I Want ESO Classic

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  • cuddles_with_wroble
    i would never go back to retail
  • Pepegrillos
    Pepegrillos
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    There probably is no (big enough) audience for that version of the game. One hint is that there isn't a single ESO private server active, despite the fact that there were a few in the works as far back as the beta.
  • MreeBiPolar
    MreeBiPolar
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    Frankly, this reads like "I want all the good parts from both times, with none of the bad".
  • colossalvoids
    colossalvoids
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    Started only in HotR patch right after Morrowind, so my classic would be bit different. But all I know it was a messy but really fun game previously, performance was also day and night back then which is kinda crucial for an online product, despite all the qol and bells'n'whistles it collected along the way.

    Honestly I'd take anything to get rid of cast times nightmare we've received years back, it's still one of the biggest blows to my play time alongside homogenisation and lack of any meaningful diversity or progression.
  • herkemur
    herkemur
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    I'd just like less visual pollution and by that I mean pets everywhere, companions staggering around in the way, and any kind of store-bought critters that follow characters around.
    But mostly companions - though i know it'll never happen.
  • KS_Amt38
    KS_Amt38
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    The only thing i miss from the old days is PvP. Performance was an issue, but man hundreds of players, massive sieges big battles, superiority in numbers. 12 man Ball groups would've died in an instance.
  • isadoraisacat
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    From what I understand “classic” eso had no identity and didn’t feel like an elder scrolls game. Even the devs stated it did not please elder scrolls
    Fans or mmo fans. At least now this feels like an elder scrolls game with an mmo skin on it and not the other way around. We need to remember they have been carrying the IP and the lore for the last decade as bgs hasn’t put out any real games since Skyrim.

    In other words I do not see the point to having something like this.
    Edited by isadoraisacat on April 29, 2023 5:41PM
  • SeaGtGruff
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    Stamicka wrote: »
    - DPS was lower, so more things were challenging
    - The game wasn't as casual in general

    I feel like those two things are sort of contradictory.

    If more players were more casual about playing the game, their DPS would be lower.

    The reason so many players have such high DPS is because they are not casual about playing the game.
    I've fought mudcrabs more fearsome than me!
  • Muizer
    Muizer
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    From what I understand “classic” eso had no identity and didn’t feel like an elder scrolls game. Even the devs stated it did not please elder scrolls
    Fans or mmo fans. At least now this feels like an elder scrolls game with an mmo skin on it and not the other way around. We need to remember they have been carrying the IP and the lore for the last decade as bgs hasn’t put out any real games since Skyrim.

    In other words I do not see the point to having something like this.

    That would be strange, because I cannot think of much that's been added that actually brings it closer to an Elder Scrolls game, and a lot that has been added detracts from it. I'm mainly talking about all the pointless bling that's been added in the form of weird skins, costumes and preposterous mounts that now litter this otherwise very nice artistic rendition of Tamriel.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Brrrofski
    Brrrofski
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    You think you do, but you don't
  • nemesrichard
    nemesrichard
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    Considering what happened to wow after classic servers it is not a good idea. Good luck getting into a dungeon or bg unless you dont mind falling asleep while waiting in queue.
  • Redguards_Revenge
    Redguards_Revenge
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    Sorry but stikcerbook was a gamechanger that will never make me go back
  • isadoraisacat
    isadoraisacat
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    Muizer wrote: »

    That would be strange, because I cannot think of much that's been added that actually brings it closer to an Elder Scrolls game, and a lot that has been added detracts from it. I'm mainly talking about all the pointless bling that's been added in the form of weird skins, costumes and preposterous mounts that now litter this otherwise very nice artistic rendition of Tamriel.

    You know those are all optional and you aren’t forced to use or pay for them right ?

    You also know that’s how MMOs make money and comes with the territory.

    You can’t think of much ? People have already listed in that threads the things that were added and it was a lot.
  • finehair
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    Cyrodiil population cap was higher, I remember my first time in cyro. Literally hundreds of players in below 50 campaign, rushing into the keep and murdering each other everywhere. Someone pops a camp, and another wave hits either the attackers or defenders. It was insane back then. There were no ball groups. You'd be throwing people off cliffs with dizzying swing. Onslaught actually was onslaught, you'd murder someone, then you could bonk it again on some other poor soul.
    There weren't over the top "harrowstorm ultimate space lord camel of the atmoran ayleid crabs" like mounts. Basic 3 horses and few other normal animals as a mount.
    Leveled zones were a good thing, whatever you say. Everyone is crying for harder zones and quests, but back then if you want hard, you could visit riften at level 20 and get mauled by 2 sabrecats at the entrance. Back then, quests had continuity. Now you can start from the back end. I pity the new players who see the main quest markers all around their map, and starting from the middle of alliance questline by accident and had to do the first quests later in the line.
    These are the things I want but I don't think it is possible at this point.
  • Necrelios
    Necrelios
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    Yeah, I had this idea too but now that I think about it, all I want is a pre-justice system version, because there's still more guards than loot-able NPC's and they do they really have to be married to eternal life through some Daedric culty magic presumably?
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • Muizer
    Muizer
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    You know those are all optional and you aren’t forced to use or pay for them right ?

    Still have to look at them.
    You also know that’s how MMOs make money and comes with the territory.

    But above all people have the right to expect ZOS to show some respect to the series.
    You can’t think of much ? People have already listed in that threads the things that were added and it was a lot.

    That's beside the point. The question was whether they contributed to making the game feel more like an ES game. I don't see many additions that did.
    Edited by Muizer on April 30, 2023 7:23PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • ssewallb14_ESO
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    I think there's merit in the idea that the early game was a much better PvP game. A lot of stuff didn't work but what did work worked well.

    The bad balance limited choices to high burst high mobility builds for the most part, which while severely limiting build choice, was actually fun gameplay for a lot of people. Especially considering the game has been a tank fest for the last 7 years.

    I don't see this ever happening though as it would be a lof of investment for a niche.
  • isadoraisacat
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    Muizer wrote: »

    Still have to look at them.

    But above all people have the right to expect ZOS to show some respect to the series.

    That's beside the point. The question was whether they contributed to making the game feel more like an ES game. I don't see many additions that did.

    The only thing that keeps this game feeling apart from the other games is the combat. This game other wise feels like Daggerfall for the modern age it has all the things Daggerfall aspired too save for the combat (which in consider bad in this game ).

    So no i think they did a lot to make this game feel like an elder scrolls game. So it’s not beside the point it is the point.

  • Vulkunne
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    What did Pre-One Tamriel have.

    - No Furniture Interactions
    - No Housing,
    - No DLC content
    - No Outfit station
    - No Transmute Station
    - No Custom Personalities
    - No Warden
    - No Necromancer
    - No Crafting Bag
    - No Battlegrounds
    - Veteran Ranks instead of Champion Points making it take an extremely long time to level a character
    - Level based zones which made lower level content irrelevant
    - Inability to play with anyone from another alliance outside of Craglorn

    Are you really sure you would want to play that again?

    Sometimes less is more.
    The Emerald Emperor ~ Cyrodiil Solo PvP without Temptation
  • Xarc
    Xarc
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    'tamriel unlimited" destroyed faction concept, to be honest.

    @xarcs FR-EU-PC -
    Spoiler
    Please visit my house ingame !
    "Death is overrated", Xarc
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  • loaganb16_ESO
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    I too sometimes miss the old days. I just watched a couple of my old videos from back then. I sucked at the game, but it was fun having to use SOME CC and think about how to approche a group of mobs. Those little single player dungeons were... somewhat a dungeon - but just for one player! You could not just run through and have everything die to two dots behind you. Hell it even made sense to use equipment to sneak past all of the NPCs to get straight to the boss, then change into you damage gear and deal with the boss. And you were more isolated too. Now I can't do a single thing alone outside of instanced stuff. The little difficulty that once was is forever gone.

    Yes, it was grindy. You had to play ALL faction's story lines to reach max level, unless you were grinding mobs. There was no housing and you could not even look good with things such as the current outfit system. There were only a hand full of quest outfits but damn was Cyrodiil fun (pre lighting patch). The game was challenging, though I understand that if I had understood the game better, it would not have been as much.

    Anyway - besides Tamriel One - if we could turn it back and include the modern day commodeties, I would play it.
  • Erai_sedai
    Erai_sedai
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    In terms of classic ESO, I started playing on PS4 launch which was June 2015. Over a year after the PC launch.

    Now my big question, if someone can answer, what things were changed before the console release?
  • disintegr8
    disintegr8
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    Been playing since VR14 was the limit and still remember trying to save the 10k I needed to get a horse so I could stop running everywhere.

    I miss the single faction storyline and struggling to kill things if I moved to the next zone before I was really ready and waiting by a boss I couldn't kill until someone else turned up to help. Coming back and cleaning them up on my own later always felt good.

    The changes have brought the good with the bad and saying goodbye to a lot of good stuff, just to get rid of some bad stuff, would be hard to take. Being someone who had 18 maxed out characters, I disliked 'account wide' achievements, but it was probably something we needed for a newer generation of players.

    Sticker book was good (esp. for inventory management), even though we had to re-farm a lot of content we'd already run to learn items. Housing is good from the travel perspective, saving a lot of gold, even if you don't like decorating them. That's just to name a couple of things I'd miss.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Sethyl
    Sethyl
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    100% agree, pre one tamriel was awesome. I miss it so much. I leveled 3 characters back then.
  • Shagreth
    Shagreth
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    Lol, no thanks.
  • isadoraisacat
    isadoraisacat
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    Shagreth wrote: »
    Lol, no thanks.

    Based
  • redlink1979
    redlink1979
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    Thanks but no thanks.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • robwolf666
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    What did Pre-One Tamriel have.

    1- No Furniture Interactions
    2- No Housing,
    3- No DLC content
    4- No Outfit station
    5- No Transmute Station
    6- No Custom Personalities
    7- No Warden
    8- No Necromancer
    9- No Crafting Bag
    10- No Battlegrounds
    11- Veteran Ranks instead of Champion Points making it take an extremely long time to level a character
    12- Level based zones which made lower level content irrelevant
    13- Inability to play with anyone from another alliance outside of Craglorn

    Are you really sure you would want to play that again?

    1 thru 9 - I don't see why those couldn't still be added over time with the original version.
    10 - I'd survive without it.
    11 - I actually liked how long it took to level up back then, you really had to invest time and effort to characters.
    12 - It made the base game more challenging, I liked it. Plus it kept high level characters out of low level areas for the most part as, like you say, it was irrelevant to them.
    13 - I liked it, you could go for days at a time, esp. in Cadwells Silver/Gold, not seeing other players.
  • Xarc
    Xarc
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    eso classic could be
    • without Tamriel unlimited (you start in your faction only and cant go to other faction zones if you didnt finished Cadwell quest)
    • without Acount Wide Achievement
    • without CP
    • without a lof of proc sets (which destroyed pvp with ballgroups etc)
    • without battlegrounds
    • without mythics and cyrodiil artefacts
    • without many nerfs on combat system & skills, about weaving, light/heavy attacks/block/dodge... (like around ESO v1.6). People who played NB in 2015-2017 know what i mean, it was something really cool, DK was great with reflecting wings etc, but not overpowered like today... same for sorcerers...
    • old animation skills (hello jab)
    • old vampire skills & ult
    • etc
    Edited by Xarc on May 1, 2023 10:09AM
    @xarcs FR-EU-PC -
    Spoiler
    Please visit my house ingame !
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50
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    Isilenil - Altmer NB - AD - AvA rank41
    Xaljaa - breton NB - now EP - AvA rank39
    Felisja - Bosmer NB - DC - AvA rank39
    Xàrc - breton necro - DC - AvA rank28
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  • HumbleThaumaturge
    HumbleThaumaturge
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    I began playing ESO during "Early Access" on March 30, 2014. I am so very glad I was able to play ESO as it was when it first launched. As it was at launch, ESO was the best game I ever played, before or since. I found it much more fun than the modern-day ESO, with all the changes that have been made so it is much easier for players.

    Yeah, I understand: Most folks love that ESO became easier. And you love all the changes to the game. And you love the Crown Store. Okay, you folks still get to keep playing "ESO live." No one's suggesting taking any of that away from you. Just suggesting adding "ESO Classic" as a second product.

    I much prefer the original leveling system (with enemy levels rising as one progressed through the zones of the three Alliances). I also much prefer the original (higher) "Difficulty." Overland PvE content is now so trivially easy it's not much fun. As an experiment on the test server (PTS), I ran overland PvE content with no armor, no weapons, no CP buffs, and only one Ability slotted. I had little difficulty completing quests, delves, public dungeons, and dolmen. Way too easy now! So yeah, I want to see "ESO Classic." I'd like to see it as a stand-alone, client-side game that includes only the base-game content as it was at launch (no DLCs), with the bugs fixed.

    Speaking of leveling: At launch, it took me over 100 hours to level my first character to level 50. Now folks do it in an hour or so. The way I did it was way more fun (by my idea of "fun").

    Best of all! I'd love to play my Templars as they were before they got nerfed some eight dozen ways!
    Edited by HumbleThaumaturge on May 1, 2023 1:47PM
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