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Friendly fire damage?

jtm1018
jtm1018
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Is it about time we implement this?
Same alliance, same group, same team, dont matter, you attack everyone gets affected.
Dungeons, trials and bg's you do an attack everyone will get damage, imagine the ensuing chaos on all those events.
  • kypranb14_ESO
    kypranb14_ESO
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    I've played enough Planetside 2 to know where this is going.
  • SkaraMinoc
    SkaraMinoc
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    Doesn't this turn every Battleground into a free-for-all Deathmatch? I'd love that actually.
    PC NA
  • jtm1018
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    SkaraMinoc wrote: »
    Doesn't this turn every Battleground into a free-for-all Deathmatch? I'd love that actually.

    Yeah, but you dont get points killing your team mates haha, youll get minus points for killing team mates lol.
  • TaSheen
    TaSheen
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    Does this have something to do with pvp?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • jtm1018
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    TaSheen wrote: »
    Does this have something to do with pvp?

    No, just making dungeon and trials harder, because players are saying its too damn easy now.

    For battlegrounds to have friendly fire is just adding gasoline to open fire fun.
  • Tannus15
    Tannus15
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    jtm1018 wrote: »
    TaSheen wrote: »
    Does this have something to do with pvp?

    No, just making dungeon and trials harder, because players are saying its too damn easy now.

    For battlegrounds to have friendly fire is just adding gasoline to open fire fun.

    Players who are saying it's "too easy" are not doing the latest HM's.

    How it friendly fire meant to work with tanks? Literally no AOE or explosion skills. This could never work.
  • Nestor
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    So make players stop using any AoE or Multiple Target Skills?

    Nah.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • jtm1018
    jtm1018
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    Tannus15 wrote: »
    jtm1018 wrote: »
    TaSheen wrote: »
    Does this have something to do with pvp?

    No, just making dungeon and trials harder, because players are saying its too damn easy now.

    For battlegrounds to have friendly fire is just adding gasoline to open fire fun.

    Players who are saying it's "too easy" are not doing the latest HM's.

    How it friendly fire meant to work with tanks? Literally no AOE or explosion skills. This could never work.

    Yep, that would be the added feature, strategically place aoe to not kill your team mate.
    Well, been reading in the forums and saw a lot of post about the game being too easy.
    And imagine, no more zergball aoe in pvp.
  • morrowjen
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    Friendly fire would make a lot of vet trials unplayable and melee players the constant victims of their own teammates. It might be interesting on one server in Cyro or in a specific BG scenario but I think it would be a nightmare in a lot of PVE situations.
  • jtm1018
    jtm1018
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    Nestor wrote: »
    So make players stop using any AoE or Multiple Target Skills?

    Nah.

    Strategically use aoe to kill group of players but not your team mate.
  • jtm1018
    jtm1018
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    morrowjen wrote: »
    Friendly fire would make a lot of vet trials unplayable and melee players the constant victims of their own teammates. It might be interesting on one server in Cyro or in a specific BG scenario but I think it would be a nightmare in a lot of PVE situations.

    Yep, nightmare mode in dungeons and trials.
  • Amottica
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    jtm1018 wrote: »
    SkaraMinoc wrote: »
    Doesn't this turn every Battleground into a free-for-all Deathmatch? I'd love that actually.

    Yeah, but you dont get points killing your team mates haha, youll get minus points for killing team mates lol.

    But it allows a person to just waltz into a keep and kill everyone trying to defend it. Groups would do this wrecking havoc in Cyrodiil to the point that it becomes a joke. This is why Zenimax will never consider such an idea.

  • jecks33
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    jtm1018 wrote: »
    No, just making dungeon and trials harder, because players are saying its too damn easy now.


    Make a tank and do vet pledges with pugs every day. Come back in 2 weeks and tell me again that Eso is too damn easy :#
    PC-EU
  • Dr_Con
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    so what would you do with aoes that harm enemies but help your teammates?

    this sounds unnecessary. I'm not about to start asking teammates to not use AOEs because I'm tanking something and they're killing me when they can barely parse the boss without the aoes.
    Edited by Dr_Con on January 12, 2023 9:35AM
  • notyuu
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    ITT: it's not enough that templar is currently bad, OP wants to make them determental to bring along on a team
  • Danikat
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    I actually did this once. I was in Cyrodiil doing PvE activities, and decided to do a dolmen at the same time as two 'enemy' players who I assume were also there strictly to do PvE stuff because they didn't attack me either.

    It was an interesting novelty as a one-off but it did basically come down to not using any AoE skills. Which means I don't think it would be very interesting as an on-going thing, everyone would put together builds that don't use AoEs and then it just becomes a matter of making sure you're targeting an enemy when you fire off skills, which you already need to do with non-AoE skills.

    It might slow combat down a little bit but I don't think it would be harder or more fun.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • DinoZavr
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    jtm1018 wrote: »
    Is it about time we implement this?
    Same alliance, same group, same team, dont matter, you attack everyone gets affected.
    Dungeons, trials and bg's you do an attack everyone will get damage, imagine the ensuing chaos on all those events.

    Please, just put it simple. You want way more trolling in the game.
    Unfortunately, it is quite common, like in Cyro the player who has got the enemy's scroll rushes into the enemy territory, which causes havoc, but this is not against the TOS. You would like to make PVP buffoonery, wouldn't you?
    Also, trials and vet dungeons would become barely impossible, as without AoE the group DPS suffers a plenty.
    PC EU
  • zaria
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    jtm1018 wrote: »
    morrowjen wrote: »
    Friendly fire would make a lot of vet trials unplayable and melee players the constant victims of their own teammates. It might be interesting on one server in Cyro or in a specific BG scenario but I think it would be a nightmare in a lot of PVE situations.

    Yep, nightmare mode in dungeons and trials.
    More of an issue overland who has now become PvP free for all in practice.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Agenericname
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    jtm1018 wrote: »
    TaSheen wrote: »
    Does this have something to do with pvp?

    No, just making dungeon and trials harder, because players are saying its too damn easy now.

    For battlegrounds to have friendly fire is just adding gasoline to open fire fun.

    Thats one way to make sure tanks never queue again.
  • zaria
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    Danikat wrote: »
    I actually did this once. I was in Cyrodiil doing PvE activities, and decided to do a dolmen at the same time as two 'enemy' players who I assume were also there strictly to do PvE stuff because they didn't attack me either.

    It was an interesting novelty as a one-off but it did basically come down to not using any AoE skills. Which means I don't think it would be very interesting as an on-going thing, everyone would put together builds that don't use AoEs and then it just becomes a matter of making sure you're targeting an enemy when you fire off skills, which you already need to do with non-AoE skills.

    It might slow combat down a little bit but I don't think it would be harder or more fun.
    Ran into the same in an delve in Cyrodil, an enemy player was in sneak next to the boss, probably doing something else like chatting as I put down wall of element and he dodged out, blocked, I blocked and we killed the boss using ranged attacks, he went for skyshard and I left 😸
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Varana
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    jtm1018 wrote: »
    Well, been reading in the forums and saw a lot of post about the game being too easy.

    Maybe less reading the forums, and more playing the game? ;)

    Apart from the usual percentage of strange people, posts about ESO being "too easy" usually refer to overland and quest content.
    And in those areas, friendly fire would turn ESO into an everywhere-PvP-all-the-time game. Which is about the worst idea I've ever read.
    Edited by Varana on January 12, 2023 3:43PM
  • ElvenOverlord
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    Amottica wrote: »
    jtm1018 wrote: »
    SkaraMinoc wrote: »
    Doesn't this turn every Battleground into a free-for-all Deathmatch? I'd love that actually.

    Yeah, but you dont get points killing your team mates haha, youll get minus points for killing team mates lol.

    But it allows a person to just waltz into a keep and kill everyone trying to defend it. Groups would do this wrecking havoc in Cyrodiil to the point that it becomes a joke. This is why Zenimax will never consider such an idea.

    Yeah I would totally come in and sabotage my team by killing them before leaving and laughing lol
    Edited by ElvenOverlord on January 12, 2023 4:41PM
  • Cazador
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    As others have said this would absolutely lead to trolling. You would likely also get people who'd make it their purpose to ensure new/ more casual players had as miserable a time as possible. If you really wanted the game to die out this would be a good way to do it.
  • JKorr
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    jtm1018 wrote: »
    Nestor wrote: »
    So make players stop using any AoE or Multiple Target Skills?

    Nah.

    Strategically use aoe to kill group of players but not your team mate.

    So...the tank keeping mobs aggroed is supposed to keep all the mobs at a safe for AOE distance....how would that work?
  • Grizzbeorn
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    No thank you.
      PC/NA Warden Main
    • Dr_Con
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      JKorr wrote: »
      jtm1018 wrote: »
      Nestor wrote: »
      So make players stop using any AoE or Multiple Target Skills?

      Nah.

      Strategically use aoe to kill group of players but not your team mate.

      So...the tank keeping mobs aggroed is supposed to keep all the mobs at a safe for AOE distance....how would that work?

      While possible to tank the boss in such a way (and could be considered for SOME FUTURE TRIAL), it can't be changed for current encounters as the amount of relearning everyone would have to do is immense. You'd have to teach strategies to every dps about only hitting the boss with the "Edge" of an aoe so you don't hit your teammate.

      Short term chaos, long-term frustration. Play with PUGs if you want to play the game on an increased difficulty setting (this is a MMO, human interaction is a thing), it's very possible that your current teammates are the reason why content seems easy.
      Edited by Dr_Con on January 12, 2023 5:50PM
    • Dagoth_Rac
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      If friendly fire were in the game from beginning, this might work and even be interesting. But you have almost 9 years worth of content that assumes there is no friendly fire. You would have to go back and fundamentally redesign many dungeon and trial encounters. And we are not talking tweak some damage or health numbers. Basic arena geography and mechanics would need to be adjusted. Otherwise, large amounts of content would no longer be cleared. Or cleared very slowly and methodically and tediously, preventing many achievements from being possible.
    • jecks33
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      so could I destro-ulti over the dailies crafting stations in vvardenfell and get all the loots from players? seems a very very good idea!
      PC-EU
    • zaria
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      Dagoth_Rac wrote: »
      If friendly fire were in the game from beginning, this might work and even be interesting. But you have almost 9 years worth of content that assumes there is no friendly fire. You would have to go back and fundamentally redesign many dungeon and trial encounters. And we are not talking tweak some damage or health numbers. Basic arena geography and mechanics would need to be adjusted. Otherwise, large amounts of content would no longer be cleared. Or cleared very slowly and methodically and tediously, preventing many achievements from being possible.
      This, remember back during launch AoE was much less important and mostly used against large mobs of trash, remember using it on an group of mobs at a beach and got lots of mudcrabs against me in addition to the bandits :)
      Still it helped against keeper Indril in vet BC, no BC 2 back then.

      Yes you would have to redesign how tanking worked and lots of other stuff. Collision between players would make more sense, yes this can also be annoying and be used for trolling but in an far lower degree.

      Adding it to friendly fire now would be high up among the 10 worst ESO ideas.

      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • Holycannoli
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      Yikes Cyrodiil with friendly fire would be a chaotic mess.

      I'd love to see it lol, as a temporary kind of April Fools event. Like a week of PvP with friendly fire enabled.
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