valenwood_vegan wrote: »As I understand it, Sharp as Night (the new Argonian companion in Necrom) has a perk that increases the chance of finding rare fish while fishing. This is NOT a perk if one is fishing to find uncut fish to sell or filet for roe... this seems like another companion I'll have to avoid.
You're not losing anything as the wallets don't add anything to your fence limit. You may need to grab another pocket but wallets are always a bonus.
Credible_Joe wrote: »You're telling me a wallet with a handfull of gold could potentially displace a purple furnishing plan or a motif chapter?
Necrotech_Master wrote: »if you pick a wallet from embers perk, it doesnt count as a pickpocket on the npc
when ive had the wallet pop up ive been able to pick 4x from the npc, not the normal 3
Necrotech_Master wrote: »if you pick a wallet from embers perk, it doesnt count as a pickpocket on the npc
when ive had the wallet pop up ive been able to pick 4x from the npc, not the normal 3
valenwood_vegan wrote: »Totally agree... and personally I find all the perks annoying and wish they could be turned off.
They mostly just provide inventory junk. Bastian's potions have been bugged since Blackwood dropped, and they don't actually provide the bonus stats.
But Ember's is definitely the worst and I have avoided interacting with her at all really so I won't be stuck with her "perk".
EDIT to add: As I understand it, Sharp as Night (the new Argonian companion in Necrom) has a perk that increases the chance of finding rare fish while fishing. This is NOT a perk if one is fishing to find uncut fish to sell or filet for roe... this seems like another companion I'll have to avoid.
Necrotech_Master wrote: »if you pick a wallet from embers perk, it doesnt count as a pickpocket on the npc
VampirateV wrote: »Wallets don't replace a pickpocket attempt; they're given in addition to the standard 3 attempts.
FeedbackOnly wrote: »@ZOS_Kevin can we get an update on bastian potions fix?
Interesting will check this out during next pickpocket endeavor, recommend others to test this to.VampirateV wrote: »I don't see what the issue is. Wallets don't replace a pickpocket attempt; they're given in addition to the standard 3 attempts. A couple days ago, for instance: after 2 successful picks I got a wallet (so 3rd attempt), and then picked the last item which left the npc on 'empty'. That means I got a total of 4 picks in on one npc, whereas without Ember, I would only have gotten 3. It truly is just a bonus, not a replacement.
Interesting will check this out during next pickpocket endeavor, recommend others to test this to.VampirateV wrote: »I don't see what the issue is. Wallets don't replace a pickpocket attempt; they're given in addition to the standard 3 attempts. A couple days ago, for instance: after 2 successful picks I got a wallet (so 3rd attempt), and then picked the last item which left the npc on 'empty'. That means I got a total of 4 picks in on one npc, whereas without Ember, I would only have gotten 3. It truly is just a bonus, not a replacement.
I'm pretty sure the hidden valets is an additional bonus item.
I tend to pickpocket people in Rawl and pick them dry but pick-pick-stab would also work but will give other data.
This is trivial to test, assume endeavor is pickpocket 12 items.
Do not have stolen items in inventory starting this. If you have 12 items and 1-3 valets its bonus loot.
If you have less than 12 stolen items but stolen items+ valets = 12 they replace some loot.
Last in the unlikely event can you pickpocket more than 3 times if you get an valet and pick npc dry you will still have items on the 4th.
This can also be done outside of pickpocket endeavors if you counts pickings, total and on npc.
Last in the unlikely event can you pickpocket more than 3 times if you get an wallet [typo fixed] and pick npc dry you will still have items on the 4th.
Last in the unlikely event can you pickpocket more than 3 times if you get an wallet [typo fixed] and pick npc dry you will still have items on the 4th.
I wonder if the decision tree that this mechanic presents us with was thought through.
From a farming perspective, I would never pickpocket on the 3rd attempt on the off chance I get a hidden wallet. If the 3rd item turns out not to be a wallet but an item, what do we do? Decline looting the third item and instead use BoW for the respawn? From what's been posted here, there doesn't seem to be enough incentive to check via pickpocketing.
Also, if we decline to take the 3rd item, will the item stay in the "container"/npc? Or will it empty like other containers? I'm not sure of the loot mechanic for npcs is different from static loot sources like urns and chests.
Seem just easier to BoW and go on my farming way.
Necrotech_Master wrote: »Last in the unlikely event can you pickpocket more than 3 times if you get an wallet [typo fixed] and pick npc dry you will still have items on the 4th.
I wonder if the decision tree that this mechanic presents us with was thought through.
From a farming perspective, I would never pickpocket on the 3rd attempt on the off chance I get a hidden wallet. If the 3rd item turns out not to be a wallet but an item, what do we do? Decline looting the third item and instead use BoW for the respawn? From what's been posted here, there doesn't seem to be enough incentive to check via pickpocketing.
Also, if we decline to take the 3rd item, will the item stay in the "container"/npc? Or will it empty like other containers? I'm not sure of the loot mechanic for npcs is different from static loot sources like urns and chests.
Seem just easier to BoW and go on my farming way.
if the 3rd pick is a wallet, you can pick again
you can also pick 3 normal items and sometimes it will still give you the 4th pick (basically guaranteed wallet), instead of showing (empty)
it doesnt matter when you get the wallet, it is not counted against the normal 3 picks you get
you cant "choose" to not loot a pickpocket, the item is just automatically added to your inventory as soon as you initiate the pick (and succeed! lol)
Necrotech_Master wrote: »if you pick a wallet from embers perk, it doesnt count as a pickpocket on the npc
when ive had the wallet pop up ive been able to pick 4x from the npc, not the normal 3
Necrotech_Master wrote: »Last in the unlikely event can you pickpocket more than 3 times if you get an wallet [typo fixed] and pick npc dry you will still have items on the 4th.
I wonder if the decision tree that this mechanic presents us with was thought through.
From a farming perspective, I would never pickpocket on the 3rd attempt on the off chance I get a hidden wallet. If the 3rd item turns out not to be a wallet but an item, what do we do? Decline looting the third item and instead use BoW for the respawn? From what's been posted here, there doesn't seem to be enough incentive to check via pickpocketing.
Also, if we decline to take the 3rd item, will the item stay in the "container"/npc? Or will it empty like other containers? I'm not sure of the loot mechanic for npcs is different from static loot sources like urns and chests.
Seem just easier to BoW and go on my farming way.
if the 3rd pick is a wallet, you can pick again
you can also pick 3 normal items and sometimes it will still give you the 4th pick (basically guaranteed wallet), instead of showing (empty)
it doesnt matter when you get the wallet, it is not counted against the normal 3 picks you get
you cant "choose" to not loot a pickpocket, the item is just automatically added to your inventory as soon as you initiate the pick (and succeed! lol)
Okay, thanks for the clarification on the mechanic. However, I think that further supports my question about the dilemma it leaves us with: If I can't choose and the third pick is an item and not a wallet, then I have effectively emptied the npc, thus messing up the npc for respawning with items.
Initially companion perks require you to have them active, but when you earn the Companion keepsake (max rapport and max level) you unlock it accountwide and don't require a companion to be summoned. It then works regardless of the companion being summoned, and works on characters that don't have rapport maxed, I think it even works for characters that haven't even unlocked that companion.Surely the easiest way to counter this if you are going for the purple loots is just to not have Ember active while you pickpocket :shrug:
Surely the easiest way to counter this if you are going for the purple loots is just to not have Ember active while you pickpocket :shrug:
Necrotech_Master wrote: »Necrotech_Master wrote: »Last in the unlikely event can you pickpocket more than 3 times if you get an wallet [typo fixed] and pick npc dry you will still have items on the 4th.
I wonder if the decision tree that this mechanic presents us with was thought through.
From a farming perspective, I would never pickpocket on the 3rd attempt on the off chance I get a hidden wallet. If the 3rd item turns out not to be a wallet but an item, what do we do? Decline looting the third item and instead use BoW for the respawn? From what's been posted here, there doesn't seem to be enough incentive to check via pickpocketing.
Also, if we decline to take the 3rd item, will the item stay in the "container"/npc? Or will it empty like other containers? I'm not sure of the loot mechanic for npcs is different from static loot sources like urns and chests.
Seem just easier to BoW and go on my farming way.
if the 3rd pick is a wallet, you can pick again
you can also pick 3 normal items and sometimes it will still give you the 4th pick (basically guaranteed wallet), instead of showing (empty)
it doesnt matter when you get the wallet, it is not counted against the normal 3 picks you get
you cant "choose" to not loot a pickpocket, the item is just automatically added to your inventory as soon as you initiate the pick (and succeed! lol)
Okay, thanks for the clarification on the mechanic. However, I think that further supports my question about the dilemma it leaves us with: If I can't choose and the third pick is an item and not a wallet, then I have effectively emptied the npc, thus messing up the npc for respawning with items.
if you do 3 normal picks, there is still a chance to get a wallet 4th pick before it shows the npc as (empty)
if the npc is (empty) after the 3rd normal pick, then you didnt get a wallet pick, and you are safe to blade of woe the npc so it can respawn to get more picks (if your like farming the area)
Necrotech_Master wrote: »Necrotech_Master wrote: »Last in the unlikely event can you pickpocket more than 3 times if you get an wallet [typo fixed] and pick npc dry you will still have items on the 4th.
I wonder if the decision tree that this mechanic presents us with was thought through.
From a farming perspective, I would never pickpocket on the 3rd attempt on the off chance I get a hidden wallet. If the 3rd item turns out not to be a wallet but an item, what do we do? Decline looting the third item and instead use BoW for the respawn? From what's been posted here, there doesn't seem to be enough incentive to check via pickpocketing.
Also, if we decline to take the 3rd item, will the item stay in the "container"/npc? Or will it empty like other containers? I'm not sure of the loot mechanic for npcs is different from static loot sources like urns and chests.
Seem just easier to BoW and go on my farming way.
if the 3rd pick is a wallet, you can pick again
you can also pick 3 normal items and sometimes it will still give you the 4th pick (basically guaranteed wallet), instead of showing (empty)
it doesnt matter when you get the wallet, it is not counted against the normal 3 picks you get
you cant "choose" to not loot a pickpocket, the item is just automatically added to your inventory as soon as you initiate the pick (and succeed! lol)
Okay, thanks for the clarification on the mechanic. However, I think that further supports my question about the dilemma it leaves us with: If I can't choose and the third pick is an item and not a wallet, then I have effectively emptied the npc, thus messing up the npc for respawning with items.
if you do 3 normal picks, there is still a chance to get a wallet 4th pick before it shows the npc as (empty)
if the npc is (empty) after the 3rd normal pick, then you didnt get a wallet pick, and you are safe to blade of woe the npc so it can respawn to get more picks (if your like farming the area)
gotcha, thanks, I'm assuming that if you BoW immediately after then it resets the spawn for loot. In contrast, i've come upon npcs before that showed as empty (edit to add: empty as a result of another player having looted them), and when they've respawned after I BoW'd them they still respawned as empty. So there must be a timer at play.
This assume you don't kill but pick dryNecrotech_Master wrote: »Interesting will check this out during next pickpocket endeavor, recommend others to test this to.VampirateV wrote: »I don't see what the issue is. Wallets don't replace a pickpocket attempt; they're given in addition to the standard 3 attempts. A couple days ago, for instance: after 2 successful picks I got a wallet (so 3rd attempt), and then picked the last item which left the npc on 'empty'. That means I got a total of 4 picks in on one npc, whereas without Ember, I would only have gotten 3. It truly is just a bonus, not a replacement.
I'm pretty sure the hidden valets is an additional bonus item.
I tend to pickpocket people in Rawl and pick them dry but pick-pick-stab would also work but will give other data.
This is trivial to test, assume endeavor is pickpocket 12 items.
Do not have stolen items in inventory starting this. If you have 12 items and 1-3 valets its bonus loot.
If you have less than 12 stolen items but stolen items+ valets = 12 they replace some loot.
Last in the unlikely event can you pickpocket more than 3 times if you get an valet and pick npc dry you will still have items on the 4th.
This can also be done outside of pickpocket endeavors if you counts pickings, total and on npc.
it definitely works for this
when there is a number required for picks on the endeavor at like 10
normally with 3 picks per npc that means you would have to find a 4th npc to pick
but there have been times ive gotten the ember wallet pick, which means 1 of those had 4 picks (3 + 3 + 4 = 10) so i didnt have to find a 4th npc for 1 extra pick
PrincessOfThieves wrote: »Surely the easiest way to counter this if you are going for the purple loots is just to not have Ember active while you pickpocket :shrug:
After you get all companion-related achievements their perks are always active. For example, you will keep getting Bastian's potions even if he's not summoned.