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Update 37 Wall of Frost Changes

  • Mr_Stach
    Mr_Stach
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    I'm not gonna lie I really like my DW/2H Warden in PvE. It's a pretty fun playstyle. You get to smash and dash a lot, which in PvE is less of a thing
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
    ESO_Nightingale
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    OBJnoob wrote: »
    I think the problem with the PvE side of things is that it's just too easy to reach the pen cap and they don't really need/want it. But yes, I'm sure this addition would be received much better than the other replacement was. More is more. Trade two pieces of LA for MA-- good to go.

    I still wouldn't like it TBH it would be a nerf of 900 penetration to bleed wardens and a loss of 2900 to me. And this is from a PvP perspective now, where I'm not necessarily gonna get minor breach from anywhere else because of bar space.

    Of course I could just use WoF, but I'd rather not. I think it's a much better backbar skill than a frontbar skill because it procs weapon enchants. Kinda ironic, right? I wouldn't want to use it BECAUSE I use a frost staff. Better skills available for front bar-- especially if it doesn't immobilize anymore.

    Honestly I think 2H wrecking blow wardens are gonna be the thing next patch though. It was always a halfway silly idea to make frost staffs their thing... But it was kinda balanced in a way. The flat damage done on frost staves roughly equalled the better damage passives and executes available on stam variants. Major berserk will make that go away.

    well if it was given some other effect while you gained a new penetration passive i feel like it'd end up being an overall buff for your damage anyway.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    I'm not gonna lie I really like my DW/2H Warden in PvE. It's a pretty fun playstyle. You get to smash and dash a lot, which in PvE is less of a thing

    well if they don't change wrecking blow you're about to be playing a whole lot more of it lol
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ESO_Nightingale
    ESO_Nightingale
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    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff

    I see, i do recognise that it has many supportive elements, however, as of late, the changes to frost reach and the winter's embrace skill line have hammered home that the team intends for both damage dealing and supportive effects to be simultaneously existant while having different morphs to cater to both playstyles. This is the reason why i suggested seperating unstable wall of frost's effects from blockade of frost's effects as we've been shown just how successful splitting morph playstyles has been.

    I want you to know that i really appreciate you taking the time to respond to our post Kevin. This latest feedback is incredible. I hope it continues moving forward.
    Edited by ESO_Nightingale on February 7, 2023 9:35PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Mr_Stach
    Mr_Stach
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    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff

    I appreciate the insight but also want to point out that the recent updates to Warden in conjunction with Frost Staff are specifically tied to DPS. So while Frost Staff can remain the "Utility Option" from the design standpoint, also having morphs that also are more DPS focused and less utility would be nice. Which is the crux of my comments. I don't want options taken away, but in the light of this channel that Wardens are directly tied to, being able to pick a Utility or a DPS Frost Staff Morph would be great.

    Once again, thanks for the insight from the Dev team on this, keep up the great work.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Elsonso
    Elsonso
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    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.

    Thank you for the clarification.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Destai
    Destai
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    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff

    Thanks for the details, Kevin. Really do appreciate it. You mentioned they want to make it useful for more situations in PVE - which situations would those be?
  • Mr_Stach
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    Destai wrote: »
    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff

    Thanks for the details, Kevin. Really do appreciate it. You mentioned they want to make it useful for more situations in PVE - which situations would those be?

    I think they are putting the AoE Minor Breach and Slow as a "more useful for PvE" thought.

    Which if you are in a Group, Minor Breach should be taken care of already and Slow is ok-ish. But that's precisely why we want the Unstable Morph to be something different, more useful for DPS, like increased damage to chilled targets or chilled procs to targets on the Unstable AoE affect a larger area.

    I generally think there are more interesting things they could do, away from the Major Minor Buff/Debuff system, that could be much more interesting with a bit of imagination
    Edited by Mr_Stach on February 8, 2023 8:10PM
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    Destai wrote: »
    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff

    Thanks for the details, Kevin. Really do appreciate it. You mentioned they want to make it useful for more situations in PVE - which situations would those be?

    I think they are putting the AoE Minor Breach and Slow as a "more useful for PvE" thought.

    Which if you are in a Group, Minor Breach should be taken care of already and Slow is ok-ish. But that's precisely why we want the Unstable Morph to be something different, more useful for DPS, like increased damage to chilled targets or chilled procs to targets on the Unstable AoE affect a larger area.

    I generally think there are more interesting things they could do, away from the Major Minor Buff/Debuff system, that could be much more interesting with a bit of imagination

    It's generally more useful for solo. But it's frustrating that it still doesn't do anything for group dps.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • WrathOfInnos
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    The change can be nice in PVE. For example there are some fights in DSR where tanks use double frost staves for brittle uptime and full strength enchants. Without Pierce Armor they did not have the ability to apply minor breach reliably (just from Sundered status effect). Now it will simply be a matter of casting Frost Clench and making sure they are in Frost Wall.

    It will also be nice on trash pulls, combined with Winter's Revenge and Pulsar for AoE Minor Breach.
  • Blackbird_V
    Blackbird_V
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    Mr_Stach wrote: »
    Destai wrote: »
    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff

    Thanks for the details, Kevin. Really do appreciate it. You mentioned they want to make it useful for more situations in PVE - which situations would those be?

    I think they are putting the AoE Minor Breach and Slow as a "more useful for PvE" thought.

    Which if you are in a Group, Minor Breach should be taken care of already and Slow is ok-ish. But that's precisely why we want the Unstable Morph to be something different, more useful for DPS, like increased damage to chilled targets or chilled procs to targets on the Unstable AoE affect a larger area.

    I generally think there are more interesting things they could do, away from the Major Minor Buff/Debuff system, that could be much more interesting with a bit of imagination

    Man I remember in the day being a noob and using an Ice Staff (before they made it a tank weapon). It was weak even then, but I really love Ice elements in games. I'd love DPS options on the staff :\.

    IMO, something like this would be cool:

    Destruction Staff:
    • Wall of Elements:
      • Unstable Wall of Elements (morph):
        • Unstable Wall of Frost: Chilled enemies while standing in Unstable Wall of Frost that take Frost Damage are afflicted with Hypothermia.

    Buffs and Debuffs:
    • New Status Effect:
      • Hypothermia: Enemies afflicted with Hypothermia take multiplicative stacking frost damage every 1 second for 4 seconds. This can be refreshed upwards to 8 seconds. This effect can only occur once every 16 seconds. This effect can be cleansed.
        • Damage Calculation:
          M = Initial damage hit that procced the status effect
          S = Subsequent damage ticks.
          • S = M * 0.1
          Each subsequent tick of damage deals an additional (multiplicative) 3% extra damage from the previous.

          Damage calculation is:

          First damage tick = S
          Second damage tick = 1.03 * S
          Third damage tick = (1.03)² * S
          Fourth damage tick = (1.03)³ * S
          Fifth damage tick = (1.03)⁴ * S
          Sixth damage tick = (1.03)⁵ * S
          Seventh damage tick = (1.03)⁶ * S
          Eighth damage tick = (1.03)⁷ * S

          If Hypothermia is inflicted again while an enemy is already affected, then the duration is extended by another 4 seconds with a cap at 8 seconds. The calculation can be reset from the beginning if the new initial damage hit (M) to trigger Hypothermia is 2.5x greater than the previous calculation's initial damage hit (M). This ensures strong abilities such as Ice Comet which would otherwise trigger Hypothermia do not go to waste.

          Example:

          Rakkhat, Fang of Lorkhaj is affected by chilled, then Unstable Wall of Frost explodes for 11 720 damage. Hypothermia procs:

          Tick 1: 1172 frost damage
          Tick 2: 1207 frost damage
          Tick 3: 1243 frost damage
          -- New tick of damage from Unstable Wall of Frost dealt to chilled enemy. Hypothermia calculation is extended by another 4 seconds, for 4 more damage ticks. It's still capped at 8.
          Tick 4: 1280 frost damage (normal end of calculation. However as it was re-applied above, we get another 4 seconds added going to 7 seconds, or 7 ticks of damage)
          Tick 5: 1318 frost damage
          -- New tick of damage from Unstable Wall of Frost dealt to chilled enemy. Hypothermia calculation is extended by another 4 seconds, for 4 more damage ticks. It's still capped at 8.
          Tick 6: 1357 frost damage
          Tick 7: 1397 frost damage
          Tick 8: 1438 frost damage
          • End of calculation. The target cannot be affected by Hypothermia for another 8 seconds, as in this calculation the target was affected by the full 8 second duration.

          Total damage done to enemy (excluding critical hits) = 10 412 frost damage.
    Edited by Blackbird_V on February 10, 2023 3:59PM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • ESO_Nightingale
    ESO_Nightingale
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    The change can be nice in PVE. For example there are some fights in DSR where tanks use double frost staves for brittle uptime and full strength enchants. Without Pierce Armor they did not have the ability to apply minor breach reliably (just from Sundered status effect). Now it will simply be a matter of casting Frost Clench and making sure they are in Frost Wall.

    It will also be nice on trash pulls, combined with Winter's Revenge and Pulsar for AoE Minor Breach.

    Too bad you only need 1 wall to do that with. That's the nature of named buffs. an increase to damage on unstable would have a benefit when playing as a damage dealer in a group.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    Destai wrote: »
    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff

    Thanks for the details, Kevin. Really do appreciate it. You mentioned they want to make it useful for more situations in PVE - which situations would those be?

    I think they are putting the AoE Minor Breach and Slow as a "more useful for PvE" thought.

    Which if you are in a Group, Minor Breach should be taken care of already and Slow is ok-ish. But that's precisely why we want the Unstable Morph to be something different, more useful for DPS, like increased damage to chilled targets or chilled procs to targets on the Unstable AoE affect a larger area.

    I generally think there are more interesting things they could do, away from the Major Minor Buff/Debuff system, that could be much more interesting with a bit of imagination

    Man I remember in the day being a noob and using an Ice Staff (before they made it a tank weapon). It was weak even then, but I really love Ice elements in games. I'd love DPS options on the staff :\.

    IMO, something like this would be cool:

    Destruction Staff:
    • Wall of Elements:
      • Unstable Wall of Elements (morph):
        • Unstable Wall of Frost: Chilled enemies while standing in Unstable Wall of Frost that take Frost Damage are afflicted with Hypothermia.

    Buffs and Debuffs:
    • New Status Effect:
      • Hypothermia: Enemies afflicted with Hypothermia take multiplicative stacking frost damage every 1 second for 4 seconds. This can be refreshed upwards to 8 seconds. This effect can only occur once every 16 seconds. This effect can be cleansed.
        • Damage Calculation:
          M = Initial damage hit that procced the status effect
          S = Subsequent damage ticks.
          • S = M * 0.1
          Each subsequent tick of damage deals an additional (multiplicative) 3% extra damage from the previous.

          Damage calculation is:

          First damage tick = S
          Second damage tick = 1.03 * S
          Third damage tick = (1.03)² * S
          Fourth damage tick = (1.03)³ * S
          Fifth damage tick = (1.03)⁴ * S
          Sixth damage tick = (1.03)⁵ * S
          Seventh damage tick = (1.03)⁶ * S
          Eighth damage tick = (1.03)⁷ * S

          If Hypothermia is inflicted again while an enemy is already affected, then the duration is extended by another 4 seconds with a cap at 8 seconds. The calculation can be reset from the beginning if the new initial damage hit (M) to trigger Hypothermia is 2.5x greater than the previous calculation's initial damage hit (M). This ensures strong abilities such as Ice Comet which would otherwise trigger Hypothermia do not go to waste.

          Example:

          Rakkhat, Fang of Lorkhaj is affected by chilled, then Unstable Wall of Frost explodes for 11 720 damage. Hypothermia procs:

          Tick 1: 1172 frost damage
          Tick 2: 1207 frost damage
          Tick 3: 1243 frost damage
          -- New tick of damage from Unstable Wall of Frost dealt to chilled enemy. Hypothermia calculation is extended by another 4 seconds, for 4 more damage ticks. It's still capped at 8.
          Tick 4: 1280 frost damage (normal end of calculation. However as it was re-applied above, we get another 4 seconds added going to 7 seconds, or 7 ticks of damage)
          Tick 5: 1318 frost damage
          -- New tick of damage from Unstable Wall of Frost dealt to chilled enemy. Hypothermia calculation is extended by another 4 seconds, for 4 more damage ticks. It's still capped at 8.
          Tick 6: 1357 frost damage
          Tick 7: 1397 frost damage
          Tick 8: 1438 frost damage
          • End of calculation. The target cannot be affected by Hypothermia for another 8 seconds, as in this calculation the target was affected by the full 8 second duration.

          Total damage done to enemy (excluding critical hits) = 10 412 frost damage.

    Very interesting idea. Looks neat.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Blackbird_V
    Blackbird_V
    ✭✭✭✭✭
    Mr_Stach wrote: »
    Destai wrote: »
    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff

    Thanks for the details, Kevin. Really do appreciate it. You mentioned they want to make it useful for more situations in PVE - which situations would those be?

    I think they are putting the AoE Minor Breach and Slow as a "more useful for PvE" thought.

    Which if you are in a Group, Minor Breach should be taken care of already and Slow is ok-ish. But that's precisely why we want the Unstable Morph to be something different, more useful for DPS, like increased damage to chilled targets or chilled procs to targets on the Unstable AoE affect a larger area.

    I generally think there are more interesting things they could do, away from the Major Minor Buff/Debuff system, that could be much more interesting with a bit of imagination

    Man I remember in the day being a noob and using an Ice Staff (before they made it a tank weapon). It was weak even then, but I really love Ice elements in games. I'd love DPS options on the staff :\.

    IMO, something like this would be cool:

    Destruction Staff:
    • Wall of Elements:
      • Unstable Wall of Elements (morph):
        • Unstable Wall of Frost: Chilled enemies while standing in Unstable Wall of Frost that take Frost Damage are afflicted with Hypothermia.

    Buffs and Debuffs:
    • New Status Effect:
      • Hypothermia: Enemies afflicted with Hypothermia take multiplicative stacking frost damage every 1 second for 4 seconds. This can be refreshed upwards to 8 seconds. This effect can only occur once every 16 seconds. This effect can be cleansed.
        • Damage Calculation:
          M = Initial damage hit that procced the status effect
          S = Subsequent damage ticks.
          • S = M * 0.1
          Each subsequent tick of damage deals an additional (multiplicative) 3% extra damage from the previous.

          Damage calculation is:

          First damage tick = S
          Second damage tick = 1.03 * S
          Third damage tick = (1.03)² * S
          Fourth damage tick = (1.03)³ * S
          Fifth damage tick = (1.03)⁴ * S
          Sixth damage tick = (1.03)⁵ * S
          Seventh damage tick = (1.03)⁶ * S
          Eighth damage tick = (1.03)⁷ * S

          If Hypothermia is inflicted again while an enemy is already affected, then the duration is extended by another 4 seconds with a cap at 8 seconds. The calculation can be reset from the beginning if the new initial damage hit (M) to trigger Hypothermia is 2.5x greater than the previous calculation's initial damage hit (M). This ensures strong abilities such as Ice Comet which would otherwise trigger Hypothermia do not go to waste.

          Example:

          Rakkhat, Fang of Lorkhaj is affected by chilled, then Unstable Wall of Frost explodes for 11 720 damage. Hypothermia procs:

          Tick 1: 1172 frost damage
          Tick 2: 1207 frost damage
          Tick 3: 1243 frost damage
          -- New tick of damage from Unstable Wall of Frost dealt to chilled enemy. Hypothermia calculation is extended by another 4 seconds, for 4 more damage ticks. It's still capped at 8.
          Tick 4: 1280 frost damage (normal end of calculation. However as it was re-applied above, we get another 4 seconds added going to 7 seconds, or 7 ticks of damage)
          Tick 5: 1318 frost damage
          -- New tick of damage from Unstable Wall of Frost dealt to chilled enemy. Hypothermia calculation is extended by another 4 seconds, for 4 more damage ticks. It's still capped at 8.
          Tick 6: 1357 frost damage
          Tick 7: 1397 frost damage
          Tick 8: 1438 frost damage
          • End of calculation. The target cannot be affected by Hypothermia for another 8 seconds, as in this calculation the target was affected by the full 8 second duration.

          Total damage done to enemy (excluding critical hits) = 10 412 frost damage.

    Very interesting idea. Looks neat.

    Yeah not as broken as it looks. Considering if it goes on cooldown and then you use a fat Ice Comet for 64k crit, you won't get the stacking damage bleed starting from 6400 damage. Still somewhat gives Ice a damage option, and if lucky you can deal an absurd amount of damage. I JUST WANT TO DPS WITH ICE STAFF [snip]

    [edited for profanity bypass]
    Edited by ZOS_Icy on February 11, 2023 6:46PM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Mr_Stach wrote: »
    Destai wrote: »
    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff

    Thanks for the details, Kevin. Really do appreciate it. You mentioned they want to make it useful for more situations in PVE - which situations would those be?

    I think they are putting the AoE Minor Breach and Slow as a "more useful for PvE" thought.

    Which if you are in a Group, Minor Breach should be taken care of already and Slow is ok-ish. But that's precisely why we want the Unstable Morph to be something different, more useful for DPS, like increased damage to chilled targets or chilled procs to targets on the Unstable AoE affect a larger area.

    I generally think there are more interesting things they could do, away from the Major Minor Buff/Debuff system, that could be much more interesting with a bit of imagination

    Man I remember in the day being a noob and using an Ice Staff (before they made it a tank weapon). It was weak even then, but I really love Ice elements in games. I'd love DPS options on the staff :\.

    IMO, something like this would be cool:

    Destruction Staff:
    • Wall of Elements:
      • Unstable Wall of Elements (morph):
        • Unstable Wall of Frost: Chilled enemies while standing in Unstable Wall of Frost that take Frost Damage are afflicted with Hypothermia.

    Buffs and Debuffs:
    • New Status Effect:
      • Hypothermia: Enemies afflicted with Hypothermia take multiplicative stacking frost damage every 1 second for 4 seconds. This can be refreshed upwards to 8 seconds. This effect can only occur once every 16 seconds. This effect can be cleansed.
        • Damage Calculation:
          M = Initial damage hit that procced the status effect
          S = Subsequent damage ticks.
          • S = M * 0.1
          Each subsequent tick of damage deals an additional (multiplicative) 3% extra damage from the previous.

          Damage calculation is:

          First damage tick = S
          Second damage tick = 1.03 * S
          Third damage tick = (1.03)² * S
          Fourth damage tick = (1.03)³ * S
          Fifth damage tick = (1.03)⁴ * S
          Sixth damage tick = (1.03)⁵ * S
          Seventh damage tick = (1.03)⁶ * S
          Eighth damage tick = (1.03)⁷ * S

          If Hypothermia is inflicted again while an enemy is already affected, then the duration is extended by another 4 seconds with a cap at 8 seconds. The calculation can be reset from the beginning if the new initial damage hit (M) to trigger Hypothermia is 2.5x greater than the previous calculation's initial damage hit (M). This ensures strong abilities such as Ice Comet which would otherwise trigger Hypothermia do not go to waste.

          Example:

          Rakkhat, Fang of Lorkhaj is affected by chilled, then Unstable Wall of Frost explodes for 11 720 damage. Hypothermia procs:

          Tick 1: 1172 frost damage
          Tick 2: 1207 frost damage
          Tick 3: 1243 frost damage
          -- New tick of damage from Unstable Wall of Frost dealt to chilled enemy. Hypothermia calculation is extended by another 4 seconds, for 4 more damage ticks. It's still capped at 8.
          Tick 4: 1280 frost damage (normal end of calculation. However as it was re-applied above, we get another 4 seconds added going to 7 seconds, or 7 ticks of damage)
          Tick 5: 1318 frost damage
          -- New tick of damage from Unstable Wall of Frost dealt to chilled enemy. Hypothermia calculation is extended by another 4 seconds, for 4 more damage ticks. It's still capped at 8.
          Tick 6: 1357 frost damage
          Tick 7: 1397 frost damage
          Tick 8: 1438 frost damage
          • End of calculation. The target cannot be affected by Hypothermia for another 8 seconds, as in this calculation the target was affected by the full 8 second duration.

          Total damage done to enemy (excluding critical hits) = 10 412 frost damage.

    Very interesting idea. Looks neat.

    Yeah not as broken as it looks. Considering if it goes on cooldown and then you use a fat Ice Comet for 64k crit, you won't get the stacking damage bleed starting from 6400 damage. Still somewhat gives Ice a damage option, and if lucky you can deal an absurd amount of damage. I JUST WANT TO DPS WITH ICE STAFF [snip]

    [edited for profanity bypass]

    would probably be more interesting as a unique effect on a reworked frozen retreat but it's a very interesting idea.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Destai wrote: »
    ZOS_Kevin wrote: »
    In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.
    Mr_Stach wrote: »
    I concur!

    yep. the changes are good, but there are still some underlying problems with frost dps skills.

    There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon.
    • Wall of Frost should have a larger divide between the morphs, one for Utility and one for DPS. having Breach and Slows on Unstable is pretty pointless as a damage dealer.
    • Impulse - Pulsar providing Minor Protection is fine but for Elemental Ring, the "AoE DPS Morph" Minor Protection is useless. Maybe Frost Ring leaves frozen puddles on the ground that do continual damage for 3 seconds or something. That would be interesting
    • Then there's the Passives: Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. // While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. I still think that the "Tanking" Passives should be disconnected from Tri-Focus and Ancient Knowledge and have it's own dedicated Tanking Passive that people can Toggle on and off. Call it Mystic Sentinel or Something
    • Also just as a flavor thing, Brittle still should be added to the Elemental force passive so it's in the game so people who aren't aware, know how to get Brittle

    Anyways just some thoughts on Frost Staff

    Thanks for the details, Kevin. Really do appreciate it. You mentioned they want to make it useful for more situations in PVE - which situations would those be?

    I suppose based on the changes, they wanted it to be useful to tanks primarily as it provides penetration through minor breach, and a snare which is useful for grouping adds up.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Mr_Stach
    Mr_Stach
    ✭✭✭✭✭
    ✭✭
    I think the largest issue is stating that Frost Damage is designed for Utility, while at the same time having Warden, the only class with skills and passives directly tied to a Weapon Type, not using using that weapon type and sub type (Frost Staff) can limit your potential damage quite a bit due to a few factors:
    - Winter's Revenge - damage increases by 30% if cast with a Destruction Staff equipped. While not Frost specific the other points heavily sway to Frost.
    - Glacial Presence - Increases the damage of your Chilled status effect by x. This effect scales off your highest offensive stats. Glacial Presence wants as many sources of Frost Damage to increase the number chilled procs as much as possible, once against skewing us to Frost Staff.
    - Piercing Cold- Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff. The smoking gun for Frost Staff and Warden.

    The new player that looks at Warden, especially at these few points would just conclude that "Warden is Best with Frost Staff, it's designed that way". While it might not truly be the case, that is what the skills and passives imply.

    I think it's odd to state that Frost Staff is purely for Utility when your most recent design changes with Warden directly with the Frost Staff in mind are so DPS focused.

    These two Design ideals are against each other.
    -So either you make Frost Staff good as a DPS choice through reworking some passives and maybe a morph or two, heck Destro as a whole could use a face lift.
    -Or you allow Winter's Embrace with Warden to have more DPS and such to stand on it's own as a Frost option and decouple it from Frost Staff.

    At least that's how I look at it, currently the two directions for design philosophy should be brought in line.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    When they first made the change I really thought I was supposed to use a lot of frost damage abilities. I later realized that there really aren't enough frost damage abilities to fill an offense. When I stopped trying to use frost damage my build became much better.

    I think it's kinda a wrong view that because you're using a frost staff you have to do frost damage. The bonus to damage done replaced a bonus to damage type. It is perhaps recommended to use a frost staff but NOT do frost damage. On my pvp build I use beetles for magic damage, arterial burst for magic damage, and dawnbreaker for physical. All receive the damage bonus from using a frost staff-- no real reason for them to be frost damage.

    If your only goal is to apply the chilled status effect there are ways to do that without going full frost. My warden uses hrothgars-- free AoE chilled and brittle every 8 seconds. I use gripping shards to proc it when my ultimate isn't up.

    Then of course there's ice reach or whatever it's called... Commonly used in conjunction with the corresponding arena weapon, but a free chilled/brittle proc with or without.

    Or you could just use force pulse as a spammable, get fairly frequent chilled procs from that alone plus the other two status effects as well.

    I dunno I'm just not sure why people's goal is to proc chilled over and over like it's the new combustion passive or something. Just because something is available doesn't mean you have to lean on it super heavily. There are guaranteed ways to proc it... Again, namely, ice reach/clench. Trying to fill your bar with frost damage isn't really beneficial so I'm confused on why people are trying.

    I see no real reason for it? Being tied to a frost staff is bad enough, I thought we all agreed. Being tied to a frost staff AND frost damage would be even worse.

    Also... More of a question than a statement... But don't Destro staves light attacks deal their damage type? Or do they do magic damage? If ice staff LAs do frost damage then there's yet another easy way to be proccing chilled.

    Honestly if there was a decent magic damage ultimate available I'd be using a War Maidens frost staff right now. "War Maidens Frost Staff," is a weird sentence... But it about sums up my take on the whole thing.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    OBJnoob wrote: »
    When they first made the change I really thought I was supposed to use a lot of frost damage abilities. I later realized that there really aren't enough frost damage abilities to fill an offense. When I stopped trying to use frost damage my build became much better.

    I think it's kinda a wrong view that because you're using a frost staff you have to do frost damage. The bonus to damage done replaced a bonus to damage type. It is perhaps recommended to use a frost staff but NOT do frost damage. On my pvp build I use beetles for magic damage, arterial burst for magic damage, and dawnbreaker for physical. All receive the damage bonus from using a frost staff-- no real reason for them to be frost damage.

    If your only goal is to apply the chilled status effect there are ways to do that without going full frost. My warden uses hrothgars-- free AoE chilled and brittle every 8 seconds. I use gripping shards to proc it when my ultimate isn't up.

    Then of course there's ice reach or whatever it's called... Commonly used in conjunction with the corresponding arena weapon, but a free chilled/brittle proc with or without.

    Or you could just use force pulse as a spammable, get fairly frequent chilled procs from that alone plus the other two status effects as well.

    I dunno I'm just not sure why people's goal is to proc chilled over and over like it's the new combustion passive or something. Just because something is available doesn't mean you have to lean on it super heavily. There are guaranteed ways to proc it... Again, namely, ice reach/clench. Trying to fill your bar with frost damage isn't really beneficial so I'm confused on why people are trying.

    I see no real reason for it? Being tied to a frost staff is bad enough, I thought we all agreed. Being tied to a frost staff AND frost damage would be even worse.

    Also... More of a question than a statement... But don't Destro staves light attacks deal their damage type? Or do they do magic damage? If ice staff LAs do frost damage then there's yet another easy way to be proccing chilled.

    Honestly if there was a decent magic damage ultimate available I'd be using a War Maidens frost staff right now. "War Maidens Frost Staff," is a weird sentence... But it about sums up my take on the whole thing.

    The reason why it's good is because there's no cooldown for applying status effects. And because chilled does a lot of damage, it makes frost damage very valuable compared to other damage types that only deal tiny amounts of direct damage. Such as physical, magic, shock and disease. Frost is strictly better than magic damage and those other types because of this.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    I hope we might see a change next week but I'm kinda doubting it after the response from kevin.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Mr_Stach
    Mr_Stach
    ✭✭✭✭✭
    ✭✭
    I hope we might see a change next week but I'm kinda doubting it after the response from kevin.

    I think that if they plan to proceed with the Frost Staff having the "utility options" then they will need to look at Wardens toolkit inside of Winter's embrace..... again.

    It would be much simpler if ALL of Destro could just be DPS focused so Zos didn't have to tiptoe around this ranking nonsense when balancing
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Mr_Stach wrote: »
    I hope we might see a change next week but I'm kinda doubting it after the response from kevin.

    I think that if they plan to proceed with the Frost Staff having the "utility options" then they will need to look at Wardens toolkit inside of Winter's embrace..... again.

    It would be much simpler if ALL of Destro could just be DPS focused so Zos didn't have to tiptoe around this ranking nonsense when balancing

    While true, it also works okay enough as is. Making a new staff for tanking doesn't seem like something they'd focus on before a new dps weapon like 1h rune or something.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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