TX12001rwb17_ESO wrote: »The Ship house doesn't need landscaping unlike most other houses, 700 is plenty of space for it.
Most notable houses have this problem. For some it's easier to block off some areas to make the remaining look more cohesive with the 700 slots, but it's a pity because the designs of those houses are too awesome to not decorate and enjoy fully. Also, in some notables blocking off areas is not that easy or the blocking takes many slots itself, so that's not always a good solution. It would be great if they gave outdoors and indoor areas their own separate slot limit, so we could have 1400 slots overall. I wouldn't mind loading screens in between or any delay in loading if we could have double the space for decorating.
because i heard it's because of console that we are stuck at 700 furniture
because i heard it's because of console that we are stuck at 700 furniture
I think this isn't true, or at least it is not the main reason. Every placed asset would have to be stored somewhere (type, world position etc), which is probably the server database. When more assets have to be loaded on visiting the home, the database gets also more busy and the stored data has to be also transfered to the clients. So a higher furniture cap probably means more database storage space needed, higher DB load and higher client/server traffic, which all boils down to increased cost.
If they really can't increase the cap for the above mentioned reasons, they should have designed the houses with the cap in mind. That people are forced to come up with solutions like blocking off areas and discuss which house is best for that tactic is ridiculous.
Most notable houses have this problem. For some it's easier to block off some areas to make the remaining look more cohesive with the 700 slots, but it's a pity because the designs of those houses are too awesome to not decorate and enjoy fully. Also, in some notables blocking off areas is not that easy or the blocking takes many slots itself, so that's not always a good solution. It would be great if they gave outdoors and indoor areas their own separate slot limit, so we could have 1400 slots overall. I wouldn't mind loading screens in between or any delay in loading if we could have double the space for decorating.
because i heard it's because of console that we are stuck at 700 furniture
I think this isn't true, or at least it is not the main reason. Every placed asset would have to be stored somewhere (type, world position etc), which is probably the server database. When more assets have to be loaded on visiting the home, the database gets also more busy and the stored data has to be also transfered to the clients. So a higher furniture cap probably means more database storage space needed, higher DB load and higher client/server traffic, which all boils down to increased cost.
If they really can't increase the cap for the above mentioned reasons, they should have designed the houses with the cap in mind. That people are forced to come up with solutions like blocking off areas and discuss which house is best for that tactic is ridiculous.
because i heard it's because of console that we are stuck at 700 furniture
I think this isn't true, or at least it is not the main reason. Every placed asset would have to be stored somewhere (type, world position etc), which is probably the server database. When more assets have to be loaded on visiting the home, the database gets also more busy and the stored data has to be also transfered to the clients. So a higher furniture cap probably means more database storage space needed, higher DB load and higher client/server traffic, which all boils down to increased cost.
If they really can't increase the cap for the above mentioned reasons, they should have designed the houses with the cap in mind. That people are forced to come up with solutions like blocking off areas and discuss which house is best for that tactic is ridiculous.
Gosh, stop that fairytales about database and storage. Everything progressed since game realise. Everything EXCEPT consoles
I don't know what you mean with "Everything EXCEPT consoles". Since ESO release, Xbox X/S and PS5 were released (which got their own "console enhanced" version of the game in mid 2021).
So, i'm not sure why i should be the one who's telling "fairytales" here.
I don't know what you mean with "Everything EXCEPT consoles". Since ESO release, Xbox X/S and PS5 were released (which got their own "console enhanced" version of the game in mid 2021).
So, i'm not sure why i should be the one who's telling "fairytales" here.
If you scroll the screen down you will see PS4 and Xbox One labels.
I understand it's hard to get, but I'm sure at the end you will figure how those platforms limitations affects current state of the game
I don't know what you mean with "Everything EXCEPT consoles". Since ESO release, Xbox X/S and PS5 were released (which got their own "console enhanced" version of the game in mid 2021).
So, i'm not sure why i should be the one who's telling "fairytales" here.
If you scroll the screen down you will see PS4 and Xbox One labels.
I understand it's hard to get, but I'm sure at the end you will figure how those platforms limitations affects current state of the game
Matt Firor did in fact say on a stream that the early console performance limitations were the reason for them not increasing item slots.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.