I don’t care about the set.
I’m not going to debate if it was OP or not.
I’m so unhappy that, you- ZOS, have absolutely destroyed yet another set many people have sitting golded-out… And now it’s yet another useless set that will never see an efficient use case again.
Just change the set entirely on the 5pc or something. Have mercy someone on a non purge class actually have access to an efficient purge (you could have just removed the hot/burst/ or all heals).
StarOfElyon wrote: »I don’t care about the set.
I’m not going to debate if it was OP or not.
I’m so unhappy that, you- ZOS, have absolutely destroyed yet another set many people have sitting golded-out… And now it’s yet another useless set that will never see an efficient use case again.
Just change the set entirely on the 5pc or something. Have mercy someone on a non purge class actually have access to an efficient purge (you could have just removed the hot/burst/ or all heals).
We knew it was a problem from day one. Out the gate people said, this should not go live. The inevitable happened, multiple times (far too late for my liking), and no one should be surprised. Don't even get involved with something that you know won't last. That's the lesson.
I love the tears over the "tank meta" during a time when the PVP main campaigns have been hopping because well, everyone is willing to play PVP because there is a survivability factor. Wait until all the sweats have is each other to fight and the tears will be rolling again how Zos dropped the ball and doesn't care about PVP. It will be back to low pop prime time on all campaigns. It has been mentioned, people want to feel like they will survive. You aren't changing human nature.
StarOfElyon wrote: »I don’t care about the set.
I’m not going to debate if it was OP or not.
I’m so unhappy that, you- ZOS, have absolutely destroyed yet another set many people have sitting golded-out… And now it’s yet another useless set that will never see an efficient use case again.
Just change the set entirely on the 5pc or something. Have mercy someone on a non purge class actually have access to an efficient purge (you could have just removed the hot/burst/ or all heals).
We knew it was a problem from day one. Out the gate people said, this should not go live. The inevitable happened, multiple times (far too late for my liking), and no one should be surprised. Don't even get involved with something that you know won't last. That's the lesson.
The lesson here is that there are 100s of sets a state just like this one (although without all the cheese healing, this set served a very important purpose). That are like this bogging down the server calculations, for no reason, what so ever.
Just because I “shouldn’t hang on it” is your reasoning for not considering this as meaningful game-wise doesn’t make it any more *okay*.
hi 1vx imperial city hakeijo farmer have played since beta and have known a lot of the 1vx "sweats" as most come to imperial city to gold farm for new metas. i have also been world ranked in other mmo pvp games such as world of warcraft and also world ranked in the class/ability team based shooter apex legends. from my experience i can tell you with high levels of confidence this is the exact opposite of what is happening. pvp isnt hopping it is dying and any current spike in pvp player poppulation is probably more of a death howl than anything else. ill explain why so that you can learn something new today.
most of the high skill curve sweats have actually quit the game probably for good at this point because tank meta has absolutely decimated any skill curve in this game destroyed any capability to 1vx against any players who can follow a youtube gearing guide.
asmongold has a good video on this but anyways. when a pvp game or pvp side of a game starts to die it is usually caused by the game devs listening to casual players who do not understand the pvp mechanics at all and instead of wanting to learn them to get better go on the forums to complain. they have no will to get better and thus no will to actually play pvp. this causes the skill curve to be flattened as devs buff the capabilities of players with 0 time investment in learning the game usually in terms of survivability and classes completely losing their uniqueness. with 0 skill curve and 0 class uniqueness there becomes little reason to invest time into pvp because you dont improve at all there is no fight style variety to try out and the game becomes boring which is respective of the people who asked for these changes as they had very little will to actually invest time into pvp anyways.
initially this may cause a spike in casual players wanting to play pvp because of the lack of time investment required to be good at it. but once the game has flattened its skill curve and class/gamplay variety squashed into one boring centric meta, it becomes boring enough players start to quit playing it. it starts with the mass exodus of all of the top high skill curve players first (something that has already happened). then all the casual players start to leave soon after as they are casual and havent had the desire to invest more time into the game and there is no reward for doing so regardless. there are no more kristopher or grimmhallow 1vx videos for them to watch in aw and hope one day they can be that good if they play enough. all there is is boring high survival meta that is fun momentarily because one can be decent at it instantly but soon gets stale.
this happened to wow and why wow pvp died. with wow however it was not as much the skill curve being flattened but more so the destruction of class uniqueness and meta variety. its happening to eso as well but not just in terms of meta variety but also heavily in skill curve arch and with the introduction of new games coming out soon eso at least in the pvp side of things will further and further go down hill.