Without knowing any details, I'd guess you can bring help with you to a public dungeon unless the quest has those pesky solo instances.
Then create fully levelled template char to test things. It's PTS you do not have to level and grind gear for a test char.
Then create fully levelled template char to test things. It's PTS you do not have to level and grind gear for a test char.
I am on my main, I have fully golded gear. I can do a public dungeon solo.
But I have a friend who loves companions and is not very good at dps. They will not be able to get this companion on their own. I assume many people are like this. Hence the heads up.
Then create fully levelled template char to test things. It's PTS you do not have to level and grind gear for a test char.
I am on my main, I have fully golded gear. I can do a public dungeon solo.
But I have a friend who loves companions and is not very good at dps. They will not be able to get this companion on their own. I assume many people are like this. Hence the heads up.
I wouldn't worry, it will probably be swamped with players on release all there for the companion.
Thanks for the info--how would you say in compares to Isobel's quest? More or less of a slog?
Damien2424 wrote: »ZOS creates easy overland content -> players deem it as bad -> forums flooded with complaining comments
ZOS creates semi-hard overland content -> players deem it as bad -> forums flooded with complaining comments
Y'all are impossible to please.
Damien2424 wrote: »ZOS creates easy overland content -> players deem it as bad -> forums flooded with complaining comments
ZOS creates semi-hard overland content -> players deem it as bad -> forums flooded with complaining comments
Y'all are impossible to please.
i dont think you're actually talking about the same people.
i like how overland content currently is, don't need harder difficulty, and whilst i like doing public dungeons too can easily see how this makes it harder for new players or people on new characters to get Sharp in a public dungeon instead of another area.
people who see this as a bad decision are likely not the same people who want harder overland content. seems pretty weird to see them as the same people
So the question then is... is he WORTH the slog to get him? Does he offer something new or advantageous over Isobel or the others?
So the question then is... is he WORTH the slog to get him? Does he offer something new or advantageous over Isobel or the others?
Sharp's bonus is useful for fishing.
Sharp provides “Sharp’s Patience” which offers an improved chance at finding trophy fish and slightly reducing reel time.
here you can read the patch notes too
https://forums.elderscrollsonline.com/en/discussion/631584/pts-patch-notes-v9-0-0#latest
So the question then is... is he WORTH the slog to get him? Does he offer something new or advantageous over Isobel or the others?
Sharp's bonus is useful for fishing.
Sharp provides “Sharp’s Patience” which offers an improved chance at finding trophy fish and slightly reducing reel time.
here you can read the patch notes too
https://forums.elderscrollsonline.com/en/discussion/631584/pts-patch-notes-v9-0-0#latest
Read them... I was wondering more about his FIGHTING skills... whether he offers anything more useful than the other companions. I don't fish, so this bonus would be useless to me.
Damien2424 wrote: »ZOS creates easy overland content -> players deem it as bad -> forums flooded with complaining comments
ZOS creates semi-hard overland content -> players deem it as bad -> forums flooded with complaining comments
Y'all are impossible to please.
So the question then is... is he WORTH the slog to get him? Does he offer something new or advantageous over Isobel or the others?
Sharp's bonus is useful for fishing.
Sharp provides “Sharp’s Patience” which offers an improved chance at finding trophy fish and slightly reducing reel time.
here you can read the patch notes too
https://forums.elderscrollsonline.com/en/discussion/631584/pts-patch-notes-v9-0-0#latest
Read them... I was wondering more about his FIGHTING skills... whether he offers anything more useful than the other companions. I don't fish, so this bonus would be useless to me.
Damien2424 wrote: »ZOS creates easy overland content -> players deem it as bad -> forums flooded with complaining comments
ZOS creates semi-hard overland content -> players deem it as bad -> forums flooded with complaining comments
Y'all are impossible to please.
For me the issue I have with this is perspective. This is a quest for a companion, not a mythic lead or a mount or something. This is for a companion.
I always felt companions were aimed at the solo, average player. The kind of person who does not do group content. Seems a bit odd to have the quest take the player into a place like a public dungeon and not a delve.
Damien2424 wrote: »Damien2424 wrote: »ZOS creates easy overland content -> players deem it as bad -> forums flooded with complaining comments
ZOS creates semi-hard overland content -> players deem it as bad -> forums flooded with complaining comments
Y'all are impossible to please.
For me the issue I have with this is perspective. This is a quest for a companion, not a mythic lead or a mount or something. This is for a companion.
I always felt companions were aimed at the solo, average player. The kind of person who does not do group content. Seems a bit odd to have the quest take the player into a place like a public dungeon and not a delve.
How does that limit the solo, average player? Just dodge the bosses, you don't have to engage with them in any way to get the companion. You have to enter a public dungeon instead of a delve and that's it.
If it would be tied to completing the new trial I would agree, but in this shape and form it's fuming over nothing.
Damien2424 wrote: »Damien2424 wrote: »ZOS creates easy overland content -> players deem it as bad -> forums flooded with complaining comments
ZOS creates semi-hard overland content -> players deem it as bad -> forums flooded with complaining comments
Y'all are impossible to please.
For me the issue I have with this is perspective. This is a quest for a companion, not a mythic lead or a mount or something. This is for a companion.
I always felt companions were aimed at the solo, average player. The kind of person who does not do group content. Seems a bit odd to have the quest take the player into a place like a public dungeon and not a delve.
How does that limit the solo, average player? Just dodge the bosses, you don't have to engage with them in any way to get the companion. You have to enter a public dungeon instead of a delve and that's it.
If it would be tied to completing the new trial I would agree, but in this shape and form it's fuming over nothing.
Look for me the character I would like to pair him with is a vampire assassin nightblade. I can probably run through that whole place, from start to finish, and not aggro one mob.
My main has all gold gear so I am not worried about them either.
But I am not really thinking about myself here. I am thinking about that new level 10ish, no cp player, or like my friend players who is so casual they shy away from anything remotely group content-like.
Again this is for a companion, not something needed for a trial.
Damien2424 wrote: »If they really want that companion they will not shy away form RUNNING. They have to hold down one extra button which they usually hold down while traveling from one place to another. They do not have to participate in any group content other than the one which they are already doing is, which is seeing other players passing by.
On the other hand I found that delves are more populated than public dungeons, are they shying away from delves too?
The public dungeon will be swarming with other players, running that specific quest. If you can't handle the mob packs then just wait (probably no more than a minute close to launch) and someone will clear the way for you. Plus you can grab a skill point and a skyshard for your low level character while you're there. Failing that, just ask for a group in zone / guild chat.
Unless the quest requires fighting a public dungeon boss (does it? I'm on console so no access to PTS) then a low level player should be able to clear a public dungeon quite easily.