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PTS Update 38 - Feedback Thread for New Item Sets

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the new item sets and Mythic items. Specific feedback that the team is looking for includes the following:
  • Were there any sets you felt were over or under powered compared to current offerings in the live game?
  • Do you have any other general feedback?
Edited by ZOS_GinaBruno on April 17, 2023 6:28PM
Gina Bruno
Senior Creator Engagement Manager
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Staff Post
  • Narvuntien
    Narvuntien
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    I haven't had a chance to test them but I really like what I see from these sets, each seems to be inviting you to play some kind of slightly whacky play style to get the most out of them.

    I don't know if they will be effective but at least they will be fun.
  • AlekWithK
    AlekWithK
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    I'll just get the ball rolling on this early. I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.

    As it stands, Light Attacks account for roughly 8-10% of total DPS on a dummy parse, and generally a little less in content. This means that as long as the Amulet gives an 8-10% damage buff (let alone the current 15% buff) it will be by FAR the BiS mythic for ALL content in the game. This means Light Attack weaving, a core combat mechanic, and the main reason ESO combat is so enjoyed by the endgame (as well as the main reason people were so upset over the U35 LA nerfs), is effectively dead, save hitting one every 9 seconds to generate Ultimate and proc enchants.

    On top of that, the set frees up two DPS support sets in optimized end game setups (namely, Alkosh and EC) giving even more benefit to a group, making it even more likely to be a required Mythic even with a significant nerf to the % damage buff.

    I do not think many end game players are going to be happy being forced to run a Mythic that effectively removes a core part of this games combat.

    It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.

    There has always been pushback when y'all attempt to nerf light attacks, because despite the complaints coming from newer and less experienced players, it is exactly light attack weaving that makes ESO's combat dynamic and enjoyable.

    Oakensoul introduced non-light attack dependent accessibility to the game, and that's great. Adding is great, but this Mythic subtracts. It just feels all around bad.
  • Quethrosar
    Quethrosar
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    Day 1 need this. this i will drool for.


    2 – Adds 657 Critical Chance
    3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
    4 – Adds 129 Weapon and Spell Damage
    5 (perfected only) – Adds 129 Weapon and Spell Damage
    5 – While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
  • Quethrosar
    Quethrosar
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    this will be alot of fun too

    Velothi Ur-Mage’s Amulet – Necklace
    1 – Adds 4968 Offensive Penetration
    1 – Increase your damage done to monsters by 15%, Critical Damage by 15%, and reduce your Light and Heavy Attack damage by 99%.
  • Zalathorm
    Zalathorm
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    Do NOT just remove plague break from PVE simply because it overperforms in memey situations set up by a single player of the game.

  • Quethrosar
    Quethrosar
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    Shattered Fate , make it 11 not 12. this could be fun with a mythic, but without a mythic its boring.
  • KlauthWarthog
    KlauthWarthog
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    Velothi Ur-Mage's Amulet seems to be flat out broken.
    It is Major Slayer and Minor Slayer, except it stacks with both, and it removes half the downside of whatever armor weight you are using.
    Light Armor? Here is that crit damage bonus you were missing.
    Medium Armor? Here is that armor penetration you were missing.
  • Dragonlord573
    Dragonlord573
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    I find the sets to be rather dull. They're all just stat increases. We've been asking for sets that do unique things and what we're seeing is set creativity is going down.
  • Zalathorm
    Zalathorm
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    AlekWithK wrote: »

    On top of that, the set frees up two DPS support sets in optimized end game setups (namely, Alkosh and EC) giving even more benefit to a group, making it even more likely to be a required Mythic even with a significant nerf to the % damage buff.

    I'm hoping Velothi Ur-Mage’s Amulet stays in a usable form.

    Personally, I would love to see fewer "jail support sets" in trials. Needing elemental catalyst and alkosh does not make trials more fun, especially for the unfortunate souls who have to run them.

    This mythic will also "raise the floor" substantially for people who cannot weave, or for trial groups who cannot manage to get people wearing those support sets.

    I would also like more freedom to use medium armor in 4 man content (or solo arenas) and still hit penetration caps. This item will go a long ways towards making medium more viable.

  • Cayr
    Cayr
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    AlekWithK wrote: »
    I'll just get the ball rolling on this early. I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.

    As it stands, Light Attacks account for roughly 8-10% of total DPS on a dummy parse, and generally a little less in content. This means that as long as the Amulet gives an 8-10% damage buff (let alone the current 15% buff) it will be by FAR the BiS mythic for ALL content in the game. This means Light Attack weaving, a core combat mechanic, and the main reason ESO combat is so enjoyed by the endgame (as well as the main reason people were so upset over the U35 LA nerfs), is effectively dead, save hitting one every 9 seconds to generate Ultimate and proc enchants.

    On top of that, the set frees up two DPS support sets in optimized end game setups (namely, Alkosh and EC) giving even more benefit to a group, making it even more likely to be a required Mythic even with a significant nerf to the % damage buff.

    I do not think many end game players are going to be happy being forced to run a Mythic that effectively removes a core part of this games combat.

    It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.

    There has always been pushback when y'all attempt to nerf light attacks, because despite the complaints coming from newer and less experienced players, it is exactly light attack weaving that makes ESO's combat dynamic and enjoyable.

    Oakensoul introduced non-light attack dependent accessibility to the game, and that's great. Adding is great, but this Mythic subtracts. It just feels all around bad.


    It's great to offer another accessibility option to people who can't or don't want to LA weave, but also don't particularly want to play 1-bar HA, but this seems like way too much. If it were balanced with the existing mythic options and taking into account LA damage, could be nice though.
    Edited by Cayr on April 18, 2023 5:43AM
  • PrincessOfThieves
    PrincessOfThieves
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    I am worried by the trend of selling really powerful items under the guise of accessibility. It gets very close to pay to win.
    If you want accessibility, either buff everyone or stop balancing the content around top dps. Selling workarounds is not the way.
  • Sockermannen
    Sockermannen
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    I sincerely hope that the amulet gets looked at.

    In it’s current state it will be the objective best in slot for any and all raid comps. Commonly used support sets like EC and alkosh will no longer be viable. Medium armour users will get the pen they need and light armour users will get their crit (but still be considerably weaker than medium).

    I’m all for accessability items, but an accesability item should never outperform the mechanic that it attempts to mimic/patch up. To say that the amulet will outperform weaving is putting it very mildly.
    Edited by Sockermannen on April 17, 2023 7:39PM
  • jaws343
    jaws343
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    I think the Trial medium set Ansuul’s Torment has potential. But, I think it kind of falls apart when you look at it from a group perspective.

    Not a whole lot of encounters in trials and dungeons where the tank isn't the one doing the interruptions. Which means, the set is almost useless in group encounters for the interrupt bonus. The 5th piece should probably be an additional 7% damage done for 10 seconds to recently interrupted or stunned enemies.

    As it is now, it will be great in solo play. Especially arenas with interrupts. Even in solo dungeons. Unfortunately, there aren't a reasonable enough level of PVE interrupts to make that second part of the bonus really worthwhile.

    Adding the additional 7% damage only against interrupted or stunned PVE monsters will give it mostly the same solo use. You'd still get a 10 second window on an enemy to do more damage after interrupt or even using a stun skill. And then you'd also have a bit more forgiveness for the set in PVE, where a tank, or another player could take the only available interrupt in an encounter, but you would still get 10 seconds of increased damage on the target.
    Edited by jaws343 on April 17, 2023 7:55PM
  • DeathStalker
    DeathStalker
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    AlekWithK wrote: »
    I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.

    It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.

    Hard Disagree. As someone with severe problems with their hands, this seems like a godsend. To not have to try to light attack weave is wonderful. I hope they leave it alone. whatever the % of damage light attacking is supposed to be is the % that should be on this Amulet. End-gamers will adjust but people like me who stay in so much pain have a much harder time adjusting. Please don't be so selfish with feedback like this.
  • Durian
    Durian
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    This is the official feedback thread for the new item sets and Mythic items. Specific feedback that the team is looking for includes the following:
    • Were there any sets you felt were over or under powered compared to current offerings in the live game?
    • Do you have any other general feedback?

    Other general feedback:

    It gets really old and tired having to re-gear after every major patch that changes our current builds/sets. Really old.
  • Zalathorm
    Zalathorm
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    RE: Templar buff

    5% boost to CLASS only abilities on the templar wont be enough to bring it in line with other top DPS classes in PVE.

    Nightblade got 10% boost to ALL damage last time they were tuned up, and now are getting more buff through extending incap damage boost.

    Increase it to at least 10-15% if you plan to keep it CLASS only abilities (which I think IS ok on templar, just needs to be higher). Many great damage skills will not be effected by the damage increase (destro ult, wall, stampede, carve, degeneration, barbed trap, dawnbreaker, etc)
  • YandereGirlfriend
    YandereGirlfriend
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    Can we please not waste a whole 5-piece set effect on Adamant Lurker?

    The last few dungeon DLCs have wasted a bunch of sets on bland sustain bonuses (seriously, we have enough sustain sets in the game - we REALLY don't need any more!) and this one does the same on Health Regen. Nobody needs that. We get precious few new set opportunities each year and it is tragic to see them wasted on sets such as this.

    Additionally, why the nerf to Nahvintaas?

    I have literally NEVER seen that set used in the wild because the 5-piece bonus (another sustain set...) is so astoundingly poor. The set needs a GIANT BUFF, if anything. Here is a free idea for you - have the set grant a persistent discount to everyone's ultimate abilities after they hit the wearer's synergy. Everyone enjoys using ultimate abilities and this would actually give the set a useful place in casual and organized play.
  • virtus753
    virtus753
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    The new set pieces provided to CP 3600 template characters are Level 50 0 CP.

    This has been a recurring issue with new set items in previous DLC releases. With High Isle many set pieces that were quest rewards were bugged like this.

    Please don't release another DLC with such bugs. It took a long time to get around to fixing in the past.
  • ESO_Nightingale
    ESO_Nightingale
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    I find the sets to be rather dull. They're all just stat increases. We've been asking for sets that do unique things and what we're seeing is set creativity is going down.

    I hope we start seeing class sets like what world of warcraft has with that endless dungeon.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi all, just wanted to give a reminder that this thread is focused on feedback on the new item sets and Mythic items coming in U38. Adding feedback outside of this scope detracts from the requested feedback. Thanks for assisting the Dev Team with your feedback on the U38 item sets and Mythic items.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Thal
    Thal
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    Random feedback that I'm sure not many others will share. I love the concept of the new craftable sets that can scale up and beyond 5 pieces i.e. Shattered Fate.

    What I would love for these sets is for them (and more sets in the future) to start with a sizeable 3-piece bonus (no 2-piece). The game is sorely lacking 3-piece sets to begin with, and the ones that are 3-pieces are bound to jewelry. This eliminates a lot of build diversity...

    As a for instance, if you want to main bar Arena weapons for a specific reason, you are locked into 3 options.
    - 5-piece, mythic, 1 monster piece, 3 piece jewelry (very limited and poor options)
    - 2 5-piece sets
    - 5 piece, 2 monster pieces, 3 piece jewelry (again, very limited and poor options)

    I'd love to see more 3 piece options that ARE NOT tied to Jewelry only available to shake up a little build diversity here and there.
  • AlekWithK
    AlekWithK
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    AlekWithK wrote: »
    I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.

    It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.

    Hard Disagree. As someone with severe problems with their hands, this seems like a godsend. To not have to try to light attack weave is wonderful. I hope they leave it alone. whatever the % of damage light attacking is supposed to be is the % that should be on this Amulet. End-gamers will adjust but people like me who stay in so much pain have a much harder time adjusting. Please don't be so selfish with feedback like this.

    But Oakensoul already accomplished this without effectively removing a core aspect of the game. And even if Oakensoul alone isn't enough, SURELY the developers can find a way to introduce accessibility without shitting on the end-game. The way they talk about end game raiders is bad enough, it'd be nice if those feelings weren't also present in the gameplay updates.
  • Cayr
    Cayr
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    AlekWithK wrote: »
    I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.

    It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.

    Hard Disagree. As someone with severe problems with their hands, this seems like a godsend. To not have to try to light attack weave is wonderful. I hope they leave it alone. whatever the % of damage light attacking is supposed to be is the % that should be on this Amulet. End-gamers will adjust but people like me who stay in so much pain have a much harder time adjusting. Please don't be so selfish with feedback like this.

    Just because it's an accessibility option doesn't mean it should be exempt from balancing with the damage output of other set items. Other mythic items with huge buffs usually come at some sort of a cost. Kilt is a strong mythic, but it's not a static buff, it depends on you keeping stacks up, your tank's add management and the fight you're in, it's not usable everywhere. Thrassian requires very many enemies to kill to make the buff strong. Sea Serpent's is good if you're not using a support set to get the buff, but obviously makes you slow, so that's something you have to manage. Oaken gives you a ton of static buffs, but obviously the drawback is losing half your skill slots. Malacath's increases your damage done, but reduces crit damage by a significant amount, etc etc.

    Considering that light attacks account for about 10% of your total damage output on parse, often less in content, the 15% of increased damage on this mythic already compensates for the downside it's meant to have + gives additional buffs on top of it. It just doesn't seem balanced with other mythics atm. If they get this right though, could be a great option/alternative to Kilt and also help out people who can't weave as efficiently.
    Edited by Cayr on April 18, 2023 1:04PM
  • WrathOfInnos
    WrathOfInnos
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    I'm seeing some overreactions to the Velothi Amulet, so I'll defend it here and try to clear up a few points of confusion. The "15%" damage increase it provides is additive with other sources, and in reality works out to about 10-12% DPS for most builds. Subtracting out the loss of 8-10% DPS from Light Attacks means that we're seeing about 2% gain so far.

    Next we need to consider the loss of another Mythic, such as the Harpooner's Wading Kilt (6-7% DPS), Mora's Whispers (5% DPS) or Sea-Serpent Coil (up to about 14% DPS if you need Major Berserk and Major Courage). Any one of these more than negates the gain previously mentioned.

    Then the question becomes whether the penetration and crit damage are good enough to make up the difference. In optimized groups pushing single target damage this is an obvious "no". Sets like Tremorscale, Crimson and Alkosh take care of penetration easily, while Elemental Catalyst, Warhorn, Brittle and Medium Armor ensure everyone is above the crit damage cap. 1-2 players using support sets is still worth it to allow 6-7 DPS using a better mythic.

    Now in less organized groups, with imperfect buff uptimes, and maybe lower percentage of damage from light attack weaving, the Amulet makes more sense. I imagine it will have a nice effect to "raise the floor" without touching the ceiling. It's also a better tool than Oakensoul for teaching new players rotations, GCD's, bar swapping and some low-risk light attack weaving. I'm glad it does not disable the use of light attacks, so it can be used to practice weaving still.

    I do plan to use the set for trial trash and maybe some 4-man content, where light attacks are not impactful or buff sets are limited. This certainly doesn't mean weaving is discouraged. It's necessary to proc numerous sets, generate ultimate, and proc enchants. It may also still do some damage depending on how flat buffs like Stagger and vMA staff are calculated (need to test).

    Overall it's a cool idea, and while it looks strong at first glance, it isn't the new universal meta set. Balance seems approximately right, but we'll have to spend a couple weeks at least to gather data.
  • Kusto
    Kusto
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    Trial sets are kinda meh. So the new trial will become like HoF or KA that no one runs after they got their clear.
  • Rkindaleft
    Rkindaleft
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    AlekWithK wrote: »
    I'll just get the ball rolling on this early. I know PTS numbers are subject to change, but the Velothi Ur-Mage Amulet is a game breaking Mythic.

    As it stands, Light Attacks account for roughly 8-10% of total DPS on a dummy parse, and generally a little less in content. This means that as long as the Amulet gives an 8-10% damage buff (let alone the current 15% buff) it will be by FAR the BiS mythic for ALL content in the game. This means Light Attack weaving, a core combat mechanic, and the main reason ESO combat is so enjoyed by the endgame (as well as the main reason people were so upset over the U35 LA nerfs), is effectively dead, save hitting one every 9 seconds to generate Ultimate and proc enchants.

    On top of that, the set frees up two DPS support sets in optimized end game setups (namely, Alkosh and EC) giving even more benefit to a group, making it even more likely to be a required Mythic even with a significant nerf to the % damage buff.

    I do not think many end game players are going to be happy being forced to run a Mythic that effectively removes a core part of this games combat.

    It either needs a significant nerf to the % damage bonus granted (I have a hard time seeing anything above 6-7% being balanced) and/or the LA penalty needs to be reduced to make LA weaving still a critical part of a DPS rotation.

    There has always been pushback when y'all attempt to nerf light attacks, because despite the complaints coming from newer and less experienced players, it is exactly light attack weaving that makes ESO's combat dynamic and enjoyable.

    Oakensoul introduced non-light attack dependent accessibility to the game, and that's great. Adding is great, but this Mythic subtracts. It just feels all around bad.

    On this, if they want it to be the new OP mythic for the chapter just reduce the damage bonus granted by a few % and decrease the penalty of LA by a significant amount so you're still incentivized to LA weave for maximum damage potential, as it stands now this is already meta in all PvE content and essentially removes a core gameplay mechanic that many progression style players and top end trial players actually enjoy.

    I understand that it is an accessibility mythic much like Oakensoul is, but as we just saw with Oakensoul it promoted very easy to master playstyle that just got HA nerfed because it was too strong for much less effort (the developers literally said this as their reason for nerfing.)

    Edited by Rkindaleft on April 18, 2023 12:36AM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
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  • Toxic_Hemlock
    Toxic_Hemlock
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    Under general feedback:

    Give us a PvE set similar to the PvP plaguebreak set if it gets nuked on live. Crafted would be preferred, but overland would be fine too...

    It may be too late for an overland replacement, but I'm sure another useless crafting set could be replaced this early into the PTS cycle.

    Thanks!

    Edited by Toxic_Hemlock on April 18, 2023 12:55AM
  • maxjapank
    maxjapank
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    ZOS_Kevin wrote: »
    Hi all, just wanted to give a reminder that this thread is focused on feedback on the new item sets and Mythic items coming in U38. Adding feedback outside of this scope detracts from the requested feedback. Thanks for assisting the Dev Team with your feedback on the U38 item sets and Mythic items.

    Why is there no thread to give feedback on existing sets? There are so many sets in the game that go unused, so many that players farmed and upgraded, but now sit in their banks collecting dust because they were nerfed too hard, sets that were once useful, but due to changing game mechanics, they are not useful anymore.
  • phaneub17_ESO
    phaneub17_ESO
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    Telvanni Efficiency cooldowns:

    Base
    8s -> 4s, 12s -> 6s, 16s -> 8s, 36s -> 18s

    +31% Quickened
    8s -> 2.8s, 12s -> 4.1s, 16s -> 5.5s, 36s -> 12.4s

    +31% Quickened, Ascendant Ring, Isobel
    8s -> 2.6s, 12s -> 3.9s, 16s -> 5.2s, 36s -> 11.8s
    Edited by phaneub17_ESO on April 18, 2023 5:15AM
  • ESO_Nightingale
    ESO_Nightingale
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    Nunatak Changes seem to just make it a bit less annoying in pvp which is all good and fun but it definitely still feels lacking in major brittle uptime and damage. it's the only source of major brittle. it's not like warden is able to provide that bonus with northern storm or anything.

    these sets overall experiment with some existing playstyles which is cool but the bonuses are definitely a bit boring. i do think this is the right kind of direction but perhaps it is time for class sets? i think the endless dungeon providing these would be a good way to introduce these.
    Edited by ESO_Nightingale on April 18, 2023 6:59AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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