SkaraMinoc wrote: »Doesn't this turn every Battleground into a free-for-all Deathmatch? I'd love that actually.
Players who are saying it's "too easy" are not doing the latest HM's.
How it friendly fire meant to work with tanks? Literally no AOE or explosion skills. This could never work.
Friendly fire would make a lot of vet trials unplayable and melee players the constant victims of their own teammates. It might be interesting on one server in Cyro or in a specific BG scenario but I think it would be a nightmare in a lot of PVE situations.
SkaraMinoc wrote: »Doesn't this turn every Battleground into a free-for-all Deathmatch? I'd love that actually.
Yeah, but you dont get points killing your team mates haha, youll get minus points for killing team mates lol.
Is it about time we implement this?
Same alliance, same group, same team, dont matter, you attack everyone gets affected.
Dungeons, trials and bg's you do an attack everyone will get damage, imagine the ensuing chaos on all those events.
More of an issue overland who has now become PvP free for all in practice.Friendly fire would make a lot of vet trials unplayable and melee players the constant victims of their own teammates. It might be interesting on one server in Cyro or in a specific BG scenario but I think it would be a nightmare in a lot of PVE situations.
Yep, nightmare mode in dungeons and trials.
Ran into the same in an delve in Cyrodil, an enemy player was in sneak next to the boss, probably doing something else like chatting as I put down wall of element and he dodged out, blocked, I blocked and we killed the boss using ranged attacks, he went for skyshard and I left 😸I actually did this once. I was in Cyrodiil doing PvE activities, and decided to do a dolmen at the same time as two 'enemy' players who I assume were also there strictly to do PvE stuff because they didn't attack me either.
It was an interesting novelty as a one-off but it did basically come down to not using any AoE skills. Which means I don't think it would be very interesting as an on-going thing, everyone would put together builds that don't use AoEs and then it just becomes a matter of making sure you're targeting an enemy when you fire off skills, which you already need to do with non-AoE skills.
It might slow combat down a little bit but I don't think it would be harder or more fun.
Well, been reading in the forums and saw a lot of post about the game being too easy.
SkaraMinoc wrote: »Doesn't this turn every Battleground into a free-for-all Deathmatch? I'd love that actually.
Yeah, but you dont get points killing your team mates haha, youll get minus points for killing team mates lol.
But it allows a person to just waltz into a keep and kill everyone trying to defend it. Groups would do this wrecking havoc in Cyrodiil to the point that it becomes a joke. This is why Zenimax will never consider such an idea.
This, remember back during launch AoE was much less important and mostly used against large mobs of trash, remember using it on an group of mobs at a beach and got lots of mudcrabs against me in addition to the banditsDagoth_Rac wrote: »If friendly fire were in the game from beginning, this might work and even be interesting. But you have almost 9 years worth of content that assumes there is no friendly fire. You would have to go back and fundamentally redesign many dungeon and trial encounters. And we are not talking tweak some damage or health numbers. Basic arena geography and mechanics would need to be adjusted. Otherwise, large amounts of content would no longer be cleared. Or cleared very slowly and methodically and tediously, preventing many achievements from being possible.