boi_anachronism_ wrote: »Change the weird, fleshy texture of tel Galen to something more plant like.
dcam86b14_ESO wrote: »Maybe a system that will allow us to move the main building location during purchase. Like, give us 3 map variants to position the main buildings or something to that extent.
SilverBride wrote: »Please do something about the lighting in the base game houses. I have to hide lights in walls and floors to even be able to see the furnishings I place. I had hoped that the Hourglass would help, and it does for the outdoor spaces, but inside the houses it's still very dark no matter what time it's set to.
Araneae6537 wrote: »SilverBride wrote: »Please do something about the lighting in the base game houses. I have to hide lights in walls and floors to even be able to see the furnishings I place. I had hoped that the Hourglass would help, and it does for the outdoor spaces, but inside the houses it's still very dark no matter what time it's set to.
So long as it’s adjustable! I quite like how dark some of my houses are, with dramatic lighting and some details that may only be seen with the explorer personality or other player generated light.
@SilverBride
A lot of the newer lights are also brighter for sure. I noticed there's a huge difference in lighting furnishings from Greymoor and forward, some old chandeliers can't even light up a small room.
@SilverBride
Yeah, I know haha I was just bringing attention to that as well since I'd like them to go back and adjust some of the old lighting furnishings too if they were to ever pay attention to this thread. I feel like I'm always limited when it comes to lighting options and there are so many older ones that look nice, but don't actually function well enough to use (the redguard chandeliers are a great example).