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Friendly fire damage?

  • The_Titan_Tim
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    This would solve AoE spam, but make ST outclass it, pushing Blades into even more of a meta position, if they were to implement friendly fire it would have to be at a significantly less % than the damage being done.

    ie. 10k to enemies, 2.5k to friends

    Edit: I get that although games have to be fun for everyone, ball groups kill my fun, running into a 12 person group spamming undodgeable AoEs with zero repercussions.

    Honestly, it never made sense that players could stand inside of damaging effects and not be damaged.
    Edited by The_Titan_Tim on January 12, 2023 7:44PM
  • AzuraFan
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    It would destroy playing with companions. For example, my main uses a bow and often uses Isobel as a tank. Isobel would be burned down pretty quickly in the AoEs.

    And, as others have said, the content isn't designed for it.

    Edited by AzuraFan on January 12, 2023 8:57PM
  • wolfie1.0.
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    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.
  • The_Titan_Tim
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to grieving, but it would shake things up too much, and there isn’t a big call for it.
    Edited by The_Titan_Tim on January 13, 2023 12:43AM
  • Necrotech_Master
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack
    Edited by Necrotech_Master on January 12, 2023 11:36PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • The_Titan_Tim
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.
  • zaria
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to grieving, but it would shake things up too much, and there isn’t a big call for it.
    Note that in some quest areas, Firsthold in Auridon stand out to me as I ran into it here, allied npc will be hurt if damage to friendly npc is on. Was doing the quest for the city and noticed I pulled so many mobs, found I also hurt my allies who agroed them against me.
    This also gave an bounty who became decent as I killed over 10 before noticing.
    I was then killed by guards porting to an city after the quest.
    Edited by zaria on January 13, 2023 1:00AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • OBJnoob
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    I'm not a fan of the idea either but I do think some of the concerns are misplaced. It would be a pvp thing only.

    People refer to cyrodiil as "open world pvp," but honestly it's not. Some games have true open world PvP where (for example,) a raid group of EP might come and raid Grahtwood, killing players and NPCs alike. But in ESO this type of PvP is disabled. You can't even attack "enemies," so why would you suddenly be able to attack allies? Friendly fire has nothing to do with it... The possibility is already disabled. It wouldn't matter in dungeons either, for the same reason. It isn't as though an AD dps is able to gank their DC healer... So they wouldn't be able to accidently kill an AD healer either. The alliances don't matter because PvP is disabled.
  • UnabashedlyHonest
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    Just say "No" to friendly fire and all the extra calculations the server will have to accommodate with it.
  • Lumenn
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    The griefing this would cause...you'd basically turn all of ESO into pvp, and the pvp into a bigger joke. Forget any "strategy" in dungeons and trials, even vets would have to watch out or get ganked doing writs...

    As for PVP we have enough issue with unkillable tanks and nightblades hiding in keeps now w/o worrying if your own faction is gonna blow you up while under siege..
    Edited by Lumenn on January 13, 2023 3:59PM
  • JavaRen
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    Dumbest idea of the year so far.
  • SerafinaWaterstar
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    Gods no.
  • sharquez
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    As much as id love to agree as an aprilfools weekend sort of thing it would be funny, it would quickly devolve into griefing. I know I wouldn't be able to resist bombing my own clustered faction players.

    So hard no. no one has ever said "oh thank goodness friendly fire is on and my mates can grief me, I don't know what id do without it!"
  • Necrotech_Master
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.

    having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • The_Titan_Tim
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.

    having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it

    Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.

    If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.
  • kargen27
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.

    having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it

    Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.

    If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.

    I don't believe it would add fun to any overland zone. They simply were not designed with PvP in mind. No choke points to force players into one area and no strategic location that might attract multiple players looking for a fight. It would become gankers looking to jump players either questing or gathering materials and it wouldn't take long for those that enjoy questing and farming to find another game to play.
    Then you just have gankers hiding and waiting endlessly for some other ganker to get careless.

    ESO doesn't have the PvP population to justify PvP servers and even if there were a larger PvP crowd you still run into the zones not being designed for fun PvP.
    Allowing different types of PvP in homes would be fun though. Invite several people for a last man standing match would be a blast in some of the homes I've seen.
    and then the parrot said, "must be the water mines green too."
  • Necrotech_Master
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.

    having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it

    Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.

    If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.

    well as noted, not everyone finds pvp fun, so adding pvp everywhere would in effect kill the game for anyone who didnt enjoy pvp 100% of the time

    i think for this game, you are heavily misguided that it would add fun to "dead" zones, if the zone was dead before, enabling pvp there for everyone would in fact make it MORE dead as people who didnt want to pvp would avoid it

    a perfect example of this in ESO is IC, its a pve + pvp zone (it has a series of story quest, large and fun to explore) but the pvp makes it impossible to do that for most people (people even complain about the PVE content in cyro for the same reason, they want to go and experience the content, and people kill them while they are minding their own business just because it is a pvp zone)

    so, many people never experience the IC or cyro PVE content, because they dont want the pvp aspect while questing, you can even technically get ganked AT the crafting tables in IC because there is no suppression field inside of those rooms with the tables

    pvp in general is off-putting to most people, especially those who generally prefer to play an RPG as an RPG, they dont want the PVP there, and most of the PVP people probably dont care that much about diving deep into the story of an RPG (theres many who dont even want to grind dungeons to get gear for pvp lol)

    so including open world pvp in essentially an RPG world will never work unless you want everywhere to be ghost towns
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • The_Titan_Tim
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.

    having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it

    Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.

    If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.

    well as noted, not everyone finds pvp fun, so adding pvp everywhere would in effect kill the game for anyone who didnt enjoy pvp 100% of the time

    i think for this game, you are heavily misguided that it would add fun to "dead" zones, if the zone was dead before, enabling pvp there for everyone would in fact make it MORE dead as people who didnt want to pvp would avoid it

    a perfect example of this in ESO is IC, its a pve + pvp zone (it has a series of story quest, large and fun to explore) but the pvp makes it impossible to do that for most people (people even complain about the PVE content in cyro for the same reason, they want to go and experience the content, and people kill them while they are minding their own business just because it is a pvp zone)

    so, many people never experience the IC or cyro PVE content, because they dont want the pvp aspect while questing, you can even technically get ganked AT the crafting tables in IC because there is no suppression field inside of those rooms with the tables

    pvp in general is off-putting to most people, especially those who generally prefer to play an RPG as an RPG, they dont want the PVP there, and most of the PVP people probably dont care that much about diving deep into the story of an RPG (theres many who dont even want to grind dungeons to get gear for pvp lol)

    so including open world pvp in essentially an RPG world will never work unless you want everywhere to be ghost towns

    It’s worked in other games, don’t see any reason it couldn’t in ESO, you bring up a point about lack of incentive to get into Overland as a whole, with an inevitable Overland 3.0 looming over our shoulders, one could presume that there will be more than enough reasons for people to get out there into the wilds.

    PvP servers work in games because max level or gear players can’t just walk up to beginners and smoke them. There are massive repercussions to it, BDO causes your gear to fall apart if you die after having negative karma for going after lower tier gear players. Some games do it rather well, it’s just a matter of preference. There’s no friendly fire in that game though, have to say.
  • KlauthWarthog
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    So that is what the "lol" button was meant for.
  • zaria
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.

    having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it
    This, and the while I like the concept for the justice system there players signed up as guards could attack players with an bounty it would likely end up in griefing rather than interesting gameplay.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TaSheen
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    zaria wrote: »
    This, and the while I like the concept for the justice system there players signed up as guards could attack players with an bounty it would likely end up in griefing rather than interesting gameplay.

    I pvp'd in both WoW and RIFT. Open world, flagged. I really.... didn't find it fun. And honesly that's a HUGE understatement. I actually hated every minute of it. So my gut feeling is "go there, I'm out". pvp is great for those who truly enjoy it.

    I'm not one of them. I an so not a fan....
    Edited by TaSheen on January 14, 2023 3:39AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • zaria
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    TaSheen wrote: »
    zaria wrote: »
    This, and the while I like the concept for the justice system there players signed up as guards could attack players with an bounty it would likely end up in griefing rather than interesting gameplay.

    I pvp'd in both WoW and RIFT. Open world, flagged. I really.... didn't find it fun. And honesly that's a HUGE understatement. I actually hated every minute of it. So my gut feeling is "go there, I'm out". pvp is great for those who truly enjoy it.

    I'm not one of them. I an so not a fan....
    Yes and PvP servers in WOW is kind of unstable, most want to be on the winning side so they want an server who is 60-70% in your favor. This increases your margin and soon other faction is driven out, kind of the capped cyrodil maps, but unlike cyrodil who then become pretty pointless outside of skyshards and pve quests, so another faction take it its the game world.
    It get way worse then the overland endgame is an small zone like an dlc zone with pvp and its 10-1.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Lumenn
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    Before ESO the only MMO I played was EQ at launch (plus 10 years or so) and pvp was just...nasty. gankers, corps camping, griefing. And even then you had to go to a red server or flag for it. ESO(aside from the performance issues, and roller coaster new build every update) can actually be fun and has options with BG, cyro, ic, duels, all of which you actively have to enter. If you're wanting flags for overland pvp I wouldn't have an issue but let's not mess things up with forced pvp shall we? Please and thank you.
  • Amottica
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    Dr_Con wrote: »
    so what would you do with aoes that harm enemies but help your teammates?

    this sounds unnecessary. I'm not about to start asking teammates to not use AOEs because I'm tanking something and they're killing me when they can barely parse the boss without the aoes.

    It would require everyone to use range builds for sure. Melee would be a dead role.

  • Amottica
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    jtm1018 wrote: »
    Tannus15 wrote: »
    jtm1018 wrote: »
    TaSheen wrote: »
    Does this have something to do with pvp?

    No, just making dungeon and trials harder, because players are saying its too damn easy now.

    For battlegrounds to have friendly fire is just adding gasoline to open fire fun.

    Players who are saying it's "too easy" are not doing the latest HM's.

    How it friendly fire meant to work with tanks? Literally no AOE or explosion skills. This could never work.

    Yep, that would be the added feature, strategically place aoe to not kill your team mate.

    Which works very well when there are a dozen or more players not in communication with each other hitting the same targets which is often the case in PvP. /s
    jtm1018 wrote: »
    Tannus15 wrote: »
    jtm1018 wrote: »
    TaSheen wrote: »
    Does this have something to do with pvp?

    No, just making dungeon and trials harder, because players are saying its too damn easy now.

    For battlegrounds to have friendly fire is just adding gasoline to open fire fun.

    Players who are saying it's "too easy" are not doing the latest HM's.

    How it friendly fire meant to work with tanks? Literally no AOE or explosion skills. This could never work.

    Well, been reading in the forums and saw a lot of post about the game being too easy.
    And imagine, no more zergball aoe in pvp.

    It would not make the game challenging. It would make it problematic.

    But you are correct it would end zergs and also destroy the use of melee builds.


  • kargen27
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    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.

    having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it

    Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.

    If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.

    well as noted, not everyone finds pvp fun, so adding pvp everywhere would in effect kill the game for anyone who didnt enjoy pvp 100% of the time

    i think for this game, you are heavily misguided that it would add fun to "dead" zones, if the zone was dead before, enabling pvp there for everyone would in fact make it MORE dead as people who didnt want to pvp would avoid it

    a perfect example of this in ESO is IC, its a pve + pvp zone (it has a series of story quest, large and fun to explore) but the pvp makes it impossible to do that for most people (people even complain about the PVE content in cyro for the same reason, they want to go and experience the content, and people kill them while they are minding their own business just because it is a pvp zone)

    so, many people never experience the IC or cyro PVE content, because they dont want the pvp aspect while questing, you can even technically get ganked AT the crafting tables in IC because there is no suppression field inside of those rooms with the tables

    pvp in general is off-putting to most people, especially those who generally prefer to play an RPG as an RPG, they dont want the PVP there, and most of the PVP people probably dont care that much about diving deep into the story of an RPG (theres many who dont even want to grind dungeons to get gear for pvp lol)

    so including open world pvp in essentially an RPG world will never work unless you want everywhere to be ghost towns

    It’s worked in other games, don’t see any reason it couldn’t in ESO, you bring up a point about lack of incentive to get into Overland as a whole, with an inevitable Overland 3.0 looming over our shoulders, one could presume that there will be more than enough reasons for people to get out there into the wilds.

    PvP servers work in games because max level or gear players can’t just walk up to beginners and smoke them. There are massive repercussions to it, BDO causes your gear to fall apart if you die after having negative karma for going after lower tier gear players. Some games do it rather well, it’s just a matter of preference. There’s no friendly fire in that game though, have to say.

    It works in other games because other games were designed with PvP in mind. Smaller zones, choke points, PvP specific areas of interest and other things. Other than Cyrodiil the zones in ESO were not designed to be PvP friendly.

    Even in new content were added to old zones to entice players back open world PvP would just drive them away again. Players are not going to enjoy getting ganked as they work on the Psijic Order skill-line, taking care of antiquities, surveys and whatever might be added.
    They want to enjoy the content and not have a Nightblade hiding behind every rock and tree waiting to jump.
    and then the parrot said, "must be the water mines green too."
  • The_Titan_Tim
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    kargen27 wrote: »
    wolfie1.0. wrote: »
    It would be a fun way to deal with bots...

    Other than that, it's not going to be worth the drama and reporting involved.

    Too much headache to be worth it.

    Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.

    AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them

    if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe

    i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack

    That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.

    having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it

    Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.

    If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.

    well as noted, not everyone finds pvp fun, so adding pvp everywhere would in effect kill the game for anyone who didnt enjoy pvp 100% of the time

    i think for this game, you are heavily misguided that it would add fun to "dead" zones, if the zone was dead before, enabling pvp there for everyone would in fact make it MORE dead as people who didnt want to pvp would avoid it

    a perfect example of this in ESO is IC, its a pve + pvp zone (it has a series of story quest, large and fun to explore) but the pvp makes it impossible to do that for most people (people even complain about the PVE content in cyro for the same reason, they want to go and experience the content, and people kill them while they are minding their own business just because it is a pvp zone)

    so, many people never experience the IC or cyro PVE content, because they dont want the pvp aspect while questing, you can even technically get ganked AT the crafting tables in IC because there is no suppression field inside of those rooms with the tables

    pvp in general is off-putting to most people, especially those who generally prefer to play an RPG as an RPG, they dont want the PVP there, and most of the PVP people probably dont care that much about diving deep into the story of an RPG (theres many who dont even want to grind dungeons to get gear for pvp lol)

    so including open world pvp in essentially an RPG world will never work unless you want everywhere to be ghost towns

    It’s worked in other games, don’t see any reason it couldn’t in ESO, you bring up a point about lack of incentive to get into Overland as a whole, with an inevitable Overland 3.0 looming over our shoulders, one could presume that there will be more than enough reasons for people to get out there into the wilds.

    PvP servers work in games because max level or gear players can’t just walk up to beginners and smoke them. There are massive repercussions to it, BDO causes your gear to fall apart if you die after having negative karma for going after lower tier gear players. Some games do it rather well, it’s just a matter of preference. There’s no friendly fire in that game though, have to say.

    It works in other games because other games were designed with PvP in mind. Smaller zones, choke points, PvP specific areas of interest and other things. Other than Cyrodiil the zones in ESO were not designed to be PvP friendly.

    Even in new content were added to old zones to entice players back open world PvP would just drive them away again. Players are not going to enjoy getting ganked as they work on the Psijic Order skill-line, taking care of antiquities, surveys and whatever might be added.
    They want to enjoy the content and not have a Nightblade hiding behind every rock and tree waiting to jump.

    I keep referencing Black Desert Online because it’s the only other fantasy MMORPG on Xbox that’s been successful, and the map is massive, so huge in fact without the use of fast travel, that it becomes oppressive at times. Choke points can exist in overland with the use of caravans or “places of interest.”

    If ESO went full blown faction war like they advertised initially, region main cities could be captured by alliances and have dynamic quests based on what faction you chose and where you are, instead of Cadwell’s Silver and Gold. One Tamriel killed this dream.
  • ArchMikem
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    OP sounds like someone who wants to watch the world burn.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Danikat
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    I agree that Imperial City (and Cyrodiil to some extent) suggest that this idea wouldn't be popular with ESO players. If there was that much demand for free-for-all PvP then the one map we have which is close to that would likely be full of people. As it is ZOS downgraded it from DLC to a free addition to the base game to try to get the population up (having already done the same with battlegrounds) and it's still very quiet outside of special events. I know some games have made it work one way or another, but I'm not convinced it would be that popular in this game.

    I also agree it's the kind of thing you really need to plan from the start, so everything from map and quest design to the skills and classes are created with consideration for how open-world PvP will affect them.
    OBJnoob wrote: »
    I'm not a fan of the idea either but I do think some of the concerns are misplaced. It would be a pvp thing only.

    People refer to cyrodiil as "open world pvp," but honestly it's not. Some games have true open world PvP where (for example,) a raid group of EP might come and raid Grahtwood, killing players and NPCs alike. But in ESO this type of PvP is disabled. You can't even attack "enemies," so why would you suddenly be able to attack allies? Friendly fire has nothing to do with it... The possibility is already disabled. It wouldn't matter in dungeons either, for the same reason. It isn't as though an AD dps is able to gank their DC healer... So they wouldn't be able to accidently kill an AD healer either. The alliances don't matter because PvP is disabled.

    I don't know where you got the idea that it would be PvP only. The OP didn't say that and specified it would affect dungeons and trials:
    jtm1018 wrote: »
    Is it about time we implement this?
    Same alliance, same group, same team, dont matter, you attack everyone gets affected.
    Dungeons, trials and bg's you do an attack everyone will get damage, imagine the ensuing chaos on all those events.

    ---
    If ESO went full blown faction war like they advertised initially, region main cities could be captured by alliances and have dynamic quests based on what faction you chose and where you are, instead of Cadwell’s Silver and Gold. One Tamriel killed this dream.

    I don't think it's accurate to say One Tamriel killed that, if anything it made it more practical because before then it was impossible to encounter other factions in PvE maps so any kind of PvP was absolutely out of the question. Even when you were doing Cadwell's Silver and Gold and went to the other alliances areas you weren't in the same maps as enemy players, you were in a version exclusive to your alliance with only other vet levelled players from your alliance.

    I think ZOS originally intended everyone to use PvE to level up, then go into Cyrodiil for the end-game. They kept adding PvE activities above level 50 because they kept finding that a significant number of players would leave the game when they ran out of things to do rather than going into PvP.
    Edited by Danikat on January 14, 2023 5:41PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Casdha
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    Danikat wrote: »

    I think ZOS originally intended everyone to use PvE to level up, then go into Cyrodiil for the end-game. They kept adding PvE activities above level 50 because they kept finding that a significant number of players would leave the game when they ran out of things to do rather than going into PvP.

    I think this might be somewhat true, but I think the reason behind it has more to do with it than anything and that is the IP they chose to build this game around (Elder Scrolls) along with how big of a flop their first PvP DLC was compared to the PvE content drops. Then the PvP problem got even worse when they added gear sets to the game and started changing skills based on fairness complaints.

    Back on topic, I always liked the Idea of PvP friendly fire but I've found that folks balk at real world rules in a game. As for myself, Heck I'd like to see a minimal chance that your gear will blow up in your hands because your trait stone got cracked or something but that will never happen.

    As far as friendly fire in PvE goes, well pugs would be non existent as there are many excuses to open up on another player in those situations. It may be feasible to earn some type of ultimate rank as an option for guild teams (where players are vetted before joining a group). Friendly fire in overland would just be world wide PvP.

    Proud member of the Psijic Order - The first wave - The 0.016%

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