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U38 playstyle

  • Xairvaiss
    Xairvaiss
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    It should be nerfed down to 20-30%, you should be grateful for only 10% nerf...
  • ssewallb14_ESO
    ssewallb14_ESO
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    I wouldn't worry too much about Storm Master if you aren't doing organized trials. Aether and Duelist are better on live anyway if your group isn't pen capped.
  • Galeriano
    Galeriano
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    Sso after a full year of making game way more accesible for people with disabilities and creating possibly the strongest setup ever when we consider simplicity vs strenght ratio now suddenly by nerfing it a bit ZoS doesn't care about people with disabilities?
  • FantasticFreddie
    FantasticFreddie
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    With all due respect, an easy build for heavily disabled people shouldn't also be the most powerful option for any average player. And it wasn't even nerfed that much.

    Have you read the patch notes properly?
    Reduced the duration of the bonus to 8 seconds, down from 20 seconds.
    Reduced the cooldown to 5 seconds, down from 10.

    From having 200% uptime it now goes down to 160% uptime and you have almost no time to weave in skills in-between. This forces you to almost 100% heavy-attack all time to make sure to re-enable the damage boost within 8 seconds which can miss much more likely in a build with 40-50% critical hit chance. I had it alot that even on the old set the Storm Master Proc occurred within the last seconds of the 20s up-time. It is not a slight nerf, it kills the set into oblivion.

    Have you tested it? Because 8 second duration is still longer than the 5 second cooldown, and it should still have very good uptimes
  • Rkindaleft
    Rkindaleft
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    I agree that the extremely low APM requirement for HA is a pretty important thing overall for accessibility, but it's also very, very narrow as it's basically limited to a hyperspecific 2 set, Oakensoul lightning staff HA option.

    The Oakensorc build currently on live, however - has basically 100% of it's damage as AoE and still has high ST dps, is fully ranged, has infinite sustain, can have like 25k resists and can have 30k health with full undaunted passives, so anyone who has played one or knows how they play can immediately see that they're significantly better in content compared to what a LA parse on a dummy could be able to tell you in terms of performance. I'm on PS5/NA and there's like a zillion new Immortal Redeemer in the last 2 months alone because literally everyone has picked up this build in some form because of it's effectiveness.

    I'm overall happy that they didn't butcher it completely so the playstyle is still viable, but Empower did deserve a nerf, as it shouldn’t be the go to option for literally all content.
    Edited by Rkindaleft on April 18, 2023 4:15AM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    6/9 Trial Trifecta achievements.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker

    Scores:
    VMOL 172,828 (PSNA Server Record)
    VHOF 226,036
    VAS 116,298
    VCR 132,542
    VSS 246,143
    VKA 242,910
    VRG 294,543
  • fred4
    fred4
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    With the latest chapter Zenimax introduced a new playstyle thanks to Oakensoul Ring and Sergeants Mail. A playstyle that was able to be used by heavily disabled people to enjoy the game they paid for even on higher difficulties. Alot of players came back to the game and enjoyed it.

    However, a few professionals were pissed because their hard-trained DPS was in danger of being competed by "noobs". So they made trifecta videos with heavy attack builds and cried out loud how OP it was and how it destroyed PVE. Now Zenimax [snip] and nerfed the game for people with disabilities once more.

    And I personally hope that ZOS will get the backlash for being that hard to already disabled people in the future. I personally am so pissed right now, i am not sure if I will continue. [snip]
    I see heavy attack builds in every random dungeon I join nowadays. The problem with that meta is / was that it kills build variety. ZOS look at their statistics.

    [edited to remove quote]
    Edited by ZOS_Icy on April 18, 2023 2:03PM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • BaalMelqartu
    BaalMelqartu
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    I wouldn't worry too much about Storm Master if you aren't doing organized trials. Aether and Duelist are better on live anyway if your group isn't pen capped.

    Personally, I won't be using Storm Master or Infallible Mage due to only proc-ing against "monsters". I get really confused as to what is and is not a monster in the game and don't want to wear any set that only works against certain types of mobs.
  • ssewallb14_ESO
    ssewallb14_ESO
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    I wouldn't worry too much about Storm Master if you aren't doing organized trials. Aether and Duelist are better on live anyway if your group isn't pen capped.

    Personally, I won't be using Storm Master or Infallible Mage due to only proc-ing against "monsters". I get really confused as to what is and is not a monster in the game and don't want to wear any set that only works against certain types of mobs.

    Monster just means "not a player." As in all PvE enemies.
  • BaalMelqartu
    BaalMelqartu
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    OHHHHHHHHHHH. THANK YOU!!!
  • Auldwulfe
    Auldwulfe
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    ApoAlaia wrote: »
    Auldwulfe wrote: »
    I traded off some stats, and went for Order's Wrath, and am running about a 60% crit rate, now.....
    The little I lost from not having Stormmaster is more than made up with the larger number of crits... been using this for a few weeks, as I had a feeling on where the nerfs would be ..... 10% less damage while critting nearly 20% more often is working fine.

    Auldwulfe

    Are you running OW all light, all medium or a mix?

    Depends on which build I finally settle on -- as I am tweaking just a few things.... .but, the build that I am probably going to stay with is "odd" in this mix....
    I go with Sergeant's mail for jewelry and staves, probably one lightning, and one restoration.... the second being a fairly new decision on it
    I am using either Order's wrath, all light, or Queen's Elegance.... probably the latter
    Slime Craw, in medium.... no oakensoul, at all
    Built on an Imperial

    I throw my attribute points into Stamina ... since it's all heavy attacks --- as an Imperial, I get a bonus 2K stamina and 2K health, and the damage scales off the higher stat, between magicka or stamina ..... so I get more that way.
    Heavy attacks fill your magicka up, and keep it there, so it doesn't matter that it's a smaller pool.....

    My skills are Critical Surge, any of the fighter Hunter skills (you never press it, anyways, it's just for the passive), Daedric Prey and Both Pets, with Flawless Dawnbreaker on my Ultimate (you really don't use this, either.... at least, not much for me )

    The reason for this mix is simple - Crit Surge gives you Major Brutality and Major Sorcery,, and you only hit it once every 33 seconds. And when you crit, which has a chance on every pulse of the lightning, you heal for 3300 health.
    If you go with Order's Wrath, you get a bit more crit, but you have to swap out the hunter skill for magelight (any morph is fine...and hit it every 10 seconds for Empower. which is a bit more rotation, however, both the fighter's and mage guild skills give Major Savagery and Major Prophecy as passives.

    As for the rest, I go with charged on my staves for boosted status.... as exploiter, Occult Overload, Direct Damage, and AOE Damage are a thing... although that last might go to Damage over time, instead, for the restoration staff. I also have ALL the passives, and extra, but I am getting up there in CP.

    Final stats are about 37.5K Stamina, 35K health and while only abou 20K magicak, that doesn't matter as you are riding more on the heavy attacks and passives

    As for stats, you get the 8% damage for sorc skills, 5% for Slime Craw, with 4% because of medium armor plus the 5% for shock and electric attacks in the storm caller passive, along with the 6% damage from the fighter guild passive (why I prefer Queen's Elegance, as you get 99% uptime on Empower from that ....the bonuses from Sergeant's Mail, and CP's.....

    I tend to parse about 70 to 75 thousand, with combat play around 35 to 40 thousand range.... and none of the changes will effect that, at all.... so still very good.

    By the way, the Restoration on the back bar, if you go that way, is a great way to take larger targets with heavy hits, as the passive healing will allow you to just endure through most things.... with the lightning front for dealing with AOE.

    One key, unless you need the Daedric Prey to pump up your pets, and you are good to go.

    Auldwulfe


    Edited by Auldwulfe on April 17, 2023 11:15PM
  • Artim_X
    Artim_X
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    Heavy attack builds are still strong on the PTS.

    In all seriousness, the OP's post is the kind of post that I hate to see on here. It provides no constructive feedback to justify the thought process and is just full to the brim with negativity. The nerf to empower is so minuscule that the only peeps who'll notice are those who are already at the top end of the DPS spectrum. Also due to the horizontal progression of the game, sets are constantly changed. If your setup can no longer sustain the storm master's proc, then switch that set out with something else.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Nebs
    Nebs
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    I thought this was going to be a thread on thanking ZoS for the aim-assist feature that's incoming. 😅

    I am disappointed with the changes to Storm Master. I'd really like it if the buff could be refreshed in something that isn't as narrow as a 3 second window. I feel like that really reinforces getting stuck trying to only use it with a lightning staff, but maybe that's the point since it's a "storm master".
  • spartaxoxo
    spartaxoxo
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    I think the storm master buff is obviously inappropriate but the empower nerf is fair.
  • TheDarkRuler
    TheDarkRuler
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    It should be nerfed down to 20-30%, you should be grateful for only 10% nerf...

    Empower Nerf is not the thing. The 10% Empower is not that impactful, I agree. The thing that they nerfed hard is Storm Master where they made sure it is nigh impossible to keep the buff active properly. Also it is a sign towards playership as a whole that they nerfed it at all.
  • Rkindaleft
    Rkindaleft
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    The Storm Master nerf is weird but you can switch to Noble Duelist with a relatively small DPS loss, so it’s not like the entire playstyle has been removed. I am yet to see how they compare post nerf though.
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    6/9 Trial Trifecta achievements.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker

    Scores:
    VMOL 172,828 (PSNA Server Record)
    VHOF 226,036
    VAS 116,298
    VCR 132,542
    VSS 246,143
    VKA 242,910
    VRG 294,543
  • BlueRaven
    BlueRaven
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    Rkindaleft wrote: »
    The Storm Master nerf is weird but you can switch to Noble Duelist with a relatively small DPS loss, so it’s not like the entire playstyle has been removed. I am yet to see how they compare post nerf though.

    But noble duelist has a weird range requirement, right?

    When you deal damage with a Light or Heavy Attack in melee range, you increase the damage of your Light and Heavy Attacks against monsters by 2110 for 15 seconds. This effect can occur once every 12 seconds.
  • TheDarkRuler
    TheDarkRuler
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    I'd be fine if Storm Master would loose the requirement to critical hit on heavy attack. Then it would still be viable.
  • maxjapank
    maxjapank
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    Yes, maybe you won't be able to cheese Immortal Redeemer anymore (even that is a question tbh). But that's fair considering that it's a super easy build, and cheesing the hardest achievements has nothing to do with accessibility anyway.

    I think this comment has got to be the most cheesiest and ignorant. Completely unnecessary.

  • Foto1
    Foto1
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    thanks HA i finally passed hm mol, hof and as. who bothered? what's wrong with average players finally getting a chance to play harder trial content?
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • Tradewind
    Tradewind
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    With the latest chapter Zenimax introduced a new playstyle thanks to Oakensoul Ring and Sergeants Mail. A playstyle that was able to be used by heavily disabled people to enjoy the game they paid for even on higher difficulties. Alot of players came back to the game and enjoyed it.

    However, a few professionals were pissed because their hard-trained DPS was in danger of being competed by "noobs". So they made trifecta videos with heavy attack builds and cried out loud how OP it was and how it destroyed PVE. Now Zenimax [snip] and nerfed the game for people with disabilities once more.

    And I personally hope that ZOS will get the backlash for being that hard to already disabled people in the future. I personally am so pissed right now, i am not sure if I will continue. [snip]

    It appears that Zenimax may have overlooked an important issue regarding HA players. Unfortunately, many groups do not welcome HA players due to the prevalence of harassment, bullying, and jokes directed at them. In addition, Zenimax's recent decision to nerf HA may further discourage their participation in group activities. This is concerning and warrants attention, as it creates an unwelcoming environment for a specific subset of players. It is important for game developers to ensure that all players are able to enjoy the game without fear of discrimination or exclusion.

    [edited to remove quote]
    Edited by ZOS_Icy on April 18, 2023 2:05PM
  • remosito
    remosito
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    It's the double pet sorc that is the outlier upwards, no?

    If yes I think instead of nerfing all classes. Would have been nicer to just bring sorc down a bit.

    Easy way. Seeing cost of pets is lessened, as they dont cost you slots on your other bar.
    To just half their dmg when Oakensoul is worn...
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • colossalvoids
    colossalvoids
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    Foto1 wrote: »
    thanks HA i finally passed hm mol, hof and as. who bothered? what's wrong with average players finally getting a chance to play harder trial content?

    You still can do exactly the same next patch.
  • Tradewind
    Tradewind
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    Foto1 wrote: »
    thanks HA i finally passed hm mol, hof and as. who bothered? what's wrong with average players finally getting a chance to play harder trial content?

    You still can do exactly the same next patch.
    You sure?
    Many experienced players in the endgame content community avoid grouping with players who play with HA and don't have good rotation skills.
    These players are often the target of jokes, harassment, and bullying and they are not welcome in HM trials (only because they use HA).

    Being placed on one side and excluded from certain content is already a difficult experience for players (HA) but it was not enought for zos.

    Now, ZOS nerfed DPS for these players. Can you explain how this make sence to you?

    Edited by Tradewind on April 18, 2023 7:34AM
  • ApoAlaia
    ApoAlaia
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    Auldwulfe wrote: »
    ApoAlaia wrote: »
    Auldwulfe wrote: »
    I traded off some stats, and went for Order's Wrath, and am running about a 60% crit rate, now.....
    The little I lost from not having Stormmaster is more than made up with the larger number of crits... been using this for a few weeks, as I had a feeling on where the nerfs would be ..... 10% less damage while critting nearly 20% more often is working fine.

    Auldwulfe

    Are you running OW all light, all medium or a mix?

    Depends on which build I finally settle on -- as I am tweaking just a few things.... .but, the build that I am probably going to stay with is "odd" in this mix....
    I go with Sergeant's mail for jewelry and staves, probably one lightning, and one restoration.... the second being a fairly new decision on it
    I am using either Order's wrath, all light, or Queen's Elegance.... probably the latter
    Slime Craw, in medium.... no oakensoul, at all
    Built on an Imperial

    I throw my attribute points into Stamina ... since it's all heavy attacks --- as an Imperial, I get a bonus 2K stamina and 2K health, and the damage scales off the higher stat, between magicka or stamina ..... so I get more that way.
    Heavy attacks fill your magicka up, and keep it there, so it doesn't matter that it's a smaller pool.....

    My skills are Critical Surge, any of the fighter Hunter skills (you never press it, anyways, it's just for the passive), Daedric Prey and Both Pets, with Flawless Dawnbreaker on my Ultimate (you really don't use this, either.... at least, not much for me )

    The reason for this mix is simple - Crit Surge gives you Major Brutality and Major Sorcery,, and you only hit it once every 33 seconds. And when you crit, which has a chance on every pulse of the lightning, you heal for 3300 health.
    If you go with Order's Wrath, you get a bit more crit, but you have to swap out the hunter skill for magelight (any morph is fine...and hit it every 10 seconds for Empower. which is a bit more rotation, however, both the fighter's and mage guild skills give Major Savagery and Major Prophecy as passives.

    As for the rest, I go with charged on my staves for boosted status.... as exploiter, Occult Overload, Direct Damage, and AOE Damage are a thing... although that last might go to Damage over time, instead, for the restoration staff. I also have ALL the passives, and extra, but I am getting up there in CP.

    Final stats are about 37.5K Stamina, 35K health and while only abou 20K magicak, that doesn't matter as you are riding more on the heavy attacks and passives

    As for stats, you get the 8% damage for sorc skills, 5% for Slime Craw, with 4% because of medium armor plus the 5% for shock and electric attacks in the storm caller passive, along with the 6% damage from the fighter guild passive (why I prefer Queen's Elegance, as you get 99% uptime on Empower from that ....the bonuses from Sergeant's Mail, and CP's.....

    I tend to parse about 70 to 75 thousand, with combat play around 35 to 40 thousand range.... and none of the changes will effect that, at all.... so still very good.

    By the way, the Restoration on the back bar, if you go that way, is a great way to take larger targets with heavy hits, as the passive healing will allow you to just endure through most things.... with the lightning front for dealing with AOE.

    One key, unless you need the Daedric Prey to pump up your pets, and you are good to go.

    Auldwulfe


    Thanks for the detailed breakdown, appreciated.
  • Pr0Skygon
    Pr0Skygon
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    oh no, a 10% HA damage nerf. Now your 100k parse will only reach 90k, the build is totally ruined! ZOS should have known that being disabled is a valid reason to have a low skill, low effort build that could compete with people who have spent countless hours to perfect their craft. [snip]

    [Edited for baiting]
    Edited by ZOS_Kraken on April 18, 2023 2:47PM
  • colossalvoids
    colossalvoids
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    Tradewind wrote: »
    Foto1 wrote: »
    thanks HA i finally passed hm mol, hof and as. who bothered? what's wrong with average players finally getting a chance to play harder trial content?

    You still can do exactly the same next patch.
    You sure?
    Many experienced players in the endgame content community avoid grouping with players who play with HA and don't have good rotation skills.
    These players are often the target of jokes, harassment, and bullying and they are not welcome in HM trials (only because they use HA).

    Being placed on one side and excluded from certain content is already a difficult experience for players (HA) but it was not enought for zos.

    Now, ZOS nerfed DPS for these players. Can you explain how this make sence to you?

    Absolutely sure.

    "Many experienced players" already ignore Oaken players. Ones who don't won't overnight turn over against it.

    Btw players becoming "targets" not because of their specific builds, be it ha or no la at all, but because their attitude. I won't elaborate on this one, as my apples are your oranges and you are free to feel things however you want.
  • Treeshka
    Treeshka
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    While i think the nerf is not that much, and you will still be able to perform anything you were doing same but maybe a bit slower because ten percent reduction is still a reduction.

    But i agree that Empower and Plaguebreak nerf is the product of people showing the extreme ends in videos that they share with community.
  • colossalvoids
    colossalvoids
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    Treeshka wrote: »
    But i agree that Empower and Plaguebreak nerf is the product of people showing the extreme ends in videos that they share with community.

    Would imagine it has more to do with their ingame statistics, that every single trash set-up uses same exact PvP set and Empower being overused on leaderboard vet+ content and trifectas (which are probably not what accessibility really means) compared to previous patches.
  • Galeriano
    Galeriano
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    Treeshka wrote: »
    While i think the nerf is not that much, and you will still be able to perform anything you were doing same but maybe a bit slower because ten percent reduction is still a reduction.

    But i agree that Empower and Plaguebreak nerf is the product of people showing the extreme ends in videos that they share with community.

    What's up with that ongoing argument that ZoS is making balance decisions because of some random videos in internet. It's not like they don't have direct acces to the game data and statistics. They don't need YT videos to know that something is overperforming.
    Edited by Galeriano on April 18, 2023 9:25AM
  • ApoAlaia
    ApoAlaia
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    Galeriano wrote: »
    Treeshka wrote: »
    While i think the nerf is not that much, and you will still be able to perform anything you were doing same but maybe a bit slower because ten percent reduction is still a reduction.

    But i agree that Empower and Plaguebreak nerf is the product of people showing the extreme ends in videos that they share with community.

    What's up with that ongoing argument that ZoS is making balance decisions because of some random videos in internet. It's not like they don't have direct acces to the game data and statistics. They don't need YT videos to know that something is overperforming.

    Discounting the 'unrest' that this type of media causes as a contributing factor for design decisions is disingenuous.

    It may not be the only factor, but it certainly can be the the one that tips the scales one way or another.
    Edited by ApoAlaia on April 18, 2023 9:32AM
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