Maintenance for the week of December 4:
· [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 6, 3:00AM EST (08:00 UTC) - 1:00PM EST (18:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – December 6, 3:00AM EST (08:00 UTC) - 1:00PM EST (18:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – December 6, 08:00 UTC (3:00AM EST) - 18:00 UTC (1:00PM EST)

PTS Patch Notes v9.0.0

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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Welcome to The Elder Scrolls Online v9.0.0 and our brand-new Chapter: Necrom! Journey to the remote Telvanni Peninsula, enclave of the imperious wizards of House Telvanni, before losing yourself in the winding labyrinths of Apocrypha, domain of the Daedric Prince of Forbidden Knowledge, Hermaeus Mora!

In addition to exploring the mysteries and wonders of the Telvanni Peninsula and Apocrypha, this Chapter introduces a new class – the Arcanist – and in order to ensure everyone can create an Arcanist, we’re giving everyone one free character slot!

Draw on the strength of two new Companions to help you on your journeys, including repelling the dark forces at work in the Bastion Nymic world events. For those seeking a true challenge, make sure to explore Sanity’s Edge, a new 12-player Trial located in the southeast of the Telvanni Peninsula.

Necrom also includes several new item sets for you to obtain, new Antiquities, many new Collectibles, and even a new Tales of Tribute Patron Deck. For you housing enthusiasts, there are 3 new homes to test (including a pretty incredible boat house) and lots of new furnishings.

Update 38 adds several new quality of life features including the ability to favorite collectibles, filleting multiple stacks of fish, some additional reset timer changes, and making it so your friend Stuga will no longer chase you down relentlessly.

All PC NA characters have been copied this week and templates are available for those that would like to utilize them. We can’t wait for you to jump into this Chapter – which is approximately 5.16GB in size – and read your feedback. Enjoy!

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  • New Features / Updates / Big Changes
    • Necrom Chapter
      • New Zones – Telvanni Peninsula & Apocrypha
      • Bastion Nymic World Events
      • New Class: The Arcanist
      • Two New Companions: Sharp-as-Night and Azadar al-Cybiades
      • New Trial: Sanity’s Edge
      • New Item Sets
      • New Mythics & Antiquities
      • New Collectibles
      • New Tales of Tribute Deck: Almalexia
      • New Homes
      • New Furnishings
      • Achievements & Titles
    • Update 38 Base Game
      • Reset Timer Changes
      • Collectible Favorites
      • Random Mounts
      • Filleting Multiple Stacks of Fish
      • New Home
      • New PvP Keep Messaging
      • Do you know how long I’ve been waiting for this change?!
  • Template Information
  • Known Issues
    • Combat & Gameplay
    • Exploration & Itemization
  • Combat & Gameplay
    • Combat & Abilities
    • Companions
    • Itemization & Item Sets
  • Fixes & Improvements
Edited by ZOS_GinaBruno on April 17, 2023 5:28PM
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    In this Update, we’re providing two character templates for you to utilize. The first is a max-level CP3600 template that offers all the usual item sets and template goodies, and the other being a level 25; both templates will place you in the Necrom Outskirts. For those who wish to play as an Arcanist (which we anticipate will likely be most of you!) will be able to do so from the class selection part of character creation.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Arcanist
    • The pull effect from the Rune of Displacement ability is not currently functioning as intended, and will be fixed in a future PTS patch.
    • The Runemend ability and its morphs currently have a rare chance to cause a health desync.
    • Only 1 ally can currently use the synergy from the Apocryphal Gate morph, Passage Between Worlds, instead of each ally being able to use the synergy (with their own individual synergy cooldowns).
    • We’ll be adjusting the position of the visuals for the Unblinking Eye Ultimate and its morphs in an upcoming PTS patch to better reflect the ability’s effective area and reducing any line-of-sight confusion.

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    General
    • If you have not pre-purchased the Necrom Chapter, you will be missing the Reading While Standing emote in your inventory. Note that if you have pre-purchased the Chapter on your account, you should see all Necrom pre-purchase collectibles.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    gqoalppod0pv.jpg
    It’s the most exciting time of the year, our big yearly Chapter release! This time around we’re sticking to what we’ve been learning over the years, where we mainly keep large scale changes out of the Chapter update so you can focus more on the meaty new content, and especially so since this year the Arcanist joins the ranks as our 7th playable class. That being said, we still have a handful of adjustments and fixes coming this time around, mainly focused on bug squashing and targeted adjustments based on feedback we’ve seen since Updates 36 and 37.

    One of the main callouts we hope will make life easier for our courageous warriors is the update to melee attack range being a default of 7 meters, rather than 5. Some of you have been around long enough to know this was our original standard – which changed quite a while back – but the game has evolved quite a bit since then and we’re confident we can move back to this experience to better align with our combat pacing and feel. This extra 2 meters won’t be astronomical, but we hope that it reduces the likelihood of missing melee attacks in high mobility encounters and gives those who stay up close and personal a few more precious moments to react to in coming threats.

    In addition to this, we have some class adjustments coming in primarily focused on Templar and Sorcerer, which we saw a lot of discussion on over the past few months. While the change list below won’t touch every topic or problem space we’ve seen, we hope these adjustments help bolster these classes’ strengths in the right places, without having them go overboard. One main bit of feedback we saw for Templar was that they don’t feel as impactful in their ability to jump into the fray and hold their own, so we’ve looked at improving some of their defensive capabilities to better enable their offensive windows without needing to constantly turtle up as much as they do. To accomplish this, we’re allowing Rune Focus’ heal to partially enable at all times and gain strength when stationary, to help the class gain some staying power while on the move. Speaking of on the move, we’re also adding Major Protection to their main movement skill – Focused Charge – to help enable a better offensive window when they dive headfirst into the fray.

    Sorcerers, on the other hand, have been commenting how they lack access to a robust amount of Major and Minor buffs and debuffs with their class kit, which we agree with. While we won’t be adding a ton of access in this update, we’re starting by sweetening the dark deals they make by adding Minor Berserk to Dark Exchange and its morphs, to help reward the risk of activating it and make their spell slinging truly a thing to fear. We’ll also be making their Volatile Familiars a little less volatile by making the stun from the activate only happen once, and sooner to the activation, so it feels more controlled and deliberate while also increasing the chance it applies the Charged status effect, making Minor Vulnerability more reliable to be active.

    We’ll have other changes to item sets and some minor class tweaks, like Necromancer’s big damage increase on Flame Skulls’ 3rd cast, but this covers our main focuses in this update outside of the shiny new toys you’ll get between the Arcanist and new sets. We hope this helps give some insight into the changes coming and better arms you when it comes to delivering your invaluable feedback. Stay safe out there, adventurers, and we hope to see you on the roads in Tamriel!

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    General
    • Fixed an issue where swapping bars while blocking and out of resources, while under the effects of Tri Focus or Stormweaver’s Cavort, could disable block until you dropped block and reactivated it.
    • Fixed an issue where sprinting while Heavy Attacking could lock you in sprint.
    • Melee abilities with a range of 5 meters have all been increased (back) to 7 meters, to aid in their use while moving and to offer more breathing room and reliability in landing.
      Developer Comment:
      We’re reverting the changes to melee attack range from years past to get them back where they were, since many of the original problems that caused that pass to be needed originally have been resolved with other targeted changes over time. It’s our hope that this helps make melee attack abilities far less frustrating to utilize in mobile encounters, as well as helping give melee builds slightly more reaction time to incoming mechanics. Note this does not affect radius sizes of abilities, only ranges.
    • Fixed an issue where you could become stuck resurrecting if you were hit by some staggers while resurrecting.
    • Fixed an issue where transitioning between zones or relogging could cause your current health to be lower than your Max Health when you had certain sources of Max Health bonuses, such as from Champion Points.
    • Fixed an issue where sources of Invisibility from things such as Shadow Cloak or potions could still allow you to be detected by other players in some cases, such as when you were wearing too many pieces of Heavy Armor, or when player targets had increases to Stealth Detection.
    • Fixed numerous issues where corpse consuming abilities could or couldn’t interact with corpses that had suffered unique death animations, such as disintegrating into a pile of ash. Corpse consuming abilities can now interact with any corpse that is consumable in nature, regardless of how the owner met their demise.

    Buffs and Debuffs
    • Empower: Reduced this bonus to 70%, down from 80%.
      Developer Comment:
      Since we've started working on Heavy Attack build viability in the past year, we've seen a massive surge in their use, which is absolutely phenomenal for seeing more players being able to participate in end-game content at a much more digestible pace. While we're happy to see these builds being ran, we're seeing these builds inch a little too close to some of the high end builds with how much more simplified they are, and in some rare cases, they're outperforming a standard build. We're cutting down the damage bonus here ever so slightly in hopes that when you have Empower with a bunch of other Heavy Attack bonus sets, the numbers are still nice and juicy, but not as close to a full-on Light Attack build.

    Dragonknight
    • Ardent Flame
      • Inferno: Fixed an issue where the visual effects from this ability and its morphs would not disappear when their owner became undetectable with sources such as sneak or invisibility.
    • Draconic Power
      • Dark Talons
        • Burning Talons: This morph's Damage over Time effect now will only apply if the target hit by the initial hit does not have a stack of the DoT active, similarly to Acid Spray, to help the skill shine more in Area of Effect situations where you are actively refreshing the skill. Note that it will still continue to stack from multiple targets.
      • Elder Dragon:
        • This passive no longer extends the range of melee attacks by 2 meters, as this is now once again their standard range.
        • This passive now increases your Health Recovery by 129/259 per Draconic Power ability slotted. rather than 2/5% per ability.

    Necromancer
    • Grave Lord
      • Flame Skull: Increased the damage bonus of the 3rd cast for this ability and its morphs to 50%, up from 20%.

    Nightblade
    • Assassination
      • Death Stroke: Increased the duration of this Ultimate and morphs’ debuffs to 8 seconds, up from 6.
        Developer Comment:
        For the masters of assassination, the Nightblade class is a little bit further behind in single target damage than we’d like. We’re increasing the uptime on this debuff to help Nightblades get more DPS and kill potential on priority targets.
    • Shadow
      • Path of Darkness: The effects from this ability and its morphs will now apply more consistently, rather than having different behaviors for line-of-sight rules across them.
      • Summon Shade: Fixed an issue where this ability and the Dark Shade morph could return as ranged abilities in some cases.
      • Veiled Strike
        • Concealed Weapon (morph): This morph now grants its damage done bonus for 10 seconds if Major Expedition was active while it was cast, rather than for 5 seconds when Major Expedition ends or was refreshed, to ensure the skill is used actively rather than passively. The damage bonus still operates the same for leaving sneak or invisibility.

    Sorcerer
    • Dark Magic
      • Dark Exchange: This ability and the Dark Conversion morph now also grant Minor Berserk for the 20 second duration they restore resources.
        • Dark Deal (morph): This morph now grants Minor Berserk and Minor Force for the 10 seconds it restores resources.
        Developer Comment:
        These abilities are meant to be the class’s primary resource restores skills, and while they do that just fine, they don’t offer any other reason to run leaving them feeling a bit behind when compared to other class resource skills like Restoring Focus or Bull Netch. To sweeten the dark deals occurring, we’re adding some named buffs for the duration to help the class reinforce their spell slinging nature, while making sure we don’t push them over the top in high end damage production with group compositions.
      • Negate Magic: Fixed an issue with this Ultimate and its morphs where they could not dispel another version of themselves. Previously, Negate Magic would only dispel Absorption Field or Suppression Field but fail to dispel an enemy Negate Magic, or any permutation where the Ultimates were of the same version. Now, any version of these Ultimates will actively dispel any version of the Ultimates they are placed on if they are sourced from enemies.
    • Daedric Summoning
      • Summon Storm Atronach:
        • The synergy from this Ultimate and its morphs, Charged Lightning, now grants Major Berserk for 10 seconds, up from 8.
        • Increased the amount of targets the synergy will target to 12, up from 6.
        Developer Comment:
        Since we’ve been slowly improving access to the highly coveted Major Berserk buff type (since we’re pretty generous with Major Protection) we wanted to make sure this source stands out in the pack as a special case and reason to consider bringing a Sorcerer or two to group compositions, without making them feel mandatory.
      • Summon Unstable Familiar
        • Summon Volatile Familiar (morph): This morph’s special active now only stuns on the 2nd tick, rather than the 4th and final ticks, to make the stun less volatile in nature and help reduce the passive feeling of the skill. To make up for this loss, we’re increasing the chance of applying the Charged status effect from the special active’s damage to 5% per tick, up from 1%. Zzzzap!

    Templar
    • Aedric Spear
      • Focused Charge: This ability and its morphs now grant Major Protection for 4 seconds after reaching your target.
        • Explosive Charge: This morph now also extends the duration of Major Protection to 10 seconds.
        Developer Comment:
        After the adjustments to Templar’s damage to make sure they’re more in line with other classes, we’ve seen them drop down in effectiveness in PvP situations in some areas. Rather than bloating out their damage again, we’re trying to help enable them to stay in the fray longer and keep up the pressure by adding some defensive bonuses when they dive into foes, helping them go all in before needing to peel back and turtle up.
    • Dawn’s Wrath
      • Solar Flare: This ability and its morphs now also grant Sunsphere for 5 seconds after casting, increasing your damage done with class abilities by 5%.
        • Solar Barrage (morph): This morph also extends the duration of Sunsphere to 20 seconds.
    • Restoring Light
      • Lightweaver: Fixed an issue where this passive’s Ultimate could apply to the caster, rather than only allies, as its tooltip states.
      • Rune Focus:
        • This ability and its morphs now heal you for 2% of your Max Health every second they are active, rather than 4.5% of your Max Health while you are standing within the rune.
        • Increased this healing effect by 200% while you are standing in the rune, resulting in a 33.3% (repeating of course) increase overall while in the rune.
        • Fixed an issue where the heal from these abilities was not properly considered a Restoring Light heal.
        • Fixed an issue where these abilities were not considered as healing abilities in some cases.
        Developer Comment:
        After the changes to these abilities to grant them healing, we’ve seen a slight improvement in their ability to defend their sanctified grounds, but we’re noticing the class really suffers in the majority of content with mobility. While the class is meant to feel empowered while locked to an area, we’re trying to help them feel less clung to an area by offering some passive healing in between and doubling down (well, tripling in this case) when they decide to mark their fighting arena.

    Warden
    • Animal Companions
      • Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
    • Winter’s Embrace
      • Arctic Wind
        • Arctic Blast (morph):
          • The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
          • Fixed an issue where the stun ignored line of sight rules.

    Weapon
    • One Hand and Shield
      • Low Slash: This ability and morphs' secondary effects now last 15 seconds, up from 12.
      • Shield Wall: Fixed an issue where this Ultimate and its morphs’ block functionality would become lost after sprinting.
    • Dual Wield
      • Flurry: Fixed an issue with this ability and its morphs where they could sometimes, ever so incredibly rarely, only hit 3 times when weaving in extremely rapid succession (we’re talking within a 1ms time span).
    • Bow
      • Arrow Spray
        • Acid Spray (morph): Increased the damage per tick of the Damage over Time effect of this morph by approximately 38%.

    World
    • Vampire
      • Fixed an issue where feeding on hostile enemies at Stage 4 Vampirism could cause their health bar to become desynced.

    Racial
    • Argonian
      • Resourceful: Fixed an issue where the heal from this passive was not considered a proc.

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    General
    • All companions now gain an increasing amount of experience based on the level of rapport they have reached with the associated player character. Each rapport tier above Cordial provides an additional 5% absolute experience gain over the base 15% amount received at cordial and below.
      • The amount of experience gained by the companion does not reduce the amount of experience received by the player and experience-increasing effects applied to the player do increase the amount received by the companion as a result.
    • Significantly reduced the amount of rapport needed to reach the Friendly, Close, Allied, and Companion rapport tiers for all companions.
    • In the companions collections book, search results no longer get into a bad state when your search contains results that the companion can't use.

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    General
    • Fixed an issue where numerous item sets could fail to show their additional telegraphs to enemies in certain situations, which includes the following:
      • Auroran’s Thunder
      • Frozen Watcher
      • Lady Malygda
      • Leeching Plate
      • Plague Slinger
      • Sellistrex
      • Thurvokun
      • Dark Convergence
      • Whorl of the Depths

    Ability Altering Weapons
    • Frenzied Momentum and Spectral Cloak: These sets will now only apply their effects if you cast their respective ability requirements while in combat.

    Crafted
    • Death’s Wind: Fixed an issue where this set had a target cap of 6, despite the tooltip stating “all enemies”.
    • Morkuldin: Fixed an issue where this set's summoned sword would sheathe itself after you left combat. Too many samurai flicks, I suppose.
    • Old Growth Brewer: This set now requires you to be in combat to gain its effects.
    • Order’s Wrath: Fixed an issue where this set could not be used in no-proc campaigns.
    • Vastarie’s Tutelage: Fixed an issue where this set was reducing the cost of sprint.

    Dungeon & Arena
    • Crusader: Better optimized the visual effects for this set, to reduce their impact on client performance.
    • Runecarver’s Blaze: Fixed an issue where this set did not activate off of Hurricane.
    • Storm Master:
      • This set’s bonus damage with Light and Heavy Attacks now only works against monsters.
      • Reduced the duration of the bonus to 8 seconds, down from 20 seconds.
      • Reduced the cooldown to 5 seconds, down from 10.

    Monster Masks
    • Lady Thorn: Fixed an issue where the synergy granted from this set, Sanguine Burst, did not obey line of sight rules.
    • Nunatak:
      • This set now applies a 40% snare to enemies hit, rather than a stacking snare from 25% to 100%.
      • Major Brittle now applies on enemies that have been damaged 4 or more times by the set, rather than only on the 4th hit.
      • Fixed an issue where the snare from this set could stack with other snares and could cause enemies to become unable to move.
    • Ozezan's Inferno:
      • Fixed an issue where this set's Armor could fail to reduce damage against procs.
      • Fixed an issue where this set could proc off procs.
      • Fixed an issue where this set's Armor did not appear in the character sheet, despite being active.
    • Scourge Harvester: Fixed an issue where this set did not obey line of sight rules.

    Mythics
    • Stormweaver's Cavort: This set can now be used in no-proc Cyrodiil campaigns.

    Overland
    • Prisoner’s Rags: Fixed an issue where this set would fail to persist if you bar swapped while sprinting.
    • Skooma Smuggler: This set now requires you to be in combat to gain its effects.

    PvP Sourced
    • Coward’s Gear: Fixed an issue where this set would fail to persist if you bar swapped while sprinting.
    • Plaguebreak: This set now will only attempt to apply itself to enemy players, rather than any enemy. Note that the explosion can still damage and be amplified by nearby non-players.
      Developer Comment:
      This change was made to correct a behavior we've been seeing in PvP areas where you could apply this set to entities (such as pets or guards) that lacked critical knowledge of how to counter-play the mechanics introduced. This also hits the truly creative uses of the set in PvE where we have seen some humorous videos that wipe out entire dungeons with relative ease, which while we appreciated the ingenuity, it was *slightly* over performing.
    • Twin Sisters: Fixed an issue where this set did not obey line of sight rules.

    Trial
    • Eye of Nahviintaas: Fixed an issue where this set was reducing the cost of sprint.
    • Infallible Mage: This set’s bonus damage with Heavy Attacks now only works against monsters.
    Edited by ZOS_GinaBruno on April 17, 2023 4:59PM
    Gina Bruno
    Senior Community Manager
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    ZOS_GinaBruno
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    Quests
    • The Durance Vile: Fixed an issue where you could loot uncharged lucents, blocking your progress before opening the portal to the upper level.
    • Unmaker's Hoard: Removed the need to collect two suits of Daedric Armor which were leading to unfriendly behavior while grouped. You now only need the weapon, the shield, and one set of armor instead of two.
    Gina Bruno
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    General
    • Fixed an issue where the Skyshard in Tomb of the Serpents wouldn't appear on the map while standing near it.
    Gina Bruno
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    General
    • Certain goats on Galen can now be killed.
    • There are no longer two entries in Eidetic Memory for the Vastyr Fisherfolk Song.

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    General
    • The door to Tor Draioch's Arcane Library is now interactable after the quest is complete, allowing access to any books in there you missed.
    • A copy of the Letter from Aurelia Jourvel is now in the library of Castle Navire after completing the quest "The Lost Symbol."
    • A copy of Nilsmon's awful poem is now on the trunk in the Knights' Barracks after completing "Tournament of the Heart."
    • The Telling Stone tablet now has a copy sitting outside of Ivyhame after you complete the quest "The Dream of Kasorayn."

    Quests
    • A Collapsing Circle: Fixed an issue where interacting with the moorings while grouped would increment the quest twice.
    • A Sea of Troubles: Fixed an issue where you and your group mates could become desynced and blocked while firing the ballista.
    • The Siege of Vastyr: Fixed an issue where you were not able to speak to Count Mornard.
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    General
    • Reduced the cooldown on the use of the Antiquarian's Eye tool to 20 seconds, down from 30 seconds.

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    Quests
    • The Gray Host: Tzinghalis's map no longer magically transforms from a Rift map (when you take it) to a Skyrim map (when you place it).
    Gina Bruno
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    General
    • Fixed issue in High Isle where spinning spiked pole wall traps could hit player characters above them.

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    Quests
    • Cold Trail: Fixed an issue where Jhaka wouldn’t noticeably cringe away from combat when you are fighting.
    • Escape from Amenos:
      • Fixed an issue where Prince Irnskar performed an on-the-spot costume change right in front of you. No sense of decorum.
      • Fixed an issue where High King Emeric might not respawn if he got stuck while following you.

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    General
    • Expert and Grand Master tier Tribute NPCs are now a bit smarter.
    • The Tribute board now has tokens to indicate how many Patron uses you have available.
    • XP will now be awarded to matchmade Tribute matches after the first win of the day.
    • Brahgas now offers an option to play a standard match against him to receive tutorial quest progress.

    Audio
    • Added additional VO to the original founding Tribute Grand Masters after they’ve been defeated.

    Gameplay
    • Duke of Crows
      • Pilfer:
        • Increased the cost from 5 to 6.
        • Moved Combo 2 Draw to Combo 3.
      • Plunder: Moved Combo 2 Draw to Combo 3.
    • Red Eagle
      • Clan-Witch: Reduced health from 4 to 3.
      • Elder Witch: Reduced health from 4 to 3.
    • Sorceror-King Orgnum
      • Storm Shark Wavecaller: Increased Power of base effect from 1 to 2.
      • Serpentguard Rider: Added +1 Power to Combo 2.
    • St. Pelin
      • Bangkorai Sentries: Added +1 Power to base effect.
      • Knights of St. Pelin: Added +1 Power to base effect.
    • The Druid King
      • Firesong Haruspex: Increased health from 1 to 2.

    Rewards
    • Several new achievements related to the new Almalexia patron deck can now be earned.
    • New clues to upgrade cards in the Almalexia patron deck can be discovered in Tribute Reward purses.
    • New tapestry furnishings of Hand of Almalexia and Mercymother Elite can be discovered in Tribute Reward purses.
    • A new item that grants credit toward the Card Conjurer achievement can be discovered in Tribute Reward purses.

    UI
    • Fixed UI error that could sometimes occur when viewing a pile after having done so in a previous Tales of Tribute match.
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    Monsters
    • The Dwarven Dynastor Supreme is now properly immune to control and knockback abilities.
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    General
    • Retheran Manor is now a proper trespassing subzone.
    Gina Bruno
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    Quests
    • For King and Glory: Fixed an issue where Kurog stabbed the air after stabbing a dude. He enjoyed it so much he wanted to do it again. That Kurog, such a card. A stabbing, stabbing card.
    • Invitation to Orsinium: You will now pick up this quest from the notes rather than talking to the dead body.
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