ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Lancer1602 wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
In PVE - DPS wise it`s was a dead character since the u35 and it looks like it will stay that way.
MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Lancer1602 wrote: »
At this point - Just give Arcanist minor toughness and Delete warden from the game.
SEINTDARKNES wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Or you just could delay to use your stun on demand and use a spam ability, use sorch, and when scorch hits use your stun and ultimate plus finisher or spam,scorch,ult, stun and finisher( in case that you're not using Db)
This change made no sense only makes to burst ppl down more harder cause timings, and like you said we ask for a stun on demand for ages...
It's hard to enjoy playing warden isn't it?
It's not fair at all what the dev team are planning to do with the Warden.
The nerf on Artic Blast is huge,
since it is already very difficult to execute an intentional combo/burst with the damage and time/delay nerf shalks suffered. Now taking an immediate stun is sinking the class in pvp, and having to rely a lot on luck.
It really puts me off to continue playing with my Magden.
Please review this proposal and leave the Artic Blast untouched.
The neef on the frost wall that no longer immobilizing has already greatly affected the class in crowd control.
Taking advantage, and considering the hybridization trend, and considering that subterranean assalt (stamina shalk) is clearly meta in pve and the deep fissure (magicka morph) is clearly meta in pvp, I suggest return the magicka shalk's original damage and the 3sec delay only, with the cost reduction, as it was before.
One could even put the cost of each one according to the main resource, as it will be with Arcanist.
Need to look for warden sustain as well. Skills are to mutch expensive. Specially frost reach, witch is not a class skills, but the only
playable with magdens, that was forced to play with ice staff
Sorry for bad english, that not my
main language.
ItsNotLiving wrote: »I think what needs to happen is the heal needs to be taken off of Arctic Blast completely and needs to stun, do damage, and have it’s cost slashed. Having a stun that burst heals I will admit is a little problematic but in its place mushrooms needs to have its cost reduced big time and it’s heal increased that would help magdens sustain in PvP with minor intellect too. Arctic Blast does way too much for one morph of one skill.
MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
ESO_Nightingale wrote: »It's not fair at all what the dev team are planning to do with the Warden.
The nerf on Artic Blast is huge,
since it is already very difficult to execute an intentional combo/burst with the damage and time/delay nerf shalks suffered. Now taking an immediate stun is sinking the class in pvp, and having to rely a lot on luck.
It really puts me off to continue playing with my Magden.
Please review this proposal and leave the Artic Blast untouched.
The neef on the frost wall that no longer immobilizing has already greatly affected the class in crowd control.
Taking advantage, and considering the hybridization trend, and considering that subterranean assalt (stamina shalk) is clearly meta in pve and the deep fissure (magicka morph) is clearly meta in pvp, I suggest return the magicka shalk's original damage and the 3sec delay only, with the cost reduction, as it was before.
One could even put the cost of each one according to the main resource, as it will be with Arcanist.
Need to look for warden sustain as well. Skills are to mutch expensive. Specially frost reach, witch is not a class skills, but the only
playable with magdens, that was forced to play with ice staff
Sorry for bad english, that not my
main language.
our sustain is a major problem. needing to run several stamina skills just to sustain even with ghastly eye bowl is incredibly frustrating.
LittlePinkDot wrote: »ESO_Nightingale wrote: »It's not fair at all what the dev team are planning to do with the Warden.
The nerf on Artic Blast is huge,
since it is already very difficult to execute an intentional combo/burst with the damage and time/delay nerf shalks suffered. Now taking an immediate stun is sinking the class in pvp, and having to rely a lot on luck.
It really puts me off to continue playing with my Magden.
Please review this proposal and leave the Artic Blast untouched.
The neef on the frost wall that no longer immobilizing has already greatly affected the class in crowd control.
Taking advantage, and considering the hybridization trend, and considering that subterranean assalt (stamina shalk) is clearly meta in pve and the deep fissure (magicka morph) is clearly meta in pvp, I suggest return the magicka shalk's original damage and the 3sec delay only, with the cost reduction, as it was before.
One could even put the cost of each one according to the main resource, as it will be with Arcanist.
Need to look for warden sustain as well. Skills are to mutch expensive. Specially frost reach, witch is not a class skills, but the only
playable with magdens, that was forced to play with ice staff
Sorry for bad english, that not my
main language.
our sustain is a major problem. needing to run several stamina skills just to sustain even with ghastly eye bowl is incredibly frustrating.
In PvP?
So far I think my red guard stam warden has the best sustain out of all my characters.
LittlePinkDot wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Dizzying swing🤣
ESO_Nightingale wrote: »LittlePinkDot wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Dizzying swing🤣
are you suggesting we use dizzy swing?
LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Dizzying swing🤣
are you suggesting we use dizzy swing?
That's actually what my warden is using currently.
But everything else are mag skills like Deep fissure.
Im impressed how well she sustains. The 10% mag skill cost reduction of armour of the seducer works well even with only 10 attribute points into mag.
ESO_Nightingale wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Dizzying swing🤣
are you suggesting we use dizzy swing?
That's actually what my warden is using currently.
But everything else are mag skills like Deep fissure.
Im impressed how well she sustains. The 10% mag skill cost reduction of armour of the seducer works well even with only 10 attribute points into mag.
can't use dizzy swing on a frostden now can we? XD
LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Dizzying swing🤣
are you suggesting we use dizzy swing?
That's actually what my warden is using currently.
But everything else are mag skills like Deep fissure.
Im impressed how well she sustains. The 10% mag skill cost reduction of armour of the seducer works well even with only 10 attribute points into mag.
can't use dizzy swing on a frostden now can we? XD
It seems me that in alot of cases Hybridization is not only now possible but it's better than pure mag or stam.
It allows you to fill in the gaps that some classes have. Warden doesn't seem to have a good spammable.
I have a mageblade and a stamblade.
Nightblade seems to have the skills to be pure mag or stam.
LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Dizzying swing🤣
are you suggesting we use dizzy swing?
That's actually what my warden is using currently.
But everything else are mag skills like Deep fissure.
Im impressed how well she sustains. The 10% mag skill cost reduction of armour of the seducer works well even with only 10 attribute points into mag.
can't use dizzy swing on a frostden now can we? XD
It seems me that in alot of cases Hybridization is not only now possible but it's better than pure mag or stam.
It allows you to fill in the gaps that some classes have. Warden doesn't seem to have a good spammable.
I have a mageblade and a stamblade.
Nightblade seems to have the skills to be pure mag or stam.
ItsNotLiving wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Dizzying swing🤣
are you suggesting we use dizzy swing?
That's actually what my warden is using currently.
But everything else are mag skills like Deep fissure.
Im impressed how well she sustains. The 10% mag skill cost reduction of armour of the seducer works well even with only 10 attribute points into mag.
can't use dizzy swing on a frostden now can we? XD
It seems me that in alot of cases Hybridization is not only now possible but it's better than pure mag or stam.
It allows you to fill in the gaps that some classes have. Warden doesn't seem to have a good spammable.
I have a mageblade and a stamblade.
Nightblade seems to have the skills to be pure mag or stam.
Dizzy only stuns when they’re off balance and off balance has a cool down that’s longer than CC immunity making it unreliable as a main stun.
ItsNotLiving wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Dizzying swing🤣
are you suggesting we use dizzy swing?
That's actually what my warden is using currently.
But everything else are mag skills like Deep fissure.
Im impressed how well she sustains. The 10% mag skill cost reduction of armour of the seducer works well even with only 10 attribute points into mag.
can't use dizzy swing on a frostden now can we? XD
It seems me that in alot of cases Hybridization is not only now possible but it's better than pure mag or stam.
It allows you to fill in the gaps that some classes have. Warden doesn't seem to have a good spammable.
I have a mageblade and a stamblade.
Nightblade seems to have the skills to be pure mag or stam.
Dizzy only stuns when they’re off balance and off balance has a cool down that’s longer than CC immunity making it unreliable as a main stun.
ESO_Nightingale wrote: »ItsNotLiving wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Dizzying swing🤣
are you suggesting we use dizzy swing?
That's actually what my warden is using currently.
But everything else are mag skills like Deep fissure.
Im impressed how well she sustains. The 10% mag skill cost reduction of armour of the seducer works well even with only 10 attribute points into mag.
can't use dizzy swing on a frostden now can we? XD
It seems me that in alot of cases Hybridization is not only now possible but it's better than pure mag or stam.
It allows you to fill in the gaps that some classes have. Warden doesn't seem to have a good spammable.
I have a mageblade and a stamblade.
Nightblade seems to have the skills to be pure mag or stam.
Dizzy only stuns when they’re off balance and off balance has a cool down that’s longer than CC immunity making it unreliable as a main stun.
and if you back-bar it, that'll never happen.
LittlePinkDot wrote: »ItsNotLiving wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »ESO_Nightingale wrote: »LittlePinkDot wrote: »MashmalloMan wrote: »Lancer1602 wrote: »ESO_Nightingale wrote: »Hey everyone, I'm back for my quarterly post.
ChangesWarden
Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
Arctic Blast:
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
Fixed an issue where the stun ignored line of sight rules.
Seeing an Arctic Blast stun application timing nerf is a bit confusing, would've liked to see a note on this since this'll make using our main stun more annoying, but at least it's not like it's back to stunning after 3 or 5 seconds so it should still be usable.
Scorch may finally hit tideborn taleria now which is a godsend.
not really a lot to say for these patch notes, a lot of ZOS's time has been spent on Arcanist so i wasn't expecting too much, but it definitely would've been nice to see a resource sustain buff or a Frozen Retreat rework which would be really nice now that Arcanist has Apocryphal Gate.
Thank you for trying. I am impressed with the amount of hope you have. I gave up - I feel like they just forgot about warden and think it`s a Healer - maybe a tank sometimes - but never a DPS character.
Well I think it needs to be tested first.
Yes, Wardens lost an on demand stun. It took a long, long time to get that to be added to the class after countless feedback.
However, they now have a guaranteed delayed stun you can setup burst with.
The problem with an on demand stun that doesn't have decent burst damage to it is giving the oponent free CC immunity. You need to rely on other sources like Scorch to do the work and it simply doesn't have enough damage anymore.
With the new change (in theory), you could do something like - Scorch (3s delay) - Arctic Blast (2s delay) - Spammable - Ultimate and now you have an ult, stun and scorch hitting at the same time where as before, it would only be Scorch.
If they were going to do this, they should of gave an on demand stun somewhere else.
Dizzying swing🤣
are you suggesting we use dizzy swing?
That's actually what my warden is using currently.
But everything else are mag skills like Deep fissure.
Im impressed how well she sustains. The 10% mag skill cost reduction of armour of the seducer works well even with only 10 attribute points into mag.
can't use dizzy swing on a frostden now can we? XD
It seems me that in alot of cases Hybridization is not only now possible but it's better than pure mag or stam.
It allows you to fill in the gaps that some classes have. Warden doesn't seem to have a good spammable.
I have a mageblade and a stamblade.
Nightblade seems to have the skills to be pure mag or stam.
Dizzy only stuns when they’re off balance and off balance has a cool down that’s longer than CC immunity making it unreliable as a main stun.
Dawn Breaker of smiting stuns too.
Didn't even notice that about Dizzy. Usually i'm so up close with a horde of people it's hard to know who even stunned the enemy or if the enemy already has CC immunity, which RAT would certainly give them regardless.
I can't test the new Arctic blast since I'm on Console.
But what's the point in using a staff(ranged) if you have to be in melee range to stun with Arctic blast? Might as well just use dual wield that has better passives.
Anybody try the new Arctic blast on PTS?
Wouldn't it make sense to pre-emptively use Deep fissure, then Arctic blast, then when you get to the enemy the stun, deep fissure should hit at the same time? Then follow up with spammable/execute.
I debated using DW with shrouded daggers/Whirling blades, but I'm already using that on my stamsorc and didn't want to do the same thing.
Also 2/hander skills are significantly cheaper. Heck maybe you could use Bow if you wanted to stay ranged.
If I didn't have dark deal on sorc I think I would've needed a major stam sustain set.
I've always been such a resource hog that now being able to use both resources for attacks is a godsend.