ketsparrowhawk wrote: »Hello,
Crowd control is way too oppressive in Battlegrounds these days. A mele build can't even approach a fight without first wading through 6 Walls of Frost. Removing the immobilization from Wall of Frost would go a very long way to alleviate this frustrating feature of the current META.
Thanks!
Ket
Turtle_Bot wrote: »It can be frustrating, but there are a lot of skills and sets that get around this.
1. Gap closers, essentially teleport you to the target, you may be immobilised when you arrive there, but you still arrive there unless you get knocked backwards.
2. Snare/soft CC immunity through abilities like Race Against Time from the Psijic skill line, warden wings, etc. these allow you to run through those areas unhindered (assuming performance doesn't get in the way of this, but that is another issue).
3. dodge roll after getting immobilised, it gets you out of the area and closer to your target while avoiding damage. It is also extremely free to use with how little it costs and how much sustain there is currently in the game.
4. run snow treaders and build speed into your build with 3 swift, celerity cp and major expedition buff. you will be moving so close to sprint speed while being permanently immune to all snares and soft CC that you won't notice the "limitation" on the mythic of not being able to sprint.
ketsparrowhawk wrote: »
the1andonlyskwex wrote: »ketsparrowhawk wrote: »
I understand how u35 affected damage and healing, but how did it change cc?
Yep, if you see a frost warden and you're in melee range you better hope they're a newb. You can get stunned -> hard frozen (where you're an ice statue) -> soft frozen (where you just can't move) -> repeat
Your stamina just goes down down down and can easily deplete 20k stamina in like 3 seconds. And that's without using the fact that ice spells eat up stamina (afaik it's like that I MIGHT be wrong).
ketsparrowhawk wrote: »
Turtle_Bot wrote: »It can be frustrating, but there are a lot of skills and sets that get around this.
4. run snow treaders and build speed into your build with 3 swift, celerity cp and major expedition buff. you will be moving so close to sprint speed while being permanently immune to all snares and soft CC that you won't notice the "limitation" on the mythic of not being able to sprint.
When I'm in bg and ice is everywhere, topple charge to get in a fight and then toppling out to other players is my best ability lolz
I anticipated this happening with the clear and obvious buffs coming to wardens. Normally in almost every kit, I run some sort of snare immunity whether it's shuffle or forward momentum, or otherwise.
The amount of ccs happening, soft or hard is really due to a lack of balance. The lack of balance is magnified in no cp environments such as bgs.
Snare immunities and snow treaders do take the edge off, but BOY is the balance in this game messed up right now.
Jabbs_Giggity wrote: »Mythics are simply p2w. I don't have content post morrowind because I refuse to give a company my money for broken products.
Please try again sir.
Turtle_Bot wrote: »It can be frustrating, but there are a lot of skills and sets that get around this.
1. Gap closers, essentially teleport you to the target, you may be immobilised when you arrive there, but you still arrive there unless you get knocked backwards.
2. Snare/soft CC immunity through abilities like Race Against Time from the Psijic skill line, warden wings, etc. these allow you to run through those areas unhindered (assuming performance doesn't get in the way of this, but that is another issue).
3. dodge roll after getting immobilised, it gets you out of the area and closer to your target while avoiding damage. It is also extremely free to use with how little it costs and how much sustain there is currently in the game.
4. run snow treaders and build speed into your build with 3 swift, celerity cp and major expedition buff. you will be moving so close to sprint speed while being permanently immune to all snares and soft CC that you won't notice the "limitation" on the mythic of not being able to sprint.
GetAgrippa wrote: »
Snow treaders is literally a set it and forget it thing. It's not much of a sacrifice either. 3 swift is just losing roughly 300 spell/weapon damage over infused jewelry. That's not a whole lot.
GetAgrippa wrote: »
GetAgrippa wrote: »
ketsparrowhawk wrote: »6 months ago the solutions were sufficient. Things have changed since then and the flow and feel of combat is less enjoyable than before.
GetAgrippa wrote: »Jabbs_Giggity wrote: »Mythics are simply p2w. I don't have content post morrowind because I refuse to give a company my money for broken products.
Please try again sir.
If you wanna be stuck in a meta from 6 years ago then that's no one else's fault.
For every person that feels bogged down in endless cc there's another person running circles around rocks and towers seemingly impervious to all cc attempts for incredible amounts of time.
While lag and other related performance issues are contributors to this discrepancy of experience I also feel like skill level is important. You simply have to be able to deal with cc to pvp. It isn't that hard.
For every person that feels bogged down in endless cc there's another person running circles around rocks and towers seemingly impervious to all cc attempts for incredible amounts of time.
While lag and other related performance issues are contributors to this discrepancy of experience I also feel like skill level is important. You simply have to be able to deal with cc to pvp. It isn't that hard.
Jabbs_Giggity wrote: »For every person that feels bogged down in endless cc there's another person running circles around rocks and towers seemingly impervious to all cc attempts for incredible amounts of time.
While lag and other related performance issues are contributors to this discrepancy of experience I also feel like skill level is important. You simply have to be able to deal with cc to pvp. It isn't that hard.
I often see DKs kiting as if they're stam sorcs with what seems major and minor expedition plus three swift that NEVER get CC'd, snared or rooted. Never see them cast RAT or elude and not running 2h for FM. Often I can barely keep up on my stamsorc. Please explain how one can have such speed to kite and 100% uptime on CC, root and snare immunity... what mechanics provide this?