Treselegant wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »are you guys that serious about forcing us to run the companion unlock quest on every character in order to be able to use them?
this is starting to get ridiculous
with the new update ill have to run these unlock quests 10 times each (20 quests for both companions), then when i make an arcanist ill have to run ALL SIX companion quests in order to be able to use them
please stop doing this and allow us to use the companion when its added to the collection menu (after you run the quest ONCE)
these companion quests are further increasing the laundry list of stuff you have to do when making a new toon, not to mention that the companion is already an account wide unlock because its in your collections menu
this is extremely alt-unfriendly and becoming a greater annoyance with every set of companions that get released
While I understand your frustration, first and foremost, you don't NEED all Companions on every character- if you want them, then it's your choice to unlock them on every new character. Personally, I have no plans to unlock Ember on any new characters going forward once Sharp is in the game. I probably won't even unlock Mirri because I'll be switching Isobel to healer and making Azandar my Tank.
Your comments make it sound like ESO is a 'race' and everything must be done all at once, which it isn't. Nothing is 'forced' upon you and everything you mentioned is a 'choice'. But yes, if you want to unlock all companions on every single character, then yes, you will have to complete their quest in order to use them.
Their rationale is simple, why would someone follow you if they don't even know you? It's part of the RPG aspect of Companions, don't like it, then don't use it. Not trying to be rude, but this was part of the purpose for adding them, to add an role play aspect to the game.
I have absolutely no problem with unlocking them and doing their quests on all 15 of my characters.
what i mean by "forced" is that i have already unlocked said companion in the collection menu, i SHOULD have access to it on all my characters after the first completion
running the same quest 10+ times is not fun, especially when it is time consuming and takes 15 min per character
i like to have options with my companions per toon, i have the companions set up individually as tank, or heal, or dps, im not carrying out extra gear for them to change 1 into multiple roles
i know its not a "race", but the only way i get access to the companion on my toons is to run the quest, because apparently account wide unlock in the collections menu is not enough, and its not something someone else can do for me
so im back to running the same quest 10 times in a row, twice, then when making a new character if i want the companion i still have to run the quests to be able to use something i already unlocked (this is the biggest gripe i have with running the quests multiple times)
i have never viewed the companions as "companions" but the equivalent of customizable sorc pets that wont shut up and dont take up bar space (i understand the rpg aspect, and im not saying that a person should not be able to complete the quest multiple times, but it should not be required to access the companion if you have already unlocked it)
i like having them around, cause they are still free damage and support even if they arent the most effective
this is a feedback thread, and that is my honest feedback, it is my LEAST favorite part about the companions
In the politest way possible - I have to ask - if something is this much of a trouble for you and you get very little benefit from doing so - then why do it in the first place? It doesn't make sense to me. I have things in game that don't appeal to me so I just don't do them.
I will say, my only frustration with the newer companion quests is that they are too long. Blackwood's companion quests are straight forward and don't take long to finish - why they didn't stick with this I don't know.
phaneub17_ESO wrote: »Sharp-as-Night I suggest going melee early on as Char and Cold Snap are no target-slams meaning he'll cast them where he stands whether or not a target is in range. He has a lot of these such abilities in his kit making him free-standing to cast without the need to get into range or position requirements including his ultimate to some extent. This can both be a detriment where he casts and hits nothing or advantage to freely move around depending how you use him, if you choose to use his class abilities.
He does make a nice tank, we're still under the assumption that max companion armor caps out at 25,000 for 50% damage reduction. His Sleetmail (1802) and racial passive Survivalist (+3% Armor rating) can get him to the armor cap without using a Shield or with a Shield while not needing the assist of Blessing of Protection. This is advantageous if you plan on using him with Dual-Wield, Two-Handed, or Ice Staff tanking alternatives for higher outputs. The crazy thing is he can do very well with Soothing Heavy Armor for tanking, Dual-Wield is also an option for Razor Cape and to go along with Petals of the Hunter so he auto-attacks more frequently over the duration. Vigorous would be my second option having so much heal over time options, he can be a damage sponge.
7 epic Heavy Armor, +epic Shield, +Sleetmail = 25,002 armor before Survivalist.
7 epic Heavy Armor, No Shield, +Sleetmail, +Blessing of Protection = 25,076 armor before Survivalist.
7 epic Heavy Armor, No Shield, +Sleetmail, No Blessing of Protection = 22,765 armor with Survivalist.
7 epic Heavy Armor, +epic Shield = 23,200 armor for comparison.
I don't use companions as healers, but his kit goes pretty overboard giving him a powerful self-burst and heal over time, 3 AOE heals that include himself in the cast where other companions are mostly single target that exclude themselves.
ZOS_GinaBruno wrote: »[*] Do you have any other general feedback?
I plan to use him as a tank, but will be using Quickened heavy with Telvanni Efficiency gear set. This way he can cast his abilities more frequently therefore keeping himself healed and shielded.
Fata1moose wrote: »I’ve brought this up since Blackwood but I have continued disappointment that companions are brand new characters and not returning characters. I can’t speak for everyone but I was hoping to travel around with Razum Dar, Naryu, Eveli, Darien, etc. I think it would also serve the quests and character development better to have existing characters that you already know and don’t need to waste as much time introducing.
phaneub17_ESO wrote: »I plan to use him as a tank, but will be using Quickened heavy with Telvanni Efficiency gear set. This way he can cast his abilities more frequently therefore keeping himself healed and shielded.
Personal preference, I didn't list quickened as too much of it can cause problems for tanking companions. They can become too busy casting abilities that they miss the telegraph to block or interrupt their target. They won't stop mid-casting to block or interrupt, only when they have downtime between abilities auto attacking. Second problem is it ends damage over time and heal over time effects prematurely if the cooldown is faster than the duration can be a net loss. Telvanni Efficiency + 3% quickened gives enough to recast just as the duration effect ends and the next recast starts for abilities with base 16s cooldown. Isobel, Azandar, and the Ascendant Ring hit that perfect sweet spot.
If you do plan on going that route, I would avoid using Petals of the Hunter as its effectiveness is based on companion's downtime and auto attacks. It's an ability best in the 5th slot when everything is on cooldown, but if they're constantly recasting you won't see the benefit when they can't get auto attacks in.
phaneub17_ESO wrote: »Can we update older companions to be on par with the new ones? Bastian especially I feel he is lacking in the utilities department despite having one of the best buffs available. The rest only need a minor change.
Bastian
Scorching strike heals Bastian for 50% of the damage done.
Blazing Grasp grants Bastian Major Expedition for 4 seconds (I don't know how others would feel if it also taunted).
Kindle heals a second time 4-5 seconds after casting.
Basalt Barrier let the 15% healing received persist for 6 seconds, not based on shield holding.
Mirri
Warp Strike applies Minor Vulnerability for 8 seconds.
Ember
Quick Fix heals herself AND an ally.
Isobel
Sun Brand increases her Critical Chance by 5% for 8 seconds.
I'm curious to know, how does Azandar as a tank compare to Isobel?? It would be nice to make Isobel a permanent DPS and move Azandar to main tank role.
ZOS_GinaBruno wrote: »This is the official feedback thread for the two new Companions, Sharp-as-Night and Azandar al-Cybiades. Specific feedback that the team is looking for includes the following:
- Did you run into any issues unlocking or acquiring either Companion?
- Which areas or zones did you play with your Companion? What types of gameplay?
- How did the Companion progression feel in terms of time to level up, advance skills, unlock abilities, improve rapport, or acquire equipment?
- Do you have any other general feedback?
HackTheMinotaur wrote: »2. Sleetmail: this currently gives a version of Major Resolve with around 1800 armor that does NOT stack with player sourced Major Resolve. Also a 5 second duration is extremely bad and needs to be increased. I would prefer to see this change to a Damage Shield with damage reduction (20%) and 8 second cooldown as most other companions have. He needs it!
3. Verdant Growth (all skills): everything here is extremely plain and could benefit from some additional buffs. For example, Fungal Forage could apply minor recoveries or a static recovery value to allies, Petals of the Hunter could give 5% bonus Crit Chance, etc.
I have only attempted to unlock Sharp, so far, and have abandoned the attempt.
1. The choice of the director or voice actor in how to vocalize the Argonian feels wrong. It just isn't pleasant to listen to. The cadence feels off. This is not my normal reaction to other Argonian voices in the game.
2. The unlock quest is tedious and covers too many locations for a single purpose. I don't mind running around, but to go half way across the Telvanni Peninsula just to talk to one person is tedious.
I stopped at the entrance to the public dungeon, as this is not content I want to preview on PTS. Besides, it seemed silly to progress down a quest path that was wasn't having fun doing, and listening to an NPC that I knew I would not be unlocking when the chapter is released.
I have only attempted to unlock Sharp, so far, and have abandoned the attempt.
1. The choice of the director or voice actor in how to vocalize the Argonian feels wrong. It just isn't pleasant to listen to. The cadence feels off. This is not my normal reaction to other Argonian voices in the game.
2. The unlock quest is tedious and covers too many locations for a single purpose. I don't mind running around, but to go half way across the Telvanni Peninsula just to talk to one person is tedious.
I stopped at the entrance to the public dungeon, as this is not content I want to preview on PTS. Besides, it seemed silly to progress down a quest path that was wasn't having fun doing, and listening to an NPC that I knew I would not be unlocking when the chapter is released.
Sharp, in contrast, has absolutely NO buffs/debuffs, has a passive that is detrimental to fishing for Roe, and overall is pretty bland- making older companions seem more impressive.
He offers some suggestions for ZOS to make them better. I think it's a shame that Sharp got the short end of the stick with absolutely NO buffs/debuffs or really any strengths of any kind. Hopefully they will change that so at least make the newest companions have some advantages or distinctions over older companions.
BoloBoffin wrote: »In Sharp's questline there's a rather pointed mistake in the dialogue.
When you first find Federo (in the second quest), he sends you on a fetch quest to Adept's Retreat in Windhelm.
However, the dialogue screen and the voice actor says that the next place is Adept's Retreat... in Whiterun.
When I tell you my heart jumped! But of course it's in Windhelm. You might be able to fix the dialogue screen, and the actor, I believe, is one of ESO's regulars.
Maybe next year in Whiterun... .