Araneae6537 wrote: »To me, it’s not the sort of mini game that belongs in an MMO RPG
Araneae6537 wrote: »To me, it’s not the sort of mini game that belongs in an MMO RPG
Weird. I can't think of any mini-game that would belong more in this MMO RPG than an RPG card game. Maybe some variation of mahjong would also fit in too, but a card game for now seems perfect. Also, it's way better and much more challenging than lockpicking, scrying or digging, and unlike those previous awful mini-games you can completely skip ToT if you don't like it.
Araneae6537 wrote: »Araneae6537 wrote: »To me, it’s not the sort of mini game that belongs in an MMO RPG
Weird. I can't think of any mini-game that would belong more in this MMO RPG than an RPG card game. Maybe some variation of mahjong would also fit in too, but a card game for now seems perfect. Also, it's way better and much more challenging than lockpicking, scrying or digging, and unlike those previous awful mini-games you can completely skip ToT if you don't like it.
A game that fits in an RPG game is one that would actually be played by characters in that world — like darts, foxes and felines, punctilious conflict, etc. An RPG or collectible card game seems very out of place to me. So yes, I skip it.
Also, it's way better and much more challenging than lockpicking, scrying or digging, and unlike those previous awful mini-games you can completely skip ToT if you don't like it.
It is! Or at least, the strategy in the games can be complicated. I was completely lost in my first game, where Brahgas made an ineffective attempt to explain it. I couldn't even work out how to get a card from the central row. Several internet searches later, it started to make more sense. I've still only played 6 games, all against NPCs.The answer is no, but the question is 'Have you ever played ToT?'
I keep meaning to try but heard it's complicated.
The rewards are actually pretty bad for the time spent playing each game.
SeaGtGruff wrote: »The rewards are actually pretty bad for the time spent playing each game.
I think the rewards are pretty good, but I also think they could be better. In fact, I think that one way ZOS could persuade more players to give ToT a try and play it more regularly would be by giving better rewards, such as legendary crafting temps, or rare crafting trait mats. For instance, if players knew that they had a chance to get some Potent Nirncrux, or Slaughterstone, or Chromium Plating, etc., in the reward coffers from playing ToT, I think more players would be willing to give it a try. We already have a chance to get materials used for crafting furniture, and I think that's a good thing. But upping the rewards a bit would be awesome in my opinion.
No.
Games take too long. I was only doing the NPC daily (no interest in PVP), but those 3 games, between the games themselves and the travel to and from them, took up way too much time and I ended up with not much time left over to do the normal things I enjoyed.
The rewards are actually pretty bad for the time spent playing each game.
Lastly, as with many things in this game, too much RNG involved and too much grinding to level up. I just wanted the furniture and burned out before I even got them.
SeaGtGruff wrote: »The rewards are actually pretty bad for the time spent playing each game.
I think the rewards are pretty good, but I also think they could be better. In fact, I think that one way ZOS could persuade more players to give ToT a try and play it more regularly would be by giving better rewards, such as legendary crafting temps, or rare crafting trait mats. For instance, if players knew that they had a chance to get some Potent Nirncrux, or Slaughterstone, or Chromium Plating, etc., in the reward coffers from playing ToT, I think more players would be willing to give it a try. We already have a chance to get materials used for crafting furniture, and I think that's a good thing. But upping the rewards a bit would be awesome in my opinion.