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Friendly fire damage?

  • BlueRaven
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    Anyone suggesting this could work in dungeons and trials has never done a dungeon or trial.
  • BlueRaven
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    And this would never work in pvp. There would be bands of players who could and would enter keeps uncontested with the sole purpose of attacking the defenders, specifically to help the attacking faction take the keep.
  • DP99
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    No, this is just causing my bad memories of killing Lydia in Skyrim after not more than five minutes of getting her as my first companion, and shooting her with an arrow intended for a frostbit spider because she got in my way! I rarely wanted to use any more companions after that because of that "feature."

    I'm so glad that we can't errantly kill anyone at our side in this game.
  • blue_peaceful_Manticore
    jtm1018 wrote: »
    Is it about time we implement this?
    Same alliance, same group, same team, dont matter, you attack everyone gets affected.
    Dungeons, trials and bg's you do an attack everyone will get damage, imagine the ensuing chaos on all those events.

    Its a nice ideia. But first play as healer in vRG (Bashei) with pugs, and try to heal everyone who run all over the map, just to kill one add.
    They take no damage from other players, but they run like ass is burning. lol! Go and heal them ;) Then we talk again about this nonsence ideia you have.
    Edited by blue_peaceful_Manticore on January 15, 2023 4:27PM
  • zaria
    zaria
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    kargen27 wrote: »
    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.

    having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it

    Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.

    If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.

    well as noted, not everyone finds pvp fun, so adding pvp everywhere would in effect kill the game for anyone who didnt enjoy pvp 100% of the time

    i think for this game, you are heavily misguided that it would add fun to "dead" zones, if the zone was dead before, enabling pvp there for everyone would in fact make it MORE dead as people who didnt want to pvp would avoid it

    a perfect example of this in ESO is IC, its a pve + pvp zone (it has a series of story quest, large and fun to explore) but the pvp makes it impossible to do that for most people (people even complain about the PVE content in cyro for the same reason, they want to go and experience the content, and people kill them while they are minding their own business just because it is a pvp zone)

    so, many people never experience the IC or cyro PVE content, because they dont want the pvp aspect while questing, you can even technically get ganked AT the crafting tables in IC because there is no suppression field inside of those rooms with the tables

    pvp in general is off-putting to most people, especially those who generally prefer to play an RPG as an RPG, they dont want the PVP there, and most of the PVP people probably dont care that much about diving deep into the story of an RPG (theres many who dont even want to grind dungeons to get gear for pvp lol)

    so including open world pvp in essentially an RPG world will never work unless you want everywhere to be ghost towns

    It’s worked in other games, don’t see any reason it couldn’t in ESO, you bring up a point about lack of incentive to get into Overland as a whole, with an inevitable Overland 3.0 looming over our shoulders, one could presume that there will be more than enough reasons for people to get out there into the wilds.

    PvP servers work in games because max level or gear players can’t just walk up to beginners and smoke them. There are massive repercussions to it, BDO causes your gear to fall apart if you die after having negative karma for going after lower tier gear players. Some games do it rather well, it’s just a matter of preference. There’s no friendly fire in that game though, have to say.

    It works in other games because other games were designed with PvP in mind. Smaller zones, choke points, PvP specific areas of interest and other things. Other than Cyrodiil the zones in ESO were not designed to be PvP friendly.

    Even in new content were added to old zones to entice players back open world PvP would just drive them away again. Players are not going to enjoy getting ganked as they work on the Psijic Order skill-line, taking care of antiquities, surveys and whatever might be added.
    They want to enjoy the content and not have a Nightblade hiding behind every rock and tree waiting to jump.
    Note this is not overland PvP as in WOW, this is that anybody dropping AoE on an dolmen would hurt other players.
    And people would troll nobs with this.
    Now it could be an relevant mechanism for an trial boss, they have all sort of mechanisms.
    You don't want more trolling functions in a game unless its for lols like questionable meat sack.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kargen27
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    zaria wrote: »
    kargen27 wrote: »
    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.

    having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it

    Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.

    If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.

    well as noted, not everyone finds pvp fun, so adding pvp everywhere would in effect kill the game for anyone who didnt enjoy pvp 100% of the time

    i think for this game, you are heavily misguided that it would add fun to "dead" zones, if the zone was dead before, enabling pvp there for everyone would in fact make it MORE dead as people who didnt want to pvp would avoid it

    a perfect example of this in ESO is IC, its a pve + pvp zone (it has a series of story quest, large and fun to explore) but the pvp makes it impossible to do that for most people (people even complain about the PVE content in cyro for the same reason, they want to go and experience the content, and people kill them while they are minding their own business just because it is a pvp zone)

    so, many people never experience the IC or cyro PVE content, because they dont want the pvp aspect while questing, you can even technically get ganked AT the crafting tables in IC because there is no suppression field inside of those rooms with the tables

    pvp in general is off-putting to most people, especially those who generally prefer to play an RPG as an RPG, they dont want the PVP there, and most of the PVP people probably dont care that much about diving deep into the story of an RPG (theres many who dont even want to grind dungeons to get gear for pvp lol)

    so including open world pvp in essentially an RPG world will never work unless you want everywhere to be ghost towns

    It’s worked in other games, don’t see any reason it couldn’t in ESO, you bring up a point about lack of incentive to get into Overland as a whole, with an inevitable Overland 3.0 looming over our shoulders, one could presume that there will be more than enough reasons for people to get out there into the wilds.

    PvP servers work in games because max level or gear players can’t just walk up to beginners and smoke them. There are massive repercussions to it, BDO causes your gear to fall apart if you die after having negative karma for going after lower tier gear players. Some games do it rather well, it’s just a matter of preference. There’s no friendly fire in that game though, have to say.

    It works in other games because other games were designed with PvP in mind. Smaller zones, choke points, PvP specific areas of interest and other things. Other than Cyrodiil the zones in ESO were not designed to be PvP friendly.

    Even in new content were added to old zones to entice players back open world PvP would just drive them away again. Players are not going to enjoy getting ganked as they work on the Psijic Order skill-line, taking care of antiquities, surveys and whatever might be added.
    They want to enjoy the content and not have a Nightblade hiding behind every rock and tree waiting to jump.
    Note this is not overland PvP as in WOW, this is that anybody dropping AoE on an dolmen would hurt other players.
    And people would troll nobs with this.
    Now it could be an relevant mechanism for an trial boss, they have all sort of mechanisms.
    You don't want more trolling functions in a game unless its for lols like questionable meat sack.

    This thread went in two directions I responded to a comment about PvP in overland zones. And if my AoE can kill another player it might as well be PvP. Players would use it to kill other players for no real reason other than because they can. I agree we don't want/need this in the game. I'm fairly sure it would kill the game. I know I would move on to some other game.
    and then the parrot said, "must be the water mines green too."
  • Sheridan
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    jtm1018 wrote: »
    SkaraMinoc wrote: »
    Doesn't this turn every Battleground into a free-for-all Deathmatch? I'd love that actually.

    Yeah, but you dont get points killing your team mates haha, youll get minus points for killing team mates lol.

    People that play every battleground mode as a Deathmatch don't care about points.
  • jtm1018
    jtm1018
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    Sheridan wrote: »
    jtm1018 wrote: »
    SkaraMinoc wrote: »
    Doesn't this turn every Battleground into a free-for-all Deathmatch? I'd love that actually.

    Yeah, but you dont get points killing your team mates haha, youll get minus points for killing team mates lol.

    People that play every battleground mode as a Deathmatch don't care about points.

    Yep, pretty much.
    Chaosball?
    Capture the relic?
    Domination?
    Crazy king?
    Nope!
    Their all deathmatches.
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