wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.
Necrotech_Master wrote: »The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.
AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them
if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe
i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack
Note that in some quest areas, Firsthold in Auridon stand out to me as I ran into it here, allied npc will be hurt if damage to friendly npc is on. Was doing the quest for the city and noticed I pulled so many mobs, found I also hurt my allies who agroed them against me.The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to grieving, but it would shake things up too much, and there isn’t a big call for it.
The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.
AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them
if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe
i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack
That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.
Necrotech_Master wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.
AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them
if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe
i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack
That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.
having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it
The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.
AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them
if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe
i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack
That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.
having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it
Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.
If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.
The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.
AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them
if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe
i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack
That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.
having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it
Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.
If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.
Necrotech_Master wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.
AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them
if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe
i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack
That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.
having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it
Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.
If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.
well as noted, not everyone finds pvp fun, so adding pvp everywhere would in effect kill the game for anyone who didnt enjoy pvp 100% of the time
i think for this game, you are heavily misguided that it would add fun to "dead" zones, if the zone was dead before, enabling pvp there for everyone would in fact make it MORE dead as people who didnt want to pvp would avoid it
a perfect example of this in ESO is IC, its a pve + pvp zone (it has a series of story quest, large and fun to explore) but the pvp makes it impossible to do that for most people (people even complain about the PVE content in cyro for the same reason, they want to go and experience the content, and people kill them while they are minding their own business just because it is a pvp zone)
so, many people never experience the IC or cyro PVE content, because they dont want the pvp aspect while questing, you can even technically get ganked AT the crafting tables in IC because there is no suppression field inside of those rooms with the tables
pvp in general is off-putting to most people, especially those who generally prefer to play an RPG as an RPG, they dont want the PVP there, and most of the PVP people probably dont care that much about diving deep into the story of an RPG (theres many who dont even want to grind dungeons to get gear for pvp lol)
so including open world pvp in essentially an RPG world will never work unless you want everywhere to be ghost towns
This, and the while I like the concept for the justice system there players signed up as guards could attack players with an bounty it would likely end up in griefing rather than interesting gameplay.Necrotech_Master wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.
AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them
if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe
i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack
That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.
having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it
This, and the while I like the concept for the justice system there players signed up as guards could attack players with an bounty it would likely end up in griefing rather than interesting gameplay.
Yes and PvP servers in WOW is kind of unstable, most want to be on the winning side so they want an server who is 60-70% in your favor. This increases your margin and soon other faction is driven out, kind of the capped cyrodil maps, but unlike cyrodil who then become pretty pointless outside of skyshards and pve quests, so another faction take it its the game world.This, and the while I like the concept for the justice system there players signed up as guards could attack players with an bounty it would likely end up in griefing rather than interesting gameplay.
I pvp'd in both WoW and RIFT. Open world, flagged. I really.... didn't find it fun. And honesly that's a HUGE understatement. I actually hated every minute of it. So my gut feeling is "go there, I'm out". pvp is great for those who truly enjoy it.
I'm not one of them. I an so not a fan....
so what would you do with aoes that harm enemies but help your teammates?
this sounds unnecessary. I'm not about to start asking teammates to not use AOEs because I'm tanking something and they're killing me when they can barely parse the boss without the aoes.
Players who are saying it's "too easy" are not doing the latest HM's.
How it friendly fire meant to work with tanks? Literally no AOE or explosion skills. This could never work.
Yep, that would be the added feature, strategically place aoe to not kill your team mate.
Players who are saying it's "too easy" are not doing the latest HM's.
How it friendly fire meant to work with tanks? Literally no AOE or explosion skills. This could never work.
Well, been reading in the forums and saw a lot of post about the game being too easy.
And imagine, no more zergball aoe in pvp.
The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.
AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them
if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe
i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack
That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.
having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it
Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.
If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.
well as noted, not everyone finds pvp fun, so adding pvp everywhere would in effect kill the game for anyone who didnt enjoy pvp 100% of the time
i think for this game, you are heavily misguided that it would add fun to "dead" zones, if the zone was dead before, enabling pvp there for everyone would in fact make it MORE dead as people who didnt want to pvp would avoid it
a perfect example of this in ESO is IC, its a pve + pvp zone (it has a series of story quest, large and fun to explore) but the pvp makes it impossible to do that for most people (people even complain about the PVE content in cyro for the same reason, they want to go and experience the content, and people kill them while they are minding their own business just because it is a pvp zone)
so, many people never experience the IC or cyro PVE content, because they dont want the pvp aspect while questing, you can even technically get ganked AT the crafting tables in IC because there is no suppression field inside of those rooms with the tables
pvp in general is off-putting to most people, especially those who generally prefer to play an RPG as an RPG, they dont want the PVP there, and most of the PVP people probably dont care that much about diving deep into the story of an RPG (theres many who dont even want to grind dungeons to get gear for pvp lol)
so including open world pvp in essentially an RPG world will never work unless you want everywhere to be ghost towns
It’s worked in other games, don’t see any reason it couldn’t in ESO, you bring up a point about lack of incentive to get into Overland as a whole, with an inevitable Overland 3.0 looming over our shoulders, one could presume that there will be more than enough reasons for people to get out there into the wilds.
PvP servers work in games because max level or gear players can’t just walk up to beginners and smoke them. There are massive repercussions to it, BDO causes your gear to fall apart if you die after having negative karma for going after lower tier gear players. Some games do it rather well, it’s just a matter of preference. There’s no friendly fire in that game though, have to say.
The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »The_Titan_Tim wrote: »wolfie1.0. wrote: »It would be a fun way to deal with bots...
Other than that, it's not going to be worth the drama and reporting involved.
Too much headache to be worth it.
Yeah, very very unlikely of a change to be added to the game, there are ways to make it work, like safety in towns, and friendly NPCs are immune to your AoE, then there’s the justice system implications as a solution to greaving, but it would shake things up too much, and there isn’t a big call for it.
AOEs do not trigger justice NPCs, unless they are damaged by skill that directly targets them
if you drop rain of arrows in a town over justice NPCs, they wont take any dmg from it unless you use a direct attack (such as light or heavy attack) against them, at which point they would be hostile and start taking dmg from the aoe
i personally usually avoid using any attacks in town, mainly to avoid bounties lol, i dont even like dueling in town because of the chance to accidentally target an npc with a direct attack
That wasn’t at all what I meant, they could add a system in place where if you’re consistently burning your friendlies you could acquire a bounty, expanding on the current justice system, to discourage grieving.
having un-optional pvp outside of pvp zones would destroy the game lol, and im someone who does enjoy the pvp occasionally, but i hate games with un-optional pvp everywhere, it needs to be sectioned off in its own instances (BGs/IC/cyro) as it is now so when you want to do it, its there, if you dont you can avoid it
Your opinion isn’t uncommon, which is why I don’t believe they would ever add something like Friendly Fire, or even PvP overland, even though it would add so much fun to regions that are extremely dull at the moment.
If it was to ever be implemented, it would have to be separate servers, giving us the choice when we log on, similar to how Black Desert has PvP servers.
well as noted, not everyone finds pvp fun, so adding pvp everywhere would in effect kill the game for anyone who didnt enjoy pvp 100% of the time
i think for this game, you are heavily misguided that it would add fun to "dead" zones, if the zone was dead before, enabling pvp there for everyone would in fact make it MORE dead as people who didnt want to pvp would avoid it
a perfect example of this in ESO is IC, its a pve + pvp zone (it has a series of story quest, large and fun to explore) but the pvp makes it impossible to do that for most people (people even complain about the PVE content in cyro for the same reason, they want to go and experience the content, and people kill them while they are minding their own business just because it is a pvp zone)
so, many people never experience the IC or cyro PVE content, because they dont want the pvp aspect while questing, you can even technically get ganked AT the crafting tables in IC because there is no suppression field inside of those rooms with the tables
pvp in general is off-putting to most people, especially those who generally prefer to play an RPG as an RPG, they dont want the PVP there, and most of the PVP people probably dont care that much about diving deep into the story of an RPG (theres many who dont even want to grind dungeons to get gear for pvp lol)
so including open world pvp in essentially an RPG world will never work unless you want everywhere to be ghost towns
It’s worked in other games, don’t see any reason it couldn’t in ESO, you bring up a point about lack of incentive to get into Overland as a whole, with an inevitable Overland 3.0 looming over our shoulders, one could presume that there will be more than enough reasons for people to get out there into the wilds.
PvP servers work in games because max level or gear players can’t just walk up to beginners and smoke them. There are massive repercussions to it, BDO causes your gear to fall apart if you die after having negative karma for going after lower tier gear players. Some games do it rather well, it’s just a matter of preference. There’s no friendly fire in that game though, have to say.
It works in other games because other games were designed with PvP in mind. Smaller zones, choke points, PvP specific areas of interest and other things. Other than Cyrodiil the zones in ESO were not designed to be PvP friendly.
Even in new content were added to old zones to entice players back open world PvP would just drive them away again. Players are not going to enjoy getting ganked as they work on the Psijic Order skill-line, taking care of antiquities, surveys and whatever might be added.
They want to enjoy the content and not have a Nightblade hiding behind every rock and tree waiting to jump.
I'm not a fan of the idea either but I do think some of the concerns are misplaced. It would be a pvp thing only.
People refer to cyrodiil as "open world pvp," but honestly it's not. Some games have true open world PvP where (for example,) a raid group of EP might come and raid Grahtwood, killing players and NPCs alike. But in ESO this type of PvP is disabled. You can't even attack "enemies," so why would you suddenly be able to attack allies? Friendly fire has nothing to do with it... The possibility is already disabled. It wouldn't matter in dungeons either, for the same reason. It isn't as though an AD dps is able to gank their DC healer... So they wouldn't be able to accidently kill an AD healer either. The alliances don't matter because PvP is disabled.
Is it about time we implement this?
Same alliance, same group, same team, dont matter, you attack everyone gets affected.
Dungeons, trials and bg's you do an attack everyone will get damage, imagine the ensuing chaos on all those events.
The_Titan_Tim wrote: »If ESO went full blown faction war like they advertised initially, region main cities could be captured by alliances and have dynamic quests based on what faction you chose and where you are, instead of Cadwell’s Silver and Gold. One Tamriel killed this dream.
I think ZOS originally intended everyone to use PvE to level up, then go into Cyrodiil for the end-game. They kept adding PvE activities above level 50 because they kept finding that a significant number of players would leave the game when they ran out of things to do rather than going into PvP.