Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Would you like to see Vampire and Werewolf Daily Quests?

  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Yes
    One of the best werewolf quest lines in the series comes from TES III: Bloodmoon, where if you choose to side with the werewolves instead of continuing to assist the Skaal, you would receive dreams from Hircine in the days leading up to the day of the Bloodmoon Prophecy, where you are given objectives to fulfill when you awaken that night in werewolf form.

    The werewolf quest line for TES III was great because it was heavily focused on Hircine, werewolves, and of course, the Great Hunt. I would thoroughly enjoy daily werewolf quests in ESO that take inspiration from the frequent Great Hunts that are conducted in The Hunting Grounds — ones much like the one in the March of Sacrifices dungeon.

    Having more Great Hunts to participate in, comparable to the number of Thieves Guild heists and Dark Brotherhood sacraments, would be a fascinating direction to take for werewolf daily quests. Think of it like the introductory werewolf quest in ESO, where you're in some part of The Hunting Grounds with an infinite werewolf timer, and you have to track down and eliminate your quarry, whose location is randomized.

    Maybe this idea would be better implemented as an entire zone with wandering world bosses, but I digress.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • MJ202
    MJ202
    ✭✭✭✭
    Yes
    Only if they are a separate line of daily quests, so those who don't play WW or vampires aren't losing out on the normal daily quest and associated rewards. Likewise the WW and Vampire dailys should not be part of daily and weekly endeavors.
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    MJ202 wrote: »
    Only if they are a separate line of daily quests, so those who don't play WW or vampires aren't losing out on the normal daily quest and associated rewards. Likewise the WW and Vampire dailys should not be part of daily and weekly endeavors.

    You mean like Imperial City and Cyrodiil dailies that folks scared of PvP are "losing out" on? Or all the PvPers who have to leave their preferred playstyle to grind out PvE dailies for gear and other things? Or the current PvP and PvE specific daily and weekly endeavors?

    If you feel you'd be "losing out" on proposed werewolf or vampire dailies, then why not transform and do them?


    Edited by Jaraal on April 26, 2023 4:28PM
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    sure! i want more daily quests of any kind
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    spartaxoxo wrote: »
    I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.

    There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.

    Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    Amottica wrote: »
    spartaxoxo wrote: »
    I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.

    There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.

    Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.

    I could use your logic against you and mention the DB and Thieves Guild, but my character is not a murderer or a thief so I'm locked out of this content.
  • kyatos_binarini
    kyatos_binarini
    ✭✭✭
    No
    meh, daily quests is something that makes me feel like ESO is my second job. Even if they would be really interesting, any repeatable content will become boring sooner or later
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Amottica wrote: »
    spartaxoxo wrote: »
    I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.

    There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.

    Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.

    All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.

    PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.

    Every daily does not need to be for everyone.
    Edited by spartaxoxo on April 26, 2023 8:40PM
  • StolenEyes
    StolenEyes
    ✭✭✭
    Yes
    And give us a Vampire Personality as a reward.
    Xbox/EU1750+ CP--The Vessius Sisters, exiled Imperial/Breton family - Sarenia, Stamina Sorcerer, AD Lexia, Stamina Nightblade Silencer, DCHelvena, Dragonknight Tank, EPMalerie, Magicka Vampire Necromancer, DCQuiselle, Magicka Templar, ADKethria, Magicka Nightblade Vampire Thief, AD
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    StolenEyes wrote: »
    And give us a Vampire Personality as a reward.

    A vamp personality would be awesome!

    The drink emote could become drinking from a flask of blood like Fennorian.

    The idle emote could be playing with a bat and donning a cloak because the sun is too bright.

    They could also have an emote where you disappear and re-appear in a puff of smoke.
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Oh god, yeah.

    I think there should be more dailies in general, especially in base game, as a way to get more rewards.
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I wouldn't mind them... I don't have as many vamp characters since they did the rework (back then almost all my toons were vamps, but now, for pve at least, it's not worth it), but I kept my ww characters, and it would be nice to do some content on those alts.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Amottica wrote: »
    spartaxoxo wrote: »
    I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.

    There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.

    Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.

    I could use your logic against you and mention the DB and Thieves Guild, but my character is not a murderer or a thief so I'm locked out of this content.
    Amottica wrote: »
    spartaxoxo wrote: »
    I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.

    There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.

    Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.

    I could use your logic against you and mention the DB and Thieves Guild, but my character is not a murderer or a thief so I'm locked out of this content.

    And the logic would not hold water in that scenario as no character is locked out of any DB/TG quests yet many characters would not be locked out of quests that require the character to be a WW or vampire. I would say the difference is night and day but even that relates more to what I have brought up.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    spartaxoxo wrote: »
    Amottica wrote: »
    spartaxoxo wrote: »
    I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.

    There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.

    Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.

    All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.

    PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.

    Every daily does not need to be for everyone.

    No daily in the game forces a player to make a fundamental change that affects the character in a manner that does not occur with any of the guilds or even going into PvP. As such the analogy being presented here does not equate. That is an undeniable fact and the reason why such daily quests will never happen as presented.

    What can happen, and actually stands a chance of happening, is WW/Vamp themed dailies that do not force players to corrupt their characters with diseases. Such an idea makes much more sense and does not lock anyone how by design. Brilliant I might add,
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭
    Would be fine as long as you accept them even if you aren't a werewolf or vampire. They can just hire you like a mercenary.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Amottica wrote: »
    spartaxoxo wrote: »
    Amottica wrote: »
    spartaxoxo wrote: »
    I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.

    There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.

    Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.

    All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.

    PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.

    Every daily does not need to be for everyone.

    No daily in the game forces a player to make a fundamental change that affects the character in a manner that does not occur with any of the guilds or even going into PvP. As such the analogy being presented here does not equate. That is an undeniable fact and the reason why such daily quests will never happen as presented.

    That's not a fact. It is an opinion that a skill line one can remove from their character when they're done with is some extreme change. In addition, a player can't remove Thieves Guild Passives. They can't remove Dark Brotherhood passives. Yet both the Thieves Guild and Dark Brotherhood have dailies that demand participation in those guilds activities to complete.

    Unrelated characters in the game will even sometimes change dialogue based on that fact. For example, Eveli reacts differently to Dark Brotherhood members in Blackwood. That is "fundamental" change from a gameplay perspective too. And causing players physical discomfort as PvP does is worse than any gameplay taste. It outweighs it. Yet, PvP dailies remain. Why? Because the players that can't or won't do them can just skip them.

    Nobody but the developers know what they will or will not implement in the future. They have a wide range of content available and not all of it is able to be participated by everyone. It's also not the design goal of any of it. The developers try to offer a variety of things that appeals to lots of different players rather than trying to add anything universally loved. That is an impossible goal.
    Edited by spartaxoxo on April 27, 2023 5:30AM
  • Supreme_Atromancer
    Supreme_Atromancer
    ✭✭✭✭✭
    Yes
    Having more Great Hunts to participate in, comparable to the number of Thieves Guild heists and Dark Brotherhood sacraments, would be a fascinating direction to take for werewolf daily quests. Think of it like the introductory werewolf quest in ESO, where you're in some part of The Hunting Grounds with an infinite werewolf timer, and you have to track down and eliminate your quarry, whose location is randomized.

    Yeah, tes3-styled great-hunt-themed dailies would be really fun. I love this idea.

    Depending on how much scope ZOS had, I'd love it if each faction had an opposing faction you could choose. A werewolf faction could provide hunts: we could still get more bang from our proverbial buck by making the Silver Dawn a joinable faction that provided werewolf-hunting tasks. Perhaps even using the same maps ww quests use to hunt particularly problematic werewolves. The rewards could be the same; the maps, essentially the same, but your choices still matter.
  • Caligamy_ESO
    Caligamy_ESO
    ✭✭✭✭✭
    ✭✭
    Yes
    I'd like to see some sort of story related daily quests that follow up on... you know, ANYTHING at all about vampire or werewolf? We go through that whole beginning quest like there's gonna be more to it and then proceed to NEVER see those npcs or see references to them ever again.
    Edited by Caligamy_ESO on April 29, 2023 9:15AM
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Yes
    I'd like to see some sort of story related daily quests that follow up on... you now, ANYTHING at all about vampire or werewolf? We go through that whole beginning quest like there's gonna be more to it and then proceed to NEVER see those npcs or see references to them ever again.

    Some of those NPCs could've at least shown up at some point during the Dark Heart of Skyrim, you know? It felt like a missed opportunity to not even have mention of those NPCs during the Chapter that had a heavy emphasis on vampires and werewolves.

    I wish there was more to the introductory quests, especially for werewolves. Nowhere else in the game can you find a werewolf pack that would accept you — save for the remark that Vykosa gives your fallen group about only having needed to ask to join her pack — which is disappointing, because you never see the werewolf NPCs you talk to in the introductory quest ever again, even after you are welcomed to their pack.

    As for vampires, I wish there was more to do with the vampires of House Ravenwatch. You get to join their house at the conclusion of the Dark Heart of Skyrim, which grants you a title, but you don't get to do much else with them. I think that maybe some folks would enjoy doing vampire daily quests related to the tasks that House Ravenwatch does?
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    spartaxoxo wrote: »
    Amottica wrote: »
    spartaxoxo wrote: »
    Amottica wrote: »
    spartaxoxo wrote: »
    I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.

    There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.

    Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.

    All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.

    PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.

    Every daily does not need to be for everyone.

    No daily in the game forces a player to make a fundamental change that affects the character in a manner that does not occur with any of the guilds or even going into PvP. As such the analogy being presented here does not equate. That is an undeniable fact and the reason why such daily quests will never happen as presented.

    That's not a fact. It is an opinion that a skill line one can remove from their character when they're done with is some extreme change. In addition, a player can't remove Thieves Guild Passives. They can't remove Dark Brotherhood passives. Yet both the Thieves Guild and Dark Brotherhood have dailies that demand participation in those guilds activities to complete.

    TG and DB passive do not make fundamental changes to how the character operates. Using vampires as an example, no guild forces a character to take additional damage from any source, increase the cost of skills, or reduce health recovery. So trying to compare them makes it clear how off such a comparison is.

    Having to infect a character and cure it repeatedly so one can do the quests but not have the negative effects otherwise, as is seemingly suggested here, just points out that what I am saying is indeed fact.

    It is clear as day.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Amottica wrote: »
    spartaxoxo wrote: »
    Amottica wrote: »
    spartaxoxo wrote: »
    Amottica wrote: »
    spartaxoxo wrote: »
    I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.

    There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.

    Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.

    All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.

    PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.

    Every daily does not need to be for everyone.

    No daily in the game forces a player to make a fundamental change that affects the character in a manner that does not occur with any of the guilds or even going into PvP. As such the analogy being presented here does not equate. That is an undeniable fact and the reason why such daily quests will never happen as presented.

    That's not a fact. It is an opinion that a skill line one can remove from their character when they're done with is some extreme change. In addition, a player can't remove Thieves Guild Passives. They can't remove Dark Brotherhood passives. Yet both the Thieves Guild and Dark Brotherhood have dailies that demand participation in those guilds activities to complete.

    TG and DB passive do not make fundamental changes to how the character operates. Using vampires as an example, no guild forces a character to take additional damage from any source, increase the cost of skills, or reduce health recovery. So trying to compare them makes it clear how off such a comparison is.

    Those guilds do too. You can't open Thieves Troves without the Thieves Guild passive. Many of guilds have passive skills that they add to your character, some of them permanently. They alter what the character can do and have impact on dialog received. All guilds do and yet they have dailies.

    These passives can negatively impact the player experience. In fact there's a player in this thread that cannot do Dark Brotherhood dailies for that reason. Other guilds change the way the character plays. And other guilds still get dailies. It is already in the game.

    Vampire changes are already able to be removed entirely for being kiss/curse design, they don't need to also be excluded from content.
    Edited by spartaxoxo on April 27, 2023 1:20PM
  • Onomos
    Onomos
    ✭✭
    No
    What would it even be except a seek & destroy or fetch quest? There are enough of those in the zones. It's fine if they do it, but it doesn't seem necessary.
    Primary: DK Orc DC
    Secondary: Warden Bosmer AD
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Onomos wrote: »
    What would it even be except a seek & destroy or fetch quest? There are enough of those in the zones. It's fine if they do it, but it doesn't seem necessary.

    It would probably be something along the lines of the DB dailies, imo. Find and kill a target, turn in, collect themed loot.
  • Kendaric
    Kendaric
    ✭✭✭✭✭
    ✭✭
    Amottica wrote: »
    First, I do not have up to 18 characters. I should not have to roll a character or make one into a vamp and another into a WW so I can do quests.

    Oh, and I do not have a WW and see no point in having one.

    That is why it is bad for the game and I seriously doubt Zenimax would consider such an idea for that reason.

    Following that logic.... I don't have a Mage's Guild character, so let's remove the Mages' Guild dailies since they would require me to join the guild. The same for the Dark Brotherhood...

    So it's acceptable to be forced into guild membership to gain access to their dailies, but it's unacceptable to be required becoming a bloodsucker or a werewolf to play dailies exclusive to them?
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Amottica
      Amottica
      ✭✭✭✭✭
      ✭✭✭✭✭
      No
      spartaxoxo wrote: »
      Amottica wrote: »
      spartaxoxo wrote: »
      Amottica wrote: »
      spartaxoxo wrote: »
      Amottica wrote: »
      spartaxoxo wrote: »
      I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.

      There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.

      Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.

      All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.

      PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.

      Every daily does not need to be for everyone.

      No daily in the game forces a player to make a fundamental change that affects the character in a manner that does not occur with any of the guilds or even going into PvP. As such the analogy being presented here does not equate. That is an undeniable fact and the reason why such daily quests will never happen as presented.

      That's not a fact. It is an opinion that a skill line one can remove from their character when they're done with is some extreme change. In addition, a player can't remove Thieves Guild Passives. They can't remove Dark Brotherhood passives. Yet both the Thieves Guild and Dark Brotherhood have dailies that demand participation in those guilds activities to complete.

      TG and DB passive do not make fundamental changes to how the character operates. Using vampires as an example, no guild forces a character to take additional damage from any source, increase the cost of skills, or reduce health recovery. So trying to compare them makes it clear how off such a comparison is.

      Those guilds do too. You can't open Thieves Troves without the Thieves Guild passive. Many of guilds have passive skills that they add to your character, some of them permanently. They alter what the character can do and have impact on dialog received. All guilds do and yet they have dailies.

      These passives can negatively impact the player experience. In fact there's a player in this thread that cannot do Dark Brotherhood dailies for that reason. Other guilds change the way the character plays. And other guilds still get dailies. It is already in the game.

      Vampire changes are already able to be removed entirely for being kiss/curse design, they don't need to also be excluded from content.

      Again, having the TG guild doesn’t force an increase in the cost of using skills or increase the damage taken from any source or reduce health recovery.

      The only way to remove these defects entirely is to remove the vampire from the character. When that happens the character would not be able to do the suggested dailies.

      So again, thx for the comparisons to TG amd mage guild being made here as they support what I have been saying all along.

    • Vevvev
      Vevvev
      ✭✭✭✭✭
      ✭✭✭✭✭
      Yes
      The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?

      It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.
      PC NA - Ceyanna Ashton - Breton Vampire MagDK
    • Amottica
      Amottica
      ✭✭✭✭✭
      ✭✭✭✭✭
      No
      Vevvev wrote: »
      The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?

      It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.
      Vevvev wrote: »
      The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?

      It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.

      So it sounds like it would be a cash grab by Zenimax trying to get people that do not have cursed characters to buy more armory slots.

      Sounds great.

    • FeedbackOnly
      FeedbackOnly
      ✭✭✭✭✭
      ✭✭
      Yes
      Add to witch festival
    • Vevvev
      Vevvev
      ✭✭✭✭✭
      ✭✭✭✭✭
      Yes
      Amottica wrote: »
      Vevvev wrote: »
      The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?

      It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.
      Vevvev wrote: »
      The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?

      It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.

      So it sounds like it would be a cash grab by Zenimax trying to get people that do not have cursed characters to buy more armory slots.

      Sounds great.

      One slot for werewolf and one slot for vampire.

      You can pay a pitiful amount of gold to cure it after loading that build.

      This is what I do, and if you're wondering the gold cost to cure is 693 gold.
      20200717121650_1.jpg
      PC NA - Ceyanna Ashton - Breton Vampire MagDK
    • Amottica
      Amottica
      ✭✭✭✭✭
      ✭✭✭✭✭
      No
      Vevvev wrote: »
      Amottica wrote: »
      Vevvev wrote: »
      The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?

      It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.
      Vevvev wrote: »
      The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?

      It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.

      So it sounds like it would be a cash grab by Zenimax trying to get people that do not have cursed characters to buy more armory slots.

      Sounds great.

      One slot for werewolf and one slot for vampire.

      You can pay a pitiful amount of gold to cure it after loading that build.

      This is what I do, and if you're wondering the gold cost to cure is 693 gold.
      20200717121650_1.jpg
      Vevvev wrote: »
      Amottica wrote: »
      Vevvev wrote: »
      The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?

      It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.
      Vevvev wrote: »
      The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?

      It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.

      So it sounds like it would be a cash grab by Zenimax trying to get people that do not have cursed characters to buy more armory slots.

      Sounds great.

      One slot for werewolf and one slot for vampire.

      You can pay a pitiful amount of gold to cure it after loading that build.

      This is what I do, and if you're wondering the gold cost to cure is 693 gold.
      [img]https://cdn.discordapp.com/attachments/705993446456033360/733719135061540936/20200717121650_ 1.jpg[/img]

      Exactly what I was noting since at least one slot would have to be purchased to do so since one slot has to save the non-cursed build.

      I think this is a great idea for supporting the game and helping Zenimax generate some added revenue for improved server performance and quality content.

    Sign In or Register to comment.