CameraBeardThePirate wrote: »The nerfs, in tandem, took a Sergeant's Mail/Storm Master's/Oakensoul HA build from 91k on live to 87k on PTS. That's only a reduction of about 6%. In reality, the nerf will be even less impactful than that. Firstly, PTS parses are lower than they should be due to missing passives. Secondly, if you were already not maxing the "potential" damage of the build, the nerf will affect you even less.
Rest assured, the exact same build will be just as effective as before. The nerf hasn't touched the accessibility of the build, only the max potential.
nokturnihs wrote: »I'm not sure those numbers are gonna be accurate with uptime issues and parses aren't real in-game performance. When you're targets move, etc what's a minor impact for some is a HUGE difference for someone who's low APM because it's all their body allows them to be.
CameraBeardThePirate wrote: »Secondly, if you were already not maxing the "potential" damage of the build, the nerf will affect you even less.
PrincessOfThieves wrote: »I have a mild disability, too, but I do not think that being able to do difficult content on easy mode is the right way to approach the subject. For example, I cannot run to save my life, I run out of breath very quickly. Does that mean I can bring a scooter to a running competition? I don't think so.
All ESO content is accessible to everyone, every dungeon and trial has a normal difficulty. Vet content and especially vet hardmode content is here to provide challenge. Usually when games have rewards associated with higher difficulty, they don't give out these rewards when you're playing on easy, so I don't think that everyone is entitled to get all trifectas on easy mode just because they want that.
I personally think that Oakensorc should be powerful enough for vets, but its dps ceiling is too high and people are abusing it for easy clears. Lowering the damage potential will not interfere with people's ability to do trials, you don't need 100k dps to clear content.
Also, not every disabled player likes to play one bar builds. I really dislike how plain they are, and being pigeonholed into playing Oakensorc is super annoying. It's just overpowered compared to everything else available to me, and that completely removes the "play as you want" aspect from the game. I feel like all casual build choices should be more or less equal, and now it's like "if you can't use high end builds, then it's Oakensorc or GTFO".
sh4d0wh4z3 wrote: »While I'm sorry for your condition, a long pity post is not the way to go about asking for reverting the nerf. They're unconstructive and only aim to maliciously guilt trip the devs. People have already done parses with the changes and the dps nerf ranges from 6-11% which is very minor considering the builds can still hit 80-90k which is way more than viable for vet trial content where the DPS that's needed to be viable ranges from 50-70k. Post nerf, the Oakensoul HA build is still on par with your average end game DD. You can still obtain Trifecta rewards at this level. If you're not hitting those numbers, the nerf will affect you even less. The build is first and foremost an accessibility item to let lower performing players to be viable in content. It was never intended to be an item directed towards disabled players or else it would be given at the start of the game. It was over performing prenerf and still over performs post nerf, but it's no longer sitting on the heels of your average end game player.
Shepoffire wrote: »Look this isn't the first time builds have been nerfed. I've been at this game a long time and so have many others. I've lost count the times we've had to change due to nerfs and meta shifts. Learn to adapt if you can't do that then that's on you. And honestly I still think that the nerfs can be extended even further. If it was an actual accessibility option then it would be free. But it's not. It should never be on par with 2 bar builds. As for the getting into raids because the groups you are in don't allow your build. Find a new guild. With the amount of disabled people that are complaining about this "nerf" it sounds like y'all have enough people to start a raid team. Make a guild lol.
PrincessOfThieves wrote: »I have a mild disability, too, but I do not think that being able to do difficult content on easy mode is the right way to approach the subject. For example, I cannot run to save my life, I run out of breath very quickly. Does that mean I can bring a scooter to a running competition? I don't think so.
nokturnihs wrote: »PrincessOfThieves wrote: »I have a mild disability, too, but I do not think that being able to do difficult content on easy mode is the right way to approach the subject. For example, I cannot run to save my life, I run out of breath very quickly. Does that mean I can bring a scooter to a running competition? I don't think so.
All ESO content is accessible to everyone, every dungeon and trial has a normal difficulty. Vet content and especially vet hardmode content is here to provide challenge. Usually when games have rewards associated with higher difficulty, they don't give out these rewards when you're playing on easy, so I don't think that everyone is entitled to get all trifectas on easy mode just because they want that.
I personally think that Oakensorc should be powerful enough for vets, but its dps ceiling is too high and people are abusing it for easy clears. Lowering the damage potential will not interfere with people's ability to do trials, you don't need 100k dps to clear content.
Also, not every disabled player likes to play one bar builds. I really dislike how plain they are, and being pigeonholed into playing Oakensorc is super annoying. It's just overpowered compared to everything else available to me, and that completely removes the "play as you want" aspect from the game. I feel like all casual build choices should be more or less equal, and now it's like "if you can't use high end builds, then it's Oakensorc or GTFO".
If the rewards didn't change between veteran and normal content and the extra challenge was purely optional (similar to some other games who have scaling opt-in difficulty to effect the frequency of drops not the rewards themselves) I would wholeheartedly agree. However the reality is in ESO there are rewards, cosmetics, entire sets locked behind the most difficult content with no other option to obtain them. Just as an example, If doing a normal dungeon dropped a blue version of a monster helm and vets dropped the purple versions it wouldn't matter - it really would be only about doing what you enjoy most.
nokturnihs wrote: »sh4d0wh4z3 wrote: »While I'm sorry for your condition, a long pity post is not the way to go about asking for reverting the nerf. They're unconstructive and only aim to maliciously guilt trip the devs. People have already done parses with the changes and the dps nerf ranges from 6-11% which is very minor considering the builds can still hit 80-90k which is way more than viable for vet trial content where the DPS that's needed to be viable ranges from 50-70k. Post nerf, the Oakensoul HA build is still on par with your average end game DD. You can still obtain Trifecta rewards at this level. If you're not hitting those numbers, the nerf will affect you even less. The build is first and foremost an accessibility item to let lower performing players to be viable in content. It was never intended to be an item directed towards disabled players or else it would be given at the start of the game. It was over performing prenerf and still over performs post nerf, but it's no longer sitting on the heels of your average end game player.
Again how is it over-performing? It's still under top end builds?
Also not maliciously guilt tripping devs or asking for pity. I AM irritated that so many hardcore players have been complaining about them specifically because it makes it easier to have other people competing with their builds and the effort they've put into it. I don't like the pandering to that crowd that most MMO devs typically engage in. This is not a unique to ESO phenomenon. Look at games like PoE and you'll see the same behavior. I think the term is called "gatekeeping". You are mistaken. I doubt the devs will even read this post.
Dagoth_Rac wrote: »PrincessOfThieves wrote: »I have a mild disability, too, but I do not think that being able to do difficult content on easy mode is the right way to approach the subject. For example, I cannot run to save my life, I run out of breath very quickly. Does that mean I can bring a scooter to a running competition? I don't think so.
It makes sense for an inability to run to keep you out of a running competition. But that implies that ESO endgame is a button smashing competition. Is that really what we want it to be? I have mentioned things like cooperation, communication, situational awareness, reflexes, strategic and tactical thinking, mechanics, etc. Not only do all of those things fall to the wayside compared to button smashing, but button smashing actually negates them! The more buttons you can smash, the less communication your group needs to engage in. The more buttons you can smash, the less you need to think. The more buttons you can smash, the less situational awareness you need. The more buttons you can smash, the more you can ignore mechanics. And so on.
The obsession with DPS in ESO is not just about players liking big numbers. It is about DPS making everything easier. This is probably a game design and philosophical issue. But a lot of us really, really wish the answer to every endgame challenge was not, "MOAR DPS!!" Or if "more DPS" was not locked behind this masochistic need to bash your fingers to bloody stumps.
Dagoth_Rac wrote: »I have mentioned things like cooperation, communication, situational awareness, reflexes, strategic and tactical thinking, mechanics, etc. Not only do all of those things fall to the wayside compared to button smashing, but button smashing actually negates them! The more buttons you can smash, the less communication your group needs to engage in. The more buttons you can smash, the less you need to think. The more buttons you can smash, the less situational awareness you need. The more buttons you can smash, the more you can ignore mechanics. And so on.
nokturnihs wrote: »Shepoffire wrote: »Look this isn't the first time builds have been nerfed. I've been at this game a long time and so have many others. I've lost count the times we've had to change due to nerfs and meta shifts. Learn to adapt if you can't do that then that's on you. And honestly I still think that the nerfs can be extended even further. If it was an actual accessibility option then it would be free. But it's not. It should never be on par with 2 bar builds. As for the getting into raids because the groups you are in don't allow your build. Find a new guild. With the amount of disabled people that are complaining about this "nerf" it sounds like y'all have enough people to start a raid team. Make a guild lol.
Whorl, relequen and pillar of nirn are also meta and over-performing as is apparent as at least one of these sets is in most of the DPS builds you see out there... So it's fine if they receive a 10-20% nerf too right?
And it's not on par it's still under a 2 bar. It was before and will be more after.
CameraBeardThePirate wrote: »nokturnihs wrote: »Shepoffire wrote: »Look this isn't the first time builds have been nerfed. I've been at this game a long time and so have many others. I've lost count the times we've had to change due to nerfs and meta shifts. Learn to adapt if you can't do that then that's on you. And honestly I still think that the nerfs can be extended even further. If it was an actual accessibility option then it would be free. But it's not. It should never be on par with 2 bar builds. As for the getting into raids because the groups you are in don't allow your build. Find a new guild. With the amount of disabled people that are complaining about this "nerf" it sounds like y'all have enough people to start a raid team. Make a guild lol.
Whorl, relequen and pillar of nirn are also meta and over-performing as is apparent as at least one of these sets is in most of the DPS builds you see out there... So it's fine if they receive a 10-20% nerf too right?
And it's not on par it's still under a 2 bar. It was before and will be more after.
But again, it wasn't a 10-20% nerf. It's a 6% nerf. That's it. Stop hyperbolizing it.
PrincessOfThieves wrote: »nokturnihs wrote: »PrincessOfThieves wrote: »I have a mild disability, too, but I do not think that being able to do difficult content on easy mode is the right way to approach the subject. For example, I cannot run to save my life, I run out of breath very quickly. Does that mean I can bring a scooter to a running competition? I don't think so.
All ESO content is accessible to everyone, every dungeon and trial has a normal difficulty. Vet content and especially vet hardmode content is here to provide challenge. Usually when games have rewards associated with higher difficulty, they don't give out these rewards when you're playing on easy, so I don't think that everyone is entitled to get all trifectas on easy mode just because they want that.
I personally think that Oakensorc should be powerful enough for vets, but its dps ceiling is too high and people are abusing it for easy clears. Lowering the damage potential will not interfere with people's ability to do trials, you don't need 100k dps to clear content.
Also, not every disabled player likes to play one bar builds. I really dislike how plain they are, and being pigeonholed into playing Oakensorc is super annoying. It's just overpowered compared to everything else available to me, and that completely removes the "play as you want" aspect from the game. I feel like all casual build choices should be more or less equal, and now it's like "if you can't use high end builds, then it's Oakensorc or GTFO".
If the rewards didn't change between veteran and normal content and the extra challenge was purely optional (similar to some other games who have scaling opt-in difficulty to effect the frequency of drops not the rewards themselves) I would wholeheartedly agree. However the reality is in ESO there are rewards, cosmetics, entire sets locked behind the most difficult content with no other option to obtain them. Just as an example, If doing a normal dungeon dropped a blue version of a monster helm and vets dropped the purple versions it wouldn't matter - it really would be only about doing what you enjoy most.
Rewards don't change for the most part, though. It is a common complaint that difficult content in ESO is not rewarding. Perfected sets aren't really worth it in most cases and monster sets and the new skins only require vet clear which can be done with like 50-60k dps at most. The only type of content where you really need every little bit of dps you can get is trifectas, and they are mostly about bragging rights. I think it's perfectly reasonable to keep these 3 mounts and a handful of titles for the sweatiest of the sweatiest.nokturnihs wrote: »sh4d0wh4z3 wrote: »While I'm sorry for your condition, a long pity post is not the way to go about asking for reverting the nerf. They're unconstructive and only aim to maliciously guilt trip the devs. People have already done parses with the changes and the dps nerf ranges from 6-11% which is very minor considering the builds can still hit 80-90k which is way more than viable for vet trial content where the DPS that's needed to be viable ranges from 50-70k. Post nerf, the Oakensoul HA build is still on par with your average end game DD. You can still obtain Trifecta rewards at this level. If you're not hitting those numbers, the nerf will affect you even less. The build is first and foremost an accessibility item to let lower performing players to be viable in content. It was never intended to be an item directed towards disabled players or else it would be given at the start of the game. It was over performing prenerf and still over performs post nerf, but it's no longer sitting on the heels of your average end game player.
Again how is it over-performing? It's still under top end builds?
Also not maliciously guilt tripping devs or asking for pity. I AM irritated that so many hardcore players have been complaining about them specifically because it makes it easier to have other people competing with their builds and the effort they've put into it. I don't like the pandering to that crowd that most MMO devs typically engage in. This is not a unique to ESO phenomenon. Look at games like PoE and you'll see the same behavior. I think the term is called "gatekeeping". You are mistaken. I doubt the devs will even read this post.
I am not a hardcore player, but Oakensorc makes content so much easier, and claiming otherwise is just disingenuous. You can survive 25k hits that would kill a regular dd, you have infinite sustain for heals and you don't need any rotation so you can fully focus on mechanics. Also, unlike traditional endgame builds, you don't have to rely on your group for buffs and sustain.
Even with 60k dps Oakensorc would be the best option for most players. Just because many mechanics that would normally oneshot dds and healers are survivable with 28k hp and 100% buff uptime which makes learning mechanics much easier. This is also true for solo arenas - I got a Vateshran trifecta without even trying the first day I tried Oakensorc.
CameraBeardThePirate wrote: »nokturnihs wrote: »Shepoffire wrote: »Look this isn't the first time builds have been nerfed. I've been at this game a long time and so have many others. I've lost count the times we've had to change due to nerfs and meta shifts. Learn to adapt if you can't do that then that's on you. And honestly I still think that the nerfs can be extended even further. If it was an actual accessibility option then it would be free. But it's not. It should never be on par with 2 bar builds. As for the getting into raids because the groups you are in don't allow your build. Find a new guild. With the amount of disabled people that are complaining about this "nerf" it sounds like y'all have enough people to start a raid team. Make a guild lol.
Whorl, relequen and pillar of nirn are also meta and over-performing as is apparent as at least one of these sets is in most of the DPS builds you see out there... So it's fine if they receive a 10-20% nerf too right?
And it's not on par it's still under a 2 bar. It was before and will be more after.
But again, it wasn't a 10-20% nerf. It's a 6% nerf. That's it. Stop hyperbolizing it.