TheDarkRuler wrote: »PrincessOfThieves wrote: »With all due respect, an easy build for heavily disabled people shouldn't also be the most powerful option for any average player. And it wasn't even nerfed that much.
Have you read the patch notes properly?Reduced the duration of the bonus to 8 seconds, down from 20 seconds.
Reduced the cooldown to 5 seconds, down from 10.
From having 200% uptime it now goes down to 160% uptime and you have almost no time to weave in skills in-between. This forces you to almost 100% heavy-attack all time to make sure to re-enable the damage boost within 8 seconds which can miss much more likely in a build with 40-50% critical hit chance. I had it alot that even on the old set the Storm Master Proc occurred within the last seconds of the 20s up-time. It is not a slight nerf, it kills the set into oblivion.
I see heavy attack builds in every random dungeon I join nowadays. The problem with that meta is / was that it kills build variety. ZOS look at their statistics.TheDarkRuler wrote: »With the latest chapter Zenimax introduced a new playstyle thanks to Oakensoul Ring and Sergeants Mail. A playstyle that was able to be used by heavily disabled people to enjoy the game they paid for even on higher difficulties. Alot of players came back to the game and enjoyed it.
However, a few professionals were pissed because their hard-trained DPS was in danger of being competed by "noobs". So they made trifecta videos with heavy attack builds and cried out loud how OP it was and how it destroyed PVE. Now Zenimax [snip] and nerfed the game for people with disabilities once more.
And I personally hope that ZOS will get the backlash for being that hard to already disabled people in the future. I personally am so pissed right now, i am not sure if I will continue. [snip]
ssewallb14_ESO wrote: »I wouldn't worry too much about Storm Master if you aren't doing organized trials. Aether and Duelist are better on live anyway if your group isn't pen capped.
BaalMelqartu wrote: »ssewallb14_ESO wrote: »I wouldn't worry too much about Storm Master if you aren't doing organized trials. Aether and Duelist are better on live anyway if your group isn't pen capped.
Personally, I won't be using Storm Master or Infallible Mage due to only proc-ing against "monsters". I get really confused as to what is and is not a monster in the game and don't want to wear any set that only works against certain types of mobs.
I traded off some stats, and went for Order's Wrath, and am running about a 60% crit rate, now.....
The little I lost from not having Stormmaster is more than made up with the larger number of crits... been using this for a few weeks, as I had a feeling on where the nerfs would be ..... 10% less damage while critting nearly 20% more often is working fine.
Auldwulfe
Are you running OW all light, all medium or a mix?
USSRTovarisch wrote: »It should be nerfed down to 20-30%, you should be grateful for only 10% nerf...
Rkindaleft wrote: »The Storm Master nerf is weird but you can switch to Noble Duelist with a relatively small DPS loss, so it’s not like the entire playstyle has been removed. I am yet to see how they compare post nerf though.
PrincessOfThieves wrote: »Yes, maybe you won't be able to cheese Immortal Redeemer anymore (even that is a question tbh). But that's fair considering that it's a super easy build, and cheesing the hardest achievements has nothing to do with accessibility anyway.
TheDarkRuler wrote: »With the latest chapter Zenimax introduced a new playstyle thanks to Oakensoul Ring and Sergeants Mail. A playstyle that was able to be used by heavily disabled people to enjoy the game they paid for even on higher difficulties. Alot of players came back to the game and enjoyed it.
However, a few professionals were pissed because their hard-trained DPS was in danger of being competed by "noobs". So they made trifecta videos with heavy attack builds and cried out loud how OP it was and how it destroyed PVE. Now Zenimax [snip] and nerfed the game for people with disabilities once more.
And I personally hope that ZOS will get the backlash for being that hard to already disabled people in the future. I personally am so pissed right now, i am not sure if I will continue. [snip]
You sure?colossalvoids wrote: »
I traded off some stats, and went for Order's Wrath, and am running about a 60% crit rate, now.....
The little I lost from not having Stormmaster is more than made up with the larger number of crits... been using this for a few weeks, as I had a feeling on where the nerfs would be ..... 10% less damage while critting nearly 20% more often is working fine.
Auldwulfe
Are you running OW all light, all medium or a mix?
Depends on which build I finally settle on -- as I am tweaking just a few things.... .but, the build that I am probably going to stay with is "odd" in this mix....
I go with Sergeant's mail for jewelry and staves, probably one lightning, and one restoration.... the second being a fairly new decision on it
I am using either Order's wrath, all light, or Queen's Elegance.... probably the latter
Slime Craw, in medium.... no oakensoul, at all
Built on an Imperial
I throw my attribute points into Stamina ... since it's all heavy attacks --- as an Imperial, I get a bonus 2K stamina and 2K health, and the damage scales off the higher stat, between magicka or stamina ..... so I get more that way.
Heavy attacks fill your magicka up, and keep it there, so it doesn't matter that it's a smaller pool.....
My skills are Critical Surge, any of the fighter Hunter skills (you never press it, anyways, it's just for the passive), Daedric Prey and Both Pets, with Flawless Dawnbreaker on my Ultimate (you really don't use this, either.... at least, not much for me )
The reason for this mix is simple - Crit Surge gives you Major Brutality and Major Sorcery,, and you only hit it once every 33 seconds. And when you crit, which has a chance on every pulse of the lightning, you heal for 3300 health.
If you go with Order's Wrath, you get a bit more crit, but you have to swap out the hunter skill for magelight (any morph is fine...and hit it every 10 seconds for Empower. which is a bit more rotation, however, both the fighter's and mage guild skills give Major Savagery and Major Prophecy as passives.
As for the rest, I go with charged on my staves for boosted status.... as exploiter, Occult Overload, Direct Damage, and AOE Damage are a thing... although that last might go to Damage over time, instead, for the restoration staff. I also have ALL the passives, and extra, but I am getting up there in CP.
Final stats are about 37.5K Stamina, 35K health and while only abou 20K magicak, that doesn't matter as you are riding more on the heavy attacks and passives
As for stats, you get the 8% damage for sorc skills, 5% for Slime Craw, with 4% because of medium armor plus the 5% for shock and electric attacks in the storm caller passive, along with the 6% damage from the fighter guild passive (why I prefer Queen's Elegance, as you get 99% uptime on Empower from that ....the bonuses from Sergeant's Mail, and CP's.....
I tend to parse about 70 to 75 thousand, with combat play around 35 to 40 thousand range.... and none of the changes will effect that, at all.... so still very good.
By the way, the Restoration on the back bar, if you go that way, is a great way to take larger targets with heavy hits, as the passive healing will allow you to just endure through most things.... with the lightning front for dealing with AOE.
One key, unless you need the Daedric Prey to pump up your pets, and you are good to go.
Auldwulfe
You sure?colossalvoids wrote: »
Many experienced players in the endgame content community avoid grouping with players who play with HA and don't have good rotation skills.
These players are often the target of jokes, harassment, and bullying and they are not welcome in HM trials (only because they use HA).
Being placed on one side and excluded from certain content is already a difficult experience for players (HA) but it was not enought for zos.
Now, ZOS nerfed DPS for these players. Can you explain how this make sence to you?
But i agree that Empower and Plaguebreak nerf is the product of people showing the extreme ends in videos that they share with community.
While i think the nerf is not that much, and you will still be able to perform anything you were doing same but maybe a bit slower because ten percent reduction is still a reduction.
But i agree that Empower and Plaguebreak nerf is the product of people showing the extreme ends in videos that they share with community.
While i think the nerf is not that much, and you will still be able to perform anything you were doing same but maybe a bit slower because ten percent reduction is still a reduction.
But i agree that Empower and Plaguebreak nerf is the product of people showing the extreme ends in videos that they share with community.
What's up with that ongoing argument that ZoS is making balance decisions because of some random videos in internet. It's not like they don't have direct acces to the game data and statistics. They don't need YT videos to know that something is overperforming.