On top of that, the set frees up two DPS support sets in optimized end game setups (namely, Alkosh and EC) giving even more benefit to a group, making it even more likely to be a required Mythic even with a significant nerf to the % damage buff.
I'll just get the ball rolling on this early. I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.
As it stands, Light Attacks account for roughly 8-10% of total DPS on a dummy parse, and generally a little less in content. This means that as long as the Amulet gives an 8-10% damage buff (let alone the current 15% buff) it will be by FAR the BiS mythic for ALL content in the game. This means Light Attack weaving, a core combat mechanic, and the main reason ESO combat is so enjoyed by the endgame (as well as the main reason people were so upset over the U35 LA nerfs), is effectively dead, save hitting one every 9 seconds to generate Ultimate and proc enchants.
On top of that, the set frees up two DPS support sets in optimized end game setups (namely, Alkosh and EC) giving even more benefit to a group, making it even more likely to be a required Mythic even with a significant nerf to the % damage buff.
I do not think many end game players are going to be happy being forced to run a Mythic that effectively removes a core part of this games combat.
It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.
There has always been pushback when y'all attempt to nerf light attacks, because despite the complaints coming from newer and less experienced players, it is exactly light attack weaving that makes ESO's combat dynamic and enjoyable.
Oakensoul introduced non-light attack dependent accessibility to the game, and that's great. Adding is great, but this Mythic subtracts. It just feels all around bad.
I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.
It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and Mythic items. Specific feedback that the team is looking for includes the following:
- Were there any sets you felt were over or under powered compared to current offerings in the live game?
- Do you have any other general feedback?
Dragonlord573 wrote: »I find the sets to be rather dull. They're all just stat increases. We've been asking for sets that do unique things and what we're seeing is set creativity is going down.
DeathStalker wrote: »I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.
It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.
Hard Disagree. As someone with severe problems with their hands, this seems like a godsend. To not have to try to light attack weave is wonderful. I hope they leave it alone. whatever the % of damage light attacking is supposed to be is the % that should be on this Amulet. End-gamers will adjust but people like me who stay in so much pain have a much harder time adjusting. Please don't be so selfish with feedback like this.
DeathStalker wrote: »I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.
It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.
Hard Disagree. As someone with severe problems with their hands, this seems like a godsend. To not have to try to light attack weave is wonderful. I hope they leave it alone. whatever the % of damage light attacking is supposed to be is the % that should be on this Amulet. End-gamers will adjust but people like me who stay in so much pain have a much harder time adjusting. Please don't be so selfish with feedback like this.
I'll just get the ball rolling on this early. I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.
As it stands, Light Attacks account for roughly 8-10% of total DPS on a dummy parse, and generally a little less in content. This means that as long as the Amulet gives an 8-10% damage buff (let alone the current 15% buff) it will be by FAR the BiS mythic for ALL content in the game. This means Light Attack weaving, a core combat mechanic, and the main reason ESO combat is so enjoyed by the endgame (as well as the main reason people were so upset over the U35 LA nerfs), is effectively dead, save hitting one every 9 seconds to generate Ultimate and proc enchants.
On top of that, the set frees up two DPS support sets in optimized end game setups (namely, Alkosh and EC) giving even more benefit to a group, making it even more likely to be a required Mythic even with a significant nerf to the % damage buff.
I do not think many end game players are going to be happy being forced to run a Mythic that effectively removes a core part of this games combat.
It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.
There has always been pushback when y'all attempt to nerf light attacks, because despite the complaints coming from newer and less experienced players, it is exactly light attack weaving that makes ESO's combat dynamic and enjoyable.
Oakensoul introduced non-light attack dependent accessibility to the game, and that's great. Adding is great, but this Mythic subtracts. It just feels all around bad.
Hi all, just wanted to give a reminder that this thread is focused on feedback on the new item sets and Mythic items coming in U38. Adding feedback outside of this scope detracts from the requested feedback. Thanks for assisting the Dev Team with your feedback on the U38 item sets and Mythic items.