spartaxoxo wrote: »FluffyBird wrote: »Treselegant wrote: »My point was - lots of players are annoyed by many things. What makes this one complaint in particular so very important as to require a toggle.
And every player has a right to voice their dissatisfaction with any aspect of the game and ask for changes. Why are you so against getting small QoL options?
You are not concerned by some particular thing? Well, then be on your merry way and let others discuss it in peace.
What's amazing to me is that many other nuisances ARE togglable or otherwise remedied. Don't like Mirri's voice? A constant example here, you can set her to talk very minimally OR use a different companion who can do the same exact job she can. An annoyance we used to have, the ease of stealing placed objects, was remedied by a toggle.
The majority of annoyances in this game, there are workarounds or toggles to deal with them. There is remedy. A reason this stands out so much is that there is none.
It's like hip flaps, search by unknown in traders, and stackable surveys. All of these things should get some QOL care. And players have legitimate problems with all of them. There's really no reason that the keepsakes should cause permanent and irreversible "problems" to an account, with the way it irritatingly clogs people's inventories. It may be a minor nuisance, but it shouldn't take changing up the entire way people manage their inventories to deal with what's supposed to be a bonus boon.
Treselegant wrote: »*sigh* Look, I shouldn't have to explain this over and over, to you or anyone else. The only reason this was brought up was as an example of an easily remedied annoyance. Mirri can be turned down just as trash pots can easily sold - that's the blazing point. I don't like the word, because its over-used, but this right here, pretending I genuinely have a problem with Mirri instead of addressing my point, this is strawmanning.
spartaxoxo wrote: »Treselegant wrote: »*sigh* Look, I shouldn't have to explain this over and over, to you or anyone else. The only reason this was brought up was as an example of an easily remedied annoyance. Mirri can be turned down just as trash pots can easily sold - that's the blazing point. I don't like the word, because its over-used, but this right here, pretending I genuinely have a problem with Mirri instead of addressing my point, this is strawmanning.
Pointing out the flaws in a comparison is not a strawman.
Problem: I don't want to listen to Mirri
Solution 1: Use a toggle to listen to her less often.
Solution 2: Use a companion that can function in an identical role and never listen to her again
Problem: I don't want stuff to accumulate in my inventory that I have to sell.
Solution 1: Change the way you play to avoid loot and put the loot you do grab at risk of being snagged up from underneath you.
Solution 2: Create a brand new account and years of progress
One of these things is not like the other.
Selling items is not a solution for not wanting to sell items. And it does not stop them from permanently and constantly accumulating in your inventory.
spartaxoxo wrote: »Constantly sell items to stop selling items is not a solution.
rootkitronin wrote: »Well, before Mirri entered the picture and caused her usual chaos, you had stated a couple times that you thought the "companion perk items could be better done but I'd rather they be improved along with the rest of companion system".
What kinds of changes or improvements would you like to see to the companion system overall?
Treselegant wrote: »rootkitronin wrote: »Well, before Mirri entered the picture and caused her usual chaos, you had stated a couple times that you thought the "companion perk items could be better done but I'd rather they be improved along with the rest of companion system".
What kinds of changes or improvements would you like to see to the companion system overall?
Ok - better perks for one. Something I have agreed with from the start. Less need to have a toggle because people are having to trash useless items if they aren't so useless to start with.
More dialogue for companions in general as well as more environmental and story interaction as part of this. More quests for the Blackwood pair as they currently have less than the High Isle ones. I'd even support removing the -1 rapport loss for cheese and bugs for Mirri and Bastian because it isn't that relevant and if there was more varied dialogue you would have less need this sort of 'flavour' rapport commentry anyway, as proven by the High Isle companions.
Better combat ai would probably be appeciated by a lot of people too. I don't have too much trouble when using a tank companion but ranged ones frequently stand in red, catch aggro by mistake or roll dodge right out of the boss arena.
There's just a lot that could be done, other people have mentioned things in the thread that would be useful as well. I just think there needs to be more content/tuning done for them.
rootkitronin wrote: »Treselegant wrote: »rootkitronin wrote: »Well, before Mirri entered the picture and caused her usual chaos, you had stated a couple times that you thought the "companion perk items could be better done but I'd rather they be improved along with the rest of companion system".
What kinds of changes or improvements would you like to see to the companion system overall?
Ok - better perks for one. Something I have agreed with from the start. Less need to have a toggle because people are having to trash useless items if they aren't so useless to start with.
More dialogue for companions in general as well as more environmental and story interaction as part of this. More quests for the Blackwood pair as they currently have less than the High Isle ones. I'd even support removing the -1 rapport loss for cheese and bugs for Mirri and Bastian because it isn't that relevant and if there was more varied dialogue you would have less need this sort of 'flavour' rapport commentry anyway, as proven by the High Isle companions.
Better combat ai would probably be appeciated by a lot of people too. I don't have too much trouble when using a tank companion but ranged ones frequently stand in red, catch aggro by mistake or roll dodge right out of the boss arena.
There's just a lot that could be done, other people have mentioned things in the thread that would be useful as well. I just think there needs to be more content/tuning done for them.
I agree with all of those ideas, the bugs thing alone would be fantastic, but as someone who really only uses companions because they fit the rp of my characters, I would absolutely love to see more dialogue.
Combat could be improved for sure, as could the overall perks and interactions in general... though I don't have any specific ideas for the perks, but the current ones don't really inspire.
Not bad ideas at all, good critiques that I think most would agree on. It would be a much bigger undertaking than a simple perk toggle though - definitely an worthwhile undertaking though, but if they could toss out a toggle in the meantime, I don't think that could hurt either.
That being said, I wouldn't want a toggle at the expense of progress towards a more significant overhaul. But I think with a company as big as ZOS, it's okay to ask for both, no?
spartaxoxo wrote: »Toggles in this game have generally had absolutely no bearing on the balance or content added to a system. They did not stop improving companions just because they added an option to set dialogue to minimum, for example.
Treselegant wrote: »rootkitronin wrote: »Treselegant wrote: »rootkitronin wrote: »Well, before Mirri entered the picture and caused her usual chaos, you had stated a couple times that you thought the "companion perk items could be better done but I'd rather they be improved along with the rest of companion system".
What kinds of changes or improvements would you like to see to the companion system overall?
Ok - better perks for one. Something I have agreed with from the start. Less need to have a toggle because people are having to trash useless items if they aren't so useless to start with.
More dialogue for companions in general as well as more environmental and story interaction as part of this. More quests for the Blackwood pair as they currently have less than the High Isle ones. I'd even support removing the -1 rapport loss for cheese and bugs for Mirri and Bastian because it isn't that relevant and if there was more varied dialogue you would have less need this sort of 'flavour' rapport commentry anyway, as proven by the High Isle companions.
Better combat ai would probably be appeciated by a lot of people too. I don't have too much trouble when using a tank companion but ranged ones frequently stand in red, catch aggro by mistake or roll dodge right out of the boss arena.
There's just a lot that could be done, other people have mentioned things in the thread that would be useful as well. I just think there needs to be more content/tuning done for them.
I agree with all of those ideas, the bugs thing alone would be fantastic, but as someone who really only uses companions because they fit the rp of my characters, I would absolutely love to see more dialogue.
Combat could be improved for sure, as could the overall perks and interactions in general... though I don't have any specific ideas for the perks, but the current ones don't really inspire.
Not bad ideas at all, good critiques that I think most would agree on. It would be a much bigger undertaking than a simple perk toggle though - definitely an worthwhile undertaking though, but if they could toss out a toggle in the meantime, I don't think that could hurt either.
That being said, I wouldn't want a toggle at the expense of progress towards a more significant overhaul. But I think with a company as big as ZOS, it's okay to ask for both, no?
Which of the two options are we most likely to end up with considering the current state the game? The toggle or the much more complicated update for companions? In all likelihood, we'd get the toggle and everything else would fall by the wayside. Then, considering the condition of another recent much wanted toggle (supposed to hide sorc pets and the like), it would probably work incorrectly or introduce further bugs.
spartaxoxo wrote: »Toggles in this game have generally had absolutely no bearing on the balance or content added to a system. They did not stop improving companions just because they added an option to set dialogue to minimum, for example.
spartaxoxo wrote: »They literally just gave us both a new toggle option and new content for companions at the same time. When it comes to the history of the companions, there exists zero instances of only giving us a toggle without any plans to update companions. It's not a thing.
rootkitronin wrote: »spartaxoxo wrote: »Toggles in this game have generally had absolutely no bearing on the balance or content added to a system. They did not stop improving companions just because they added an option to set dialogue to minimum, for example.
@spartaxoxo , I don't always agree with your takes, but I do love and admire your continued optimism, especially given that you also have no problem expressing critical views of changes and the current state of the game as well.
rootkitronin wrote: »Treselegant wrote: »rootkitronin wrote: »Treselegant wrote: »rootkitronin wrote: »Well, before Mirri entered the picture and caused her usual chaos, you had stated a couple times that you thought the "companion perk items could be better done but I'd rather they be improved along with the rest of companion system".
What kinds of changes or improvements would you like to see to the companion system overall?
Ok - better perks for one. Something I have agreed with from the start. Less need to have a toggle because people are having to trash useless items if they aren't so useless to start with.
More dialogue for companions in general as well as more environmental and story interaction as part of this. More quests for the Blackwood pair as they currently have less than the High Isle ones. I'd even support removing the -1 rapport loss for cheese and bugs for Mirri and Bastian because it isn't that relevant and if there was more varied dialogue you would have less need this sort of 'flavour' rapport commentry anyway, as proven by the High Isle companions.
Better combat ai would probably be appeciated by a lot of people too. I don't have too much trouble when using a tank companion but ranged ones frequently stand in red, catch aggro by mistake or roll dodge right out of the boss arena.
There's just a lot that could be done, other people have mentioned things in the thread that would be useful as well. I just think there needs to be more content/tuning done for them.
I agree with all of those ideas, the bugs thing alone would be fantastic, but as someone who really only uses companions because they fit the rp of my characters, I would absolutely love to see more dialogue.
Combat could be improved for sure, as could the overall perks and interactions in general... though I don't have any specific ideas for the perks, but the current ones don't really inspire.
Not bad ideas at all, good critiques that I think most would agree on. It would be a much bigger undertaking than a simple perk toggle though - definitely an worthwhile undertaking though, but if they could toss out a toggle in the meantime, I don't think that could hurt either.
That being said, I wouldn't want a toggle at the expense of progress towards a more significant overhaul. But I think with a company as big as ZOS, it's okay to ask for both, no?
Which of the two options are we most likely to end up with considering the current state the game? The toggle or the much more complicated update for companions? In all likelihood, we'd get the toggle and everything else would fall by the wayside. Then, considering the condition of another recent much wanted toggle (supposed to hide sorc pets and the like), it would probably work incorrectly or introduce further bugs.
Yeah, as much as I don't want to admit it, I definitely share the pessimism of current state of the game, and I don't think you're wrong with those considerations - I mean, I wish you were, but things definitely haven't been in the best of places lately when it comes to development and implementation.
I hope that changes though, definitely gives ZOS lots of opportunity to impress if they decide to act on things. Here's hoping!
SammyKhajit wrote: »Necrotech_Master wrote: »SammyKhajit wrote: »This one agrees with OP: the companions’ perks need a boost. Bastian’s potions are hopeless, Mirri and Ember’s extra loots are helpful but too infrequent to make much difference. Ditto Isobel. Either that or give us the option to turn them off.
There is also the “prerequisite” for every new character having to go through the companions’ intro quest. The first few times are fine, but this one has hair balls at the thought of doing it for all of his eight characters.
Also, please, let the companions just to carry their own gear. That, and shorten the duration of ultimate animation - it seems to take forever and usually by then the enemies are dead and only some poor rats get fried.
i also absolutely despise the intro quest requirement on the companions (yes i have done all 4 companions quests on all 10 of my toons, and i was very vocal in the companion feedback on the high isle PTS about hating doing the quest on every toon)
i dont have much of a problem with gear because the companions i have only use 1 set of gear, we have 4 companions and only need 3 specs (heal, dps, tank), so i just have each one spec for 1 role only
That’s disappointing to hear the PTS feedback wasn’t heeded. Also, AWA is really inconsistently applied: why is it that delves completed by the first alt is deemed as cleared for all other alts (this one complained about it and thought it was a bug, turns out it was a feature), and yet we must go through each companions quest all over?
As to the gears, Sammy wishes he has your resolve - he is forever collecting and piecing bits of gears in the hope that a) companions will die less; and b) one day ZOS will do a QOL change and all those useless purple maul with healing properties can be deconned