HTM posted his feedback as well. Overall it sounds like this class is incredibly BAD for new players due to lack of DPS self-heals like all other classes have access too. Seems ZOS really dropped the ball on this aspect for the class and needs attention.
2. Psychic Lesion - 15% is very very small, DK's have 50% to Burning and Poision which hit 2/3 of the high damage status effects while also having abilities that guarantee these status effects and Necro has 10% but to all dots, which accounts for so much more damage. Arcanist have zero abilities that actually guarantee a proc of a status effect, so this feels very weird as a passive, you want them to run status effects with this passive, but they have no way to guarantee this in their class kit? This should definitely either be entirely changed or buffed to more than 50%.
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HackTheMinotaur wrote: »3) Imperfect circle seems useless outside of group synergy. I would prefer to see a ramping DOT to help sustain damage while you are building Crux for your next Fatecarver. For PVP I think the concept of the exploding rune could be extended to give the class some time-able burst. For example, if you do X amount of damage while the DOT is active then the DOT explodes for bonus damage (think Power Of The Light or Haunting Curse).
Elvenheart wrote: »Just a bit of feedback about how Fatecarver feels. It's good except for the fact that it continues to go after a fight ends. That just makes it feel so awkward. We stand there stuck, still channeling the beam, while all the enemies are dead on the ground. I can see it going it's full length when there are still other enemies in the fight since you can swing the beam towards them, but having it go what feels like a long time after the fight is over makes it feel strange to me. I feel like I should be screaming, "EIiiiiighghhghghh!" while shooting the beam, lost in a blind range, and my companion should carefully be trying to get my attention and say, "Hey, the fight's over! You can stop now!"
Imagine how it would have looked in the trailer when the main char cast the beam and killed the skeletons, and then after they all fell just continued shooting the beam for a few more seconds at nothing.
ZOS_GinaBruno wrote: »This is the official feedback thread for new Arcanist class. Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?
acastanza_ESO wrote: »I just wanted to reiterate what I said in the shouty "no rune of displacement please" thread. A class should not be given the effect of a proc set especially not one that was so strong that it was given a 20 second cooldown - as a class skill that can be spammed. Rune Of Displacement is a free dark convergence that will be abused to heck in PVP. It can't go live like that. There is already precedent in the game for making abilities affect Players and NPCs differently when the effect would be too strong against players. This is one of those times. Rune of Displacement should not pull players. Maybe give it a snare but no in-class Dark Convergence. Just no.
Visuals (Animation and VFX)
What are your thoughts on the Arcanist’s visuals overall?