SilverBride wrote: »I never said that there shouldn't be varied activities for daily endeavors. I will never do the arena one myself because I find arenas tedious at best. But despite my distaste for them I am standing up for those that do enjoy them and advocating that they are worth more seals than they are getting.
spartaxoxo wrote: »Complete an Arena 50 seals
Complete a dungeon 15 seals
Inflict an enemy with poison 10 seals
Complete a quest 5 seals
Win a duel 50 seals
And everyone looking to maximize their deals would HAVE to do an Arena, Dungeon, and Duel that day. Complete a quest would not be a real option and you'd have to avoid the pledge so as not to complete the quest.
SilverBride wrote: »MreeBiPolar wrote: »SilverBride wrote: »It doesn't matter how often an arena is the daily endeavor. It doesn't matter if some players do these every day. What matters is that they are very time consuming and a reward of 15 seals is not adequate compensation, especially when compared to other daily endeavors such as do two quests or gather 10 resources.
"It doesn't matter how often an arena is the daily endeavor. It doesn't matter if some players do these every day. What matters is that I don't like it."
Seriously.
"It doesn't matter how often an arena is the daily endeavor. It doesn't matter if some players do these every day. What matters is that I don't like it players that choose to do the arena daily endeavor are being greatly undercompensated for the time and effort they put into doing it."
With the luck I had tonight I think I could have run an arena quicker than I inflicted how every many enemies it was with poison. Seems my poison rarely inflicts anything.
SilverBride wrote: »The point I'm trying to make is that arenas and other similar activities are time consuming and should reward more seals for the effort required. In my opinion this makes them inappropriate for a daily endeavor because they are worth way more seals than they can be rewarded as a daily.
SeaGtGruff wrote: »Since poison is NOT applied 100% of the time-- I think it might be more like 15% of the time
SilverBride wrote: »The point I'm trying to make is that arenas and other similar activities are time consuming and should reward more seals for the effort required. In my opinion this makes them inappropriate for a daily endeavor because they are worth way more seals than they can be rewarded as a daily.
But, they really aren't though. Not anymore time consuming that a daily random dungeon can be.
Normal Maelstrom takes like 20 minutes to do. Normal Vateshran takes like 20 minutes to do.
A random dungeon in the dungeon finder, something a lot of people do daily, could take an hour if you end up in the wrong dungeon.
There is no reason an arena that takes under a half hour to do should not be considered as part of a daily activity. Especially one that shows up here and there, and not really regularly at all.
MreeBiPolar wrote: »SeaGtGruff wrote: »Since poison is NOT applied 100% of the time-- I think it might be more like 15% of the time
20%, with 10s cooldown. If you hover over any poison, it says so.
Yeah I go with the light attack strategy. For some reason this go round it seemed to not want to pop. I usually do the poison, weapon and skill kill endeavors around Dreugh Waters. Plenty of targets that respawn quick enough you can get in a good circle of destruction.
SilverBride wrote: »SilverBride wrote: »"It doesn't matter how often an arena is the daily endeavor. It doesn't matter if some players do these every day. What matters is that I don't like it players that choose to do the arena daily endeavor are being greatly undercompensated for the time and effort they put into doing it."
The arena compensates for the time and effort with lots of loot and XP. You are not supposed to do it for the endeavor allone.
Where is this written?
SilverBride wrote: »The point I'm trying to make is that arenas and other similar activities are time consuming and should reward more seals for the effort required. In my opinion this makes them inappropriate for a daily endeavor because they are worth way more seals than they can be rewarded as a daily.
But, they really aren't though. Not anymore time consuming that a daily random dungeon can be.
Normal Maelstrom takes like 20 minutes to do. Normal Vateshran takes like 20 minutes to do.
A random dungeon in the dungeon finder, something a lot of people do daily, could take an hour if you end up in the wrong dungeon.
There is no reason an arena that takes under a half hour to do should not be considered as part of a daily activity. Especially one that shows up here and there, and not really regularly at all.
When was the last time you Did Normal Maelstrom in 20 minutes? I was doing it last week and my best time was 45 minutes worst was well over an hour. Depends on the class you're playing and what skills they have.
SilverBride wrote: »SilverBride wrote: »"It doesn't matter how often an arena is the daily endeavor. It doesn't matter if some players do these every day. What matters is that I don't like it players that choose to do the arena daily endeavor are being greatly undercompensated for the time and effort they put into doing it."
The arena compensates for the time and effort with lots of loot and XP. You are not supposed to do it for the endeavor allone.
Where is this written?
Source has already been quoted in this very thread. Look, you can of course decide for yourself that you will engage in certain activities just for the endeavor points alone, as we all do from time to time, but you can't turn around and demand that ZOS starts to compensate some activities more than others, just because they might be more time consuming for your own playstyle. That clearly goes against developer intent.
Normal Maelstrom mobs and bosses are easier to kill than fungal grotto 1 on normal. Most of them die in in one light attack and spammable weave.
SeaGtGruff wrote: »Normal Maelstrom mobs and bosses are easier to kill than fungal grotto 1 on normal. Most of them die in in one light attack and spammable weave.
That is baloney. Maybe it is YOUR experience, but it definitely isn't MINE.
It is nonsensical to make such a sweepingly-generalized claim as though it will be equally true for all players and all player characters, when it is a fact that different builds have different capabilities as far as handling specific content. Otherwise, please explain why so many players are so hung up on builds, skill bar setups, the "right rotations," etc.
Familiarity with given content can go a long way toward how easily a player can handle that content, but even then build can make a big difference. I can solo certain WBs with ease on my PC NA main, yet cannot solo them on my PC EU main. And the converse is also true-- I can solo certain WBs with ease on my PC EU nain, yet cannot solo them on my PC NA main. Same knowledge of the mechanics, different builds-- different results.
SeaGtGruff wrote: »Normal Maelstrom mobs and bosses are easier to kill than fungal grotto 1 on normal. Most of them die in in one light attack and spammable weave.
That is baloney. Maybe it is YOUR experience, but it definitely isn't MINE.
It is nonsensical to make such a sweepingly-generalized claim as though it will be equally true for all players and all player characters, when it is a fact that different builds have different capabilities as far as handling specific content. Otherwise, please explain why so many players are so hung up on builds, skill bar setups, the "right rotations," etc.
Familiarity with given content can go a long way toward how easily a player can handle that content, but even then build can make a big difference. I can solo certain WBs with ease on my PC NA main, yet cannot solo them on my PC EU main. And the converse is also true-- I can solo certain WBs with ease on my PC EU nain, yet cannot solo them on my PC NA main. Same knowledge of the mechanics, different builds-- different results.
We're talking about normal Maelstrom here. It's been easy since I first hit cp in the game 6 years ago and it's only gotten easier as damage has increased.
Normal. Not vet. Like, even on vet, a single heavy attack on an oaken build kills most mobs in there. This is class agnostic, just a heavy attack. And normal is even easier.
You don't even need a PvE build to do normal maelstrom. You don't even need a rotation. Because nothing in normal is even close to being challenging.
SilverBride wrote: »The mobs in a dungeon are done at whatever pace the player chooses, while the mobs in an arena are done at whatever pace the arena spawns them. There are times the player is just standing and waiting for the next wave.
It takes me a full hour to clear Maelstrom on my best character and it took me 2 hours to complete on my less powerful characters. I don't know anyone could complete this arena in 20 minutes due to the timed way the mobs are spawned.
SilverBride wrote: »I would like to see that.
SilverBride wrote: »I would like to see that.
I'll have to record it the next time I go in.
Out of curiosity I went to forgotten wastes public dungeon and every mob in there has more health than the common mobs in maelstrom and the bosses have comparable health between the two. Putting normal maelstrom as easy as some overland content.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »"It doesn't matter how often an arena is the daily endeavor. It doesn't matter if some players do these every day. What matters is that I don't like it players that choose to do the arena daily endeavor are being greatly undercompensated for the time and effort they put into doing it."
The arena compensates for the time and effort with lots of loot and XP. You are not supposed to do it for the endeavor allone.
Where is this written?
Source has already been quoted in this very thread. Look, you can of course decide for yourself that you will engage in certain activities just for the endeavor points alone, as we all do from time to time, but you can't turn around and demand that ZOS starts to compensate some activities more than others, just because they might be more time consuming for your own playstyle. That clearly goes against developer intent.
I haven't seen any source quoted but I will do that now.
The number of daily or weekly Endeavors you can complete each day or week will vary, so be sure to check what the cap currently is and work out which of the available Endeavors you’d like to take on. This is to ensure that everybody, regardless of their play style, has an opportunity to earn the new currency without having to complete activities they don’t necessarily enjoy.
SilverBride wrote: »It doesn't matter if some players can run these arenas fast... most of us can't. And I'll never understand how 20 minutes is even possible.
And the quote I posted was in response to someone saying we aren't meant to do these activities for the endeavors alone. It had nothing to do with completing activities we do or don't enjoy.
SilverBride wrote: »I never once said players shouldn't skip endeavors they don't enjoy. I am saying that it is completely acceptable to purposely complete an endeavor and we don't have to just wait for them to complete on their own.