ZOS_GinaBruno wrote: »General
All companions now gain an increasing amount of experience based on the level of rapport they have reached with the associated player character. Each rapport tier above Cordial provides an additional 5% absolute experience gain over the base 15% amount received at cordial and below.
The amount of experience gained by the companion does not reduce the amount of experience received by the player and experience-increasing effects applied to the player do increase the amount received by the companion as a result.
Significantly reduced the amount of rapport needed to reach the Friendly, Close, Allied, and Companion rapport tiers for all companions.
In the companions collections book, search results no longer get into a bad state when your search contains results that the companion can't use.
I would assume that low rapport XP would remain unchanged... they seem to only be buffing XP for 'above' Cordial level, but also making it much easier to gain rapport levels faster. "Significantly reduced the amount of rapport needed to reach the Friendly, Close, Allied, and Companion rapport tiers for all companions."
Alright so anyone here got pts installed? Is the new Warden companions have their permanent bear pet? Or he's a bearless warden
Alright so anyone here got pts installed? Is the new Warden companions have their permanent bear pet? Or he's a bearless warden
phaneub17_ESO wrote: »I would have preferred he get Nature's Grasp over Living Vines, a reverse gap closer that pulls him closer to the player would be nice for ranged builds.
I have obtained the two Companions and here are my initial thoughts on finding them and the initial quest.
Sharp as Night -
Suggestion to edit the Help - Tutorial - I would take out the 'side road' as that is too vague and clearly say he is outside the Outlaw Refuge on the outskirts of Necrom. Someone in chat said Outlaw Refuge and I found him immediately.
The Public Dungeon - on my regular main account was not a problem, however I could see this as a barrier for people who choose to start playing the Arcanist as a baby toon, or brand new players. Rather than rework the Public Dungeon part, might I suggest to place portals that can bypass the need to battle your way through the enemies in the Public Dungeon, otherwise new players may just abandon the effort to obtain the Companion altogether and this is not what you want. Also this Dungeon is a bit of a confusing maze, and for brand new players or baby toons, might be a bit too challenging while fighting off all the enemies.
Azandar
Finding him to put it bluntly is a pain in the arse. I saw people in zone chat saying they were searching for over an hour, and others were just confused as to his whereabouts.
Not sure if the intent was to keep Apocrypha a secret, or to have people start the main questline in order to find Azandar organically, but the outcome has caused a bit of confusion as to how to find him. I would suggest editing the Help - Tutorial to clearly state to head to the Necrom Bindery beside the Guild Traders to enter the portal. Not everyone wants to start the main questline right away and especially on PTS as they don't want to spoil anything. How did I find it? Well someone in Zone chat said to talk to the Main Quest Giver which I did and it lead me to the room. I realized after that you could just go directly to the room without needing the Quest.
The Public Dungeon - Read above for my comments on this as it applies here as well.
The Delve - I think the delve should be ok for brand new players, although my Journal Quest markers on Gamepad were a bit wonky on this one.
So for both of these Companions it was Zone Chat and not the Help - Tutorial that lead me to the whereabouts, so I would strongly suggest editing the Help - Tutorial to make it easier to locate and also to help new players/new baby toons bypass the need to fight Public Dungeon enemies. Creating portals to guide the player to the quest areas within the Dungeon I think might be a solution worth looking at.
Sharp-As_Night's quest is stuck on 'The Double Egde - follow the trail'. There is no visual trail to follow and no change on map after exploring in all directions. Also, Sharp-As-Night stays at the camp site and does not follow. Relogging did not resolve.
ectoplasmicninja wrote: »The letter furnishing you get from Sharp-As-Night cannot be read from your inventory. I had to go to my house and place it in order to read it. That's a bit inconvenient. Can it instead be sent as a mail, perhaps with the letter furnishing as an attachment? That way you can read it on the spot and also grab the furnishing itself to place later.
Necrotech_Master wrote: »are you guys that serious about forcing us to run the companion unlock quest on every character in order to be able to use them?
this is starting to get ridiculous
with the new update ill have to run these unlock quests 10 times each (20 quests for both companions), then when i make an arcanist ill have to run ALL SIX companion quests in order to be able to use them
please stop doing this and allow us to use the companion when its added to the collection menu (after you run the quest ONCE)
these companion quests are further increasing the laundry list of stuff you have to do when making a new toon, not to mention that the companion is already an account wide unlock because its in your collections menu
this is extremely alt-unfriendly and becoming a greater annoyance with every set of companions that get released
Necrotech_Master wrote: »are you guys that serious about forcing us to run the companion unlock quest on every character in order to be able to use them?
this is starting to get ridiculous
with the new update ill have to run these unlock quests 10 times each (20 quests for both companions), then when i make an arcanist ill have to run ALL SIX companion quests in order to be able to use them
please stop doing this and allow us to use the companion when its added to the collection menu (after you run the quest ONCE)
these companion quests are further increasing the laundry list of stuff you have to do when making a new toon, not to mention that the companion is already an account wide unlock because its in your collections menu
this is extremely alt-unfriendly and becoming a greater annoyance with every set of companions that get released
While I understand your frustration, first and foremost, you don't NEED all Companions on every character- if you want them, then it's your choice to unlock them on every new character. Personally, I have no plans to unlock Ember on any new characters going forward once Sharp is in the game. I probably won't even unlock Mirri because I'll be switching Isobel to healer and making Azandar my Tank.
Your comments make it sound like ESO is a 'race' and everything must be done all at once, which it isn't. Nothing is 'forced' upon you and everything you mentioned is a 'choice'. But yes, if you want to unlock all companions on every single character, then yes, you will have to complete their quest in order to use them.
Their rationale is simple, why would someone follow you if they don't even know you? It's part of the RPG aspect of Companions, don't like it, then don't use it. Not trying to be rude, but this was part of the purpose for adding them, to add an role play aspect to the game.
I have absolutely no problem with unlocking them and doing their quests on all 15 of my characters.
Necrotech_Master wrote: »
these companion quests are further increasing the laundry list of stuff you have to do when making a new toon, not to mention that the companion is already an account wide unlock because its in your collections menu
this is extremely alt-unfriendly and becoming a greater annoyance with every set of companions that get released
Necrotech_Master wrote: »Necrotech_Master wrote: »are you guys that serious about forcing us to run the companion unlock quest on every character in order to be able to use them?
this is starting to get ridiculous
with the new update ill have to run these unlock quests 10 times each (20 quests for both companions), then when i make an arcanist ill have to run ALL SIX companion quests in order to be able to use them
please stop doing this and allow us to use the companion when its added to the collection menu (after you run the quest ONCE)
these companion quests are further increasing the laundry list of stuff you have to do when making a new toon, not to mention that the companion is already an account wide unlock because its in your collections menu
this is extremely alt-unfriendly and becoming a greater annoyance with every set of companions that get released
While I understand your frustration, first and foremost, you don't NEED all Companions on every character- if you want them, then it's your choice to unlock them on every new character. Personally, I have no plans to unlock Ember on any new characters going forward once Sharp is in the game. I probably won't even unlock Mirri because I'll be switching Isobel to healer and making Azandar my Tank.
Your comments make it sound like ESO is a 'race' and everything must be done all at once, which it isn't. Nothing is 'forced' upon you and everything you mentioned is a 'choice'. But yes, if you want to unlock all companions on every single character, then yes, you will have to complete their quest in order to use them.
Their rationale is simple, why would someone follow you if they don't even know you? It's part of the RPG aspect of Companions, don't like it, then don't use it. Not trying to be rude, but this was part of the purpose for adding them, to add an role play aspect to the game.
I have absolutely no problem with unlocking them and doing their quests on all 15 of my characters.
what i mean by "forced" is that i have already unlocked said companion in the collection menu, i SHOULD have access to it on all my characters after the first completion
running the same quest 10+ times is not fun, especially when it is time consuming and takes 15 min per character
i like to have options with my companions per toon, i have the companions set up individually as tank, or heal, or dps, im not carrying out extra gear for them to change 1 into multiple roles
i know its not a "race", but the only way i get access to the companion on my toons is to run the quest, because apparently account wide unlock in the collections menu is not enough, and its not something someone else can do for me
so im back to running the same quest 10 times in a row, twice, then when making a new character if i want the companion i still have to run the quests to be able to use something i already unlocked (this is the biggest gripe i have with running the quests multiple times)
i have never viewed the companions as "companions" but the equivalent of customizable sorc pets that wont shut up and dont take up bar space (i understand the rpg aspect, and im not saying that a person should not be able to complete the quest multiple times, but it should not be required to access the companion if you have already unlocked it)
i like having them around, cause they are still free damage and support even if they arent the most effective
this is a feedback thread, and that is my honest feedback, it is my LEAST favorite part about the companions