spartaxoxo wrote: »Biased poll options aside, the current dungeons have a progression of difficulty to help teach players how to take on more difficult tasks. That is a good thing IMO.
spartaxoxo wrote: »Biased poll options aside, the current dungeons have a progression of difficulty to help teach players how to take on more difficult tasks. That is a good thing IMO.
You add a new difficulty, similar to veteran, make veteran+ or something ..
For older players, running old veterans is just waste of time, I can literally solo them on HM right now, I remember when game was released how much I liked them and enjoyed them, today? just a chore to help someone farm set or whatever.
Its an already made content ready for play, just adjust the stats and boom its ready for high level play as well.
It will work well for high end players like me who literally farmed trifectas with really minor work, which as a result will make this game more alive, its a win win, no one said delete the old difficulty.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
spartaxoxo wrote: »spartaxoxo wrote: »Biased poll options aside, the current dungeons have a progression of difficulty to help teach players how to take on more difficult tasks. That is a good thing IMO.
You add a new difficulty, similar to veteran, make veteran+ or something ..
For older players, running old veterans is just waste of time, I can literally solo them on HM right now, I remember when game was released how much I liked them and enjoyed them, today? just a chore to help someone farm set or whatever.
Its an already made content ready for play, just adjust the stats and boom its ready for high level play as well.
It will work well for high end players like me who literally farmed trifectas with really minor work, which as a result will make this game more alive, its a win win, no one said delete the old difficulty.
A remaster is when you change the existing content. You might want to change up your description a bit if you want to add a Hardmode + option rather than changing the old content to a new standard. I could get behind a Hardmode+ with some fun swag, but not changing the old stuff as I think it suits its purpose well.
spartaxoxo wrote: »spartaxoxo wrote: »Biased poll options aside, the current dungeons have a progression of difficulty to help teach players how to take on more difficult tasks. That is a good thing IMO.
You add a new difficulty, similar to veteran, make veteran+ or something ..
For older players, running old veterans is just waste of time, I can literally solo them on HM right now, I remember when game was released how much I liked them and enjoyed them, today? just a chore to help someone farm set or whatever.
Its an already made content ready for play, just adjust the stats and boom its ready for high level play as well.
It will work well for high end players like me who literally farmed trifectas with really minor work, which as a result will make this game more alive, its a win win, no one said delete the old difficulty.
A remaster is when you change the existing content. You might want to change up your description a bit if you want to add a Hardmode + option rather than changing the old content to a new standard. I could get behind a Hardmode+ with some fun swag, but not changing the old stuff as I think it suits its purpose well.
No, a remaster is when you take something old and modernize it/make it better.
spartaxoxo wrote: »Biased poll options aside, I still voted no. The current dungeons have a progression of difficulty to help teach players how to take on more difficult tasks. That is a good thing IMO. The newer dungeons are all more difficult than the oldest ones like Fungal Grotto. Some of the newer ones are quite the fun challenge to try and get the achievements in.