So I guess the op wants the cute ears and cat face and fur, but has issues with the tail. Well....
Khajiit tails in ESO are INFINTELY better than khajiit tails in Skyrim!
So I guess the op wants the cute ears and cat face and fur, but has issues with the tail. Well....
Khajiit tails in ESO are INFINTELY better than khajiit tails in Skyrim!
I'd actually disagree, I'm more in favor of Skyrim's thicker tails, than ESO's long noodles. The Tail is supposed to be an extension of the Spine, now imagine that thin, dainty ESO noodle tail on the biggest, buffest Khajiit you can make. It just doesn't fit.
NotaDaedraWorshipper wrote: »
At that point, why play them at all? There are 8 other races which do not have tails.
NotaDaedraWorshipper wrote: »
At that point, why play them at all? There are 8 other races which do not have tails.
NotaDaedraWorshipper wrote: »
At that point, why play them at all? There are 8 other races which do not have tails.
If you're playing a hybrid healer you can take full advantage of the Khajiits 12% crit damage, and the other raw stats are good for healers. Making it the best Hybrid healer race.
wolfie1.0. wrote: »NotaDaedraWorshipper wrote: »
At that point, why play them at all? There are 8 other races which do not have tails.
If you're playing a hybrid healer you can take full advantage of the Khajiits 12% crit damage, and the other raw stats are good for healers. Making it the best Hybrid healer race.
And yet that passive isn't all that much and can be offset with another race.
If you have been using a kahjiit for 8 years them you should just be adapted to it. Or pick another race.
I mean I for sure have gotten used to orc and dunmer male faces being naturally ugly by now.
High Elves and Dark Elves provide Magicka + Spell Damage, both are (for non tanks) about as strong as the 5% healing of argonians and if you play a DD / healer hybrid then both are definitely better damage dealers and thus better hybrids.There are certain unique situations where the Argonian 5% healing bonus is quite useful. My lone Argonian was created to take advantage of that passive.
Worse choice than high elves and dark elves, because it will only work this way if you invest heavily in CRIT chance (but healers usually have less CRIT chance than DDs) and even then it's not as reliable (because not guaranteed) as a flat increase by the argonian % increase or by raw stats like in the case of high elf or dark elf.If you're playing a hybrid healer you can take full advantage of the Khajiits 12% crit damage, and the other raw stats are good for healers. Making it the best Hybrid healer race.
High Elves are at least as good for healing and for sure better for dealing damage. So not true, because high elves are as good or even better.You can't get the same state efficiency with another race no.
I mean I for sure have gotten used to orc and dunmer male faces being naturally ugly by now.
There are certain unique situations where the Argonian 5% healing bonus is quite useful. My lone Argonian was created to take advantage of that passive.
You can't get the same state efficiency with another race no.
NotaDaedraWorshipper wrote: »
KilianDermoth wrote: »High Elves and Dark Elves provide Magicka + Spell Damage, both are (for non tanks) about as strong as the 5% healing of argonians and if you play a DD / healer hybrid then both are definitely better damage dealers and thus better hybrids.There are certain unique situations where the Argonian 5% healing bonus is quite useful. My lone Argonian was created to take advantage of that passive.
KilianDermoth wrote: »High Elves and Dark Elves provide Magicka + Spell Damage, both are (for non tanks) about as strong as the 5% healing of argonians and if you play a DD / healer hybrid then both are definitely better damage dealers and thus better hybrids.There are certain unique situations where the Argonian 5% healing bonus is quite useful. My lone Argonian was created to take advantage of that passive.Worse choice than high elves and dark elves, because it will only work this way if you invest heavily in CRIT chance (but healers usually have less CRIT chance than DDs) and even then it's not as reliable (because not guaranteed) as a flat increase by the argonian % increase or by raw stats like in the case of high elf or dark elf.If you're playing a hybrid healer you can take full advantage of the Khajiits 12% crit damage, and the other raw stats are good for healers. Making it the best Hybrid healer race.
Also Khajiits have tails, too!High Elves are at least as good for healing and for sure better for dealing damage. So not true, because high elves are as good or even better.You can't get the same state efficiency with another race no.
KilianDermoth wrote: »The high elf provides 2000 Max Magicka (+ increased further by max Magicka buffs) + 256 Spell Damage (which are even increased by stuff like major sorcery + minor sorcery + fighters guild passives + medium armor + other stuff like sorc passives if you are a sorc for example).
Assuming that your combined stats (without race passives) will be about 100k Magicka equivalent or even less the unbuffed race passives from a high elf alone will add at least 4,5% (minimum), even more if considering buffs which will even get bigger if your combined stats (without race passives) are below 100k Magicka equivalent (which might be the case if you wear support sets with mediocre stats).
But if you consider that max Magicka and especially spell damage are buffed further on literally any build you might end up with similar (5-7%) damage increases, on some builds even more than with the 12% crit damage on the khajiit.
Finally it's not that I am saying they would differ to much on the DD side (they might perform very similar), but for the healing side a constant steady increase in healing power is better than just occasional spikes that CRIT healing provides. So, finally a high elf is exactly for this purpose (a healer / hybrid healer) a better choice, especially considering that the high elf also provides better sustain which will help a (hybrid) healers.
NotaDaedraWorshipper wrote: »
Yeah, right? These humans with their weird round faces on the other hand... I saw one, a few years ago...
NotaDaedraWorshipper wrote: »And yes, I hear people talk about the beauty of bretons, but they all got such round or softly square faces, like children.
NotaDaedraWorshipper wrote: »Their Imperial cousins look a lot better because they got some good cheekbones and jawlines going on.
Clyde_BlueSnake wrote: »Removing tails would be lore breaking, I doubt they make a such stupid unnecessary option for tail haters or those finds them ugly.
Nothing stopping you from playing as a man or mer. Or using a polymorph.
Lots of Khajiit are born without tails. We call them Ohmes.
As for Argonians ...
Give the Argonians the old clanfear tail spin. If an Khajiit put an dagger on the end of his tail, it should let him combine DW skills with S&B or 2H depending on main weapon 😺huskandhunger wrote: »Option to use tails as weapons pls
Clyde_BlueSnake wrote: »Clyde_BlueSnake wrote: »Removing tails would be lore breaking, I doubt they make a such stupid unnecessary option for tail haters or those finds them ugly.
Nothing stopping you from playing as a man or mer. Or using a polymorph.
Lots of Khajiit are born without tails. We call them Ohmes.
As for Argonians ...
The Argonian paper dolls in Arena's character screen is of a front view, the tail could be tilting up, or behind a leg, out of view all we know. (Also I wouldn't actually rely too much on Arena Argonian sprites, for even the Argonian resident NPC sprites within Black Marsh doesn't got tails, both the character paper doll & the NPC sprites are from the same templates that they used for the other races as well. (noting Imperial resident sprites within the Imperial province uses Redguard sprites)
Oreyn_Bearclaw wrote: »I don't understand how you can be against it. I can turn my helmet off in game but keep them stats, that's apparently realistic, but I can't turn off my tail?
Apples to Oranges. Hide Helmet is a very common option in video games. You are asking to remove a limb. This is like me wanting to play my Dunmer without arms.