Not disagreeing, but the health recovery the DK got is near useless in most scenarios. Why not still give us 2-meter extension and make WW and Dk's 9 meters. I jest, obviously, but it would have been nice.
Stay safe
Tommy_The_Gun wrote: »They should make some compensation buff.
Panderbander wrote: »I'm gonna go out on a limb here and say that either they don't care or they intentionally excluded werewolf when making reparations for abilities being given away. I hardly log into this game anymore, I cancelled my ESO+ months ago, and I'm seeing similar sentiment from every single werewolf player I associate with all because of little nicks and jabs like this change. It is truly a disheartening.
I really want the werewolf spammable to be a claw attack and not some sonic breath missile. They could even buff it a little to compensate and I think the PvP whiners would still be okay with it.
I really want the werewolf spammable to be a claw attack and not some sonic breath missile
SirLeeMinion wrote: »WW is OP in below 50 battlegrounds, and that's it. Everywhere else, it ranges from "worse" to "much much worse" than a normal build.
The pounce skill is super clunky; overloading it with a timer locking out the gap closer was a terrible decision.
Adding a self-activated empower synergy that can only be taken after you eat every nearby corpse and arena sigil was sheer folly. It should have just been auto-applied.
The heavy attack wind-up is way too long for any content, and the morph that speeds up heavy attacks does not do so for the first heavy attack (nor does it seem to help with hvy+skill, hvy+skill - not sure on this though).
In short, the role of WW seems to gone from, "sell a new product" years ago to, "RP in the house we'll sell you".
Pathetic.
Panderbander wrote: »Werewolf has been so incredibly power crept and ignored over the years that it's in the worst position I've seen it yet. Literally everything is better than it at this point if only because even underperforming classes can just fall back on decent weapon, world, and guild skill lines.
As it stands we have incredibly low survivability, atrocious sustain, pressure that's middling at best when equipped with a full damage set up, and exactly zero burst without the use of sets that we can't really capitalize on. The only way people are dying to werewolves at this point is by not paying attention, and the only way they're failing to kill them is via not using abilities (because you only get 2-3 casts of the heal before you're dead on the water with no way to regen Magicka).
Yeah, WW used to be my "oh snap" button in PvP, as I could do actually something as a WW and my opponent would need to adjust his/her tactics & actions when I transformed. It was still easy to beat a WW, but at least it was a viable play style / mini class.IncultaWolf wrote: »You're honestly just roleplaying at this point if you continue to play werewolf in pvp, it's so bad compared to a real build
Tommy_The_Gun wrote: »Yeah, WW used to be my "oh snap" button in PvP, as I could do actually something as a WW and my opponent would need to adjust his/her tactics & actions when I transformed. It was still easy to beat a WW, but at least it was a viable play style / mini class.IncultaWolf wrote: »You're honestly just roleplaying at this point if you continue to play werewolf in pvp, it's so bad compared to a real build
Nowadays when you transform into WW in PvP (Cyro or even BGs) you are essentially a "free kill". Sure, if you want some extra challenge in PvP... like if you are one those people who beat Dark Souls an a Dance Pad, then I can see a point. WW is kinda like a form of "handicap" setting. If you want stuff to be more difficult - then do stuff as a WW.
7 meters range for Light and Heavy attack in melee is totally absurd
Tommy_The_Gun wrote: »Yeah, WW used to be my "oh snap" button in PvP, as I could do actually something as a WW and my opponent would need to adjust his/her tactics & actions when I transformed. It was still easy to beat a WW, but at least it was a viable play style / mini class.IncultaWolf wrote: »You're honestly just roleplaying at this point if you continue to play werewolf in pvp, it's so bad compared to a real build
Nowadays when you transform into WW in PvP (Cyro or even BGs) you are essentially a "free kill". Sure, if you want some extra challenge in PvP... like if you are one those people who beat Dark Souls an a Dance Pad, then I can see a point. WW is kinda like a form of "handicap" setting. If you want stuff to be more difficult - then do stuff as a WW.
Tommy_The_Gun wrote: »They should make some compensation buff. Like 9 meters of something (but then again it may look funny).
I simply wish that Werewolf in ESO was not super "clunky" and the gameplay to be more fluid. What I am about to say may sound weird, but WW rotation in ESO, despite having only one bar feels kinda awkward. The skills costing more also do not help the situation. Very often I find myself just heavy attacking too often than it is necessary. WW has access to Empower, so my solo rotation is like this:
- Jump near the enemy (Pounce).
- Fear to reduce armour.
- Claws for DoT.
- Roar & self synergy to get Empower (can be close to impossible if there are corpses on the ground as this is the prioritized synergy).
- Heavy attack with Empower buff (it is too short, so I have to HA right away). Also WW's HA animation feels like it takes 2 years to finish... slooowmotion...
- Jump again in place with Ponce (looks funny, almost like a "Mario Jump", even the sound effect would fit) since the execute timer run out and in order to activate this I have to use the skill again.
Overall WW is already a niche spec and I kinda think that it is only half decent spec for solo-ing content. But even today I think I could just use Oakensoul to have pretty much same buffs as WW has and I would at least have access to weapon skills. I could also slot pvp Flare skill to mimic pack leader damage reduction passive. Now that I think of it, WW does not have any clear benefit. In Skyrim at least WW visual model looked cool & bad-as.
Tommy_The_Gun wrote: »They should make some compensation buff. Like 9 meters of something (but then again it may look funny).
I simply wish that Werewolf in ESO was not super "clunky" and the gameplay to be more fluid. What I am about to say may sound weird, but WW rotation in ESO, despite having only one bar feels kinda awkward. The skills costing more also do not help the situation. Very often I find myself just heavy attacking too often than it is necessary. WW has access to Empower, so my solo rotation is like this:
- Jump near the enemy (Pounce).
- Fear to reduce armour.
- Claws for DoT.
- Roar & self synergy to get Empower (can be close to impossible if there are corpses on the ground as this is the prioritized synergy).
- Heavy attack with Empower buff (it is too short, so I have to HA right away). Also WW's HA animation feels like it takes 2 years to finish... slooowmotion...
- Jump again in place with Ponce (looks funny, almost like a "Mario Jump", even the sound effect would fit) since the execute timer run out and in order to activate this I have to use the skill again.
Overall WW is already a niche spec and I kinda think that it is only half decent spec for solo-ing content. But even today I think I could just use Oakensoul to have pretty much same buffs as WW has and I would at least have access to weapon skills. I could also slot pvp Flare skill to mimic pack leader damage reduction passive. Now that I think of it, WW does not have any clear benefit. In Skyrim at least WW visual model looked cool & bad-as.
at least you guys have some semblance of a rotation us vamps got nothing