Surely if people want an option to turn off keepsakes, then it surely would be just as reasonable to have the option to untick DLC dungeons from random queue, right?
Surely if people want an option to turn off keepsakes, then it surely would be just as reasonable to have the option to untick DLC dungeons from random queue, right?
There's nothing wrong with asking for minor things to be fixed as well as the big things. The two requests can coexist.
It's not a case of wanting this little qol adjustment more than something like better stability or big bug fixes. Sometimes at my work, I can't do big things, or get the clearance to do certain things (because bureaucracy), but I can do the little things and it can make it easier for me, plus I'm not wasting my time, waiting.
Also, how about instead of thinking "this idea doesn't impact me, so I'm against it" try for "this idea doesn't impact me, but it isn't detrimental to me, and I can see how it might benefit someone else (like in this case people who aren't on pc or who don't have eso+) and it's an optional feature, so why not?"
Treselegant wrote: »So empathy works both ways here.
Surely if people want an option to turn off keepsakes, then it surely would be just as reasonable to have the option to untick DLC dungeons from random queue, right?
spartaxoxo wrote: »Treselegant wrote: »So empathy works both ways here.
No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.
New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.
Better rewards is an entirely separate issue.
SammyKhajit wrote: »This one agrees with OP: the companions’ perks need a boost. Bastian’s potions are hopeless, Mirri and Ember’s extra loots are helpful but too infrequent to make much difference. Ditto Isobel. Either that or give us the option to turn them off.
There is also the “prerequisite” for every new character having to go through the companions’ intro quest. The first few times are fine, but this one has hair balls at the thought of doing it for all of his eight characters.
Also, please, let the companions just to carry their own gear. That, and shorten the duration of ultimate animation - it seems to take forever and usually by then the enemies are dead and only some poor rats get fried.
Treselegant wrote: »spartaxoxo wrote: »Treselegant wrote: »So empathy works both ways here.
No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.
New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.
Better rewards is an entirely separate issue.
Harm? A minor inconvenience isnt harm.
spartaxoxo wrote: »Treselegant wrote: »spartaxoxo wrote: »Treselegant wrote: »So empathy works both ways here.
No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.
New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.
Better rewards is an entirely separate issue.
Harm? A minor inconvenience isnt harm.
Harm is in scare quotes because that means I'm using the term facetiously in lieu of a different term.
I called it a harm because it's a permanent nuisance. Harm does not have to be large to be harm. You can eliminate many other nuisance in this game. If you don't like Mirri's voice, you can use a different companion to do the same job. If you don't like a skill, you can reset it and put the skill points elsewhere. If you don't like selling in guild traders, you can use zone chat. Etc. Etc.
I am struggling to come up with anything else in this game, short of class selection, that creates permanent damage to your play without the ability to reverse it.
The thing you're talking about is entirely separate issue.
The thing you're talking about is entirely separate issue.
Treselegant wrote: »spartaxoxo wrote: »Treselegant wrote: »spartaxoxo wrote: »Treselegant wrote: »So empathy works both ways here.
No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.
New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.
Better rewards is an entirely separate issue.
Harm? A minor inconvenience isnt harm.
Harm is in scare quotes because that means I'm using the term facetiously in lieu of a different term.
I called it a harm because it's a permanent nuisance. Harm does not have to be large to be harm. You can eliminate many other nuisance in this game. If you don't like Mirri's voice, you can use a different companion to do the same job. If you don't like a skill, you can reset it and put the skill points elsewhere. If you don't like selling in guild traders, you can use zone chat. Etc. Etc.
I am struggling to come up with anything else in this game, short of class selection, that creates permanent damage to your play without the ability to reverse it.
The thing you're talking about is entirely separate issue.
Having to sell a few trash items in a game doesn't harm anyone. Players recieve trash items all the time for various reasons - it happens and you sell them for a few coin/delete and you move on with your day. If a players feels 'harmed' by such a thing then I can only suggest that's something they may have to deal with on a personal level. If it causes that much of problem then I really don't know what else to say. Also 'permanant damage'? Really?The thing you're talking about is entirely separate issue.
No, it isn't. If the items provided by companions were more useful and better implimented there would be less call for a toggle in the first place - so that's where I think effort would be better spent.
The OP made the case that it is -3 inventory slots which is a bigger deal for new characters who start out with 70 I believe. .
Treselegant wrote: »spartaxoxo wrote: »Treselegant wrote: »spartaxoxo wrote: »Treselegant wrote: »So empathy works both ways here.
No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.
New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.
Better rewards is an entirely separate issue.
Harm? A minor inconvenience isnt harm.
Harm is in scare quotes because that means I'm using the term facetiously in lieu of a different term.
I called it a harm because it's a permanent nuisance. Harm does not have to be large to be harm. You can eliminate many other nuisance in this game. If you don't like Mirri's voice, you can use a different companion to do the same job. If you don't like a skill, you can reset it and put the skill points elsewhere. If you don't like selling in guild traders, you can use zone chat. Etc. Etc.
I am struggling to come up with anything else in this game, short of class selection, that creates permanent damage to your play without the ability to reverse it.
The thing you're talking about is entirely separate issue.
Having to sell a few trash items in a game doesn't harm anyone. Players recieve trash items all the time for various reasons - it happens and you sell them for a few coin/delete and you move on with your day. If a players feels 'harmed' by such a thing then I can only suggest that's something they may have to deal with on a personal level. If it causes that much of problem then I really don't know what else to say. Also 'permanant damage'? Really?The thing you're talking about is entirely separate issue.
No, it isn't. If the items provided by companions were more useful and better implimented there would be less call for a toggle in the first place - so that's where I think effort would be better spent.
The OP made the case that it is -3 inventory slots which is a bigger deal for new characters who start out with 70 I believe. This is on top of having to deal with junk loot you also have to deal with the other potions that drop randomly, adding up to around 8-10% of your default inventory space being dedicated to just potions dropping from NPCs nonstop.
Necrotech_Master wrote: »SammyKhajit wrote: »This one agrees with OP: the companions’ perks need a boost. Bastian’s potions are hopeless, Mirri and Ember’s extra loots are helpful but too infrequent to make much difference. Ditto Isobel. Either that or give us the option to turn them off.
There is also the “prerequisite” for every new character having to go through the companions’ intro quest. The first few times are fine, but this one has hair balls at the thought of doing it for all of his eight characters.
Also, please, let the companions just to carry their own gear. That, and shorten the duration of ultimate animation - it seems to take forever and usually by then the enemies are dead and only some poor rats get fried.
i also absolutely despise the intro quest requirement on the companions (yes i have done all 4 companions quests on all 10 of my toons, and i was very vocal in the companion feedback on the high isle PTS about hating doing the quest on every toon)
i dont have much of a problem with gear because the companions i have only use 1 set of gear, we have 4 companions and only need 3 specs (heal, dps, tank), so i just have each one spec for 1 role only
Mark those potions as junk and they will automatically stack there. Still take inventory room but at least they are out of sight. I would prefer if I could turn those off too, but I'm not holding my breath on that one.
FluffyBird wrote: »I find additional loot from companions mildly annoying and would love to be able to turn it off. Unfortunately, big part of ESO monetization relies on insufficient inventory space.
Treselegant wrote: »spartaxoxo wrote: »Treselegant wrote: »So empathy works both ways here.
No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.
New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.
Better rewards is an entirely separate issue.
Harm? A minor inconvenience isnt harm. It's minor inconvenience and we all deal with those every day of our lives as functional people. The Op regards Mirri's voice as 'elegant' but I actually find it grating at times as the 'posh English' accent slips oddly at points - am I within my rights to demand a toggle that turns off Mirri's voice? It that request equal to this one? Does every player who feels slightly inconvenienced by things also get a toggle? You have to draw a line somewhere as to when it realistic to expect change and when to just deal with your frustration.
Overall, I agree that companion perk items could be better done but I'd rather they be improved along with the rest of companion system. A perk item toggle would be plasting over the real issue of the companions being under-cooked. Easier to do, maybe, but it doesn't solve the real problem. I'd rather those resources be spent dealing with companions as a whole.
I find this a non issue. But … if OP is wanting this because they find it “simple” enough for a company to implement an on/off switch for something, there are many other things that would need said switch than this. It’s a non-issue.
Sir_Gentleman777 wrote: »0.1 seconds to sell them, 3 lousy slots taken away. That is just over 1%. Really? And no, you can't simply calculate the slots against a purchased pet. And now very frankly, if you have a problem to manage your inventory you are seriously having other problems. I am a looter and loot everything i can lay my grubby hands on. I run trials, dungeons, delves all the time and do a lot of quests. I never have the problem to run out of inventory space. Also instead of purchasing pretty much useless pets to increase your inventory space rather take a merchant and a banker. If you want to also the decon assistant. They are much more valuable than a pig that increases your inventory by 5 slots. Even when i carry 3 full sets of armor and weapons i don't run into your problem. You always run past a wayshrine. Why not just interrupt there, travel to a city, clear the inventory and then back to where you were? You are creating a problem where there is no problem apart of a self created problem. Change the way you handle your inventory, there, fixed your issue.
Irony is that you already have a toggle to turn off mirris voice in the options, as with all companions.
Also she does not have a post english accent, well spoken and no regional dialect but not posh.
What I like more about the VAs voice is the emphasis, as well as the things she says like "gonna go cry to mummy" while you kill some guy.
Treselegant wrote: »My point was - lots of players are annoyed by many things. What makes this one complaint in particular so very important as to require a toggle.
FluffyBird wrote: »Treselegant wrote: »My point was - lots of players are annoyed by many things. What makes this one complaint in particular so very important as to require a toggle.
And every player has a right to voice their dissatisfaction with any aspect of the game and ask for changes. Why are you so against getting small QoL options?
You are not concerned by some particular thing? Well, then be on your merry way and let others discuss it in peace.
If you run away and come back to alchemist surveys before looting, you can respawn a new set until you get 2-3 cornflower nodes.SammyKhajit wrote: »If only we can decon the potions. Then corn flowers wouldn’t be on the endangered plants list anymore!
FluffyBird wrote: »Treselegant wrote: »My point was - lots of players are annoyed by many things. What makes this one complaint in particular so very important as to require a toggle.
And every player has a right to voice their dissatisfaction with any aspect of the game and ask for changes. Why are you so against getting small QoL options?
You are not concerned by some particular thing? Well, then be on your merry way and let others discuss it in peace.