tomofhyrule wrote: »Short answer: to get people to go back to the content.
They've done this for years. People will grind out their "do 30 dailies" achievements and then do the zone story, and then it'll empty out. Staggering the motif releases gives people a reason to go back after a few months to repopulate the zones.
What this year did that the others didn't was that there was no motif available for a while. Most Q4 DLCs have 3 motif pages dropping - one right away, and then two others over time. We only got 2 styles with this DLC, so they cut the 'drops right away' one.
Literally the worst possible model for drops. Motifs should start dropping immediately when people are actually excited to do the new content. No one wants to come back 6 months later to do content they've already done to grind out a motif. Q3 and Q4 motifs begin dropping when the next chapter is getting teased and the content isn't new anymore lmao it's the opposite of fun or engaging, it's a chore.
I could not care less bout corporate engagement models, I want to get the motif when the content is new and fresh, and if I can't, then I won't. I still don't have 90% of the chapter or dungeon motifs because I do not want to grind content, for one, and I don't want to grind stale content I've already played, secondly.
DMuehlhausen wrote: »Literally the worst possible model for drops. Motifs should start dropping immediately when people are actually excited to do the new content. No one wants to come back 6 months later to do content they've already done to grind out a motif. Q3 and Q4 motifs begin dropping when the next chapter is getting teased and the content isn't new anymore lmao it's the opposite of fun or engaging, it's a chore.
I could not care less bout corporate engagement models, I want to get the motif when the content is new and fresh, and if I can't, then I won't. I still don't have 90% of the chapter or dungeon motifs because I do not want to grind content, for one, and I don't want to grind stale content I've already played, secondly.
Maybe nobody does, but you go back and do it so it's working
I don't believe they've ever done it exactly like this, Markarth had the Arkhth-whatever Armoury style on launch, Deadlands had House Hexos style, Firesong still has diddly squat 2 months after launch. House Mornard is such a cool looking style, and it worked fine on PTS so I don't get why it's taking them so long to add it to the drops. Once you complete all the Galen sets and get all of the deck fragments there's just no point in doing the dailies anymore.
In the nicest way possible, I want to express how lame it is for motif style pages are locked after several months when the content releases. We still do not have drowned mariner, house mornard or firesong motifs dropping yet and it has been months since they came out. Not only that but it is kinda misleading to label them in the outfit station as being able to acquire them when they cannot drop yet.
Imagine the confusion of new players who go in and want to get these cool motifs but are slapped in the face after hours of grinding to know that they are not yet officially dropping. Is it too much to ask for the description to change for not dropping yet or better yet to stop this silly waiting game to acquire wearable items months after they already released?
I get why they want to extend the life of content, but for me, it does the opposite. I don't want to go back and re-farm content that I've already spent loads of time in.
I completed my stickerbook 100% for Earthen Root Enclave, so there's no way I'm gonna go back and spend even more time grinding for motif drops as I'm burned out on that dungeon. Likewise, I'm not gonna head back to Galen to grind dailies or volcanic vents for those motifs because I'm critically bored of that content, having already grinded it for antiquity leads and such.
I just wanna ride the hype train of new content to its natural conclusion, yknow? Its way more fun to grind motifs when the associated content is fresh and exciting.
I don't believe they've ever done it exactly like this, Markarth had the Arkhth-whatever Armoury style on launch, Deadlands had House Hexos style, Firesong still has diddly squat 2 months after launch. House Mornard is such a cool looking style, and it worked fine on PTS so I don't get why it's taking them so long to add it to the drops. Once you complete all the Galen sets and get all of the deck fragments there's just no point in doing the dailies anymore.
From what I recall, there wasn't a properly named style material on PTS for those motifs (just Firesong Circle Style Item & House Mornard Style Item, both appeared to use a similar icon for healing) and there aren't any achievements to track motif progress in-game as well.
MasterSpatula wrote: »It's amazing how, when they have a truly terrible idea, they end up doubling down on it. "Hey, 'let's do a content release with literally none of the accompanying motifs. If they dislike the way we've been staggering out the motif releases the last couple years, which literally every sane human being would, they'll REALLY hate it this way! And if there's one thing we want, it's annoyed customers."
How did one person, even one person, just one, think staggering motif releases was a good idea--much less the number of people it would take to make it go live--MUCH LESS be so committed as to push something every last person one of them knows is already an inherently bad idea to such an absurd extreme ?
Literally the worst possible model for drops. Motifs should start dropping immediately when people are actually excited to do the new content. No one wants to come back 6 months later to do content they've already done to grind out a motif. Q3 and Q4 motifs begin dropping when the next chapter is getting teased and the content isn't new anymore lmao it's the opposite of fun or engaging, it's a chore.
I could not care less bout corporate engagement models, I want to get the motif when the content is new and fresh, and if I can't, then I won't. I still don't have 90% of the chapter or dungeon motifs because I do not want to grind content, for one, and I don't want to grind stale content I've already played, secondly.
wolfie1.0. wrote: »They want to motif-vate you to play.
I would think this has the opposite effect...
wolfie1.0. wrote: »They want to motif-vate you to play.Dad? Is that you?
I would think this has the opposite effect...
I debate that. They are clearly working to try to get people to return to zones. They even alluded to this in the letter from Firor. Maybe this isn't the best way, but my guess is that it does have the effect they are looking for, or they would not be doing it.
wolfie1.0. wrote: »They want to motif-vate you to play.Dad? Is that you?
I would think this has the opposite effect...
I debate that. They are clearly working to try to get people to return to zones. They even alluded to this in the letter from Firor. Maybe this isn't the best way, but my guess is that it does have the effect they are looking for, or they would not be doing it.