tsaescishoeshiner wrote: »While it's too bad to lose one of the better instant AoE stuns in the game, I'm looking forward to maybe trying out combos with the two-second delay. Lets you cluster more damage into the stun. Like:
1. Deep Fissure
2. Arctic Blast
3. Wrecking Blow
*Arctic Blast stuns before next WB unless they block*
*Deep Fissure goes off too*
4. Wrecking Blow / ult
Could be deadly until people figure out the block timing. Which some won't! Not sure what the combo would be for Frost Staff wardens.
ESO_Nightingale wrote: »
can't use dizzy swing on a frostden now can we? XD
Grizzbeorn wrote: »ESO_Nightingale wrote: »
can't use dizzy swing on a frostden now can we? XD
But you have no problem suggesting that they take away the frost-themed heal from the frostden.
It's bad enough they're screwing up the stun, your suggestion will ruin frostdens even further.
ESO_Nightingale wrote: »You would still have polar wind as your frost themed heal provided you wanted that. We have an entire healing line that we don't use most of the abilities from.
Grizzbeorn wrote: »ESO_Nightingale wrote: »You would still have polar wind as your frost themed heal provided you wanted that. We have an entire healing line that we don't use most of the abilities from.
Gah, sorry. I completely forgot about the other morph; I haven't used it in so long.
I should know better than to jump into a thread in the middle of the night. Just ignore me. Sorry.
PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
ESO_Nightingale wrote: »PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
i'm glad your build still works, but it's frustrating trying to get the right balance changes for the class as a whole. there's a big shift that's required to get everyone to be on par.
I must say, I was among the people who asked for "ice warden", but I expected something else. With a boost to ice and mag dmg they used to have, a few chages to class passives and skills rework to deal ice damage (imagine Polar Bear ulti) it could've been great. And when patch notes came out people were actually fine with what we have rn. I was shocked. Warden getting 126k parses instead of 120k and suddenly it's fine. But what became of the class? A meme. In case of mag dd you use ice destro and a skill that has a 20s dot to it as the spammable while the class spammable (dive) is:
One, in case of mag morph useless
Two, stam morph became a 10s dot
Even on stam setup it's better to use Wrecking Blow or any other weapon spammable, or even the shard from FG. Let's not forget about "meta" setup with Cutting Dive as a dot, Ice Reach as spammable and Wrecking Blow on backbar as a Major Berserk buff proc.
I doubt they'll do anything complex to Warden since they recently "reworked" the class but I hope someday it'll be more than a brittle duty class with not enough power to compete with classes like DK or Necro.
That was obviously pve dd pov.
ESO_Nightingale wrote: »I must say, I was among the people who asked for "ice warden", but I expected something else. With a boost to ice and mag dmg they used to have, a few chages to class passives and skills rework to deal ice damage (imagine Polar Bear ulti) it could've been great. And when patch notes came out people were actually fine with what we have rn. I was shocked. Warden getting 126k parses instead of 120k and suddenly it's fine. But what became of the class? A meme. In case of mag dd you use ice destro and a skill that has a 20s dot to it as the spammable while the class spammable (dive) is:
One, in case of mag morph useless
Two, stam morph became a 10s dot
Even on stam setup it's better to use Wrecking Blow or any other weapon spammable, or even the shard from FG. Let's not forget about "meta" setup with Cutting Dive as a dot, Ice Reach as spammable and Wrecking Blow on backbar as a Major Berserk buff proc.
I doubt they'll do anything complex to Warden since they recently "reworked" the class but I hope someday it'll be more than a brittle duty class with not enough power to compete with classes like DK or Necro.
That was obviously pve dd pov.
the passive power in chilled and the rework of arctic blast was fantastic in addition to ice staff finally being not a joke was probably what made people think it was fine, but as we can still see, shalks is a major issue right now. i have no faith that dive will ever be a good spammable anyway so i'm personally okay with cutting dive being a dot skill, an ice projectile looks way better than a random bird on a frost mage build.
ESO_Nightingale wrote: »I must say, I was among the people who asked for "ice warden", but I expected something else. With a boost to ice and mag dmg they used to have, a few chages to class passives and skills rework to deal ice damage (imagine Polar Bear ulti) it could've been great. And when patch notes came out people were actually fine with what we have rn. I was shocked. Warden getting 126k parses instead of 120k and suddenly it's fine. But what became of the class? A meme. In case of mag dd you use ice destro and a skill that has a 20s dot to it as the spammable while the class spammable (dive) is:
One, in case of mag morph useless
Two, stam morph became a 10s dot
Even on stam setup it's better to use Wrecking Blow or any other weapon spammable, or even the shard from FG. Let's not forget about "meta" setup with Cutting Dive as a dot, Ice Reach as spammable and Wrecking Blow on backbar as a Major Berserk buff proc.
I doubt they'll do anything complex to Warden since they recently "reworked" the class but I hope someday it'll be more than a brittle duty class with not enough power to compete with classes like DK or Necro.
That was obviously pve dd pov.
the passive power in chilled and the rework of arctic blast was fantastic in addition to ice staff finally being not a joke was probably what made people think it was fine, but as we can still see, shalks is a major issue right now. i have no faith that dive will ever be a good spammable anyway so i'm personally okay with cutting dive being a dot skill, an ice projectile looks way better than a random bird on a frost mage build.
Chilled boost is nice but shouldn't be the main source of the damage (imo), Ice Staff has defensive passives compared to Inferno or Lightning staff, so it's a joke that a weapon like this gives 10% dmg boost. It's like making a 10% boost to dmg through Sword and Shield on DKs but nerfing them to do max 120k on a dummy without it. People would be furious but when it happened to Warden over time it's fine? It's not just shalks, the class lost it's identity.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »I must say, I was among the people who asked for "ice warden", but I expected something else. With a boost to ice and mag dmg they used to have, a few chages to class passives and skills rework to deal ice damage (imagine Polar Bear ulti) it could've been great. And when patch notes came out people were actually fine with what we have rn. I was shocked. Warden getting 126k parses instead of 120k and suddenly it's fine. But what became of the class? A meme. In case of mag dd you use ice destro and a skill that has a 20s dot to it as the spammable while the class spammable (dive) is:
One, in case of mag morph useless
Two, stam morph became a 10s dot
Even on stam setup it's better to use Wrecking Blow or any other weapon spammable, or even the shard from FG. Let's not forget about "meta" setup with Cutting Dive as a dot, Ice Reach as spammable and Wrecking Blow on backbar as a Major Berserk buff proc.
I doubt they'll do anything complex to Warden since they recently "reworked" the class but I hope someday it'll be more than a brittle duty class with not enough power to compete with classes like DK or Necro.
That was obviously pve dd pov.
the passive power in chilled and the rework of arctic blast was fantastic in addition to ice staff finally being not a joke was probably what made people think it was fine, but as we can still see, shalks is a major issue right now. i have no faith that dive will ever be a good spammable anyway so i'm personally okay with cutting dive being a dot skill, an ice projectile looks way better than a random bird on a frost mage build.
Chilled boost is nice but shouldn't be the main source of the damage (imo), Ice Staff has defensive passives compared to Inferno or Lightning staff, so it's a joke that a weapon like this gives 10% dmg boost. It's like making a 10% boost to dmg through Sword and Shield on DKs but nerfing them to do max 120k on a dummy without it. People would be furious but when it happened to Warden over time it's fine? It's not just shalks, the class lost it's identity.
I think your incentive for using a frost staff should be more frost damage and high chilled proc as we see now. I think we both agree that +10% all damage is too much which is why i think that the frost staff buff should only be frost damage and easier access to chilled uptime.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »I must say, I was among the people who asked for "ice warden", but I expected something else. With a boost to ice and mag dmg they used to have, a few chages to class passives and skills rework to deal ice damage (imagine Polar Bear ulti) it could've been great. And when patch notes came out people were actually fine with what we have rn. I was shocked. Warden getting 126k parses instead of 120k and suddenly it's fine. But what became of the class? A meme. In case of mag dd you use ice destro and a skill that has a 20s dot to it as the spammable while the class spammable (dive) is:
One, in case of mag morph useless
Two, stam morph became a 10s dot
Even on stam setup it's better to use Wrecking Blow or any other weapon spammable, or even the shard from FG. Let's not forget about "meta" setup with Cutting Dive as a dot, Ice Reach as spammable and Wrecking Blow on backbar as a Major Berserk buff proc.
I doubt they'll do anything complex to Warden since they recently "reworked" the class but I hope someday it'll be more than a brittle duty class with not enough power to compete with classes like DK or Necro.
That was obviously pve dd pov.
the passive power in chilled and the rework of arctic blast was fantastic in addition to ice staff finally being not a joke was probably what made people think it was fine, but as we can still see, shalks is a major issue right now. i have no faith that dive will ever be a good spammable anyway so i'm personally okay with cutting dive being a dot skill, an ice projectile looks way better than a random bird on a frost mage build.
Chilled boost is nice but shouldn't be the main source of the damage (imo), Ice Staff has defensive passives compared to Inferno or Lightning staff, so it's a joke that a weapon like this gives 10% dmg boost. It's like making a 10% boost to dmg through Sword and Shield on DKs but nerfing them to do max 120k on a dummy without it. People would be furious but when it happened to Warden over time it's fine? It's not just shalks, the class lost it's identity.
I think your incentive for using a frost staff should be more frost damage and high chilled proc as we see now. I think we both agree that +10% all damage is too much which is why i think that the frost staff buff should only be frost damage and easier access to chilled uptime.
Ok, but that kind of boost could be just from Destro Staff passives like Tri Focus or Ancient Knowledge. Right now, when you look at those passives you'll see Inferno Staff being ST weapon, Lightning Staff AoE and Ice Staff tanking (I simplified it a bit but you should get my point). Look at DKs, they have a passive that boosts Poison and Fire damage, two great kinds of damage type that also apply two best damaging status effects + DK gets benefits from those effects in form of sustain. I don't see why Warden can't get similar passive but increasing Frost and Bleed/Disease damage and then make magicka cost morphs deal Frost damage and Stamina morphs - Bleed/Disease. That way playing any kind of weapon won't break the immersion of "ice mage". DK don't have to use inferno staff to feel like fire themed class. Same goes for Sorc and lightning. What's good from ice staff boosting damage when inferno is way better in pve due to all sort of debuffs and sets (Engulfing, Encratis, Burning) and passives are way better damage wise too.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »I must say, I was among the people who asked for "ice warden", but I expected something else. With a boost to ice and mag dmg they used to have, a few chages to class passives and skills rework to deal ice damage (imagine Polar Bear ulti) it could've been great. And when patch notes came out people were actually fine with what we have rn. I was shocked. Warden getting 126k parses instead of 120k and suddenly it's fine. But what became of the class? A meme. In case of mag dd you use ice destro and a skill that has a 20s dot to it as the spammable while the class spammable (dive) is:
One, in case of mag morph useless
Two, stam morph became a 10s dot
Even on stam setup it's better to use Wrecking Blow or any other weapon spammable, or even the shard from FG. Let's not forget about "meta" setup with Cutting Dive as a dot, Ice Reach as spammable and Wrecking Blow on backbar as a Major Berserk buff proc.
I doubt they'll do anything complex to Warden since they recently "reworked" the class but I hope someday it'll be more than a brittle duty class with not enough power to compete with classes like DK or Necro.
That was obviously pve dd pov.
the passive power in chilled and the rework of arctic blast was fantastic in addition to ice staff finally being not a joke was probably what made people think it was fine, but as we can still see, shalks is a major issue right now. i have no faith that dive will ever be a good spammable anyway so i'm personally okay with cutting dive being a dot skill, an ice projectile looks way better than a random bird on a frost mage build.
Chilled boost is nice but shouldn't be the main source of the damage (imo), Ice Staff has defensive passives compared to Inferno or Lightning staff, so it's a joke that a weapon like this gives 10% dmg boost. It's like making a 10% boost to dmg through Sword and Shield on DKs but nerfing them to do max 120k on a dummy without it. People would be furious but when it happened to Warden over time it's fine? It's not just shalks, the class lost it's identity.
I think your incentive for using a frost staff should be more frost damage and high chilled proc as we see now. I think we both agree that +10% all damage is too much which is why i think that the frost staff buff should only be frost damage and easier access to chilled uptime.
Ok, but that kind of boost could be just from Destro Staff passives like Tri Focus or Ancient Knowledge. Right now, when you look at those passives you'll see Inferno Staff being ST weapon, Lightning Staff AoE and Ice Staff tanking (I simplified it a bit but you should get my point). Look at DKs, they have a passive that boosts Poison and Fire damage, two great kinds of damage type that also apply two best damaging status effects + DK gets benefits from those effects in form of sustain. I don't see why Warden can't get similar passive but increasing Frost and Bleed/Disease damage and then make magicka cost morphs deal Frost damage and Stamina morphs - Bleed/Disease. That way playing any kind of weapon won't break the immersion of "ice mage". DK don't have to use inferno staff to feel like fire themed class. Same goes for Sorc and lightning. What's good from ice staff boosting damage when inferno is way better in pve due to all sort of debuffs and sets (Engulfing, Encratis, Burning) and passives are way better damage wise too.
stamden has nothing to do with disease damage, they're the bleed class.
SEINTDARKNES wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »I must say, I was among the people who asked for "ice warden", but I expected something else. With a boost to ice and mag dmg they used to have, a few chages to class passives and skills rework to deal ice damage (imagine Polar Bear ulti) it could've been great. And when patch notes came out people were actually fine with what we have rn. I was shocked. Warden getting 126k parses instead of 120k and suddenly it's fine. But what became of the class? A meme. In case of mag dd you use ice destro and a skill that has a 20s dot to it as the spammable while the class spammable (dive) is:
One, in case of mag morph useless
Two, stam morph became a 10s dot
Even on stam setup it's better to use Wrecking Blow or any other weapon spammable, or even the shard from FG. Let's not forget about "meta" setup with Cutting Dive as a dot, Ice Reach as spammable and Wrecking Blow on backbar as a Major Berserk buff proc.
I doubt they'll do anything complex to Warden since they recently "reworked" the class but I hope someday it'll be more than a brittle duty class with not enough power to compete with classes like DK or Necro.
That was obviously pve dd pov.
the passive power in chilled and the rework of arctic blast was fantastic in addition to ice staff finally being not a joke was probably what made people think it was fine, but as we can still see, shalks is a major issue right now. i have no faith that dive will ever be a good spammable anyway so i'm personally okay with cutting dive being a dot skill, an ice projectile looks way better than a random bird on a frost mage build.
Chilled boost is nice but shouldn't be the main source of the damage (imo), Ice Staff has defensive passives compared to Inferno or Lightning staff, so it's a joke that a weapon like this gives 10% dmg boost. It's like making a 10% boost to dmg through Sword and Shield on DKs but nerfing them to do max 120k on a dummy without it. People would be furious but when it happened to Warden over time it's fine? It's not just shalks, the class lost it's identity.
I think your incentive for using a frost staff should be more frost damage and high chilled proc as we see now. I think we both agree that +10% all damage is too much which is why i think that the frost staff buff should only be frost damage and easier access to chilled uptime.
Ok, but that kind of boost could be just from Destro Staff passives like Tri Focus or Ancient Knowledge. Right now, when you look at those passives you'll see Inferno Staff being ST weapon, Lightning Staff AoE and Ice Staff tanking (I simplified it a bit but you should get my point). Look at DKs, they have a passive that boosts Poison and Fire damage, two great kinds of damage type that also apply two best damaging status effects + DK gets benefits from those effects in form of sustain. I don't see why Warden can't get similar passive but increasing Frost and Bleed/Disease damage and then make magicka cost morphs deal Frost damage and Stamina morphs - Bleed/Disease. That way playing any kind of weapon won't break the immersion of "ice mage". DK don't have to use inferno staff to feel like fire themed class. Same goes for Sorc and lightning. What's good from ice staff boosting damage when inferno is way better in pve due to all sort of debuffs and sets (Engulfing, Encratis, Burning) and passives are way better damage wise too.
stamden has nothing to do with disease damage, they're the bleed class.
Well more like "bleed class" cause we only have 2 bleed skills and 1 ulti same for the "masters of ice" xD
And yeah disease have nothing to do with warden
100% this. Tying class passives and skill damage modifiers to specific weapons is objectively terrible game design for ESO, when it prides itself on deep playstyle customization and allowing all weapons to be viable for all classes.Ok, but that kind of boost could be just from Destro Staff passives like Tri Focus or Ancient Knowledge. Right now, when you look at those passives you'll see Inferno Staff being ST weapon, Lightning Staff AoE and Ice Staff tanking (I simplified it a bit but you should get my point). Look at DKs, they have a passive that boosts Poison and Fire damage, two great kinds of damage type that also apply two best damaging status effects + DK gets benefits from those effects in form of sustain. I don't see why Warden can't get similar passive but increasing Frost and Bleed/Disease damage and then make magicka cost morphs deal Frost damage and Stamina morphs - Bleed/Disease. That way playing any kind of weapon won't break the immersion of "ice mage". DK don't have to use inferno staff to feel like fire themed class. Same goes for Sorc and lightning. What's good from ice staff boosting damage when inferno is way better in pve due to all sort of debuffs and sets (Engulfing, Encratis, Burning) and passives are way better damage wise too.
Darkstorne wrote: »100% this. Tying class passives and skill damage modifiers to specific weapons is objectively terrible game design for ESO, when it prides itself on deep playstyle customization and allowing all weapons to be viable for all classes.Ok, but that kind of boost could be just from Destro Staff passives like Tri Focus or Ancient Knowledge. Right now, when you look at those passives you'll see Inferno Staff being ST weapon, Lightning Staff AoE and Ice Staff tanking (I simplified it a bit but you should get my point). Look at DKs, they have a passive that boosts Poison and Fire damage, two great kinds of damage type that also apply two best damaging status effects + DK gets benefits from those effects in form of sustain. I don't see why Warden can't get similar passive but increasing Frost and Bleed/Disease damage and then make magicka cost morphs deal Frost damage and Stamina morphs - Bleed/Disease. That way playing any kind of weapon won't break the immersion of "ice mage". DK don't have to use inferno staff to feel like fire themed class. Same goes for Sorc and lightning. What's good from ice staff boosting damage when inferno is way better in pve due to all sort of debuffs and sets (Engulfing, Encratis, Burning) and passives are way better damage wise too.
A passive for Wardens that increases all frost damage done, rather than X% damage bonus when using a frost staff, still hugely benefits frost staff wielders since that also boosts frost staff skill damage like wall of elements. Non-frost staff users don't miss out on anything, so now Winter's Revenge can be viable with all weapons.
Sorry, I thought Sub Assault deals Disease Damage but it's Poison. But sure, I'd love stamden to be bleed damage based. But I doubt we'll see any big changes anytime soon.
SEINTDARKNES wrote: »ESO_Nightingale wrote: »PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
i'm glad your build still works, but it's frustrating trying to get the right balance changes for the class as a whole. there's a big shift that's required to get everyone to be on par.
I agree with this but almost every patch we get nerfed and sometimes warden don't get even notice and the balance changes feels like a pendulum, because of that warden got hit hard in the past.
For example they nerf the little to non existing dd skills(shalks, winters, warden passives) make really difficult to do consistent damage for pve or pvp, i just hope we can get better changes to the entire class and drop the changes that only benefit to stam or mag.
In pve wardens are lacking damage even normal meta warden builds are behind than the other classes, bleed builds and frost builds still are a joke because we don't have enough bleed skill damage or frost skills, not even counting really good sets to pair these builds.
In pvp wardens have some burst damage and yeah you can finish a couple new ppl but try to fight good players and almost all the time the flights finish when someone gets bored because almost all the classes have extremely high healing or you end dying because other classes have more pressure dmg, in the past the warden class had damage but rn warden dmg isn't really impressive.
The change to blast just will make trying to burst ppl more harden than ever, rn ppl run really fast so is very easy to dodge the stun ;/
LittlePinkDot wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
i'm glad your build still works, but it's frustrating trying to get the right balance changes for the class as a whole. there's a big shift that's required to get everyone to be on par.
I agree with this but almost every patch we get nerfed and sometimes warden don't get even notice and the balance changes feels like a pendulum, because of that warden got hit hard in the past.
For example they nerf the little to non existing dd skills(shalks, winters, warden passives) make really difficult to do consistent damage for pve or pvp, i just hope we can get better changes to the entire class and drop the changes that only benefit to stam or mag.
In pve wardens are lacking damage even normal meta warden builds are behind than the other classes, bleed builds and frost builds still are a joke because we don't have enough bleed skill damage or frost skills, not even counting really good sets to pair these builds.
In pvp wardens have some burst damage and yeah you can finish a couple new ppl but try to fight good players and almost all the time the flights finish when someone gets bored because almost all the classes have extremely high healing or you end dying because other classes have more pressure dmg, in the past the warden class had damage but rn warden dmg isn't really impressive.
The change to blast just will make trying to burst ppl more harden than ever, rn ppl run really fast so is very easy to dodge the stun ;/
Knowing that Arctic blast stun will have a 2 second delay, I decided to try polar wind, and put it on the back bar as a heal only.
Replacing Leaching vines.
I'm impressed with polar wind... So impressed that I wonder if I even still need Vigor slotted?
It also heals my companion Ember.
I'm not really into hard mode dungeons, but my new Wardens damage doesn't seem bad to me. But what I'm loving about warden is that she seems to be able to heal, tank and do some damage all at the same time.
With 4 piece heavy armour and Sword and board back bar with polar wind she seems almost unkillable.
And Warden makes an amazing hybrid.
Dizzying swing's off balance procs the screaming cliff racer damage buff.
Screaming cliff racers off balance makes Dizzying swing stun. It's a match made in heaven.
Then add Deep fissure for major and minor breach. Fetcher infection for a Dot.
I've been having too much fun soloing world bosses with this Warden.
Shes technically supposed to be PvP.
But I haven't tried her in PvP since I switched to polar wind and added Screaming cliff racer. I'll have to give it a try.
And isn't it fabulous that warden has major brutality/sorcery and major savagery/prophecy AND minor berserk all on useful class skills.
My Nightblades are envious.
Feels like Warden has it all.
Such a fun class.
SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
i'm glad your build still works, but it's frustrating trying to get the right balance changes for the class as a whole. there's a big shift that's required to get everyone to be on par.
I agree with this but almost every patch we get nerfed and sometimes warden don't get even notice and the balance changes feels like a pendulum, because of that warden got hit hard in the past.
For example they nerf the little to non existing dd skills(shalks, winters, warden passives) make really difficult to do consistent damage for pve or pvp, i just hope we can get better changes to the entire class and drop the changes that only benefit to stam or mag.
In pve wardens are lacking damage even normal meta warden builds are behind than the other classes, bleed builds and frost builds still are a joke because we don't have enough bleed skill damage or frost skills, not even counting really good sets to pair these builds.
In pvp wardens have some burst damage and yeah you can finish a couple new ppl but try to fight good players and almost all the time the flights finish when someone gets bored because almost all the classes have extremely high healing or you end dying because other classes have more pressure dmg, in the past the warden class had damage but rn warden dmg isn't really impressive.
The change to blast just will make trying to burst ppl more harden than ever, rn ppl run really fast so is very easy to dodge the stun ;/
Knowing that Arctic blast stun will have a 2 second delay, I decided to try polar wind, and put it on the back bar as a heal only.
Replacing Leaching vines.
I'm impressed with polar wind... So impressed that I wonder if I even still need Vigor slotted?
It also heals my companion Ember.
I'm not really into hard mode dungeons, but my new Wardens damage doesn't seem bad to me. But what I'm loving about warden is that she seems to be able to heal, tank and do some damage all at the same time.
With 4 piece heavy armour and Sword and board back bar with polar wind she seems almost unkillable.
And Warden makes an amazing hybrid.
Dizzying swing's off balance procs the screaming cliff racer damage buff.
Screaming cliff racers off balance makes Dizzying swing stun. It's a match made in heaven.
Then add Deep fissure for major and minor breach. Fetcher infection for a Dot.
I've been having too much fun soloing world bosses with this Warden.
Shes technically supposed to be PvP.
But I haven't tried her in PvP since I switched to polar wind and added Screaming cliff racer. I'll have to give it a try.
And isn't it fabulous that warden has major brutality/sorcery and major savagery/prophecy AND minor berserk all on useful class skills.
My Nightblades are envious.
Feels like Warden has it all.
Such a fun class.
Well i do hm in pve very often and the damage of the Warden class isn't that bad, but the thing is bleed/frost builds don't hit as hard as the meta options and even the meta builds don't hit as hard as other classes.
Polar wind is very good but i don't think i need something more than vigor realistically in pve, vet dungeons have healers and overland content don't even hit that hard, yes you can heal your companion but i think every class have a one big burst heal, the other thing you said is you use polar wind with 4 heavy armor meaning you are using polar the right way because polar is the tank morph.
Idk why you use birds to proc off balance and then stun with dizzyng, you could do the same with dizzyng and a heavy attack or just use birds and a heavy attack and use wrecking blow to get major berseker.
You are envious of the warden because they have these buffs when a nb have access to these with ease? Hmm let me see
Off balance + Sundered + crit every 4s - surprised attack
Major savagery/prophecy + minor berseker + nb reveal - cammo hunter (wardens don't even use lotus because is a really bad heal so yeah we have the buff but nobody is getting that buff with lotus)
Major brutality/sorcery - power extraction, venom arrow, hidden blade, momentum, degeneration, potions?
Meanwhile nb have
Shadowy disguise - gives 1 crit skill/300 weapon/spell dmg with vamp passives, top 3 kite skill
Shadow image - top 3 kite skill + minor maim
Refreshing path - major expedition, minor endurance, minor Intellect plus healing
Class finisher and a strong one and on demand
Phantasmal escape - major evasion, cc immunity and 0 cost to rolls when the skill is at max stacks
Power extraction - major brut/sorc + minor courage + minor cowardice
Good ultimates (example soul Harvest - major defile +20% of all damage you can do in 8s if i don't miss remember the recent buff also cheap)
And more.
I'm glad you are enjoying the warden class but i feel i could be more envious of nbs than nbs of wardens but I'm not, I'm just trying to help my class because with problems or not i love my class i have played warden since day 1 it drops.
The thing with the nbs is that almost every nb i know play the same way super squishy big dmg big crits but they are other ways to play, i have a one toon of each class, my nb is a brawler(pvp) and I don't even use shadowy disguise or shadow image, i use gourmand, marking and orders.
The warden class can be a very friendly class in non hard content but when you enter to play hard content or play again good players the warden have problems.
Warden doesn't have all, we have a lot of buffs in skills that don't even work in proper content or they are bad for example:
Enchanted growth: both morphs are bad but this morph in particular have 2 buffs minor endurance,intellect but why we use this skill if doesn't heal that much and is really expensive?, the only roll that wardens are strong is support but that doesn't mean all the other rolls are the same.
I hope you continue enjoying the class and sorry if my reply sounds like an attack directly to you but isn't, the thing is english is not my first language.
LittlePinkDot wrote: »SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
i'm glad your build still works, but it's frustrating trying to get the right balance changes for the class as a whole. there's a big shift that's required to get everyone to be on par.
I agree with this but almost every patch we get nerfed and sometimes warden don't get even notice and the balance changes feels like a pendulum, because of that warden got hit hard in the past.
For example they nerf the little to non existing dd skills(shalks, winters, warden passives) make really difficult to do consistent damage for pve or pvp, i just hope we can get better changes to the entire class and drop the changes that only benefit to stam or mag.
In pve wardens are lacking damage even normal meta warden builds are behind than the other classes, bleed builds and frost builds still are a joke because we don't have enough bleed skill damage or frost skills, not even counting really good sets to pair these builds.
In pvp wardens have some burst damage and yeah you can finish a couple new ppl but try to fight good players and almost all the time the flights finish when someone gets bored because almost all the classes have extremely high healing or you end dying because other classes have more pressure dmg, in the past the warden class had damage but rn warden dmg isn't really impressive.
The change to blast just will make trying to burst ppl more harden than ever, rn ppl run really fast so is very easy to dodge the stun ;/
Knowing that Arctic blast stun will have a 2 second delay, I decided to try polar wind, and put it on the back bar as a heal only.
Replacing Leaching vines.
I'm impressed with polar wind... So impressed that I wonder if I even still need Vigor slotted?
It also heals my companion Ember.
I'm not really into hard mode dungeons, but my new Wardens damage doesn't seem bad to me. But what I'm loving about warden is that she seems to be able to heal, tank and do some damage all at the same time.
With 4 piece heavy armour and Sword and board back bar with polar wind she seems almost unkillable.
And Warden makes an amazing hybrid.
Dizzying swing's off balance procs the screaming cliff racer damage buff.
Screaming cliff racers off balance makes Dizzying swing stun. It's a match made in heaven.
Then add Deep fissure for major and minor breach. Fetcher infection for a Dot.
I've been having too much fun soloing world bosses with this Warden.
Shes technically supposed to be PvP.
But I haven't tried her in PvP since I switched to polar wind and added Screaming cliff racer. I'll have to give it a try.
And isn't it fabulous that warden has major brutality/sorcery and major savagery/prophecy AND minor berserk all on useful class skills.
My Nightblades are envious.
Feels like Warden has it all.
Such a fun class.
Well i do hm in pve very often and the damage of the Warden class isn't that bad, but the thing is bleed/frost builds don't hit as hard as the meta options and even the meta builds don't hit as hard as other classes.
Polar wind is very good but i don't think i need something more than vigor realistically in pve, vet dungeons have healers and overland content don't even hit that hard, yes you can heal your companion but i think every class have a one big burst heal, the other thing you said is you use polar wind with 4 heavy armor meaning you are using polar the right way because polar is the tank morph.
Idk why you use birds to proc off balance and then stun with dizzyng, you could do the same with dizzyng and a heavy attack or just use birds and a heavy attack and use wrecking blow to get major berseker.
You are envious of the warden because they have these buffs when a nb have access to these with ease? Hmm let me see
Off balance + Sundered + crit every 4s - surprised attack
Major savagery/prophecy + minor berseker + nb reveal - cammo hunter (wardens don't even use lotus because is a really bad heal so yeah we have the buff but nobody is getting that buff with lotus)
Major brutality/sorcery - power extraction, venom arrow, hidden blade, momentum, degeneration, potions?
Meanwhile nb have
Shadowy disguise - gives 1 crit skill/300 weapon/spell dmg with vamp passives, top 3 kite skill
Shadow image - top 3 kite skill + minor maim
Refreshing path - major expedition, minor endurance, minor Intellect plus healing
Class finisher and a strong one and on demand
Phantasmal escape - major evasion, cc immunity and 0 cost to rolls when the skill is at max stacks
Power extraction - major brut/sorc + minor courage + minor cowardice
Good ultimates (example soul Harvest - major defile +20% of all damage you can do in 8s if i don't miss remember the recent buff also cheap)
And more.
I'm glad you are enjoying the warden class but i feel i could be more envious of nbs than nbs of wardens but I'm not, I'm just trying to help my class because with problems or not i love my class i have played warden since day 1 it drops.
The thing with the nbs is that almost every nb i know play the same way super squishy big dmg big crits but they are other ways to play, i have a one toon of each class, my nb is a brawler(pvp) and I don't even use shadowy disguise or shadow image, i use gourmand, marking and orders.
The warden class can be a very friendly class in non hard content but when you enter to play hard content or play again good players the warden have problems.
Warden doesn't have all, we have a lot of buffs in skills that don't even work in proper content or they are bad for example:
Enchanted growth: both morphs are bad but this morph in particular have 2 buffs minor endurance,intellect but why we use this skill if doesn't heal that much and is really expensive?, the only roll that wardens are strong is support but that doesn't mean all the other rolls are the same.
I hope you continue enjoying the class and sorry if my reply sounds like an attack directly to you but isn't, the thing is english is not my first language.
"very friendly class in non hard content."
Maybe that's it. She's casually fun. But she's not bleed or frost. There's no reason why I have to use a bleed or frost damage. I seem to be using alot of "magic damage" and physical damage from dizzying swing. Velidreth for disease damage, because hey why not.
As a solo player I wouldn't touch a trial without a group finder or a hard mode dungeon with a 10 foot pole in the first place.
Coordinating with anybody else is just a nuisance, it's not fun. I don't owe anybody anything.
SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
i'm glad your build still works, but it's frustrating trying to get the right balance changes for the class as a whole. there's a big shift that's required to get everyone to be on par.
I agree with this but almost every patch we get nerfed and sometimes warden don't get even notice and the balance changes feels like a pendulum, because of that warden got hit hard in the past.
For example they nerf the little to non existing dd skills(shalks, winters, warden passives) make really difficult to do consistent damage for pve or pvp, i just hope we can get better changes to the entire class and drop the changes that only benefit to stam or mag.
In pve wardens are lacking damage even normal meta warden builds are behind than the other classes, bleed builds and frost builds still are a joke because we don't have enough bleed skill damage or frost skills, not even counting really good sets to pair these builds.
In pvp wardens have some burst damage and yeah you can finish a couple new ppl but try to fight good players and almost all the time the flights finish when someone gets bored because almost all the classes have extremely high healing or you end dying because other classes have more pressure dmg, in the past the warden class had damage but rn warden dmg isn't really impressive.
The change to blast just will make trying to burst ppl more harden than ever, rn ppl run really fast so is very easy to dodge the stun ;/
Knowing that Arctic blast stun will have a 2 second delay, I decided to try polar wind, and put it on the back bar as a heal only.
Replacing Leaching vines.
I'm impressed with polar wind... So impressed that I wonder if I even still need Vigor slotted?
It also heals my companion Ember.
I'm not really into hard mode dungeons, but my new Wardens damage doesn't seem bad to me. But what I'm loving about warden is that she seems to be able to heal, tank and do some damage all at the same time.
With 4 piece heavy armour and Sword and board back bar with polar wind she seems almost unkillable.
And Warden makes an amazing hybrid.
Dizzying swing's off balance procs the screaming cliff racer damage buff.
Screaming cliff racers off balance makes Dizzying swing stun. It's a match made in heaven.
Then add Deep fissure for major and minor breach. Fetcher infection for a Dot.
I've been having too much fun soloing world bosses with this Warden.
Shes technically supposed to be PvP.
But I haven't tried her in PvP since I switched to polar wind and added Screaming cliff racer. I'll have to give it a try.
And isn't it fabulous that warden has major brutality/sorcery and major savagery/prophecy AND minor berserk all on useful class skills.
My Nightblades are envious.
Feels like Warden has it all.
Such a fun class.
Well i do hm in pve very often and the damage of the Warden class isn't that bad, but the thing is bleed/frost builds don't hit as hard as the meta options and even the meta builds don't hit as hard as other classes.
Polar wind is very good but i don't think i need something more than vigor realistically in pve, vet dungeons have healers and overland content don't even hit that hard, yes you can heal your companion but i think every class have a one big burst heal, the other thing you said is you use polar wind with 4 heavy armor meaning you are using polar the right way because polar is the tank morph.
Idk why you use birds to proc off balance and then stun with dizzyng, you could do the same with dizzyng and a heavy attack or just use birds and a heavy attack and use wrecking blow to get major berseker.
You are envious of the warden because they have these buffs when a nb have access to these with ease? Hmm let me see
Off balance + Sundered + crit every 4s - surprised attack
Major savagery/prophecy + minor berseker + nb reveal - cammo hunter (wardens don't even use lotus because is a really bad heal so yeah we have the buff but nobody is getting that buff with lotus)
Major brutality/sorcery - power extraction, venom arrow, hidden blade, momentum, degeneration, potions?
Meanwhile nb have
Shadowy disguise - gives 1 crit skill/300 weapon/spell dmg with vamp passives, top 3 kite skill
Shadow image - top 3 kite skill + minor maim
Refreshing path - major expedition, minor endurance, minor Intellect plus healing
Class finisher and a strong one and on demand
Phantasmal escape - major evasion, cc immunity and 0 cost to rolls when the skill is at max stacks
Power extraction - major brut/sorc + minor courage + minor cowardice
Good ultimates (example soul Harvest - major defile +20% of all damage you can do in 8s if i don't miss remember the recent buff also cheap)
And more.
I'm glad you are enjoying the warden class but i feel i could be more envious of nbs than nbs of wardens but I'm not, I'm just trying to help my class because with problems or not i love my class i have played warden since day 1 it drops.
The thing with the nbs is that almost every nb i know play the same way super squishy big dmg big crits but they are other ways to play, i have a one toon of each class, my nb is a brawler(pvp) and I don't even use shadowy disguise or shadow image, i use gourmand, marking and orders.
The warden class can be a very friendly class in non hard content but when you enter to play hard content or play again good players the warden have problems.
Warden doesn't have all, we have a lot of buffs in skills that don't even work in proper content or they are bad for example:
Enchanted growth: both morphs are bad but this morph in particular have 2 buffs minor endurance,intellect but why we use this skill if doesn't heal that much and is really expensive?, the only roll that wardens are strong is support but that doesn't mean all the other rolls are the same.
I hope you continue enjoying the class and sorry if my reply sounds like an attack directly to you but isn't, the thing is english is not my first language.
"very friendly class in non hard content."
Maybe that's it. She's casually fun. But she's not bleed or frost. There's no reason why I have to use a bleed or frost damage. I seem to be using alot of "magic damage" and physical damage from dizzying swing. Velidreth for disease damage, because hey why not.
As a solo player I wouldn't touch a trial without a group finder or a hard mode dungeon with a 10 foot pole in the first place.
Coordinating with anybody else is just a nuisance, it's not fun. I don't owe anybody anything.
Sure you don't need to use bleed or frost but devs have stated that stamden is focused in bleed and magden is more frost, i don't remember saying you need to use these skills but if you use skills from other skill lines that aren't from the warden class that's not unique, all the classes can use the same skills from weapon skill lines, guild skill lines and so on.
Also that doesn't mean that because you can play solo the class don't have problems or every skill is used by the majority of the ppl. Realistically playing solo is the easiest content in the game.
LittlePinkDot wrote: »SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
i'm glad your build still works, but it's frustrating trying to get the right balance changes for the class as a whole. there's a big shift that's required to get everyone to be on par.
I agree with this but almost every patch we get nerfed and sometimes warden don't get even notice and the balance changes feels like a pendulum, because of that warden got hit hard in the past.
For example they nerf the little to non existing dd skills(shalks, winters, warden passives) make really difficult to do consistent damage for pve or pvp, i just hope we can get better changes to the entire class and drop the changes that only benefit to stam or mag.
In pve wardens are lacking damage even normal meta warden builds are behind than the other classes, bleed builds and frost builds still are a joke because we don't have enough bleed skill damage or frost skills, not even counting really good sets to pair these builds.
In pvp wardens have some burst damage and yeah you can finish a couple new ppl but try to fight good players and almost all the time the flights finish when someone gets bored because almost all the classes have extremely high healing or you end dying because other classes have more pressure dmg, in the past the warden class had damage but rn warden dmg isn't really impressive.
The change to blast just will make trying to burst ppl more harden than ever, rn ppl run really fast so is very easy to dodge the stun ;/
Knowing that Arctic blast stun will have a 2 second delay, I decided to try polar wind, and put it on the back bar as a heal only.
Replacing Leaching vines.
I'm impressed with polar wind... So impressed that I wonder if I even still need Vigor slotted?
It also heals my companion Ember.
I'm not really into hard mode dungeons, but my new Wardens damage doesn't seem bad to me. But what I'm loving about warden is that she seems to be able to heal, tank and do some damage all at the same time.
With 4 piece heavy armour and Sword and board back bar with polar wind she seems almost unkillable.
And Warden makes an amazing hybrid.
Dizzying swing's off balance procs the screaming cliff racer damage buff.
Screaming cliff racers off balance makes Dizzying swing stun. It's a match made in heaven.
Then add Deep fissure for major and minor breach. Fetcher infection for a Dot.
I've been having too much fun soloing world bosses with this Warden.
Shes technically supposed to be PvP.
But I haven't tried her in PvP since I switched to polar wind and added Screaming cliff racer. I'll have to give it a try.
And isn't it fabulous that warden has major brutality/sorcery and major savagery/prophecy AND minor berserk all on useful class skills.
My Nightblades are envious.
Feels like Warden has it all.
Such a fun class.
Well i do hm in pve very often and the damage of the Warden class isn't that bad, but the thing is bleed/frost builds don't hit as hard as the meta options and even the meta builds don't hit as hard as other classes.
Polar wind is very good but i don't think i need something more than vigor realistically in pve, vet dungeons have healers and overland content don't even hit that hard, yes you can heal your companion but i think every class have a one big burst heal, the other thing you said is you use polar wind with 4 heavy armor meaning you are using polar the right way because polar is the tank morph.
Idk why you use birds to proc off balance and then stun with dizzyng, you could do the same with dizzyng and a heavy attack or just use birds and a heavy attack and use wrecking blow to get major berseker.
You are envious of the warden because they have these buffs when a nb have access to these with ease? Hmm let me see
Off balance + Sundered + crit every 4s - surprised attack
Major savagery/prophecy + minor berseker + nb reveal - cammo hunter (wardens don't even use lotus because is a really bad heal so yeah we have the buff but nobody is getting that buff with lotus)
Major brutality/sorcery - power extraction, venom arrow, hidden blade, momentum, degeneration, potions?
Meanwhile nb have
Shadowy disguise - gives 1 crit skill/300 weapon/spell dmg with vamp passives, top 3 kite skill
Shadow image - top 3 kite skill + minor maim
Refreshing path - major expedition, minor endurance, minor Intellect plus healing
Class finisher and a strong one and on demand
Phantasmal escape - major evasion, cc immunity and 0 cost to rolls when the skill is at max stacks
Power extraction - major brut/sorc + minor courage + minor cowardice
Good ultimates (example soul Harvest - major defile +20% of all damage you can do in 8s if i don't miss remember the recent buff also cheap)
And more.
I'm glad you are enjoying the warden class but i feel i could be more envious of nbs than nbs of wardens but I'm not, I'm just trying to help my class because with problems or not i love my class i have played warden since day 1 it drops.
The thing with the nbs is that almost every nb i know play the same way super squishy big dmg big crits but they are other ways to play, i have a one toon of each class, my nb is a brawler(pvp) and I don't even use shadowy disguise or shadow image, i use gourmand, marking and orders.
The warden class can be a very friendly class in non hard content but when you enter to play hard content or play again good players the warden have problems.
Warden doesn't have all, we have a lot of buffs in skills that don't even work in proper content or they are bad for example:
Enchanted growth: both morphs are bad but this morph in particular have 2 buffs minor endurance,intellect but why we use this skill if doesn't heal that much and is really expensive?, the only roll that wardens are strong is support but that doesn't mean all the other rolls are the same.
I hope you continue enjoying the class and sorry if my reply sounds like an attack directly to you but isn't, the thing is english is not my first language.
"very friendly class in non hard content."
Maybe that's it. She's casually fun. But she's not bleed or frost. There's no reason why I have to use a bleed or frost damage. I seem to be using alot of "magic damage" and physical damage from dizzying swing. Velidreth for disease damage, because hey why not.
As a solo player I wouldn't touch a trial without a group finder or a hard mode dungeon with a 10 foot pole in the first place.
Coordinating with anybody else is just a nuisance, it's not fun. I don't owe anybody anything.
Sure you don't need to use bleed or frost but devs have stated that stamden is focused in bleed and magden is more frost, i don't remember saying you need to use these skills but if you use skills from other skill lines that aren't from the warden class that's not unique, all the classes can use the same skills from weapon skill lines, guild skill lines and so on.
Also that doesn't mean that because you can play solo the class don't have problems or every skill is used by the majority of the ppl. Realistically playing solo is the easiest content in the game.
Other than dizzying swing, all her class skills I use say "magic damage."
Screaming cliff racer and deep fissure and Fetcher infection are generic "magic damage."
And I do use lotus for major savagery because I can use it on the back bar. It's part of the reason I can have so many attacks on the front bar.
Camo hunter I would have to use on the front bar. And don't you get sick of having to use the same skills on almost every character for the same buffs? I also don't need momentum on the front bar (because Sword and shield is back bar) for major brutality like I do on my stamblade...I have blue betty instead.
I'm liking hybrid the most so far. I have 2 resources to attack with instead of only 1.
I see know reason to ever specialize into only stam or mag again. I've never had sustain problems since switching to hybrid.
I've actually been able to solo some dungeons with my warden.
I can't do that with either my old stamblade or mageblade. They're too squishy by comparison. And they can't sustain in long fights.
All my Warden has to do to stay alive is hold block and use polar wind. She feels fantastic! in that regard.
ESO_Nightingale wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
i'm glad your build still works, but it's frustrating trying to get the right balance changes for the class as a whole. there's a big shift that's required to get everyone to be on par.
I agree with this but almost every patch we get nerfed and sometimes warden don't get even notice and the balance changes feels like a pendulum, because of that warden got hit hard in the past.
For example they nerf the little to non existing dd skills(shalks, winters, warden passives) make really difficult to do consistent damage for pve or pvp, i just hope we can get better changes to the entire class and drop the changes that only benefit to stam or mag.
In pve wardens are lacking damage even normal meta warden builds are behind than the other classes, bleed builds and frost builds still are a joke because we don't have enough bleed skill damage or frost skills, not even counting really good sets to pair these builds.
In pvp wardens have some burst damage and yeah you can finish a couple new ppl but try to fight good players and almost all the time the flights finish when someone gets bored because almost all the classes have extremely high healing or you end dying because other classes have more pressure dmg, in the past the warden class had damage but rn warden dmg isn't really impressive.
The change to blast just will make trying to burst ppl more harden than ever, rn ppl run really fast so is very easy to dodge the stun ;/
Knowing that Arctic blast stun will have a 2 second delay, I decided to try polar wind, and put it on the back bar as a heal only.
Replacing Leaching vines.
I'm impressed with polar wind... So impressed that I wonder if I even still need Vigor slotted?
It also heals my companion Ember.
I'm not really into hard mode dungeons, but my new Wardens damage doesn't seem bad to me. But what I'm loving about warden is that she seems to be able to heal, tank and do some damage all at the same time.
With 4 piece heavy armour and Sword and board back bar with polar wind she seems almost unkillable.
And Warden makes an amazing hybrid.
Dizzying swing's off balance procs the screaming cliff racer damage buff.
Screaming cliff racers off balance makes Dizzying swing stun. It's a match made in heaven.
Then add Deep fissure for major and minor breach. Fetcher infection for a Dot.
I've been having too much fun soloing world bosses with this Warden.
Shes technically supposed to be PvP.
But I haven't tried her in PvP since I switched to polar wind and added Screaming cliff racer. I'll have to give it a try.
And isn't it fabulous that warden has major brutality/sorcery and major savagery/prophecy AND minor berserk all on useful class skills.
My Nightblades are envious.
Feels like Warden has it all.
Such a fun class.
Well i do hm in pve very often and the damage of the Warden class isn't that bad, but the thing is bleed/frost builds don't hit as hard as the meta options and even the meta builds don't hit as hard as other classes.
Polar wind is very good but i don't think i need something more than vigor realistically in pve, vet dungeons have healers and overland content don't even hit that hard, yes you can heal your companion but i think every class have a one big burst heal, the other thing you said is you use polar wind with 4 heavy armor meaning you are using polar the right way because polar is the tank morph.
Idk why you use birds to proc off balance and then stun with dizzyng, you could do the same with dizzyng and a heavy attack or just use birds and a heavy attack and use wrecking blow to get major berseker.
You are envious of the warden because they have these buffs when a nb have access to these with ease? Hmm let me see
Off balance + Sundered + crit every 4s - surprised attack
Major savagery/prophecy + minor berseker + nb reveal - cammo hunter (wardens don't even use lotus because is a really bad heal so yeah we have the buff but nobody is getting that buff with lotus)
Major brutality/sorcery - power extraction, venom arrow, hidden blade, momentum, degeneration, potions?
Meanwhile nb have
Shadowy disguise - gives 1 crit skill/300 weapon/spell dmg with vamp passives, top 3 kite skill
Shadow image - top 3 kite skill + minor maim
Refreshing path - major expedition, minor endurance, minor Intellect plus healing
Class finisher and a strong one and on demand
Phantasmal escape - major evasion, cc immunity and 0 cost to rolls when the skill is at max stacks
Power extraction - major brut/sorc + minor courage + minor cowardice
Good ultimates (example soul Harvest - major defile +20% of all damage you can do in 8s if i don't miss remember the recent buff also cheap)
And more.
I'm glad you are enjoying the warden class but i feel i could be more envious of nbs than nbs of wardens but I'm not, I'm just trying to help my class because with problems or not i love my class i have played warden since day 1 it drops.
The thing with the nbs is that almost every nb i know play the same way super squishy big dmg big crits but they are other ways to play, i have a one toon of each class, my nb is a brawler(pvp) and I don't even use shadowy disguise or shadow image, i use gourmand, marking and orders.
The warden class can be a very friendly class in non hard content but when you enter to play hard content or play again good players the warden have problems.
Warden doesn't have all, we have a lot of buffs in skills that don't even work in proper content or they are bad for example:
Enchanted growth: both morphs are bad but this morph in particular have 2 buffs minor endurance,intellect but why we use this skill if doesn't heal that much and is really expensive?, the only roll that wardens are strong is support but that doesn't mean all the other rolls are the same.
I hope you continue enjoying the class and sorry if my reply sounds like an attack directly to you but isn't, the thing is english is not my first language.
"very friendly class in non hard content."
Maybe that's it. She's casually fun. But she's not bleed or frost. There's no reason why I have to use a bleed or frost damage. I seem to be using alot of "magic damage" and physical damage from dizzying swing. Velidreth for disease damage, because hey why not.
As a solo player I wouldn't touch a trial without a group finder or a hard mode dungeon with a 10 foot pole in the first place.
Coordinating with anybody else is just a nuisance, it's not fun. I don't owe anybody anything.
Sure you don't need to use bleed or frost but devs have stated that stamden is focused in bleed and magden is more frost, i don't remember saying you need to use these skills but if you use skills from other skill lines that aren't from the warden class that's not unique, all the classes can use the same skills from weapon skill lines, guild skill lines and so on.
Also that doesn't mean that because you can play solo the class don't have problems or every skill is used by the majority of the ppl. Realistically playing solo is the easiest content in the game.
Other than dizzying swing, all her class skills I use say "magic damage."
Screaming cliff racer and deep fissure and Fetcher infection are generic "magic damage."
And I do use lotus for major savagery because I can use it on the back bar. It's part of the reason I can have so many attacks on the front bar.
Camo hunter I would have to use on the front bar. And don't you get sick of having to use the same skills on almost every character for the same buffs? I also don't need momentum on the front bar (because Sword and shield is back bar) for major brutality like I do on my stamblade...I have blue betty instead.
I'm liking hybrid the most so far. I have 2 resources to attack with instead of only 1.
I see know reason to ever specialize into only stam or mag again. I've never had sustain problems since switching to hybrid.
I've actually been able to solo some dungeons with my warden.
I can't do that with either my old stamblade or mageblade. They're too squishy by comparison. And they can't sustain in long fights.
All my Warden has to do to stay alive is hold block and use polar wind. She feels fantastic! in that regard.
Every class can solo these types of dungeons, it's probably how you've built your characters.
LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
i'm glad your build still works, but it's frustrating trying to get the right balance changes for the class as a whole. there's a big shift that's required to get everyone to be on par.
I agree with this but almost every patch we get nerfed and sometimes warden don't get even notice and the balance changes feels like a pendulum, because of that warden got hit hard in the past.
For example they nerf the little to non existing dd skills(shalks, winters, warden passives) make really difficult to do consistent damage for pve or pvp, i just hope we can get better changes to the entire class and drop the changes that only benefit to stam or mag.
In pve wardens are lacking damage even normal meta warden builds are behind than the other classes, bleed builds and frost builds still are a joke because we don't have enough bleed skill damage or frost skills, not even counting really good sets to pair these builds.
In pvp wardens have some burst damage and yeah you can finish a couple new ppl but try to fight good players and almost all the time the flights finish when someone gets bored because almost all the classes have extremely high healing or you end dying because other classes have more pressure dmg, in the past the warden class had damage but rn warden dmg isn't really impressive.
The change to blast just will make trying to burst ppl more harden than ever, rn ppl run really fast so is very easy to dodge the stun ;/
Knowing that Arctic blast stun will have a 2 second delay, I decided to try polar wind, and put it on the back bar as a heal only.
Replacing Leaching vines.
I'm impressed with polar wind... So impressed that I wonder if I even still need Vigor slotted?
It also heals my companion Ember.
I'm not really into hard mode dungeons, but my new Wardens damage doesn't seem bad to me. But what I'm loving about warden is that she seems to be able to heal, tank and do some damage all at the same time.
With 4 piece heavy armour and Sword and board back bar with polar wind she seems almost unkillable.
And Warden makes an amazing hybrid.
Dizzying swing's off balance procs the screaming cliff racer damage buff.
Screaming cliff racers off balance makes Dizzying swing stun. It's a match made in heaven.
Then add Deep fissure for major and minor breach. Fetcher infection for a Dot.
I've been having too much fun soloing world bosses with this Warden.
Shes technically supposed to be PvP.
But I haven't tried her in PvP since I switched to polar wind and added Screaming cliff racer. I'll have to give it a try.
And isn't it fabulous that warden has major brutality/sorcery and major savagery/prophecy AND minor berserk all on useful class skills.
My Nightblades are envious.
Feels like Warden has it all.
Such a fun class.
Well i do hm in pve very often and the damage of the Warden class isn't that bad, but the thing is bleed/frost builds don't hit as hard as the meta options and even the meta builds don't hit as hard as other classes.
Polar wind is very good but i don't think i need something more than vigor realistically in pve, vet dungeons have healers and overland content don't even hit that hard, yes you can heal your companion but i think every class have a one big burst heal, the other thing you said is you use polar wind with 4 heavy armor meaning you are using polar the right way because polar is the tank morph.
Idk why you use birds to proc off balance and then stun with dizzyng, you could do the same with dizzyng and a heavy attack or just use birds and a heavy attack and use wrecking blow to get major berseker.
You are envious of the warden because they have these buffs when a nb have access to these with ease? Hmm let me see
Off balance + Sundered + crit every 4s - surprised attack
Major savagery/prophecy + minor berseker + nb reveal - cammo hunter (wardens don't even use lotus because is a really bad heal so yeah we have the buff but nobody is getting that buff with lotus)
Major brutality/sorcery - power extraction, venom arrow, hidden blade, momentum, degeneration, potions?
Meanwhile nb have
Shadowy disguise - gives 1 crit skill/300 weapon/spell dmg with vamp passives, top 3 kite skill
Shadow image - top 3 kite skill + minor maim
Refreshing path - major expedition, minor endurance, minor Intellect plus healing
Class finisher and a strong one and on demand
Phantasmal escape - major evasion, cc immunity and 0 cost to rolls when the skill is at max stacks
Power extraction - major brut/sorc + minor courage + minor cowardice
Good ultimates (example soul Harvest - major defile +20% of all damage you can do in 8s if i don't miss remember the recent buff also cheap)
And more.
I'm glad you are enjoying the warden class but i feel i could be more envious of nbs than nbs of wardens but I'm not, I'm just trying to help my class because with problems or not i love my class i have played warden since day 1 it drops.
The thing with the nbs is that almost every nb i know play the same way super squishy big dmg big crits but they are other ways to play, i have a one toon of each class, my nb is a brawler(pvp) and I don't even use shadowy disguise or shadow image, i use gourmand, marking and orders.
The warden class can be a very friendly class in non hard content but when you enter to play hard content or play again good players the warden have problems.
Warden doesn't have all, we have a lot of buffs in skills that don't even work in proper content or they are bad for example:
Enchanted growth: both morphs are bad but this morph in particular have 2 buffs minor endurance,intellect but why we use this skill if doesn't heal that much and is really expensive?, the only roll that wardens are strong is support but that doesn't mean all the other rolls are the same.
I hope you continue enjoying the class and sorry if my reply sounds like an attack directly to you but isn't, the thing is english is not my first language.
"very friendly class in non hard content."
Maybe that's it. She's casually fun. But she's not bleed or frost. There's no reason why I have to use a bleed or frost damage. I seem to be using alot of "magic damage" and physical damage from dizzying swing. Velidreth for disease damage, because hey why not.
As a solo player I wouldn't touch a trial without a group finder or a hard mode dungeon with a 10 foot pole in the first place.
Coordinating with anybody else is just a nuisance, it's not fun. I don't owe anybody anything.
Sure you don't need to use bleed or frost but devs have stated that stamden is focused in bleed and magden is more frost, i don't remember saying you need to use these skills but if you use skills from other skill lines that aren't from the warden class that's not unique, all the classes can use the same skills from weapon skill lines, guild skill lines and so on.
Also that doesn't mean that because you can play solo the class don't have problems or every skill is used by the majority of the ppl. Realistically playing solo is the easiest content in the game.
Other than dizzying swing, all her class skills I use say "magic damage."
Screaming cliff racer and deep fissure and Fetcher infection are generic "magic damage."
And I do use lotus for major savagery because I can use it on the back bar. It's part of the reason I can have so many attacks on the front bar.
Camo hunter I would have to use on the front bar. And don't you get sick of having to use the same skills on almost every character for the same buffs? I also don't need momentum on the front bar (because Sword and shield is back bar) for major brutality like I do on my stamblade...I have blue betty instead.
I'm liking hybrid the most so far. I have 2 resources to attack with instead of only 1.
I see know reason to ever specialize into only stam or mag again. I've never had sustain problems since switching to hybrid.
I've actually been able to solo some dungeons with my warden.
I can't do that with either my old stamblade or mageblade. They're too squishy by comparison. And they can't sustain in long fights.
All my Warden has to do to stay alive is hold block and use polar wind. She feels fantastic! in that regard.
Every class can solo these types of dungeons, it's probably how you've built your characters.
You're probably right. I don't have a real PVE DPS character. They're pretty much all PvP characters I just switch a few skills around for PVE. I don't remove my Impen or change my CP. But my Warden still does the best even though she's PvP. She's a more well rounded character.
I usually use an Alcast build or others as a template for a new character then just switch sets or a few skills to my liking.
https://dottzgaming.com/build/natures-wrath-stamina-warden-pvp-build/
This was the build I based my Warden from.
Except I use 2/h with dizzying swing instead of rending slashes with dual masters weapons. Because I can't do trials as a solo player. There's certain things I'm just never going to have unless they put it in the golden vendor.
Recently I switched to polar wind in the build and put it on the backbar. Then I had space for screaming cliff racer on the front.
I just took her into battlegrounds and I was really successful. She's really good at crazy king in particular. She can heal my pug teammates really well and tank good.
It's hard to get us off a point.
Screaming cliff racer is really convenient for picking off low health people who are running away from me.
I had heard some people say that it's hard to hit people with cliff racer, but that hasn't been my experience at all.
I'm also on Console, so there's nobody cheating with add ons that tell you when something has been fired at you. So that might have something to do with it.
ESO_Nightingale wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »LittlePinkDot wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »PVE warden DPS here. Bleed build still works, not top DPS, but still good. Otherwise the class is pretty dead for PVE. Along with Templar and stam sorc.
i'm glad your build still works, but it's frustrating trying to get the right balance changes for the class as a whole. there's a big shift that's required to get everyone to be on par.
I agree with this but almost every patch we get nerfed and sometimes warden don't get even notice and the balance changes feels like a pendulum, because of that warden got hit hard in the past.
For example they nerf the little to non existing dd skills(shalks, winters, warden passives) make really difficult to do consistent damage for pve or pvp, i just hope we can get better changes to the entire class and drop the changes that only benefit to stam or mag.
In pve wardens are lacking damage even normal meta warden builds are behind than the other classes, bleed builds and frost builds still are a joke because we don't have enough bleed skill damage or frost skills, not even counting really good sets to pair these builds.
In pvp wardens have some burst damage and yeah you can finish a couple new ppl but try to fight good players and almost all the time the flights finish when someone gets bored because almost all the classes have extremely high healing or you end dying because other classes have more pressure dmg, in the past the warden class had damage but rn warden dmg isn't really impressive.
The change to blast just will make trying to burst ppl more harden than ever, rn ppl run really fast so is very easy to dodge the stun ;/
Knowing that Arctic blast stun will have a 2 second delay, I decided to try polar wind, and put it on the back bar as a heal only.
Replacing Leaching vines.
I'm impressed with polar wind... So impressed that I wonder if I even still need Vigor slotted?
It also heals my companion Ember.
I'm not really into hard mode dungeons, but my new Wardens damage doesn't seem bad to me. But what I'm loving about warden is that she seems to be able to heal, tank and do some damage all at the same time.
With 4 piece heavy armour and Sword and board back bar with polar wind she seems almost unkillable.
And Warden makes an amazing hybrid.
Dizzying swing's off balance procs the screaming cliff racer damage buff.
Screaming cliff racers off balance makes Dizzying swing stun. It's a match made in heaven.
Then add Deep fissure for major and minor breach. Fetcher infection for a Dot.
I've been having too much fun soloing world bosses with this Warden.
Shes technically supposed to be PvP.
But I haven't tried her in PvP since I switched to polar wind and added Screaming cliff racer. I'll have to give it a try.
And isn't it fabulous that warden has major brutality/sorcery and major savagery/prophecy AND minor berserk all on useful class skills.
My Nightblades are envious.
Feels like Warden has it all.
Such a fun class.
Well i do hm in pve very often and the damage of the Warden class isn't that bad, but the thing is bleed/frost builds don't hit as hard as the meta options and even the meta builds don't hit as hard as other classes.
Polar wind is very good but i don't think i need something more than vigor realistically in pve, vet dungeons have healers and overland content don't even hit that hard, yes you can heal your companion but i think every class have a one big burst heal, the other thing you said is you use polar wind with 4 heavy armor meaning you are using polar the right way because polar is the tank morph.
Idk why you use birds to proc off balance and then stun with dizzyng, you could do the same with dizzyng and a heavy attack or just use birds and a heavy attack and use wrecking blow to get major berseker.
You are envious of the warden because they have these buffs when a nb have access to these with ease? Hmm let me see
Off balance + Sundered + crit every 4s - surprised attack
Major savagery/prophecy + minor berseker + nb reveal - cammo hunter (wardens don't even use lotus because is a really bad heal so yeah we have the buff but nobody is getting that buff with lotus)
Major brutality/sorcery - power extraction, venom arrow, hidden blade, momentum, degeneration, potions?
Meanwhile nb have
Shadowy disguise - gives 1 crit skill/300 weapon/spell dmg with vamp passives, top 3 kite skill
Shadow image - top 3 kite skill + minor maim
Refreshing path - major expedition, minor endurance, minor Intellect plus healing
Class finisher and a strong one and on demand
Phantasmal escape - major evasion, cc immunity and 0 cost to rolls when the skill is at max stacks
Power extraction - major brut/sorc + minor courage + minor cowardice
Good ultimates (example soul Harvest - major defile +20% of all damage you can do in 8s if i don't miss remember the recent buff also cheap)
And more.
I'm glad you are enjoying the warden class but i feel i could be more envious of nbs than nbs of wardens but I'm not, I'm just trying to help my class because with problems or not i love my class i have played warden since day 1 it drops.
The thing with the nbs is that almost every nb i know play the same way super squishy big dmg big crits but they are other ways to play, i have a one toon of each class, my nb is a brawler(pvp) and I don't even use shadowy disguise or shadow image, i use gourmand, marking and orders.
The warden class can be a very friendly class in non hard content but when you enter to play hard content or play again good players the warden have problems.
Warden doesn't have all, we have a lot of buffs in skills that don't even work in proper content or they are bad for example:
Enchanted growth: both morphs are bad but this morph in particular have 2 buffs minor endurance,intellect but why we use this skill if doesn't heal that much and is really expensive?, the only roll that wardens are strong is support but that doesn't mean all the other rolls are the same.
I hope you continue enjoying the class and sorry if my reply sounds like an attack directly to you but isn't, the thing is english is not my first language.
"very friendly class in non hard content."
Maybe that's it. She's casually fun. But she's not bleed or frost. There's no reason why I have to use a bleed or frost damage. I seem to be using alot of "magic damage" and physical damage from dizzying swing. Velidreth for disease damage, because hey why not.
As a solo player I wouldn't touch a trial without a group finder or a hard mode dungeon with a 10 foot pole in the first place.
Coordinating with anybody else is just a nuisance, it's not fun. I don't owe anybody anything.
Sure you don't need to use bleed or frost but devs have stated that stamden is focused in bleed and magden is more frost, i don't remember saying you need to use these skills but if you use skills from other skill lines that aren't from the warden class that's not unique, all the classes can use the same skills from weapon skill lines, guild skill lines and so on.
Also that doesn't mean that because you can play solo the class don't have problems or every skill is used by the majority of the ppl. Realistically playing solo is the easiest content in the game.
Other than dizzying swing, all her class skills I use say "magic damage."
Screaming cliff racer and deep fissure and Fetcher infection are generic "magic damage."
And I do use lotus for major savagery because I can use it on the back bar. It's part of the reason I can have so many attacks on the front bar.
Camo hunter I would have to use on the front bar. And don't you get sick of having to use the same skills on almost every character for the same buffs? I also don't need momentum on the front bar (because Sword and shield is back bar) for major brutality like I do on my stamblade...I have blue betty instead.
I'm liking hybrid the most so far. I have 2 resources to attack with instead of only 1.
I see know reason to ever specialize into only stam or mag again. I've never had sustain problems since switching to hybrid.
I've actually been able to solo some dungeons with my warden.
I can't do that with either my old stamblade or mageblade. They're too squishy by comparison. And they can't sustain in long fights.
All my Warden has to do to stay alive is hold block and use polar wind. She feels fantastic! in that regard.
Every class can solo these types of dungeons, it's probably how you've built your characters.
You're probably right. I don't have a real PVE DPS character. They're pretty much all PvP characters I just switch a few skills around for PVE. I don't remove my Impen or change my CP. But my Warden still does the best even though she's PvP. She's a more well rounded character.
I usually use an Alcast build or others as a template for a new character then just switch sets or a few skills to my liking.
https://dottzgaming.com/build/natures-wrath-stamina-warden-pvp-build/
This was the build I based my Warden from.
Except I use 2/h with dizzying swing instead of rending slashes with dual masters weapons. Because I can't do trials as a solo player. There's certain things I'm just never going to have unless they put it in the golden vendor.
Recently I switched to polar wind in the build and put it on the backbar. Then I had space for screaming cliff racer on the front.
I just took her into battlegrounds and I was really successful. She's really good at crazy king in particular. She can heal my pug teammates really well and tank good.
It's hard to get us off a point.
Screaming cliff racer is really convenient for picking off low health people who are running away from me.
I had heard some people say that it's hard to hit people with cliff racer, but that hasn't been my experience at all.
I'm also on Console, so there's nobody cheating with add ons that tell you when something has been fired at you. So that might have something to do with it.
if you're using a 2 handed weapon in pvp and you're finding that people are running away from you, you should use be able to use critical rush in order to gapclose to them rather than relying on a slow ranged projectile like screaming cliff racer, this also helps you to engage onto enemies faster.
also, addons are not cheating and are supported by zenimax, generally people roll dodge when disengaging in order to prevent being hit by projectiles, it's common sense, i've never seen anyone ever use an addon that can tell you to dodge right as you're right about to be hit by an attack either.