Jabbs_Giggity wrote: »For every person that feels bogged down in endless cc there's another person running circles around rocks and towers seemingly impervious to all cc attempts for incredible amounts of time.
While lag and other related performance issues are contributors to this discrepancy of experience I also feel like skill level is important. You simply have to be able to deal with cc to pvp. It isn't that hard.
I often see DKs kiting as if they're stam sorcs with what seems major and minor expedition plus three swift that NEVER get CC'd, snared or rooted. Never see them cast RAT or elude and not running 2h for FM. Often I can barely keep up on my stamsorc. Please explain how one can have such speed to kite and 100% uptime on CC, root and snare immunity... what mechanics provide this?
Hey man, I can't answer that question. I'm not one of 'those' players myself I choose not to use immovable potions because I'm a button masher with poor sustain that crutches on tripots. And I don't slot slippery CP or anything similar because the button masher in me prefers to do it myself. And I don't use snow treaders because I don't have them. What I do do though is cast bird of prey a lot, break free quickly, and have enough stam on my mag toon to roll dodge a bit.
So there's a decently long list of what they might be doing... I'm just here to say that even without that I'm just fine.
Maybe one of those stamsorc DKs will come tell you their secret. But honestly the way you phrased the question it sounds to me like you'd sooner accept that they're cheating than hear how they're doing it.
ALL of the ways to combat ccs have been discussed here. Oh, there's also escapist poisons. Use the tools at your disposal.
I suspect, notwithstanding the obvious lag and performance issues, that the people here complaining just need practice. Either they're failing to slot RaT or they don't have enough stam/sustain or... Or maybe they're a little too squishy. Meaning when I get rooted and I have low health I can hypothetically eat a hit or two so there's no need to panic roll. I have a choice between rolling, unsnaring myself, or block casting heals. Perhaps some people don't feel as durable, can't withstand 2 seconds of focus fire, and thus feel they have no choice/strategy.
GetAgrippa wrote: »All I know is I've adapted easily to this meta. I have RaT or an equivalent on every toon
and I have ample Stam to roll dodge. It's barely phased me.ketsparrowhawk wrote: »6 months ago the solutions were sufficient. Things have changed since then and the flow and feel of combat is less enjoyable than before.
Weird, I'm just as capable of roll dodging now as I was six months ago.
ketsparrowhawk wrote: »GetAgrippa wrote: »All I know is I've adapted easily to this meta. I have RaT or an equivalent on every toon
and I have ample Stam to roll dodge. It's barely phased me.ketsparrowhawk wrote: »6 months ago the solutions were sufficient. Things have changed since then and the flow and feel of combat is less enjoyable than before.
Weird, I'm just as capable of roll dodging now as I was six months ago.
Me too. I just have to do it a lot more often. I've adapted too. I just don't enjoy it as much.
ketsparrowhawk wrote: »GetAgrippa wrote: »All I know is I've adapted easily to this meta. I have RaT or an equivalent on every toon
and I have ample Stam to roll dodge. It's barely phased me.ketsparrowhawk wrote: »6 months ago the solutions were sufficient. Things have changed since then and the flow and feel of combat is less enjoyable than before.
Weird, I'm just as capable of roll dodging now as I was six months ago.
Me too. I just have to do it a lot more often. I've adapted too. I just don't enjoy it as much.
Excatly this. it's not that people don't know the counters to said immobilizes and snares or don't know how to use said counters. It's just that spamming snare/immobilize removal and dodge every 3-4 seconds as a response to passively applied effects is just boring and annoying and makes fights feel slugish. It also massively lowers offensive potential of most of the meele setup further empowering current tank meta.
as a response to passively applied effects is just boring, annoying and makes fights feel slugish.
ketsparrowhawk wrote: »Exactly. It's a simple concept: Before U35 = more enjoyment. After U35 = less enjoyment. More enjoyment = good. Less enjoyment = bad. I would like more enjoyment rather than less enjoyment.
GetAgrippa wrote: »as a response to passively applied effects is just boring, annoying and makes fights feel slugish.
Why is the word "passively" being bandied about like it's some kind of gotcha word? The skill has to be cast, doesn't it? It's not like people using wall of elements are just immobilizing people by existing. They have to cast the skill and you have to walk into the wall, or they have to place the wall where you are, and you have to be chilled. Is the Necro fear broken because it's "passively" applied after they cast it? How many Necros would have to be casting this skill before it's broken?
GetAgrippa wrote: »Oh I have no doubt it will inevitably be removed. That's what happens. People in pvp get upset they have to adjust to something, in this case a mechanic that isn't even new, and Zos nerfs it. That will happen I'm sure of. It's just disappointing that this clamor happens at all.
I hope there can at least be a compromise made. "Immobilizes chilled enemies on cast." I mean doesn't that at least take care of your "passively" applied issue that is so upsetting.
ketsparrowhawk wrote: »You're not in the same BG matches my guild mates and I are in. I have a hard time believing you'd be defending the frost spam if you were.
ketsparrowhawk wrote: »Just an odd battle to fight so fervently.
Jabbs_Giggity wrote: »
No, I don't assume cheating. Genuinely interested because I run a stamsorc with major/ minor expedition, celerity and 2x swift. Still can't catch up even when sprinting.
Toss a caltrops ahead of them and they don't slow down, set off balance and heavy they don't stun. No CC immunity circles either. I'm quite flabbergasted.
Jabbs_Giggity wrote: »
No, I don't assume cheating. Genuinely interested because I run a stamsorc with major/ minor expedition, celerity and 2x swift. Still can't catch up even when sprinting.
Toss a caltrops ahead of them and they don't slow down, set off balance and heavy they don't stun. No CC immunity circles either. I'm quite flabbergasted.
That is weird. I'm not a big numbers guy so I gotta ask... Do you know how close to the speed cap you are? I'm not sure how they might be acquiring minor expedition to match yours, there aren't many sources of that. But they could be using 3 swift instead of 2. They could be an orc. Or they could be using more medium/light than you.
As far as them not getting stunned... Yeah I don't know. Is it possible they had a circle around their feet and you just didn't notice? I consider myself a pretty good player and I try to stun people that can't be stunned... Frequently. I also think it's likely that sometimes the circle doesn't show up. We all know how the game is. Also possible (are you on PC?) The person had some kinda add-on and they blocked your heavy attack without even looking. Or purged the off balance status. The caltrops thing isn't as weird to me... RaT uses magic and sprint uses stamina... Stamina runs out first... Casting RaT every 4 seconds while running away is, uh, standard.
One last thing and then I'm out of ideas. Medicinal use in the alchemy skill tree increases the length of your potion effects by, I dunno, 30% I think. When you craft potions the less effects it has then the longer duration the effects have. There are also enchants for jewelry that reduce the cool down for using potions. It is possible the person was doing something like that, with immovable only potions, for incredible uptime on immunity.
BUT. All that being said, I pretty much agree with everything GetAgrippa has said. So I can only be so helpful. Trust me I've had similar experiences. In the end if they wanna run you just gotta let'm run sometimes. And this conversation stands in stark contrast to anybody complaining about constant Ccs.
GetAgrippa wrote: »ketsparrowhawk wrote: »Just an odd battle to fight so fervently.
Frost Warden hasn't been viable in a long time. Not since they nerfed Wall of Ice initially by removing the snare. So now that frost warden is viable again people are immediately pushing to nerf it. I absolutely will attempt to be the dissenting voice.
I mean... If caltrops can't be purged because it's a ground effect that makes sense. But still using RaT you can run right through it.
Either way you bring up fair points and answers to my questions. I gave you some insightfuls.
Xbox NA? I remember seeing somebody with a name similar to yours. Not important just curious.
ketsparrowhawk wrote: »GetAgrippa wrote: »Oh I have no doubt it will inevitably be removed. That's what happens. People in pvp get upset they have to adjust to something, in this case a mechanic that isn't even new, and Zos nerfs it. That will happen I'm sure of. It's just disappointing that this clamor happens at all.
I hope there can at least be a compromise made. "Immobilizes chilled enemies on cast." I mean doesn't that at least take care of your "passively" applied issue that is so upsetting.
Of course pvp players will be the ones to give feedback after meta shifts. They're the ones who are impacted the most. How much would PVE really be affected by removing the root from wall of frost? It's a handy cc tool but I bet you'll still clear the content just fine and you can use any one of the other cc tools available. I strongly doubt your overall enjoyment will be seriously impacted. Meanwhile the constant roots define every moment of battlegrounds. YES even after adapting to it. You're not in the same BG matches my guild mates and I are in. I have a hard time believing you'd be defending the frost spam if you were.
Adapting to new metas is fun but THIS meta is super not fun. We've had several months now to come to that conclusion. I'm in a large BG-focused guild and it is almost exclusively what everyone talks about in discord and guild chat these days. Among the people who haven't quit, that is.
Regarding your suggestion to wall of frost, yes that would 100% be a great solution/compromise.
ketsparrowhawk wrote: »Hello,
Crowd control is way too oppressive in Battlegrounds these days. A mele build can't even approach a fight without first wading through 6 Walls of Frost. Removing the immobilization from Wall of Frost would go a very long way to alleviate this frustrating feature of the current META.
Thanks!
Ket
ketsparrowhawk wrote: »GetAgrippa wrote: »Oh I have no doubt it will inevitably be removed. That's what happens. People in pvp get upset they have to adjust to something, in this case a mechanic that isn't even new, and Zos nerfs it. That will happen I'm sure of. It's just disappointing that this clamor happens at all.
I hope there can at least be a compromise made. "Immobilizes chilled enemies on cast." I mean doesn't that at least take care of your "passively" applied issue that is so upsetting.
Of course pvp players will be the ones to give feedback after meta shifts. They're the ones who are impacted the most. How much would PVE really be affected by removing the root from wall of frost? It's a handy cc tool but I bet you'll still clear the content just fine and you can use any one of the other cc tools available. I strongly doubt your overall enjoyment will be seriously impacted. Meanwhile the constant roots define every moment of battlegrounds. YES even after adapting to it. You're not in the same BG matches my guild mates and I are in. I have a hard time believing you'd be defending the frost spam if you were.
Adapting to new metas is fun but THIS meta is super not fun. We've had several months now to come to that conclusion. I'm in a large BG-focused guild and it is almost exclusively what everyone talks about in discord and guild chat these days. Among the people who haven't quit, that is.
Regarding your suggestion to wall of frost, yes that would 100% be a great solution/compromise.
While I agree that fighting against root spamming is not the most fun, it is apart of the “balance” in pvp and is supposed to counter melee, otherwise you have no counter. I think it’s fine as is, this is nothing worse then the bombard spammers in the past
Silversmith wrote: »ketsparrowhawk wrote: »Hello,
Crowd control is way too oppressive in Battlegrounds these days. A mele build can't even approach a fight without first wading through 6 Walls of Frost. Removing the immobilization from Wall of Frost would go a very long way to alleviate this frustrating feature of the current META.
Thanks!
Ket
Protip: When snow is on the ground. Put on Snow Treaders.
GetAgrippa wrote: »Less fun for you. Many of us are enjoying the return of the Frost Magden playstyle that, as I said before, hasn't been viable for years. And as I said before, I can get on my melee characters and play just fine, because I can roll dodge.
ketsparrowhawk wrote: »Wall of frost isn't a warden ability btw.