FantasticFreddie wrote: »ZOS needs to nerf or limit cross healing significantly.
This is the solution that has been pointed out for years now, yet ZOS has yet to listen and give it a try to see if it works or not. Radiating regen is the the primary offender. Just nerf it or make it so it only effects one other player and ball groups will immediately be much easier to deal with.
Cross healing has been nerfed more times then u can count my dude. Healing springs is way worse then it used to be (used to be able to spam it). Radiating regeneration isnt wven close to what it was (heal used to be waaaay higher). Vigor has been nerfed multiple times (both versions used to be aoe, now only the yellow one) and so on.
Ball groups always adapt, u can try to nerf them one way and they will be more broken another way.
They haven't nerfed radiating regen, which is what people have been calling for and what I outlined in my post.
Are you kidding? When I started the game, if you dropped below a certain threshold it would not only transform into a burst heal, it would ALSO CLEANSE.
It would heal for 10k+ on a sufficiently strong build. It's been nerfed to hell and back if you consider how OP it used to be.
AvA/WvW has always had large groups. Some are well organized with a good leader and players that follow what the leaker asks of them and others are just random groups running together.
It is the way it is and will be.
Heals_With_Orbs wrote: »I've got no problem with organised groups, that play well and have an advantage due to skill, experience etc, that is fine.
Heals_With_Orbs wrote: »Ok, so now we have the new servers, thanks for that zos!
However although the lag has been improved it's not 100% perfect. One thing that still is a problem however are these dreadful ball groups that we all hate.
Why is it that they always seems to be AD / DC alliance that use them?
I won't mention any names as I don't think its allowed and not my style, but however this certain AD ball group usually appears at 10pm and basically grabs a scroll from EP and then proceeds to troll around the keeps for about 30 mins farming people for alliance points.
I'm not sure if that counts as harassment or not, or breaking tos etc, but they don't take the scroll and return it to their own keep, they just continue to mow people down while everyone is completely powerless, running around the fort walls, up and down the tower stairs.
Before people say "negate, negate" etc, I can tell you that none of that worked. These guys seem to have immunity to stuns, streak, negates. You throw some mines and they get tossed up-in the air and quickly run back to their groups.
Also that snake in the stars set (which was nerfed) is totally useless
Why is this kind of gameplay allowed in the first place? 12 people should not be immortal in a mmo pvp game
many people have complained about it, and well known streamers have posted youtube videos on how "cringe" they are, but we still are experiencing this despite a bundle of sets that were supposedly meant to counter them, (plaguebreak, dark convergence, snake in the stars), and ironically are being used by said groups to their advantage,
Surely this can't be good for ZOS as a whole as its pretty demotivating for some people to play pvp, failed sets that don't do the job as "promised" and the fact the game design allows people to be invincible is STILL a problem even though its been an issue for a few years.
I've got no problem with organised groups, that play well and have an advantage due to skill, experience etc, that is fine.
[snip]
These ball groups are still causing lag, and still ruining peoples enjoyment, causing skills not to work, and this is totally unacceptable
Maybe next time I will link a video
[edited for discussing disciplinary actions]
VaranisArano wrote: »OP, if you or your faction mates continue to throw yourselves at the enemy and they kill you over and over again, that doesn't constitute harassment or breaking the TOS by the enemy.
It means you're allowing yourselves to be farmed. You can try something different or walk away.
Also ZOS has never said that players are under any obligation to return Scrolls to their home keeps. I personally don't enjoy scroll farming, but it's consistently allowed and has been a staple of the campaigns for years.
I don't mean this to be snide, but since I see you've decided to try PVP relatively recently and are complaining about stuff like LOS and nightblade gankers, I thought it might be worth saying this in general:
Just because you don't enjoy fighting against a playstyle doesn't mean it shouldn't be allowed.
I applaud your choice to start trying PvP, so I say this gently: some of this is a skill issue. The more experienced you get, the more you will learn to deal with LOS, with gankers, and yes with ball groups too. However, if you continue to run with random players or zerg or even in a small group, you will always be at a disadvantage compared to a ball group.
Ball Groups are the PVP equivalent of PVE score pushing trial groups. And with your PVE experience, I want you to think about how impossible it's been for ZOS to nerf those top PVE trials groups. Everything ZOS nerfs, they adapt to. Everything ZOS buffs, those trials groups use better than everyone else. It's not a question of why are PVE trials groups allowed to push the limits; its simply that 12 coordinated players in voice comms has a synergistic effect that ZOS finds near impossible to balance and who far outstrip the best efforts of the average Craglorn PUG.
That's what's going on with Cyrodiil Ball Groups.
They only seem immortal. Trust me - I've been a ball group healer - we're not immortal. The tactics like negates, and bombs, and pulling us apart one by one work, even though they are quite hard to pull off because, you know, we also know what works against us.
They seem immortal because they've used all the classes, skills, and sets that ZOS gives players in a practiced, coordinated group of 12 players to synergistic effect.
They also seem immortal because you're new and you're going up against them either solo or with the equivalent of an average Craglorn PUG at your back.
Genuine advice from a ball group healer: if you want to fight us properly, either join a ball group on your own faction or start honing your small scale skills or your bomber skills. Ball group players like me build to be a part of the group. CC or pull us out of the group and we're shockingly vulnerable to 1v1 combat. I mean, what am I gonna do, heal you to death? Nah, I'm gonna try to run back to my group, which is where you use your skills at small scale combat to kill me, and now my group is down a healer. Or I escape, because actually I'm reasonably good at staying alive while I escape back to my group, you know? It depends on how good you are, and yeah, that skill takes time and practice to acquire.
So that's my suggestion: by all means, practice the anti-ball tactics like negates and picking out individual players! I actually love it. Keeps things interesting on our end. Just expect that there'll be a lot of learning from failure along the way, just like it would take a ton of practice, effort, and failures if you wanted to progress in PVE trial scorepushing.
VaranisArano wrote: »OP, if you or your faction mates continue to throw yourselves at the enemy and they kill you over and over again, that doesn't constitute harassment or breaking the TOS by the enemy.
It means you're allowing yourselves to be farmed. You can try something different or walk away.
Also ZOS has never said that players are under any obligation to return Scrolls to their home keeps. I personally don't enjoy scroll farming, but it's consistently allowed and has been a staple of the campaigns for years.
I don't mean this to be snide, but since I see you've decided to try PVP relatively recently and are complaining about stuff like LOS and nightblade gankers, I thought it might be worth saying this in general:
Just because you don't enjoy fighting against a playstyle doesn't mean it shouldn't be allowed.
I applaud your choice to start trying PvP, so I say this gently: some of this is a skill issue. The more experienced you get, the more you will learn to deal with LOS, with gankers, and yes with ball groups too. However, if you continue to run with random players or zerg or even in a small group, you will always be at a disadvantage compared to a ball group.
Ball Groups are the PVP equivalent of PVE score pushing trial groups. And with your PVE experience, I want you to think about how impossible it's been for ZOS to nerf those top PVE trials groups. Everything ZOS nerfs, they adapt to. Everything ZOS buffs, those trials groups use better than everyone else. It's not a question of why are PVE trials groups allowed to push the limits; its simply that 12 coordinated players in voice comms has a synergistic effect that ZOS finds near impossible to balance and who far outstrip the best efforts of the average Craglorn PUG.
That's what's going on with Cyrodiil Ball Groups.
They only seem immortal. Trust me - I've been a ball group healer - we're not immortal. The tactics like negates, and bombs, and pulling us apart one by one work, even though they are quite hard to pull off because, you know, we also know what works against us.
They seem immortal because they've used all the classes, skills, and sets that ZOS gives players in a practiced, coordinated group of 12 players to synergistic effect.
They also seem immortal because you're new and you're going up against them either solo or with the equivalent of an average Craglorn PUG at your back.
Genuine advice from a ball group healer: if you want to fight us properly, either join a ball group on your own faction or start honing your small scale skills or your bomber skills. Ball group players like me build to be a part of the group. CC or pull us out of the group and we're shockingly vulnerable to 1v1 combat. I mean, what am I gonna do, heal you to death? Nah, I'm gonna try to run back to my group, which is where you use your skills at small scale combat to kill me, and now my group is down a healer. Or I escape, because actually I'm reasonably good at staying alive while I escape back to my group, you know? It depends on how good you are, and yeah, that skill takes time and practice to acquire.
So that's my suggestion: by all means, practice the anti-ball tactics like negates and picking out individual players! I actually love it. Keeps things interesting on our end. Just expect that there'll be a lot of learning from failure along the way, just like it would take a ton of practice, effort, and failures if you wanted to progress in PVE trial scorepushing.
[snip]
Ball group is PVP on easy mode you dont have to be be good to be in one just slightly below average lol ... You are stacking heals/ you are running at max speed/ you cant be snared/ Siege wards everywhere ... The only reason that you die is you run into a lucky bomb while in negate!
"Genuine advice from a ball group healer: if you want to fight us properly, either join a ball group on your own faction or start honing your small scale skills or your bomber skills."
[snip]
No sir I played in ball groups no really that fun you should not even get PVP titles .... Small man PVP 2 to 6 man groups way more fun you actually see who you are killing. You acually have to target someone!
[snip]
acastanza_ESO wrote: »When you have 100% barrier uptime with 12+ stacked Vigors and Radiatings ticking constantly and half the group running Earthgore you're no longer playing the game. You're abusing it.
That is what ballgroups do. It needs to be addressed.
AvA/WvW has always had large groups. Some are well organized with a good leader and players that follow what the leaker asks of them and others are just random groups running together.
It is the way it is and will be.
Let ZOS put all the helping hands for you aside (first of all hot stacking) and then noone will complain when you run with a "well organized with a good leader".
Four_Fingers wrote: »acastanza_ESO wrote: »When you have 100% barrier uptime with 12+ stacked Vigors and Radiatings ticking constantly and half the group running Earthgore you're no longer playing the game. You're abusing it.
That is what ballgroups do. It needs to be addressed.
If this was reality that group comp would truly bad and they would be the worst group on the server with low dps.
Theoretically, 10 players with Syvarra + Venomous smite + Skoria, then Soul Split or Growing Swarm if possible, and spam Acid Spray... can apply nearly 40 DoTs to each player in ballgroup. And since they don't use Cleanse, this can kinda negate most, if not all, stacked HoTs.Try running some defile/debuff gear for a change. Get a few people to run Akatosh's Law, Cyrodiil's Ward, and Baron Thirsk sets
Four_Fingers wrote: »acastanza_ESO wrote: »When you have 100% barrier uptime with 12+ stacked Vigors and Radiatings ticking constantly and half the group running Earthgore you're no longer playing the game. You're abusing it.
That is what ballgroups do. It needs to be addressed.
If this was reality that group comp would truly bad and they would be the worst group on the server with low dps.
Four_Fingers wrote: »Well said @VaranisArano.
no
VaranisArano wrote: »OP, if you or your faction mates continue to throw yourselves at the enemy and they kill you over and over again, that doesn't constitute harassment or breaking the TOS by the enemy.
It means you're allowing yourselves to be farmed. You can try something different or walk away.
Also ZOS has never said that players are under any obligation to return Scrolls to their home keeps. I personally don't enjoy scroll farming, but it's consistently allowed and has been a staple of the campaigns for years.
I don't mean this to be snide, but since I see you've decided to try PVP relatively recently and are complaining about stuff like LOS and nightblade gankers, I thought it might be worth saying this in general:
Just because you don't enjoy fighting against a playstyle doesn't mean it shouldn't be allowed.
I applaud your choice to start trying PvP, so I say this gently: some of this is a skill issue. The more experienced you get, the more you will learn to deal with LOS, with gankers, and yes with ball groups too. However, if you continue to run with random players or zerg or even in a small group, you will always be at a disadvantage compared to a ball group.
Ball Groups are the PVP equivalent of PVE score pushing trial groups. And with your PVE experience, I want you to think about how impossible it's been for ZOS to nerf those top PVE trials groups. Everything ZOS nerfs, they adapt to. Everything ZOS buffs, those trials groups use better than everyone else. It's not a question of why are PVE trials groups allowed to push the limits; its simply that 12 coordinated players in voice comms has a synergistic effect that ZOS finds near impossible to balance and who far outstrip the best efforts of the average Craglorn PUG.
That's what's going on with Cyrodiil Ball Groups.
They only seem immortal. Trust me - I've been a ball group healer - we're not immortal. The tactics like negates, and bombs, and pulling us apart one by one work, even though they are quite hard to pull off because, you know, we also know what works against us.
They seem immortal because they've used all the classes, skills, and sets that ZOS gives players in a practiced, coordinated group of 12 players to synergistic effect.
They also seem immortal because you're new and you're going up against them either solo or with the equivalent of an average Craglorn PUG at your back.
Genuine advice from a ball group healer: if you want to fight us properly, either join a ball group on your own faction or start honing your small scale skills or your bomber skills. Ball group players like me build to be a part of the group. CC or pull us out of the group and we're shockingly vulnerable to 1v1 combat. I mean, what am I gonna do, heal you to death? Nah, I'm gonna try to run back to my group, which is where you use your skills at small scale combat to kill me, and now my group is down a healer. Or I escape, because actually I'm reasonably good at staying alive while I escape back to my group, you know? It depends on how good you are, and yeah, that skill takes time and practice to acquire.
So that's my suggestion: by all means, practice the anti-ball tactics like negates and picking out individual players! I actually love it. Keeps things interesting on our end. Just expect that there'll be a lot of learning from failure along the way, just like it would take a ton of practice, effort, and failures if you wanted to progress in PVE trial scorepushing.