oh. i understand the idea behind the "binding" it could be done at the moment of first "deploying" a unit in a players' house, but before that crafted and luxury furnishings are "unbound".
Zodiarkslayer wrote: »Furniture in the bank? Who does that?
Furniture should be stored in houses, because they do not bind to the account when placed. I use the three big base game manors as warehouses.
Chilly-McFreeze wrote: »As an easy QoL I'd welcome that all storage chests are actually linked and I don't have to go through the 8 (?) of them bc I can't remember in which box I put something.
Chilly-McFreeze wrote: »As an easy QoL I'd welcome that all storage chests are actually linked and I don't have to go through the 8 (?) of them bc I can't remember in which box I put something.
Instead of 4 boxes of each, just 1 small chest and 1 large chest but gets upgraded 4 times (well 1 acquires, 3 upgrades).
SerafinaWaterstar wrote: »Furniture bag please.
(Have big homes as warehouses. Grotto is a plant nursery at the moment; doomchar is for everything else. Overflow at psijic.)
Or pvp bag for siege stuff.
Enemy-of-Coldharbour wrote: »I've brought this up before. What would be great for furnishing storage is a Furnishing Bag (similar to the craft bag). All your furnishings go straight to your bag with category tabs and a search function. Everything would be in ONE PLACE. They can't say it cannot be done, because it already has (craft bag). It would just be copy and paste code, and instead of looking for craft materials it would store anything already tagged as a furnishing.