I'd say it kind of is their fault if every other mmo/online based game I want to play works other than this one.Although I'm sure ZOS would prefer for this to be fixed, it's not their fault or problem really. If your school network won't allow the ports it's of your school. I know most schools in the area around here don't allow ports for known high bandwidth games, Netflix etc.
You are confusing actively blocking ports (which can be done to prevent bittorrent from working) and being required to open ports, which is only a requirement if the service is losing the requester identifier somewhere along the line.
By default, everything should be blocked from the world to the internal network. The firewall is intended to be smart enough to allow through packets that are sent in response to a request originating from the trusted network.
In my case, I run a Netscreen 25 firewall (which is massively overkill for a home network). I have never had to open any ports for any game, torrent or other service to work. It is simply a bad practice as it is poking holes (small ones admittedly) in the security the firewall provides.
The crazy part is that they are not asking for port forwarding, which is again indicative that they are simply stripping out part of the identifier from the return packets under some conditions. So the firewall still knows which internal IP address requested the data, but the "key" so to speak is missing.
(trying to avoid tech speak terminology)
Just blue skying here, but I suspect the problem is caused when a users session gets handed off to another server (due to too many players in an area) so that the pack response hits the users firewall from a different source address then the firewall was expecting. So the user sends data to server (a) and gets a response from server (b) and doesn't know what to do with it because it doesn't match what was expected.
Hard to say, no one has tried a server system like this that I am aware of... frankly the situation is even worse for home users then colleges. Many if not most ISPs give users a locked down router/firewall that they can't make changes to. Again this is not about unblocking ports, but about opening them through the firewall.
eq2imora_ESO wrote: »There's a reason they won't open them and I'm telling you what it is.
They refuse to open them for one reason and one reason only.
They don't want you doing what they consider inappropriate activity on the network.
The "they" in my case, is me. And again you are confusing blocking ports to prevent activities and requiring that they be open. The former is what work, schools etc do, the later should not be necessary for a game.
I guess I could enable logging for a bit to try and build a list of server IP addresses. That would make me feel better about opening the ports, if I could limit the source IP addresses to just ESO. Still bloody stupid.
neotron+esoub17_ESO wrote: »Ah but if you can't connect you can't connect. This is more people that can connect but get kicked off when zoning, at least that was my issue. If the ports are closed you won't be able to play at all.
The original solution is misleading since you wouldn't be able to play at all if the ports were in fact closed.
Just to be 100% clear - my fix (turning of load balancing for ESO) fixed the issue entirely. I no longer have any issues connecting or zoning.
That is a solution specific to his setup where he was using multiple WiFi connections to aggregate a single faster one (correct me if I misunderstood).Kwoolley91 wrote: »How exactly do you "Turn off load balancing"?
@eq2imora_ESO, if the ports are being blocked you would simply be unable to play. The issue we are discussing is when you CAN play, but get disconnected frequently.
Kwoolley91 wrote: »This is exactly my issue as well. I can connect, play in an entire zone without disconnecting, but as soon as I have to leave the zone. Forever loadscreen followed by a kick to login.
Exactly this. WoW and GW2 work fine on college connections. So does Netflix. Elder Scrolls is the only game i'm having a problem with. When the early access began I was able to get through the first loading screen everytime and get to character creation but couldn't create a character. Finally created a character nearly 4 hours later but 20 minutes before class so I had to go. Now I can't get past the first loading screen which makes no sense. Just keep getting unknown error.Kwoolley91 wrote: »I'd say it kind of is their fault if every other mmo/online based game I want to play works other than this one.
Which is why I suspect it is an issue with the instance server hand off. To reiterate my drunken theory, this happens when the client gets a response from a server other then the one it sent a request to, causing the firewall to block the transaction. Which is why opening the ports is a "solution". However, that lets anyone anywhere in the world through the firewall via the same ports. I will grant that this is not a likely problem, but off the top of my head it could be used by a third party to send data to the ESO client causing it to connect to a fake server with the goal of collecting your login information. If we could come up with a list of the ESO server IP addresses, we could create a more limited firewall rule that only let those specific IP addresses through. It's still a risk since IP addresses can be falsified, but it's "better".
Can probably test it by running netstat -b as administrator (if on Windows) seeing which server you are connecting to. Do this when it's working, and when you zone, and see if it changes.
I think they could get around the issues on many consumer firewalls, if they are doing this, by using universal plug and play, which when the application fires up reconfigures the firewall for that session (if supported on the firewall). It's used by many services and games (eg Xbox, Skype).
Almost all firewalls give only one static IP to the internet, and use some form of NAT to route traffic arriving at that IP based on traffic out from it. It's the case for most homes where there are more than one PC.The devs should answer to that. The thread is extremly valuable because it really does make a point. I can't even use my college Internet, because it has one static IP which is the same for all Computers, therefore i use a Mobile Broadband device to play. Unfortunately it has no static IP which causes a lot of problem.
Almost all firewalls give only one static IP to the internet, and use some form of NAT to route traffic arriving at that IP based on traffic out from it. It's the case for most homes where there are more than one PC.
trying to open the ports but i get an error message that says duplication error. any suggestions ?
If a university admin has seriously closed outbound ports, there's no way that they're going to magically open ~400 TCP and ~400 UDP ports. Most of the time, outbound ports are already open, so this "fix" doesn't really address any issues.