sneakymitchell wrote: »Should remove the debuff from hircine ‘s rage. Bit tedious and annoying when you take 5% more damage from everything when clearly 10% increase damage done isn’t that much to begin with
Panderbander wrote: »We already get that through the whopping +25% poison damage taken, being locked to a single bar, and locked to using only werewolf abilities. Vamp's "curse" meanwhile is nearly completely negated by their own passives.
Kiss/curse is an asinine, outdated system at this point in the game. It just doesn't hold up for interesting or enjoyable gameplay.
Removing the +damage taken and the ridiculous full-health requirement would merely bring the ability in line with similar abilities that have no downsides or requirements whatsoever.
Panderbander wrote: »We already get that through the whopping +25% poison damage taken, being locked to a single bar, and locked to using only werewolf abilities. Vamp's "curse" meanwhile is nearly completely negated by their own passives.
Kiss/curse is an asinine, outdated system at this point in the game. It just doesn't hold up for interesting or enjoyable gameplay.
Removing the +damage taken and the ridiculous full-health requirement would merely bring the ability in line with similar abilities that have no downsides or requirements whatsoever.
who are you replying to? O.o
Tommy_The_Gun wrote: »Tbh After seeing how they changed vampire mist form to a universal mobility teleport/blink, it would have been so awesome if they did something similar to WW's Pounce.
Imagine that. You pick a location and jump. No target required. Can be used defensive. Can be used offensively. Non-laggy & no delay as it does not require a target. You just jump (leap) to the target location.
And it would even fit. After landing you hit it again (if there is target nearby) to trigger Brutal / Feral Carnage.
Tommy_The_Gun wrote: »Tbh After seeing how they changed vampire mist form to a universal mobility teleport/blink, it would have been so awesome if they did something similar to WW's Pounce.
Imagine that. You pick a location and jump. No target required. Can be used defensive. Can be used offensively. Non-laggy & no delay as it does not require a target. You just jump (leap) to the target location.
And it would even fit. After landing you hit it again (if there is target nearby) to trigger Brutal / Feral Carnage.
Why is it petty?? Maybe we'll give all the buffs in the game to the werewolf.
Erickson9610 wrote: »Why is it petty?? Maybe we'll give all the buffs in the game to the werewolf.
Well, at least we can't use Major/Minor Heroism.
We already choose which buffs we want via skill morph choice (such as with Hircine's Rage giving Major Berserk and Hircine's Fortitude giving Minor Endurance and Minor Fortitude), so we can't stack all of the buffs on a single build.
However, I would like to see Minor Resolve added to the Savage Strength passive. The passive has two ranks, so granting us Minor Resolve on the first rank and Major Resolve on the second rank would be beneficial to all werewolf builds, and would closer resemble how the passive used to be while bringing werewolves closer in power level to the other classes.
Panderbander wrote: »Erickson9610 wrote: »Why is it petty?? Maybe we'll give all the buffs in the game to the werewolf.
Well, at least we can't use Major/Minor Heroism.
We already choose which buffs we want via skill morph choice (such as with Hircine's Rage giving Major Berserk and Hircine's Fortitude giving Minor Endurance and Minor Fortitude), so we can't stack all of the buffs on a single build.
However, I would like to see Minor Resolve added to the Savage Strength passive. The passive has two ranks, so granting us Minor Resolve on the first rank and Major Resolve on the second rank would be beneficial to all werewolf builds, and would closer resemble how the passive used to be while bringing werewolves closer in power level to the other classes.
That would be an excellent way to implement minor resolve without reworking an ability.
I would too; especially as long as it remains on vigor.
Panderbander wrote: »
This is not an argument. This skill is not required. The fact that most of it takes does not mean that it is absolutely necessary for a werewolf. I do not take it on the magical necromancer. I have as many as three skills for healing and I simply have nowhere to insert this skill. Also, all classes have access to major protection, which gives 10 percent protection. Give it to Werwolf too? Not all classes receive both buffs described in the title. I don't get either buff on my magical necromancer. And this applies to all classes. Just because they are meta doesn't mean that every player runs with them.
Tommy_The_Gun wrote: »Tbh. I don't think those buffs would change much. I mean look at WW skills and all of those buffs you get. Despite all of those things that look extremely OP on paper, WW isn't actually used that much. I would even say that it is kinda underperforming.
The only thing imho that WW needs and would be a game changer is if WW had access to skill similar to race against time, that gives you CC immunity. WW is supposed to be fast, but despite 30% speed bonus it is actually the slowest spec in the game, as every single snare slows you down.