Carcamongus wrote: »I like the idea of year-long adventures, but my problem is with their writing. Last year, we concluded Blackwood's story with one of the characters as a hero, only for that person to do a U-turn and become a villain in Deadlands. That change was poorly explained, especially considering the character's initial motivations. Legacy of the Bretons was a wasted opportunity to make a memorable story: the Ascendant Order could have been far more interesting if it was actually an organization fighting for some form of freedom, as opposed to a bunch of thugs playing the "help the oppressed" card; the Ascendant Lord was one of the most uninteresting villains in the game, which is a bloody waste. The idea of ending the war and replacing the Ruby Throne with something better could have been so exciting, but instead we get an order of brutes led by a shallow and power-hungry Darth Vader impersonator.
Agreed. I would rather that the roles of Za'ji and Jimila in "High Isle" were reversed. Jimila, although also a former pirate turned privateer, has a much longer history of working officially with the Dominion - all the way from Khenarthi's Roost onwards - while Za'ji would have been better used in the cameo sidequest that Jimila had.
Carcamongus wrote: »I like the idea of year-long adventures, but my problem is with their writing. Last year, we concluded Blackwood's story with one of the characters as a hero, only for that person to do a U-turn and become a villain in Deadlands. That change was poorly explained, especially considering the character's initial motivations. Legacy of the Bretons was a wasted opportunity to make a memorable story: the Ascendant Order could have been far more interesting if it was actually an organization fighting for some form of freedom, as opposed to a bunch of thugs playing the "help the oppressed" card; the Ascendant Lord was one of the most uninteresting villains in the game, which is a bloody waste. The idea of ending the war and replacing the Ruby Throne with something better could have been so exciting, but instead we get an order of brutes led by a shallow and power-hungry Darth Vader impersonator.
VaranisArano wrote: »Carcamongus wrote: »I like the idea of year-long adventures, but my problem is with their writing. Last year, we concluded Blackwood's story with one of the characters as a hero, only for that person to do a U-turn and become a villain in Deadlands. That change was poorly explained, especially considering the character's initial motivations. Legacy of the Bretons was a wasted opportunity to make a memorable story: the Ascendant Order could have been far more interesting if it was actually an organization fighting for some form of freedom, as opposed to a bunch of thugs playing the "help the oppressed" card; the Ascendant Lord was one of the most uninteresting villains in the game, which is a bloody waste. The idea of ending the war and replacing the Ruby Throne with something better could have been so exciting, but instead we get an order of brutes led by a shallow and power-hungry Darth Vader impersonator.
That character from Blackwood and the Deadlands character is a complete nod to a plot point from TES IV Oblivion. Its handled pretty subtly in the ESO, which is cool for me since I loved TES IV, but doesn't really work for players who aren't thinking in those terms or who are less familiar with TES IV.During TES IV, Martin Septim makes a big deal out of the corrupting influence of the Mysterium Xarxes. He majorly freaks out when he realizes the PC has been casually carrying it around. Thanks to his magical and priestly training, he's able to shield himself from the worst effects, but even then he suffers nightmares from studying its secrets. Unshielded, barely trained Sombren was basically silly putty in the hands of such a corrupting artifact.
The year-long story formula really needs to change. A single year is not enough time to fully develop a meaningful plot with characters that have enough depth that we actually feel for them. Plots keep turning into carbon copies of each other (basically some variation of "save the world"), and far too often old characters are brought back for the sake of fanservice and/or nostalgia. But it just feels lazy when characters from past arcs are shoved into the spotlight, when it makes little sense for these same people to keep showing up in the Vestige's life. Why, exactly, did it have to be Eveli to get the Xarxes and for her to be the companion for Blackwood? Why did Zaji have to return, rather than a new character with the Dragonguard? Why did Sai or Lyris have to return for their respective Chapters and completely negate a choice made in the base game's main quest?
Beyond that, the "do any dlc in any order" thing prevents any actual character development, as others have mentioned. How absolutely confusing might it be to someone to get shoved into Elsweyr's story with Tharn and do all that, only to then find the actual base game main quest and him no longer remember you, but also be somewhat different in character? The game offers no real direction on even a vague order to doing DLC, so it's jarring to do things out of order and have any attachment you do get with characters get butchered as that development gets thrown out the window.
I remember how sad I was at the end of Summerset's main quest, especially after finding the book upstairs. Because that was handled well enough by Derian explaining that things that happened to him might not have happened to the player yet, if you hadn't done the base game's main quest first. That way if you DID wind up doing it afterward you'd know that at least Derian remembered you, even though YOU had no memory of him. They can't do that with every recurring character though, so they need to figure out something to address the problem.
That being said I'd love to see Fennorian again in the future, but only if his presence makes actual sense and lends well to the story.
I agree the year long stories appear to have killed the writing stone dead.
Two particular problems seem to arise:
1) If you're going to write year long two parters, they need to be stories that naturally lend themselves to two parts!!! As it is, we just have chapters with dull "and they all lived happily ever after but by the way the threat's still out there" endings. That then lurch back to life with the late year DLC.
I mean, yuck. If you're committed to two parters, MAKE US CARE. Throw your main character off a bridge to certain doom in part 1. Have the plot arc completely thrown off kilter for the part 1 denouement. Send a character on a mysterious journey that makes us give a damn what he might find in the next instalment.
2) Since chapters aren't free to ESO plus players but DLCs are, they can't actually do that because the end of year instalment has to be able to stand alone. Which really ought to have killed the "year of" format before it ever happened. You're trying to use a concept that fundamentally depends on linear storytelling -- two-part stories -- while making sure it's not linear. That's absurd and more or less guarantees that your stories can't have any tension in them.
Just ditch them. They've caused terrible writing and also, if you plain hate the story idea of a chapter (eg Greymoor -- I had rather put pins in my eyes than return to Skyrim), the advantage of the old way of doing things was that you knew something else would come next. That's how we got Hew's Bane, Murkmire, etc -- some people may not like them but they were original, allowed for tight storytelling, and they were *different*.
Now, if you see the theme of the year long story and don't dig it, well, you're just not going to bother with ESO for a year.
After so many years of playing, I am mostly decided that if the devs continue with another shallow chapter like this one, I'll move to other games. It's not the quality, but the resistance to progress and change that drives me away.
Treselegant wrote: »
After so many years of playing, I am mostly decided that if the devs continue with another shallow chapter like this one, I'll move to other games. It's not the quality, but the resistance to progress and change that drives me away.
This is my feeling. I continue to play but it's 'in spite' of the decisions being made for this game. The stories I have created for my characters, my interest in the Elder Scrolls world, that keeps me logged in not what is being currently offered. Before High Isle released I had some hope that there would be something in the year long story that would interest me but it's all so rushed and forgettable. If another good Bethesda-type RPG launched today you would not see me for the dust.
Treselegant wrote: »
After so many years of playing, I am mostly decided that if the devs continue with another shallow chapter like this one, I'll move to other games. It's not the quality, but the resistance to progress and change that drives me away.
This is my feeling. I continue to play but it's 'in spite' of the decisions being made for this game. The stories I have created for my characters, my interest in the Elder Scrolls world, that keeps me logged in not what is being currently offered. Before High Isle released I had some hope that there would be something in the year long story that would interest me but it's all so rushed and forgettable. If another good Bethesda-type RPG launched today you would not see me for the dust.
I would've probably cancelled my sub already at this point if it wasn't pain in the ass to get it back for me.
Even the fact that for the last half a year Crown damn it Store is plagued by old items put up for sale again and again I'm starting to feel that as an older player, who started durin beta as well, I'm no longer appreciated and no longer have a voice because I already bought all the stuff and the company can't get any more money from me. So they instead turned to new players on 180° because they can buy everything now.
Treselegant wrote: »
After so many years of playing, I am mostly decided that if the devs continue with another shallow chapter like this one, I'll move to other games. It's not the quality, but the resistance to progress and change that drives me away.
This is my feeling. I continue to play but it's 'in spite' of the decisions being made for this game. The stories I have created for my characters, my interest in the Elder Scrolls world, that keeps me logged in not what is being currently offered. Before High Isle released I had some hope that there would be something in the year long story that would interest me but it's all so rushed and forgettable. If another good Bethesda-type RPG launched today you would not see me for the dust.
I would've probably cancelled my sub already at this point if it wasn't pain in the ass to get it back for me.
Even the fact that for the last half a year Crown damn it Store is plagued by old items put up for sale again and again I'm starting to feel that as an older player, who started durin beta as well, I'm no longer appreciated and no longer have a voice because I already bought all the stuff and the company can't get any more money from me. So they instead turned to new players on 180° because they can buy everything now.
I feel the same. It feels like they are more concerned on getting new players in so that they can brag that they have over 2 Million new accounts. I know they were acquired by Microsoft... it's just sad that ZoS and the devs are the ones that are destroying the game they have really build from the ground up. I would say that the greatest years of this game was During Morrowind to the release of the Elsweyr chapters. Those were the years that they were listening more to their player base across all game styles.
Treselegant wrote: »
After so many years of playing, I am mostly decided that if the devs continue with another shallow chapter like this one, I'll move to other games. It's not the quality, but the resistance to progress and change that drives me away.
This is my feeling. I continue to play but it's 'in spite' of the decisions being made for this game. The stories I have created for my characters, my interest in the Elder Scrolls world, that keeps me logged in not what is being currently offered. Before High Isle released I had some hope that there would be something in the year long story that would interest me but it's all so rushed and forgettable. If another good Bethesda-type RPG launched today you would not see me for the dust.
I would've probably cancelled my sub already at this point if it wasn't pain in the ass to get it back for me.
Even the fact that for the last half a year Crown damn it Store is plagued by old items put up for sale again and again I'm starting to feel that as an older player, who started durin beta as well, I'm no longer appreciated and no longer have a voice because I already bought all the stuff and the company can't get any more money from me. So they instead turned to new players on 180° because they can buy everything now.
I feel the same. It feels like they are more concerned on getting new players in so that they can brag that they have over 2 Million new accounts. I know they were acquired by Microsoft... it's just sad that ZoS and the devs are the ones that are destroying the game they have really build from the ground up. I would say that the greatest years of this game was During Morrowind to the release of the Elsweyr chapters. Those were the years that they were listening more to their player base across all game styles.
Most of the decisions are made by higher-ups and marketing, devs are just doing what they're told and paid for, so I wouldn't throw them under the bus for the current situation.
Some of them are doing their best where they could, but it's hard to work with a rock with bare hands when company doesn't give you tools to do so or better material to start with.
Treselegant wrote: »
After so many years of playing, I am mostly decided that if the devs continue with another shallow chapter like this one, I'll move to other games. It's not the quality, but the resistance to progress and change that drives me away.
This is my feeling. I continue to play but it's 'in spite' of the decisions being made for this game. The stories I have created for my characters, my interest in the Elder Scrolls world, that keeps me logged in not what is being currently offered. Before High Isle released I had some hope that there would be something in the year long story that would interest me but it's all so rushed and forgettable. If another good Bethesda-type RPG launched today you would not see me for the dust.
I would've probably cancelled my sub already at this point if it wasn't pain in the ass to get it back for me.
Even the fact that for the last half a year Crown damn it Store is plagued by old items put up for sale again and again I'm starting to feel that as an older player, who started durin beta as well, I'm no longer appreciated and no longer have a voice because I already bought all the stuff and the company can't get any more money from me. So they instead turned to new players on 180° because they can buy everything now.
I feel the same. It feels like they are more concerned on getting new players in so that they can brag that they have over 2 Million new accounts. I know they were acquired by Microsoft... it's just sad that ZoS and the devs are the ones that are destroying the game they have really build from the ground up. I would say that the greatest years of this game was During Morrowind to the release of the Elsweyr chapters. Those were the years that they were listening more to their player base across all game styles.
Most of the decisions are made by higher-ups and marketing, devs are just doing what they're told and paid for, so I wouldn't throw them under the bus for the current situation.
Some of them are doing their best where they could, but it's hard to work with a rock with bare hands when company doesn't give you tools to do so or better material to start with.
Not sure about that... in the sense that higher-ups or marketing don't instruct the devs to write weak stories or to create forgettable characters. I am sure that anyone in the upper management wants the best features on the market to attract the most attention, awards, players and so on.
There are many enjoyable quests, the zones are usually very beautiful, so there is quality, they have the people to do it. But I don't understand why they have to come up with the same plot and plot devices. Last year, we had to get the ambitions, keys, whatnot, this year, the same with the 3 seeds, we get a quest companion for a time now, like I can't figure out anything by myself, I always need a NPC to tell me where I am, what to do.
This year we had druid Laurel. But only when I returned to High Isle, for the conclusion, I realized there is a copy of druid Laurel, druid Ryvana, of which I forgot. I thought she was the same druid from High Isle, from summer. I mean, they even have the same haircut! Why do two characters that are so similar?
Treselegant wrote: »
After so many years of playing, I am mostly decided that if the devs continue with another shallow chapter like this one, I'll move to other games. It's not the quality, but the resistance to progress and change that drives me away.
This is my feeling. I continue to play but it's 'in spite' of the decisions being made for this game. The stories I have created for my characters, my interest in the Elder Scrolls world, that keeps me logged in not what is being currently offered. Before High Isle released I had some hope that there would be something in the year long story that would interest me but it's all so rushed and forgettable. If another good Bethesda-type RPG launched today you would not see me for the dust.
I would've probably cancelled my sub already at this point if it wasn't pain in the ass to get it back for me.
Even the fact that for the last half a year Crown damn it Store is plagued by old items put up for sale again and again I'm starting to feel that as an older player, who started durin beta as well, I'm no longer appreciated and no longer have a voice because I already bought all the stuff and the company can't get any more money from me. So they instead turned to new players on 180° because they can buy everything now.
I feel the same. It feels like they are more concerned on getting new players in so that they can brag that they have over 2 Million new accounts. I know they were acquired by Microsoft... it's just sad that ZoS and the devs are the ones that are destroying the game they have really build from the ground up. I would say that the greatest years of this game was During Morrowind to the release of the Elsweyr chapters. Those were the years that they were listening more to their player base across all game styles.
Most of the decisions are made by higher-ups and marketing, devs are just doing what they're told and paid for, so I wouldn't throw them under the bus for the current situation.
Some of them are doing their best where they could, but it's hard to work with a rock with bare hands when company doesn't give you tools to do so or better material to start with.
Not sure about that... in the sense that higher-ups or marketing don't instruct the devs to write weak stories or to create forgettable characters. I am sure that anyone in the upper management wants the best features on the market to attract the most attention, awards, players and so on.
There are many enjoyable quests, the zones are usually very beautiful, so there is quality, they have the people to do it. But I don't understand why they have to come up with the same plot and plot devices. Last year, we had to get the ambitions, keys, whatnot, this year, the same with the 3 seeds, we get a quest companion for a time now, like I can't figure out anything by myself, I always need a NPC to tell me where I am, what to do.
This year we had druid Laurel. But only when I returned to High Isle, for the conclusion, I realized there is a copy of druid Laurel, druid Ryvana, of which I forgot. I thought she was the same druid from High Isle, from summer. I mean, they even have the same haircut! Why do two characters that are so similar?
Some things might be the cause of "bad writing" of say rookie but the fact that many things repeat each other in case of "there must be this, this and that" is a clear indication that there's a formula forced upon some stuff to keep things "working" in desired manner.
Elsweyr and Greymoor were different from later seasons because people pointed at ugly corners and formula was obviously changed like in the part where returnees play no bigger roles no more.
There's also some characters who are kept aside for a quite long time and from personal experience their authors care about them too much so probably returning them under current conditions is unacceptable for them.
PrimusTiberius wrote: »I disagree, I enjoy the year long story and look forward to many more of these.
SammyKhajit wrote: »When the LOTR Rings of Power was on, this one enjoyed guessing who is Sauron (the Stranger! The hobbits! The tree on the right!).
With High Isle, initially it was exciting to have this mysterious Ascendant Lord figure, but then, Sammy just couldn’t get into it - probably because HI and Firesong seem so disconnected from one another. There was no cliff hanger, no NPCs who is at the throes of death, no emotional attachment for this one to discover who is the evil baddie.
ZOS seems to have decided to play it safe with a certain formula, but after a few years of repetition, it does need a complete overhaul.
Treselegant wrote: »Treselegant wrote: »
After so many years of playing, I am mostly decided that if the devs continue with another shallow chapter like this one, I'll move to other games. It's not the quality, but the resistance to progress and change that drives me away.
This is my feeling. I continue to play but it's 'in spite' of the decisions being made for this game. The stories I have created for my characters, my interest in the Elder Scrolls world, that keeps me logged in not what is being currently offered. Before High Isle released I had some hope that there would be something in the year long story that would interest me but it's all so rushed and forgettable. If another good Bethesda-type RPG launched today you would not see me for the dust.
I would've probably cancelled my sub already at this point if it wasn't pain in the ass to get it back for me.
Even the fact that for the last half a year Crown damn it Store is plagued by old items put up for sale again and again I'm starting to feel that as an older player, who started durin beta as well, I'm no longer appreciated and no longer have a voice because I already bought all the stuff and the company can't get any more money from me. So they instead turned to new players on 180° because they can buy everything now.
I feel the same. It feels like they are more concerned on getting new players in so that they can brag that they have over 2 Million new accounts. I know they were acquired by Microsoft... it's just sad that ZoS and the devs are the ones that are destroying the game they have really build from the ground up. I would say that the greatest years of this game was During Morrowind to the release of the Elsweyr chapters. Those were the years that they were listening more to their player base across all game styles.
Most of the decisions are made by higher-ups and marketing, devs are just doing what they're told and paid for, so I wouldn't throw them under the bus for the current situation.
Some of them are doing their best where they could, but it's hard to work with a rock with bare hands when company doesn't give you tools to do so or better material to start with.
Not sure about that... in the sense that higher-ups or marketing don't instruct the devs to write weak stories or to create forgettable characters. I am sure that anyone in the upper management wants the best features on the market to attract the most attention, awards, players and so on.
There are many enjoyable quests, the zones are usually very beautiful, so there is quality, they have the people to do it. But I don't understand why they have to come up with the same plot and plot devices. Last year, we had to get the ambitions, keys, whatnot, this year, the same with the 3 seeds, we get a quest companion for a time now, like I can't figure out anything by myself, I always need a NPC to tell me where I am, what to do.
This year we had druid Laurel. But only when I returned to High Isle, for the conclusion, I realized there is a copy of druid Laurel, druid Ryvana, of which I forgot. I thought she was the same druid from High Isle, from summer. I mean, they even have the same haircut! Why do two characters that are so similar?
Some things might be the cause of "bad writing" of say rookie but the fact that many things repeat each other in case of "there must be this, this and that" is a clear indication that there's a formula forced upon some stuff to keep things "working" in desired manner.
Elsweyr and Greymoor were different from later seasons because people pointed at ugly corners and formula was obviously changed like in the part where returnees play no bigger roles no more.
There's also some characters who are kept aside for a quite long time and from personal experience their authors care about them too much so probably returning them under current conditions is unacceptable for them.
Agreed. There appears to be 'formula' at work in these recent expansions. The stories have these well worn beats navigated with no real resistence by characters other than the player then it is all tied up very neatly at a 'party' where the same characters declare you the world's most amazing hero! "Look at you honoured patron! Aren't you simply amazing navigating the simple task of pressing the 'next' button on the dialogue screen!" It asks so very little of you.
There comes across this feeling that the player has to be inconvienced as little as possible. Not moved emotionally or taxed too mentally. This isn't the way to create and sustain a healthy interest in the game's world.
I kinda disagree in that I don't want more returning characters - in fact, I'd be very happy if next year's content only had original characters.
However, I can see your point that the year-long stories don't make good use of their characters. But I think it's because a) the cast is a bit big in general and b), some are introduced in dungeons or the Q4 DLC where they are either obscured or the story continuity feels broken by their presence.
For instance, Druid Laurel this year first showed up in one of the Q3 dungeons, followed by the prologue quest and then the Firesong storyline. Why introduce us to such an important character halfway along the story, in content that - as has been pointed out repeatedly - is ill-suited to stories in general, and looks virtually identical to a character from the first half of the year, Druid Ryvana (seriously, anyone else got confused? they even have the same hairstyle).
I really think the story has to be brushed up in its delivery. But I don't think that's down to the year-long-story model itself.
In theory, having more content for a longer story should be exactly what we want, but the current execution just doesn't work.
a) Important story beats in dungeons are a terrible idea.
b) Focusing on an overarching story often leaves the actual zone with its culture and people underdeveloped (Q4 DLC is much better in this regard, as it has one local and one "global" story).
c) Chapter stories feel unsatisfying because we have to wait so long for a conclusion - something the Daedric War arc did much better because a continuation of the story wasn't obvious or necessary.
d) Ending on a small DLC also feels counter-intuitive. Why can't we end the story on the chapter? That would make the purchase feel much more rewarding.
Overall, I think the Daedric War arc was more enjoyable because the continuation wasn't too on-the-nose. It felt like there was something more going on in the world itself, without being restricted to a calendar year. We wondered how and when things were going to end, whereas now, every year we know they are going to end in Q4 with a DLC.
It makes the game feel more like a formulaic content mill rather than an interactive world.
VaranisArano wrote:To some degree, I think the writers get a bad rap. They can still turn out fan favorites, like Fennorian and Arox. They can still write recurring characters that are allowed to have character growth, like Count Verandis and Lyranth Foolkiller. They even do a good job with new characters who we don't necessarily lift up to favorite status, but still are interesting, like Khamira or the four Ambitions.
Supreme_Atromancer wrote: »May contain spoilers. Please don't read if you are concerned.
Orsinium had some fantastic characters. Kurog's arc remains one of the most compelling and thought-provoking for me. His strengths and flaws were as believable as they were tragic. Through him, I felt like I understood Orsinium's story, and learned something about the orcs. Who wrote this? I love you. I want more of this.
Iceheart was really cool, too. The preamble to the fight in the depths of Frostbreak demonstrated a keen and hard-hitting insight into Kurog- taunting but true. All in one or two lines. It made me *think*. I'd loved to have seen more of Iceheart, and learned MUCH more about the Winterborn's perspective. And while I think it would have been soooo much more fulfilling and explorable if that was an option, the point I want to make here is that a character that would make me feel like that is well-written, regardless of the quantity of their screen time.VaranisArano wrote:To some degree, I think the writers get a bad rap. They can still turn out fan favorites, like Fennorian and Arox. They can still write recurring characters that are allowed to have character growth, like Count Verandis and Lyranth Foolkiller. They even do a good job with new characters who we don't necessarily lift up to favorite status, but still are interesting, like Khamira or the four Ambitions.
I do think that there are problems with both the format and the quality of the more recent writing, but you make some great counterpoints.
I agree with most here that the year long format really impacts the pacing, but also I feel like the writing really feels rushed and overly-constrained.
it's all because of the story in the following link:
https://www.elderscrollsonline.com/en-us/news/post/55715
Know more about Mr. Lawrence Schick:
https://en.m.wikipedia.org/wiki/Lawrence_Schick
SammyKhajit wrote: »@TiaFrye This one quite enjoyed Rings of Power. Yes, it’s an interpretation of Tolkien and the show runners, writers and everyone did a brilliant job. This one is a Tolkien fan and regularly revisits the novels but also the histories of Middle Earth series. What felt compelling, is that it’s very clear that the show runners are also clearly Tolkien fans and pays close attention to the details. So in that sense, the interpretation felt sincere and insightful.
And of course, who can resist hot Sauron
Ahem, but getting back to the theme of this thread - there really has to be some critical reflection from the ZOS team on the identity of ESO - it’s been unravelling a bit for the past few years in which we are treated to what is trendy as opposed to what is the DNA of ESO, what draws in the fans. For sure, there are Druid lores etc in this year’s instalment, but it felt kind of tacked on, there was a lot of telling, as opposed to showing.
And although this one thought Frri’s design, voice acting and character are all very cool conceptually, if Frri has to say one more line of “Roots, sundered and exposed to the sun, bla bla bla”, this one will be tempted to pull out an axe.
Yeah, I'm not buying any DLCs if it's going to continue the stupid "Yearly Season" gimmick. It's as simple as that.
I'm not holding out any hope though, I doubt they will change this format in 2023. IMO ZOS is quite creatively bankrupt.
You'd think they'd see the writing on the wall when they had to give away the Q4 DLC for free in two consecutive years.
SammyKhajit wrote: »
if Frri has to say one more line of “Roots, sundered and exposed to the sun, bla bla bla”, this one will be tempted to pull out an axe.
SammyKhajit wrote: »
Not judging btw, just found mention and its situation interesting in connection to our current theme! I'm a casual "fan", only seen the movies, but I was watching from sidelines how Rings' situation was discussed. Personally I was watching HotD.
Agreed on trendy vs DNA stuff, and again - trendy brings money and it seems to be the reason behind almost everything that makes narrative worse.
I liked Frri, but as you said speech patterns were a bit overwhelming on repeat.
This one also watched HotD. Very interesting contrasts between the two shows!
On the DNA, this one thinks that it’d be nice to bring back a story about the Elder Scrolls themselves. Lore experts can share insights here as Sammy is not familiar with what happened to the scrolls during this time.
Or maybe a guilds war where the Dark Brotherhood is at odds with the Mages/Fighters Guild and the vestige must pick a side. Depending on what you choose, there will be different outcomes (ie no win win, as there will be consequences to your decision).