Only if they are a separate line of daily quests, so those who don't play WW or vampires aren't losing out on the normal daily quest and associated rewards. Likewise the WW and Vampire dailys should not be part of daily and weekly endeavors.
spartaxoxo wrote: »I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.
spartaxoxo wrote: »I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.
There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.
Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.
spartaxoxo wrote: »I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.
There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.
Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.
StolenEyes wrote: »And give us a Vampire Personality as a reward.
TX12001rwb17_ESO wrote: »spartaxoxo wrote: »I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.
There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.
Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.
I could use your logic against you and mention the DB and Thieves Guild, but my character is not a murderer or a thief so I'm locked out of this content.
TX12001rwb17_ESO wrote: »spartaxoxo wrote: »I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.
There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.
Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.
I could use your logic against you and mention the DB and Thieves Guild, but my character is not a murderer or a thief so I'm locked out of this content.
spartaxoxo wrote: »spartaxoxo wrote: »I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.
There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.
Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.
All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.
PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.
Every daily does not need to be for everyone.
spartaxoxo wrote: »spartaxoxo wrote: »I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.
There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.
Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.
All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.
PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.
Every daily does not need to be for everyone.
No daily in the game forces a player to make a fundamental change that affects the character in a manner that does not occur with any of the guilds or even going into PvP. As such the analogy being presented here does not equate. That is an undeniable fact and the reason why such daily quests will never happen as presented.
Erickson9610 wrote: »Having more Great Hunts to participate in, comparable to the number of Thieves Guild heists and Dark Brotherhood sacraments, would be a fascinating direction to take for werewolf daily quests. Think of it like the introductory werewolf quest in ESO, where you're in some part of The Hunting Grounds with an infinite werewolf timer, and you have to track down and eliminate your quarry, whose location is randomized.
Caligamy_ESO wrote: »I'd like to see some sort of story related daily quests that follow up on... you now, ANYTHING at all about vampire or werewolf? We go through that whole beginning quest like there's gonna be more to it and then proceed to NEVER see those npcs or see references to them ever again.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.
There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.
Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.
All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.
PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.
Every daily does not need to be for everyone.
No daily in the game forces a player to make a fundamental change that affects the character in a manner that does not occur with any of the guilds or even going into PvP. As such the analogy being presented here does not equate. That is an undeniable fact and the reason why such daily quests will never happen as presented.
That's not a fact. It is an opinion that a skill line one can remove from their character when they're done with is some extreme change. In addition, a player can't remove Thieves Guild Passives. They can't remove Dark Brotherhood passives. Yet both the Thieves Guild and Dark Brotherhood have dailies that demand participation in those guilds activities to complete.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.
There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.
Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.
All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.
PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.
Every daily does not need to be for everyone.
No daily in the game forces a player to make a fundamental change that affects the character in a manner that does not occur with any of the guilds or even going into PvP. As such the analogy being presented here does not equate. That is an undeniable fact and the reason why such daily quests will never happen as presented.
That's not a fact. It is an opinion that a skill line one can remove from their character when they're done with is some extreme change. In addition, a player can't remove Thieves Guild Passives. They can't remove Dark Brotherhood passives. Yet both the Thieves Guild and Dark Brotherhood have dailies that demand participation in those guilds activities to complete.
TG and DB passive do not make fundamental changes to how the character operates. Using vampires as an example, no guild forces a character to take additional damage from any source, increase the cost of skills, or reduce health recovery. So trying to compare them makes it clear how off such a comparison is.
What would it even be except a seek & destroy or fetch quest? There are enough of those in the zones. It's fine if they do it, but it doesn't seem necessary.
First, I do not have up to 18 characters. I should not have to roll a character or make one into a vamp and another into a WW so I can do quests.
Oh, and I do not have a WW and see no point in having one.
That is why it is bad for the game and I seriously doubt Zenimax would consider such an idea for that reason.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I think it's a good idea. There's already dailies that don't suit every playstyle. It's good to have a variety of activities and currently vamp and werewolf gameplay don't really connect with the world in same the way other skill lines feel connected.
There is a huge difference between a daily that doesn’t fit someone’s play style and a daily that much of the playerbase is locked out of.
Forcing players to have a WW and Vamp to do quests and obtain rewards only obtainable via those quests makes no sense and os bad for the game.
All guild dailies require being members of that guild. This is no different to that. Many players can't do sacraments because they don't want to be murderers. Not being able to do every single daily without participating in all content is not bad for the game. It is already part of the game. Some dailies require joining an in-world faction, and some don't.
PvP is actually something that some people can't do because it causes them anxiety. Many competitive things have that issue. They feel genuinely stressed so they skip all PvP content. It's still good PvP dailies exist for people who enjoy it. So, no, I don't personally feel there is a huge difference between PvP dailies and this idea.
Every daily does not need to be for everyone.
No daily in the game forces a player to make a fundamental change that affects the character in a manner that does not occur with any of the guilds or even going into PvP. As such the analogy being presented here does not equate. That is an undeniable fact and the reason why such daily quests will never happen as presented.
That's not a fact. It is an opinion that a skill line one can remove from their character when they're done with is some extreme change. In addition, a player can't remove Thieves Guild Passives. They can't remove Dark Brotherhood passives. Yet both the Thieves Guild and Dark Brotherhood have dailies that demand participation in those guilds activities to complete.
TG and DB passive do not make fundamental changes to how the character operates. Using vampires as an example, no guild forces a character to take additional damage from any source, increase the cost of skills, or reduce health recovery. So trying to compare them makes it clear how off such a comparison is.
Those guilds do too. You can't open Thieves Troves without the Thieves Guild passive. Many of guilds have passive skills that they add to your character, some of them permanently. They alter what the character can do and have impact on dialog received. All guilds do and yet they have dailies.
These passives can negatively impact the player experience. In fact there's a player in this thread that cannot do Dark Brotherhood dailies for that reason. Other guilds change the way the character plays. And other guilds still get dailies. It is already in the game.
Vampire changes are already able to be removed entirely for being kiss/curse design, they don't need to also be excluded from content.
The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?
It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.
The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?
It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.
The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?
It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?
It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.
So it sounds like it would be a cash grab by Zenimax trying to get people that do not have cursed characters to buy more armory slots.
Sounds great.
The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?
It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?
It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.
So it sounds like it would be a cash grab by Zenimax trying to get people that do not have cursed characters to buy more armory slots.
Sounds great.
One slot for werewolf and one slot for vampire.
You can pay a pitiful amount of gold to cure it after loading that build.
This is what I do, and if you're wondering the gold cost to cure is 693 gold.
The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?
It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.The Armoury system exists so you can take off and put on the curses like it's an article of clothing, you all know that right?
It's not like being a vampire or werewolf in ESO these days is a super rare thing anymore, and the community is so large and caring getting a free bite is just a post away in many cases.
So it sounds like it would be a cash grab by Zenimax trying to get people that do not have cursed characters to buy more armory slots.
Sounds great.
One slot for werewolf and one slot for vampire.
You can pay a pitiful amount of gold to cure it after loading that build.
This is what I do, and if you're wondering the gold cost to cure is 693 gold.
[img]https://cdn.discordapp.com/attachments/705993446456033360/733719135061540936/20200717121650_ 1.jpg[/img]