Don't forget when this "code rewrite" project was announced. It was in January 2022, shortly after a faux pas on twitch.
If you missed it, you can read what happened in articles like this one: https://www.mmorpg.com/news/esos-matt-firor-addresses-pvp-concerns-after-negative-stream-clip-upsets-players-2000124076
And here is the link to the announcement: https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-updated-june-2022/p1
Performance problems (and bugs) have always been a trigger for ZOS employees (and their families and friends i guess). There have been countless questionable incidents over the years, but no real communication. I mean, i would be angry too if my creative work would be overshadowed by technical problems all the time. But we never get to see the people responsible for the problems, and we still don't know what's really going on.
We don't even know why the server hardware refresh made performance so much better (at least for a while). Especially after they told us multiple times that it's not a hardware issue, and it can't be fixed by throwing money at it.
When there is no real information, people will speculate wildly. And protest. Or just leave. Would be interesting to know why ZOS doesn't seem to have a problem with that.
After Update 35 and all the other major problems in 2022 (block bug...) they announced to do better (again). The new server hardware was a great start. Not perfectly executed, but at least it was a step in the right direction. Let's just hope they can fix their game before it's too late.
Yes it's interesting that they went from 'The new servers won't help performance' to 'The server upgrades have done more to help performance than multithreading'.
Typically new hardware equates to better performance. Otherwise, why invest in the new hardware? With servers, more servers typically equates to better performance as the calculations are spread out over more processors. These are just general truisms with computer technology.
SaffronCitrusflower wrote: »ZOS used to deliver a nearly bug free PvP experience with four times the population cap and double the group size.
What happened? Why can't they just do what they used to do with apparent ease?
Don't forget when this "code rewrite" project was announced. It was in January 2022, shortly after a faux pas on twitch.
If you missed it, you can read what happened in articles like this one: https://www.mmorpg.com/news/esos-matt-firor-addresses-pvp-concerns-after-negative-stream-clip-upsets-players-2000124076
And here is the link to the announcement: https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-updated-june-2022/p1
Performance problems (and bugs) have always been a trigger for ZOS employees (and their families and friends i guess). There have been countless questionable incidents over the years, but no real communication. I mean, i would be angry too if my creative work would be overshadowed by technical problems all the time. But we never get to see the people responsible for the problems, and we still don't know what's really going on.
We don't even know why the server hardware refresh made performance so much better (at least for a while). Especially after they told us multiple times that it's not a hardware issue, and it can't be fixed by throwing money at it.
When there is no real information, people will speculate wildly. And protest. Or just leave. Would be interesting to know why ZOS doesn't seem to have a problem with that.
After Update 35 and all the other major problems in 2022 (block bug...) they announced to do better (again). The new server hardware was a great start. Not perfectly executed, but at least it was a step in the right direction. Let's just hope they can fix their game before it's too late.
Hi @ZOS_Kevin, are you in a position to share an update on the progress of the server hardware upgrade for the Xbox EU server?
I’m sure you’ve seen the noise on the forums and the population is almost at the point of no return.
Equally, if ZOS have made the (somewhat understandable) decision that the server is not worth the investment, would we be made aware?
Cheers in advance.
Hi @ZOS_Kevin, are you in a position to share an update on the progress of the server hardware upgrade for the Xbox EU server?
I’m sure you’ve seen the noise on the forums and the population is almost at the point of no return.
Equally, if ZOS have made the (somewhat understandable) decision that the server is not worth the investment, would we be made aware?
Cheers in advance.