Sailor_Palutena wrote: »I remember loving the Morrowind > Clockwork City > Summerset arc. It was what made me a big fan of TESO. Elsewyr was cool with the dragon theme and the Queen, but after that, it was just a chain of uninteresting stories. I only play for the gameplay, not for the story anymore.
Necrotech_Master wrote: »i think my main dislike for the year long stories is the really long time investment for a lower payout
it would also help to have more varied content, as the main focus being one particular theme for a whole year it gets kind of idk less interesting
murkmire and wrothgar were 1-off zones doing their own thing that had their own stories and adventures, same with thieves guild and dark brotherhood
i mean thieves guild even had a whole trial with its dlc (maw of lorkhaj) that had nothing to do with the thieves guild itself
not to mention trying to tie 4 dungeons + 1 trial + 1 chapter expansion + 1 dlc zone expansion to the same story to some people just feels like a huge cash grab if they wanted to actually experience the story but to understand things that happen you need 3 dlcs + an expansion
dungeons i feel could be great 1-off quick stories as they are all instanced and dont necessarily have to relate to any existing storyline (or even a trial, like maw of lorkhaj was with the thieves guild)
polishing the content more instead of forcing it to stretch over so much might be a good start to increasing quality
I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
2017 in July, so One Tam was up and running. I never played ESO in 'the old days". I have played all the single player games since 1994 with Arena's release; the only one I did not play for thousands of hours was Morrowind - because I'm not a fan of Dunmer at all, and in ESO, I'm not a fan of any of the Pact areas or their quests. I ran one of my mains through Cadwell's Silver and Gold, and that's the last time I'll be doing that.
Then again, I'm equally not fond of Altmer. My favorite races are Redguard, Breton, and Bosmer, followed closely by Imperials and Khajiit. I do have a few Dunmer and Altmer though they don't get a lot of playing time. I never make Orcs, Nords, or Argonians.
It took me a very long time to sort out combat in this game, and I'm still not very good at it - I'm older, my reflexes aren't that great any more, and the only connection I have is satellite - which comes with nearly-permanent 999+ ping.
Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Exactly how I feel. I was (and still am) in a guild that has members across all alliances and it sucked that we couldn't group together to just explore. It's one of the best updates the game has seen in my opinion.
Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Exactly how I feel. I was (and still am) in a guild that has members across all alliances and it sucked that we couldn't group together to just explore. It's one of the best updates the game has seen in my opinion.
Nothing wrong with One Tamriel per se, just wanted to point out that players who were free to choose not to be involved with the base game storylines have less connection to its recurring characters and in turn feel less disturbance by the way stories are told in the game for the last four years.
2017 in July, so One Tam was up and running. I never played ESO in 'the old days". I have played all the single player games since 1994 with Arena's release; the only one I did not play for thousands of hours was Morrowind - because I'm not a fan of Dunmer at all, and in ESO, I'm not a fan of any of the Pact areas or their quests. I ran one of my mains through Cadwell's Silver and Gold, and that's the last time I'll be doing that.
Then again, I'm equally not fond of Altmer. My favorite races are Redguard, Breton, and Bosmer, followed closely by Imperials and Khajiit. I do have a few Dunmer and Altmer though they don't get a lot of playing time. I never make Orcs, Nords, or Argonians.
It took me a very long time to sort out combat in this game, and I'm still not very good at it - I'm older, my reflexes aren't that great any more, and the only connection I have is satellite - which comes with nearly-permanent 999+ ping.
I see. For a lot of us, who started to play pre One Tamriel or was inspired by community's love towards some characters and took base game route to get to know them better a bigger part of Morrowind, CWC and Summerset's greatness was in characters we know, love, have a bond with and wait for continuation of their story.
I guess "no strings attached" vibe year long stories give to some is good enough for newer player, it is targeted towards them by design and I understand why someone would not have time and patience for a deep dive in older content.
For some people like me keeping in touch with narrative trough characters we love is an important part. I speak for these people here.
Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Exactly how I feel. I was (and still am) in a guild that has members across all alliances and it sucked that we couldn't group together to just explore. It's one of the best updates the game has seen in my opinion.
Nothing wrong with One Tamriel per se, just wanted to point out that players who were free to choose not to be involved with the base game storylines have less connection to its recurring characters and in turn feel less disturbance by the way stories are told in the game for the last four years.
Even worse - they seem to be not important anymore. Their return is irrelevant to the story. They are treated in the same line as the player is nowadays. Mercenary. Not a Vestige. It might work for some but even with it you give too little credit to your new players.
Your villains are not interesting either. I won't even start on "Disney's secret villain" situation. For that part to work you not only have to make us trust and like the person, you also have to make the betrayal reasonable.
I fully realize that a single theme for a year is actually "better" in terms of cheapening development, it lets you re-use once created assets across multiple dlcs, you only need to chop one story in parts instead writing multiple and trying to intertwine them in meaningful way.
But it's bad for the game. They need to see that before it's too late.
Necrotech_Master wrote: »Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Exactly how I feel. I was (and still am) in a guild that has members across all alliances and it sucked that we couldn't group together to just explore. It's one of the best updates the game has seen in my opinion.
Nothing wrong with One Tamriel per se, just wanted to point out that players who were free to choose not to be involved with the base game storylines have less connection to its recurring characters and in turn feel less disturbance by the way stories are told in the game for the last four years.
realistically the bigger problem is that zos does not frequently go back to update older content/zones (even adding 1-2 new quest NPCs that are NOT relatives of stuga would be a nice change of pace)
the original game storylines have so much "meat" is because that is what the game started out with, and with everything being level based you needed to advance through 16 zones (slightly more if you count the starter ones) to play through the main story fully
lately though it feels like some of these dlcs are only slightly bigger in both size and content than say khenarthis roost, betnik, or stros m'kai
Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Exactly how I feel. I was (and still am) in a guild that has members across all alliances and it sucked that we couldn't group together to just explore. It's one of the best updates the game has seen in my opinion.
Nothing wrong with One Tamriel per se, just wanted to point out that players who were free to choose not to be involved with the base game storylines have less connection to its recurring characters and in turn feel less disturbance by the way stories are told in the game for the last four years.
Fair point, and don't get me wrong, I do agree with what you have to say on year long content but I do however make an exception for Elsweyr. I think they nailed it the first time with year long content and everything since has been kind of hit and miss. We had a character many of us loved with abnur and a new one who felt like as much as the main character as we were with khamira. It kind of feels like they've tried to repeat this but haven't really been able to reach the same level since, or at least it hasn't for me.
Even worse - they seem to be not important anymore. Their return is irrelevant to the story. They are treated in the same line as the player is nowadays. Mercenary. Not a Vestige. It might work for some but even with it you give too little credit to your new players.
Your villains are not interesting either. I won't even start on "Disney's secret villain" situation. For that part to work you not only have to make us trust and like the person, you also have to make the betrayal reasonable.
This^ The returning characters seem to be chosen simply on whether they are popular or haven't appeared in a while, and not whether their return is relevant to the story. It's very incongruous and it's very bad for character development. The last time we we had a somewhat decent return, story-wise, was with Count Verandis.
I also agree about the villains, I haven't done the High Isle main quest yet, so I can't speak about that, but the final appearance of Mehrune's Dagon last year was completely anticlimactic and boring, and the rest of the antagonists up to that point were forgettable (not to mention that the story with the Ambitions was confusing and somewhat futile). The last interesting villain in my opinion was Rada Al-Saran, but was sadly not given a lot of screentime or attention, but at least he had complex motivations and a shared backstory with Count Verandis (unlike other returning characters who seem to be involved 'just because').
Necrotech_Master wrote: »Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Exactly how I feel. I was (and still am) in a guild that has members across all alliances and it sucked that we couldn't group together to just explore. It's one of the best updates the game has seen in my opinion.
Nothing wrong with One Tamriel per se, just wanted to point out that players who were free to choose not to be involved with the base game storylines have less connection to its recurring characters and in turn feel less disturbance by the way stories are told in the game for the last four years.
realistically the bigger problem is that zos does not frequently go back to update older content/zones (even adding 1-2 new quest NPCs that are NOT relatives of stuga would be a nice change of pace)
the original game storylines have so much "meat" is because that is what the game started out with, and with everything being level based you needed to advance through 16 zones (slightly more if you count the starter ones) to play through the main story fully
lately though it feels like some of these dlcs are only slightly bigger in both size and content than say khenarthis roost, betnik, or stros m'kai
A few days ago I decided to replay the base game and amount of "prologues" in the first big city is let's say overwhelming.
As for "updating" if I remember correctly there was a controversy over changing redguard and orc armors and due to backleash after ZoS decided to never touch or change base game stuff ever again.
Agreed on the size.
Necrotech_Master wrote: »Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Exactly how I feel. I was (and still am) in a guild that has members across all alliances and it sucked that we couldn't group together to just explore. It's one of the best updates the game has seen in my opinion.
Nothing wrong with One Tamriel per se, just wanted to point out that players who were free to choose not to be involved with the base game storylines have less connection to its recurring characters and in turn feel less disturbance by the way stories are told in the game for the last four years.
realistically the bigger problem is that zos does not frequently go back to update older content/zones (even adding 1-2 new quest NPCs that are NOT relatives of stuga would be a nice change of pace)
the original game storylines have so much "meat" is because that is what the game started out with, and with everything being level based you needed to advance through 16 zones (slightly more if you count the starter ones) to play through the main story fully
lately though it feels like some of these dlcs are only slightly bigger in both size and content than say khenarthis roost, betnik, or stros m'kai
A few days ago I decided to replay the base game and amount of "prologues" in the first big city is let's say overwhelming.
As for "updating" if I remember correctly there was a controversy over changing redguard and orc armors and due to backleash after ZoS decided to never touch or change base game stuff ever again.
Agreed on the size.Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Exactly how I feel. I was (and still am) in a guild that has members across all alliances and it sucked that we couldn't group together to just explore. It's one of the best updates the game has seen in my opinion.
Nothing wrong with One Tamriel per se, just wanted to point out that players who were free to choose not to be involved with the base game storylines have less connection to its recurring characters and in turn feel less disturbance by the way stories are told in the game for the last four years.
Fair point, and don't get me wrong, I do agree with what you have to say on year long content but I do however make an exception for Elsweyr. I think they nailed it the first time with year long content and everything since has been kind of hit and miss. We had a character many of us loved with abnur and a new one who felt like as much as the main character as we were with khamira. It kind of feels like they've tried to repeat this but haven't really been able to reach the same level since, or at least it hasn't for me.
I only grew warm towards Khamira before the end of the season because her actions during MQ felt very annoying to me. I was glad to eventually come at peace with the person she grew up to. Maybe it's just jealousy because as you pointed out she shifted the protagonist role on her even though you was a protagonist of Dragonhold along with not at all annoying dragon.
Tharn again like his colleagues from base game MQ might raise an eyebrow on people who will meet him in base game after Elsweyr because he grew a bit towards the end as well. His situation is not that dire like it with Verandis or Sai's Shehai and relationship with Lyris but it is still a small dent in his character arc if played in wrong order.
Necrotech_Master wrote: »Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Exactly how I feel. I was (and still am) in a guild that has members across all alliances and it sucked that we couldn't group together to just explore. It's one of the best updates the game has seen in my opinion.
Nothing wrong with One Tamriel per se, just wanted to point out that players who were free to choose not to be involved with the base game storylines have less connection to its recurring characters and in turn feel less disturbance by the way stories are told in the game for the last four years.
realistically the bigger problem is that zos does not frequently go back to update older content/zones (even adding 1-2 new quest NPCs that are NOT relatives of stuga would be a nice change of pace)
the original game storylines have so much "meat" is because that is what the game started out with, and with everything being level based you needed to advance through 16 zones (slightly more if you count the starter ones) to play through the main story fully
lately though it feels like some of these dlcs are only slightly bigger in both size and content than say khenarthis roost, betnik, or stros m'kai
A few days ago I decided to replay the base game and amount of "prologues" in the first big city is let's say overwhelming.
As for "updating" if I remember correctly there was a controversy over changing redguard and orc armors and due to backleash after ZoS decided to never touch or change base game stuff ever again.
Agreed on the size.Necrotech_Master wrote: »I'm the opposite completely. I love the year long stories, and I was totally unimpressed with the Daedric War stuff. Vvardenfell is ugly Dunmeri, CWC is interesting to play around in, and Summerset is Disney-pretty, but the quests in all of that just left me cold.
Elsweyr, Blackwood, and High Isle fit me to a T, though I have no use at all for the Skyrim chapter. But that's why we have chocolate and vanilla, yes?
I hear ya. Do you mind me asking when did you start your journey with ESO? To better understand if the way you feel tied to implementing One Tamriel or not.
i played pre one tamriel, and that was a fantastic change to the game
being faction limited in pve sucked, having zones leveled sucked (because you could get xp or anything from places certain level below you, you effectively were locked into craglorn and the couple zones near your vet level, or cyro/IC or instanced content such as dungeons)
not to mention you could basically cheese group dungeons by scaling them down to lvl 10 (and technically normal trials too)
one tamriel was by far one of the best updates that needed to happen to the game
Exactly how I feel. I was (and still am) in a guild that has members across all alliances and it sucked that we couldn't group together to just explore. It's one of the best updates the game has seen in my opinion.
Nothing wrong with One Tamriel per se, just wanted to point out that players who were free to choose not to be involved with the base game storylines have less connection to its recurring characters and in turn feel less disturbance by the way stories are told in the game for the last four years.
Fair point, and don't get me wrong, I do agree with what you have to say on year long content but I do however make an exception for Elsweyr. I think they nailed it the first time with year long content and everything since has been kind of hit and miss. We had a character many of us loved with abnur and a new one who felt like as much as the main character as we were with khamira. It kind of feels like they've tried to repeat this but haven't really been able to reach the same level since, or at least it hasn't for me.
I only grew warm towards Khamira before the end of the season because her actions during MQ felt very annoying to me. I was glad to eventually come at peace with the person she grew up to. Maybe it's just jealousy because as you pointed out she shifted the protagonist role on her even though you was a protagonist of Dragonhold along with not at all annoying dragon.
Tharn again like his colleagues from base game MQ might raise an eyebrow on people who will meet him in base game after Elsweyr because he grew a bit towards the end as well. His situation is not that dire like it with Verandis or Sai's Shehai and relationship with Lyris but it is still a small dent in his character arc if played in wrong order.
I didn't find khamira annoying at all myself. I actually really liked her being kind of being the protagonist because instead of you being the ultimate hero it of puts you into the role of the one guiding them to their destiny. It felt like a big change of pace from what we usually get with dlc, and just telling the story in a different way than usual really worked for me.
Huh, would you look at that, I'm getting kind of nostalgic. I might have to go through that year's story again sometime soon.
emilyhyoyeon wrote: »I'm a long time TES fan and started playing ESO in 2016 and completely agree
Wrothgar and Thieves Guild were in my opinion the best stories, better than the tri daedra story chain even. The whole thing this year was ''small political intrigue story'' but I don't think they went small enough, or at least it doesn't feel like it.
Not making stories so that they can be done in any order--including those within the same year--would be a huge help to making more compelling stories but I'm afraid they'll never do that.
Even worse - they seem to be not important anymore. Their return is irrelevant to the story. They are treated in the same line as the player is nowadays. Mercenary. Not a Vestige. It might work for some but even with it you give too little credit to your new players.
Your villains are not interesting either. I won't even start on "Disney's secret villain" situation. For that part to work you not only have to make us trust and like the person, you also have to make the betrayal reasonable.
This^ The returning characters seem to be chosen simply on whether they are popular or haven't appeared in a while, and not whether their return is relevant to the story. It's very incongruous and it's very bad for character development. The last time we we had a somewhat decent return, story-wise, was with Count Verandis.
I also agree about the villains, I haven't done the High Isle main quest yet, so I can't speak about that, but the final appearance of Mehrune's Dagon last year was completely anticlimactic and boring, and the rest of the antagonists up to that point were forgettable (not to mention that the story with the Ambitions was confusing and somewhat futile). The last interesting villain in my opinion was Rada Al-Saran, but was sadly not given a lot of screentime or attention, but at least he had complex motivations and a shared backstory with Count Verandis (unlike other returning characters who seem to be involved 'just because').
Rada had his moment but devs did everything in their power to make players hate the guy while still verbally pointing at him as a complex villain. If Rada was more like Verandis, at least in how he communicates with player, I would take his side in a heartbeat. But devs made him take a part in Fennorian's torture, then be a complete arrogant and insufferable a-hole during one on one conversation and yes, murderous all the way.
So yeah, nice try, honorable mention, but he haven't had much competition on that front let's be honest.
Even worse - they seem to be not important anymore. Their return is irrelevant to the story. They are treated in the same line as the player is nowadays. Mercenary. Not a Vestige. It might work for some but even with it you give too little credit to your new players.
Your villains are not interesting either. I won't even start on "Disney's secret villain" situation. For that part to work you not only have to make us trust and like the person, you also have to make the betrayal reasonable.
This^ The returning characters seem to be chosen simply on whether they are popular or haven't appeared in a while, and not whether their return is relevant to the story. It's very incongruous and it's very bad for character development. The last time we we had a somewhat decent return, story-wise, was with Count Verandis.
I also agree about the villains, I haven't done the High Isle main quest yet, so I can't speak about that, but the final appearance of Mehrune's Dagon last year was completely anticlimactic and boring, and the rest of the antagonists up to that point were forgettable (not to mention that the story with the Ambitions was confusing and somewhat futile). The last interesting villain in my opinion was Rada Al-Saran, but was sadly not given a lot of screentime or attention, but at least he had complex motivations and a shared backstory with Count Verandis (unlike other returning characters who seem to be involved 'just because').
Rada had his moment but devs did everything in their power to make players hate the guy while still verbally pointing at him as a complex villain. If Rada was more like Verandis, at least in how he communicates with player, I would take his side in a heartbeat. But devs made him take a part in Fennorian's torture, then be a complete arrogant and insufferable a-hole during one on one conversation and yes, murderous all the way.
So yeah, nice try, honorable mention, but he haven't had much competition on that front let's be honest.
For me it was mostly his shared history with Verandis that made it interesting, and the fact that the Vestige was almost like a spectator in that interplay (even during the last fight). Regardless of competition, or lack thereof, he was still a well designed villain (with a lot of potential), and didn't feel caricature-ish, like other antagonists in the game.
stevenyaub16_ESO wrote: »I agree, it's why people praise story of FF and GW2. You have a recurring cast that holds everything together.
ESO story is considered rather mid and rarely enters the conversation.
I think it's too late for ESO to change direction. 2 more expansions and the world would be pretty filled in by then.
AcadianPaladin wrote: »As many different views here as there are players I imagine. I don't care for the frequent use of recurring characters just to reuse them. In their original roles I liked Eveli, Lyranth, Sai, Lyris, Count Ravenwatch, Raz. I didn't mind Jakarn, Darien and some others. In every single case of shoehorning them into a subsequent storyline, I've grown to dislike all of them.
It is hard to pin down what makes a character 'click' with my elf, but the short list is pretty much limited to Jaksik-Orrn, Queen Ayrenn, Valsirenn, Merric-at-Aswala and Velaste. She also rather bonded with the Main Quest Companions (less Tharn) but only during their original questing through taking care of Molag Bal.
What I would like to see in the way of continuity though is a couple key permanent characters who could send you into additional/new content. I think Velaste of the MG and Merric of the FG would be a couple ideal choices. You wouldn't quest with them but might get notes sometimes to go see them and they could brief you up on some new chapter crisis brewing. That could even be an unobtrusive way to manage prologue quests instead of filling the cities with irrelevant quest markers when you are trying to work a zone.