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Please give us the option to turn off permanent companion keepsakes after we get them to max level.

  • Dr_Con
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    AinSoph wrote: »
    Surely if people want an option to turn off keepsakes, then it surely would be just as reasonable to have the option to untick DLC dungeons from random queue, right?

    Completely irrelevant to the topic, but yeah unsubscribing is the only way to do this (assuming you don't own any dlc dungeons)
  • Amottica
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    AinSoph wrote: »
    Surely if people want an option to turn off keepsakes, then it surely would be just as reasonable to have the option to untick DLC dungeons from random queue, right?

    While this is somewhat off-topic, I have long said Zenimax should offer such an option. Granted, DLC dungeons still need to be incentivized just as the regular dungeons, but Zenimax could offer a higher tier reward for those who choose to do a random and include the DLCs. Something a the Gold tier reward that. The jewelry and weapons would be legendary quality, and the type of upgrade matt would be equal to the level of that reward level. A splendid idea that is a win/win for everyone.
  • opalcity
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    There's nothing wrong with asking for minor things to be fixed as well as the big things. The two requests can coexist.

    It's not a case of wanting this little qol adjustment more than something like better stability or big bug fixes. Sometimes at my work, I can't do big things, or get the clearance to do certain things (because bureaucracy), but I can do the little things and it can make it easier for me, plus I'm not wasting my time, waiting.

    Also, how about instead of thinking "this idea doesn't impact me, so I'm against it" try for "this idea doesn't impact me, but it isn't detrimental to me, and I can see how it might benefit someone else (like in this case people who aren't on pc or who don't have eso+) and it's an optional feature, so why not?"
  • SammyKhajit
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    This one agrees with OP: the companions’ perks need a boost. Bastian’s potions are hopeless, Mirri and Ember’s extra loots are helpful but too infrequent to make much difference. Ditto Isobel. Either that or give us the option to turn them off.

    There is also the “prerequisite” for every new character having to go through the companions’ intro quest. The first few times are fine, but this one has hair balls at the thought of doing it for all of his eight characters.

    Also, please, let the companions just to carry their own gear. That, and shorten the duration of ultimate animation - it seems to take forever and usually by then the enemies are dead and only some poor rats get fried.
    Edited by SammyKhajit on December 2, 2022 9:54PM
  • Treselegant
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    opalcity wrote: »
    There's nothing wrong with asking for minor things to be fixed as well as the big things. The two requests can coexist.

    It's not a case of wanting this little qol adjustment more than something like better stability or big bug fixes. Sometimes at my work, I can't do big things, or get the clearance to do certain things (because bureaucracy), but I can do the little things and it can make it easier for me, plus I'm not wasting my time, waiting.

    Also, how about instead of thinking "this idea doesn't impact me, so I'm against it" try for "this idea doesn't impact me, but it isn't detrimental to me, and I can see how it might benefit someone else (like in this case people who aren't on pc or who don't have eso+) and it's an optional feature, so why not?"

    Sure but it doesn't really solve anything does it? A group of forum posters with low frustration tolerance get a toggle. Does that improve the game for most players? Not really, considering how few players actually post here. So how about considering the bigger picture?

    Improving the rewards for companions overall? That makes more sense and will help far more people in the long term. Lower level players in particular may get a lot out of these drops, even if I, at a higher level mostly turn them in for cash. So empathy works both ways here.
  • spartaxoxo
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    So empathy works both ways here.

    No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.

    New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.

    Better rewards is an entirely separate issue.
    Edited by spartaxoxo on December 2, 2022 10:52PM
  • spartaxoxo
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    AinSoph wrote: »
    Surely if people want an option to turn off keepsakes, then it surely would be just as reasonable to have the option to untick DLC dungeons from random queue, right?

    No. Not every toggle is the same. Letting people defeat the purpose of random queue is harmful to the people random queue is designed to help. A keepsake toggle however effects the owner of the account and the owner alone. Definitely not the same thing.
    Edited by spartaxoxo on December 2, 2022 10:54PM
  • FluffyBird
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    I find additional loot from companions mildly annoying and would love to be able to turn it off. Unfortunately, big part of ESO monetization relies on insufficient inventory space.
  • Treselegant
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    spartaxoxo wrote: »
    So empathy works both ways here.

    No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.

    New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.

    Better rewards is an entirely separate issue.

    Harm? A minor inconvenience isnt harm. It's minor inconvenience and we all deal with those every day of our lives as functional people. The Op regards Mirri's voice as 'elegant' but I actually find it grating at times as the 'posh English' accent slips oddly at points - am I within my rights to demand a toggle that turns off Mirri's voice? It that request equal to this one? Does every player who feels slightly inconvenienced by things also get a toggle? You have to draw a line somewhere as to when it realistic to expect change and when to just deal with your frustration.

    Overall, I agree that companion perk items could be better done but I'd rather they be improved along with the rest of companion system. A perk item toggle would be plasting over the real issue of the companions being under-cooked. Easier to do, maybe, but it doesn't solve the real problem. I'd rather those resources be spent dealing with companions as a whole.
  • Necrotech_Master
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    This one agrees with OP: the companions’ perks need a boost. Bastian’s potions are hopeless, Mirri and Ember’s extra loots are helpful but too infrequent to make much difference. Ditto Isobel. Either that or give us the option to turn them off.

    There is also the “prerequisite” for every new character having to go through the companions’ intro quest. The first few times are fine, but this one has hair balls at the thought of doing it for all of his eight characters.

    Also, please, let the companions just to carry their own gear. That, and shorten the duration of ultimate animation - it seems to take forever and usually by then the enemies are dead and only some poor rats get fried.

    i also absolutely despise the intro quest requirement on the companions (yes i have done all 4 companions quests on all 10 of my toons, and i was very vocal in the companion feedback on the high isle PTS about hating doing the quest on every toon)

    i dont have much of a problem with gear because the companions i have only use 1 set of gear, we have 4 companions and only need 3 specs (heal, dps, tank), so i just have each one spec for 1 role only
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
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    spartaxoxo wrote: »
    So empathy works both ways here.

    No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.

    New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.

    Better rewards is an entirely separate issue.

    Harm? A minor inconvenience isnt harm.

    Harm is in scare quotes because that means I'm using the term facetiously in lieu of a different term.

    I called it a harm because it's a permanent nuisance. Harm does not have to be large to be harm. One of the definitions of harm is "mischief" which is an action that annoys or irritates. Yes, an action that merely irritates isn't what we usually think of. Hence, the scare quotes.

    You can eliminate many other nuisance in this game. If you don't like Mirri's voice, you can use a different companion to do the same job. If you don't like a skill, you can reset it and put the skill points elsewhere. If you don't like selling in guild traders, you can use zone chat. Etc. Etc.

    I am struggling to come up with anything else in this game, short of class selection, that creates permanent damage to your play experience without remedy.

    The thing you're talking about is an entirely separate issue that is best discussed in a thread appropriate for it, so I won't discuss whether or not companions are "undercooked."
    Edited by spartaxoxo on December 2, 2022 11:52PM
  • Treselegant
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    So empathy works both ways here.

    No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.

    New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.

    Better rewards is an entirely separate issue.

    Harm? A minor inconvenience isnt harm.

    Harm is in scare quotes because that means I'm using the term facetiously in lieu of a different term.

    I called it a harm because it's a permanent nuisance. Harm does not have to be large to be harm. You can eliminate many other nuisance in this game. If you don't like Mirri's voice, you can use a different companion to do the same job. If you don't like a skill, you can reset it and put the skill points elsewhere. If you don't like selling in guild traders, you can use zone chat. Etc. Etc.

    I am struggling to come up with anything else in this game, short of class selection, that creates permanent damage to your play without the ability to reverse it.

    The thing you're talking about is entirely separate issue.

    Having to sell a few trash items in a game doesn't harm anyone. Players recieve trash items all the time for various reasons - it happens and you sell them for a few coin/delete and you move on with your day. If a players feels 'harmed' by such a thing then I can only suggest that's something they may have to deal with on a personal level. If it causes that much of problem then I really don't know what else to say. Also 'permanant damage'? Really?
    The thing you're talking about is entirely separate issue.

    No, it isn't. If the items provided by companions were more useful and better implimented there would be less call for a toggle in the first place - so that's where I think effort would be better spent.
    Edited by Treselegant on December 3, 2022 12:03AM
  • Dr_Con
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    So empathy works both ways here.

    No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.

    New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.

    Better rewards is an entirely separate issue.

    Harm? A minor inconvenience isnt harm.

    Harm is in scare quotes because that means I'm using the term facetiously in lieu of a different term.

    I called it a harm because it's a permanent nuisance. Harm does not have to be large to be harm. You can eliminate many other nuisance in this game. If you don't like Mirri's voice, you can use a different companion to do the same job. If you don't like a skill, you can reset it and put the skill points elsewhere. If you don't like selling in guild traders, you can use zone chat. Etc. Etc.

    I am struggling to come up with anything else in this game, short of class selection, that creates permanent damage to your play without the ability to reverse it.

    The thing you're talking about is entirely separate issue.

    Having to sell a few trash items in a game doesn't harm anyone. Players recieve trash items all the time for various reasons - it happens and you sell them for a few coin/delete and you move on with your day. If a players feels 'harmed' by such a thing then I can only suggest that's something they may have to deal with on a personal level. If it causes that much of problem then I really don't know what else to say. Also 'permanant damage'? Really?
    The thing you're talking about is entirely separate issue.

    No, it isn't. If the items provided by companions were more useful and better implimented there would be less call for a toggle in the first place - so that's where I think effort would be better spent.

    While we are arguing semantics, If ZOS said they were going to remove 3 of your inventory slots for no reason get crapped on by everyone. The OP made the case that it is -3 inventory slots which is a bigger deal for new characters who start out with 70 I believe. This is on top of having to deal with junk loot you also have to deal with the other potions that drop randomly, adding up to around 8-10% of your default inventory space being dedicated to just potions dropping from NPCs nonstop. Combine the fact that some players aren't ESO+ and that many people buy DLCs they want and would have gotten this one just because it was free or they earned it by trading in-game crowns and we have a lot of people more impacted by this keepsake than you think.

    I think the OP and you two have good points, but arguing that this doesn't do harm is wasted effort.

    If ZOS announced they were going to remove 3 inventory slots with the next expansion after you complete a quest line, how would you react? This is one of the main takeaways from this topic.
  • NotaDaedraWorshipper
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    Dr_Con wrote: »
    The OP made the case that it is -3 inventory slots which is a bigger deal for new characters who start out with 70 I believe. .

    -3 inventory? Are all the white armour pieces I always loot also - to my inventory then? Or the junk, or the other potions and poisons. That's a lot of minus to our inventories we just can't sell or destroy, no wait....
    [Lie] Of course! I don't even worship Daedra!
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    So empathy works both ways here.

    No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.

    New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.

    Better rewards is an entirely separate issue.

    Harm? A minor inconvenience isnt harm.

    Harm is in scare quotes because that means I'm using the term facetiously in lieu of a different term.

    I called it a harm because it's a permanent nuisance. Harm does not have to be large to be harm. You can eliminate many other nuisance in this game. If you don't like Mirri's voice, you can use a different companion to do the same job. If you don't like a skill, you can reset it and put the skill points elsewhere. If you don't like selling in guild traders, you can use zone chat. Etc. Etc.

    I am struggling to come up with anything else in this game, short of class selection, that creates permanent damage to your play without the ability to reverse it.

    The thing you're talking about is entirely separate issue.

    Having to sell a few trash items in a game doesn't harm anyone. Players recieve trash items all the time for various reasons - it happens and you sell them for a few coin/delete and you move on with your day. If a players feels 'harmed' by such a thing then I can only suggest that's something they may have to deal with on a personal level. If it causes that much of problem then I really don't know what else to say. Also 'permanant damage'? Really?
    The thing you're talking about is entirely separate issue.

    No, it isn't. If the items provided by companions were more useful and better implimented there would be less call for a toggle in the first place - so that's where I think effort would be better spent.

    Yes. Permanent damage because you can't undo it. You're stuck with the nuisance. I described it as an mild irritant and nuisance. If the "personal level" argument is meant to imply someone needs psychological help because they find something in a video game to be a minor nuisance or annoyance, then IDK what to tell you. Nobody has to like everything a game has to offer.

    And yes, it is a separate issue. The could be giving out crown crates and some people will would not want anything to do with it. This thread is about people not wanting the rewards on their account, which will always be true regardless of quality because there is no such thing as a reward that pleases everyone.

    A toggle for the keepsakes is entirely reasonable and a separate issue to the companion quality.
    Edited by spartaxoxo on December 3, 2022 1:45AM
  • BretonMage
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    Dr_Con wrote: »
    The OP made the case that it is -3 inventory slots which is a bigger deal for new characters who start out with 70 I believe. This is on top of having to deal with junk loot you also have to deal with the other potions that drop randomly, adding up to around 8-10% of your default inventory space being dedicated to just potions dropping from NPCs nonstop.

    I genuinely think it would be much more useful to everyone for ZOS to remove junk items from the game like foul hide, ash, daedra husk etc; or to ask them to improve companions' boons (or fix them, in Bastian's case).

    But in the spirit of things, I suppose there should be toggles for everything then. DLC dungeons; inventory/collections clutter (including daily rewards); combat pets in town (implemented correctly); nagging quest NPCs; etc etc. And of course, shoulder and hip armor, which we're all in agreement with.
  • Sir_Gentleman777
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    0.1 seconds to sell them, 3 lousy slots taken away. That is just over 1%. Really? And no, you can't simply calculate the slots against a purchased pet. And now very frankly, if you have a problem to manage your inventory you are seriously having other problems. I am a looter and loot everything i can lay my grubby hands on. I run trials, dungeons, delves all the time and do a lot of quests. I never have the problem to run out of inventory space. Also instead of purchasing pretty much useless pets to increase your inventory space rather take a merchant and a banker. If you want to also the decon assistant. They are much more valuable than a pig that increases your inventory by 5 slots. Even when i carry 3 full sets of armor and weapons i don't run into your problem. You always run past a wayshrine. Why not just interrupt there, travel to a city, clear the inventory and then back to where you were? You are creating a problem where there is no problem apart of a self created problem. Change the way you handle your inventory, there, fixed your issue.
  • Psiion
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    Greetings all,

    As we have had to remove some posts from this thread, we would like to remind everyone that derailing a thread with personal comments or insults is never acceptable on the ESO Forums. If you feel another person is baiting, or otherwise attempting to disrupt conversation, please report the issue to the moderation team rather than continue the off-topic derailment. The Forums are a place for all members of the ESO community to share their thoughts and ideas, and the Community Rules are in place to make sure it stays a welcoming place.

    Moving forward, please keep the Rules in mind.
    Staff Post
  • SammyKhajit
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    This one agrees with OP: the companions’ perks need a boost. Bastian’s potions are hopeless, Mirri and Ember’s extra loots are helpful but too infrequent to make much difference. Ditto Isobel. Either that or give us the option to turn them off.

    There is also the “prerequisite” for every new character having to go through the companions’ intro quest. The first few times are fine, but this one has hair balls at the thought of doing it for all of his eight characters.

    Also, please, let the companions just to carry their own gear. That, and shorten the duration of ultimate animation - it seems to take forever and usually by then the enemies are dead and only some poor rats get fried.

    i also absolutely despise the intro quest requirement on the companions (yes i have done all 4 companions quests on all 10 of my toons, and i was very vocal in the companion feedback on the high isle PTS about hating doing the quest on every toon)

    i dont have much of a problem with gear because the companions i have only use 1 set of gear, we have 4 companions and only need 3 specs (heal, dps, tank), so i just have each one spec for 1 role only

    That’s disappointing to hear the PTS feedback wasn’t heeded. Also, AWA is really inconsistently applied: why is it that delves completed by the first alt is deemed as cleared for all other alts (this one complained about it and thought it was a bug, turns out it was a feature), and yet we must go through each companions quest all over?

    As to the gears, Sammy wishes he has your resolve - he is forever collecting and piecing bits of gears in the hope that a) companions will die less; and b) one day ZOS will do a QOL change and all those useless purple maul with healing properties can be deconned :D
  • Grega
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    I find this a non issue. But … if OP is wanting this because they find it “simple” enough for a company to implement an on/off switch for something, there are many other things that would need said switch than this. It’s a non-issue.
  • Stinkyremy
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    Snamyap wrote: »
    Mark those potions as junk and they will automatically stack there. Still take inventory room but at least they are out of sight. I would prefer if I could turn those off too, but I'm not holding my breath on that one.

    [snip] I never even knew i could mark things as junk. I guess they would be on the top of my page when I sell items.

    Tbh what i was intending to do was just wait until there are a full stack of them and dump them in the bank to use on an alt as trash pots. I normally keep a full stack of each of the 3 trash pots around for a new character so i can use these,

    [edited for profanity bypass]
    Edited by ZOS_Icy on December 3, 2022 11:39AM
  • Stinkyremy
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    FluffyBird wrote: »
    I find additional loot from companions mildly annoying and would love to be able to turn it off. Unfortunately, big part of ESO monetization relies on insufficient inventory space.

    You are right, you pretty much have a bad time in this game if you do not have the craft bag and by proxy ESO+
  • Stinkyremy
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    spartaxoxo wrote: »
    So empathy works both ways here.

    No, not really. Having a toggle harms nobody and prevents an account from being permanently "harmed" by having an unfixable nuisance.

    New players aren't harmed by the existence of a toggle, but people with older accounts are harmed by the lack of one.

    Better rewards is an entirely separate issue.

    Harm? A minor inconvenience isnt harm. It's minor inconvenience and we all deal with those every day of our lives as functional people. The Op regards Mirri's voice as 'elegant' but I actually find it grating at times as the 'posh English' accent slips oddly at points - am I within my rights to demand a toggle that turns off Mirri's voice? It that request equal to this one? Does every player who feels slightly inconvenienced by things also get a toggle? You have to draw a line somewhere as to when it realistic to expect change and when to just deal with your frustration.

    Overall, I agree that companion perk items could be better done but I'd rather they be improved along with the rest of companion system. A perk item toggle would be plasting over the real issue of the companions being under-cooked. Easier to do, maybe, but it doesn't solve the real problem. I'd rather those resources be spent dealing with companions as a whole.

    Irony is that you already have a toggle to turn off mirris voice in the options, as with all companions.
    Also she does not have a post english accent, well spoken and no regional dialect but not posh.
    What I like more about the VAs voice is the emphasis, as well as the things she says like "gonna go cry to mummy" while you kill some guy.
  • Dr_Con
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    Grega wrote: »
    I find this a non issue. But … if OP is wanting this because they find it “simple” enough for a company to implement an on/off switch for something, there are many other things that would need said switch than this. It’s a non-issue.

    While it's true that this is a minor QOL fix, it's still on par with pets in towns and no armory in PVP zones.
    0.1 seconds to sell them, 3 lousy slots taken away. That is just over 1%. Really? And no, you can't simply calculate the slots against a purchased pet. And now very frankly, if you have a problem to manage your inventory you are seriously having other problems. I am a looter and loot everything i can lay my grubby hands on. I run trials, dungeons, delves all the time and do a lot of quests. I never have the problem to run out of inventory space. Also instead of purchasing pretty much useless pets to increase your inventory space rather take a merchant and a banker. If you want to also the decon assistant. They are much more valuable than a pig that increases your inventory by 5 slots. Even when i carry 3 full sets of armor and weapons i don't run into your problem. You always run past a wayshrine. Why not just interrupt there, travel to a city, clear the inventory and then back to where you were? You are creating a problem where there is no problem apart of a self created problem. Change the way you handle your inventory, there, fixed your issue.

    This is way too intense a response for this kind of topic, while you are passionate about your ability to manage your inventory, others don't have the add-ons or inventory space that can sell/destroy all their junk items in .1 seconds, and have to turn off helpful features such as consolidate area loot + autoloot because if you run dungeons regularly you will get these potions and you will load up quicker (i prefer to have my inventory taken up with daily writ crafting things than more potions, which i typically sell when they stack to 100. just think about what a non-eso+ person has to deal with as they don't have a craft bag).

    Personally I also find the junk loot in imperial city to be excessive, aren't we supposed to be getting key fragments to get loot? Either you suffer the loot window and have several moments & opportunities where you can be ganked, or you use consoldate + loot all and get your inventory filled up quickly and have to open it up to trash everything (or the third option, where you loot nothing). Why do all these daedra have so many intricate and ornate items specifically? What person thought that loading up someone's inventory with junk would be a good idea? Specifically I feel like the drop rate of junk items in IC is a form of dev griefing and there should maybe be vendors or NPCs up top who can take the items from you in exchange for something- anything.


    edit:

    zapakencoo5n.png

    ZOS plz. this isnt even with bastion's pots, half of it is from daily writ crafting, some of it is from the monster drops. only a tiny number of these I actually use (armor, tripot(ess health), immovability, critical). I'm dedicating 21 slots to this already while having more than 10 different sets in my inventory- some players may be willing to put up with fewer slots but I'm among the many who will not do Bastian's quests until this feature is implemented- he can remain a motherless son of a traitor for all I care.
    Edited by Dr_Con on December 3, 2022 7:34PM
  • Treselegant
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    Irony is that you already have a toggle to turn off mirris voice in the options, as with all companions.
    Also she does not have a post english accent, well spoken and no regional dialect but not posh.
    What I like more about the VAs voice is the emphasis, as well as the things she says like "gonna go cry to mummy" while you kill some guy.

    No, not irony. This is called 'missing the point'. My point was - lots of players are annoyed by many small things. What makes this one complaint in particular so very important as to require a toggle. In my example: I could turn down Mirri's voice but I can't be bothered doing that because 'time is money' (to quote the original post) so instead I really really want a toggle for it to turn it off permanently! I could, just turn down her voice - just like those wanting the toggle for the perk items could also just sell/delete them. I don't actually care about Mirri but I was you know...using an example.

    Off topic but - as for Mirri's dialect, its obviously sounds like a posh upper class English accent - its based on an RP accent. RP stands for 'Recieved Pronunciation' and is mostly used by the upper class in the UK, good examples: the royal family and Boris Johnson. It's associated with Southern England and public schools (privately paid schools). It has a class indicator for someone in the UK. I can only assume you cannot hear it due to cultural differences. Good example is when she says "Off with you swit!" - where the VA says "AWWF with you swit!". Its an accent that's not commonly used by 'everyday folk' here or in our media but it is used in foreign media as an 'english sounding accent'. However, the VA is inconsistent with it so, naturally, I notice.


    edit for spelling/format mistake.
    Edited by Treselegant on December 3, 2022 3:56PM
  • FluffyBird
    FluffyBird
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    My point was - lots of players are annoyed by many things. What makes this one complaint in particular so very important as to require a toggle.

    And every player has a right to voice their dissatisfaction with any aspect of the game and ask for changes. Why are you so against getting small QoL options?
    You are not concerned by some particular thing? Well, then be on your merry way and let others discuss it in peace.
  • Treselegant
    Treselegant
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    FluffyBird wrote: »
    My point was - lots of players are annoyed by many things. What makes this one complaint in particular so very important as to require a toggle.

    And every player has a right to voice their dissatisfaction with any aspect of the game and ask for changes. Why are you so against getting small QoL options?
    You are not concerned by some particular thing? Well, then be on your merry way and let others discuss it in peace.

    Sure but its the nature of a public forum that yeah, by all means ask for things, but then I can equally come along and call it unneeded. Can't be bothered to sell a few trash items! Oh no! Change the game! Stop the clocks!

    Player laziness is a player issue, not one that requires dev imput - especially at a time where there are far more pressing issues. Even the companion system itself has issues that needs solving. This, most people don't need. Something that has been pointed out by more than just myself.
    Edited by Treselegant on December 3, 2022 3:34PM
  • SammyKhajit
    SammyKhajit
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    If only we can decon the potions. Then corn flowers wouldn’t be on the endangered plants list anymore!
  • SpiritKitten
    SpiritKitten
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    If only we can decon the potions. Then corn flowers wouldn’t be on the endangered plants list anymore!
    If you run away and come back to alchemist surveys before looting, you can respawn a new set until you get 2-3 cornflower nodes.
    Edited by SpiritKitten on December 3, 2022 10:38PM
  • spartaxoxo
    spartaxoxo
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    FluffyBird wrote: »
    My point was - lots of players are annoyed by many things. What makes this one complaint in particular so very important as to require a toggle.

    And every player has a right to voice their dissatisfaction with any aspect of the game and ask for changes. Why are you so against getting small QoL options?
    You are not concerned by some particular thing? Well, then be on your merry way and let others discuss it in peace.

    What's amazing to me is that many other nuisances ARE togglable or otherwise remedied. Don't like Mirri's voice? A constant example here, you can set her to talk very minimally OR use a different companion who can do the same exact job she can. An annoyance we used to have, the ease of stealing placed objects, was remedied by a toggle.

    The majority of annoyances in this game, there are workarounds or toggles to deal with them. There is remedy. A reason this stands out so much is that there is none.

    It's like hip flaps, search by unknown in traders, and stackable surveys. All of these things should get some QOL care. And players have legitimate problems with all of them. There's really no reason that the keepsakes should cause permanent and irreversible "problems" to an account, with the way it irritatingly clogs people's inventories. It may be a minor nuisance, but it shouldn't take changing up the entire way people manage their inventories to deal with what's supposed to be a bonus boon.
    Edited by spartaxoxo on December 4, 2022 12:03AM
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