ketsparrowhawk wrote: »they're not the only ones who use it.
GetAgrippa wrote: »ketsparrowhawk wrote: »they're not the only ones who use it.
That's precisely the point. I use it on my magcro. As my only non-ult CC even. I'd prefer that not be changed.
GetAgrippa wrote: »In my opinion, calling for nerfs over what I consider is a short sighted issue is being part of the problem. Frost Magden is the flavor of the patch right now, but something else will come along. Something else will be buffed. And there will be fewer frost Magdens. And then fewer walls. That will happen whether it's nerfed or not. So the FOM will change but the nerf will stick, if you get your way.
GetAgrippa wrote: »This constant nerf/buff cycle is exhausting and is a large part, in my opinion, of why pvp is suffering from a lack of players (besides performance of course.) So yes, it's problematic to feed into this cycle for this minor issue you have.
ketsparrowhawk wrote: »GetAgrippa wrote: »On the contrary.
Contrarians gonna contrary.
Jabbs_Giggity wrote: »I anticipated this happening with the clear and obvious buffs coming to wardens. Normally in almost every kit, I run some sort of snare immunity whether it's shuffle or forward momentum, or otherwise.
The amount of ccs happening, soft or hard is really due to a lack of balance. The lack of balance is magnified in no cp environments such as bgs.
Snare immunities and snow treaders do take the edge off, but BOY is the balance in this game messed up right now.
Snare immunities do not work in Cyrodiil prime time. Can fill a novel with insurances I cast RAT and still snared or immediately resnared.
Mythics are simply p2w. I don't have content post morrowind because I refuse to give a company my money for broken products.
Please try again sir.
Not gonna lie, I legit posted and never came back as the OP was talking about Battlegrounds and not Cyrodiil.
One snare immunity I like using is Shuffle as you gain 5 seconds, minimum of immunity and a maximum of 7 (if you're in 7 medium). Perhaps instead of using an ability with a 1 second immunity, you can explore other options. Another one being forward momentum. The two options listed do not require any DLC.
"Please try again sir."
GetAgrippa wrote: »ketsparrowhawk wrote: »GetAgrippa wrote: »On the contrary.
Contrarians gonna contrary.
This was a very worthwhile addition to this conversation. Thank you.
GetAgrippa wrote: »On the contrary. I will fight to be sure yours isn't the only opinion Zos reads. And then maybe this nerf/buff/nerf cycle can claim one fewer casualty.
I'll add that one change I could get behind, and I'd prefer this before any nerf to Wall of Frost (including immobilizing chilled enemies on cast only) is to extend the root immunity that skills such as RaT provide to 6 seconds. I'd prefer the snare immunity to remain 4 seconds though since I think speed builds are difficult to counter as it is now.