From the notes: Bar swapping while you are actively bracing (holding Block) will no longer temporarily disable Block. This should significantly reduce the situations of dying while bar swapping. Tanks rejoice, your power will no longer know bounds!
I get it ZOS, you are still wanting to make the combat system more accessible. However, this change can have a very negative impact on PvP. As is, blocking is already extraordinarily strong in PvP scenarios. It mitigates huge amounts of damage and not a ton of things counter it. One way to kill someone who relies heavily on block is to expect their barswap and save your burst for that brief time period. Having block get dropped during barswaps provides a window where perma block players can be stunned or killed.
We don't need to contribute more to the tank meta that is already in PvP. We also definitely shouldn't be removing skill based counterplay that Veteran players have utilized for years. Please stop shrinking the skill gap like this.
This change was made purely with PvE in mind, I get it, but even there this change is not needed.
FantasticFreddie wrote: »It's just so silly. You can't perma block ANYWAYS, you run out of resources. No one was timing their burst in pvp to line up with a bar swap. No one. What a dumb thing to complain about when THEY NERFED ONE OF THE MOST POPULAR SOLO PLAYSTYLES with the double whammy to boneyard and harmony trait
From the notes: Bar swapping while you are actively bracing (holding Block) will no longer temporarily disable Block. This should significantly reduce the situations of dying while bar swapping. Tanks rejoice, your power will no longer know bounds!
I get it ZOS, you are still wanting to make the combat system more accessible. However, this change can have a very negative impact on PvP. As is, blocking is already extraordinarily strong in PvP scenarios. It mitigates huge amounts of damage and not a ton of things counter it. One way to kill someone who relies heavily on block is to expect their barswap and save your burst for that brief time period. Having block get dropped during barswaps provides a window where perma block players can be stunned or killed.
We don't need to contribute more to the tank meta that is already in PvP. We also definitely shouldn't be removing skill based counterplay that Veteran players have utilized for years. Please stop shrinking the skill gap like this.
This change was made purely with PvE in mind, I get it, but even there this change is not needed.
From the notes: Bar swapping while you are actively bracing (holding Block) will no longer temporarily disable Block. This should significantly reduce the situations of dying while bar swapping. Tanks rejoice, your power will no longer know bounds!
I get it ZOS, you are still wanting to make the combat system more accessible. However, this change can have a very negative impact on PvP. As is, blocking is already extraordinarily strong in PvP scenarios. It mitigates huge amounts of damage and not a ton of things counter it. One way to kill someone who relies heavily on block is to expect their barswap and save your burst for that brief time period. Having block get dropped during barswaps provides a window where perma block players can be stunned or killed.
We don't need to contribute more to the tank meta that is already in PvP. We also definitely shouldn't be removing skill based counterplay that Veteran players have utilized for years. Please stop shrinking the skill gap like this.
This change was made purely with PvE in mind, I get it, but even there this change is not needed.
This change is 100% needed in PvP in the newer content where mechanics require heavy blocking. It's a fantastic change actually.
From the notes: Bar swapping while you are actively bracing (holding Block) will no longer temporarily disable Block. This should significantly reduce the situations of dying while bar swapping. Tanks rejoice, your power will no longer know bounds!
I get it ZOS, you are still wanting to make the combat system more accessible. However, this change can have a very negative impact on PvP. As is, blocking is already extraordinarily strong in PvP scenarios. It mitigates huge amounts of damage and not a ton of things counter it. One way to kill someone who relies heavily on block is to expect their barswap and save your burst for that brief time period. Having block get dropped during barswaps provides a window where perma block players can be stunned or killed.
We don't need to contribute more to the tank meta that is already in PvP. We also definitely shouldn't be removing skill based counterplay that Veteran players have utilized for years. Please stop shrinking the skill gap like this.
This change was made purely with PvE in mind, I get it, but even there this change is not needed.
This is the most L take of L takes, there are skills that break through block you know.
From the notes: Bar swapping while you are actively bracing (holding Block) will no longer temporarily disable Block. This should significantly reduce the situations of dying while bar swapping. Tanks rejoice, your power will no longer know bounds!
I get it ZOS, you are still wanting to make the combat system more accessible. However, this change can have a very negative impact on PvP. As is, blocking is already extraordinarily strong in PvP scenarios. It mitigates huge amounts of damage and not a ton of things counter it. One way to kill someone who relies heavily on block is to expect their barswap and save your burst for that brief time period. Having block get dropped during barswaps provides a window where perma block players can be stunned or killed.
We don't need to contribute more to the tank meta that is already in PvP. We also definitely shouldn't be removing skill based counterplay that Veteran players have utilized for years. Please stop shrinking the skill gap like this.
This change was made purely with PvE in mind, I get it, but even there this change is not needed.
This change is 100% needed in PvP in the newer content where mechanics require heavy blocking. It's a fantastic change actually.
I disagree. If you know a heavy attack or any hard hitting attack is coming, just don't barswap. It adds an element of skill and some more fun to the tanking role in PvE. I guess people enjoy the combat system getting watered down though.
From the notes: Bar swapping while you are actively bracing (holding Block) will no longer temporarily disable Block. This should significantly reduce the situations of dying while bar swapping. Tanks rejoice, your power will no longer know bounds!
I get it ZOS, you are still wanting to make the combat system more accessible. However, this change can have a very negative impact on PvP. As is, blocking is already extraordinarily strong in PvP scenarios. It mitigates huge amounts of damage and not a ton of things counter it. One way to kill someone who relies heavily on block is to expect their barswap and save your burst for that brief time period. Having block get dropped during barswaps provides a window where perma block players can be stunned or killed.
We don't need to contribute more to the tank meta that is already in PvP. We also definitely shouldn't be removing skill based counterplay that Veteran players have utilized for years. Please stop shrinking the skill gap like this.
This change was made purely with PvE in mind, I get it, but even there this change is not needed.
Lydawobbles wrote: »This is where you can always see the people who only PVP lol
As a PVE tank, and with lag sometimes happening on barswap, this is a very welcome change for me. I'm hoping it'll also help mitigate that bug with update 36 where block would suddenly drop if you used certain skills and you'd have to cast twice. that was no fun, I quit doing dungeons for a while because of it
I disagree. If you know a heavy attack or any hard hitting attack is coming, just don't barswap. It adds an element of skill and some more fun to the tanking role in PvE. I guess people enjoy the combat system getting watered down though.
From the notes: Bar swapping while you are actively bracing (holding Block) will no longer temporarily disable Block. This should significantly reduce the situations of dying while bar swapping. Tanks rejoice, your power will no longer know bounds!
I get it ZOS, you are still wanting to make the combat system more accessible. However, this change can have a very negative impact on PvP. As is, blocking is already extraordinarily strong in PvP scenarios. It mitigates huge amounts of damage and not a ton of things counter it. One way to kill someone who relies heavily on block is to expect their barswap and save your burst for that brief time period. Having block get dropped during barswaps provides a window where perma block players can be stunned or killed.
We don't need to contribute more to the tank meta that is already in PvP. We also definitely shouldn't be removing skill based counterplay that Veteran players have utilized for years. Please stop shrinking the skill gap like this.
This change was made purely with PvE in mind, I get it, but even there this change is not needed.
This change is 100% needed in PvP in the newer content where mechanics require heavy blocking. It's a fantastic change actually.
I disagree. If you know a heavy attack or any hard hitting attack is coming, just don't barswap. It adds an element of skill and some more fun to the tanking role in PvE. I guess people enjoy the combat system getting watered down though.
I'm guessing you've never experienced Maelstrom on Taleria hm while trying to keep your uptimes high. Not being able to barswap while having to nearly permablock a mech makes a tank nothing but a padded punching bag. This will allow tanks to fulfill their role better. That's not watered down, it's playing better.
maximusrex45 wrote: »I disagree. If you know a heavy attack or any hard hitting attack is coming, just don't barswap. It adds an element of skill and some more fun to the tanking role in PvE. I guess people enjoy the combat system getting watered down though.
It is clear you are inexperienced and don't know what you are talking about as this is simply not accurate. Tanks being able to do their job properly is not "watering down" anything. The change will add the need for more skill to PvP, making it more fun and interesting.
One way to kill someone who relies heavily on block is to expect their barswap and save your burst for that brief time period
maximusrex45 wrote: »I disagree. If you know a heavy attack or any hard hitting attack is coming, just don't barswap. It adds an element of skill and some more fun to the tanking role in PvE. I guess people enjoy the combat system getting watered down though.
It is clear you are inexperienced and don't know what you are talking about as this is simply not accurate. Tanks being able to do their job properly is not "watering down" anything. The change will add the need for more skill to PvP, making it more fun and interesting.
You’re the confused one here. If a boss is ramping up a heavy attack or something that will kill you, don’t barswap at that time. Learn the bosses attack pattern and over time you will see the windows where it is safe to barswap and apply your debuffs. This is just part of the skill gap of tanking. Barswap deaths can be fixed with practice. You just have to pay attention to the boss and time the bar swaps accordingly. I appreciated this aspect of tanking. Yes I’ve died from barswapping before, but it was a simple mistake to learn from.
The_Titan_Tim wrote: »What about RP? How do you block when sheathing your weapon to take the other one out?