jimbo96preub18_ESO wrote: »The emotes are fine and have not been blocked. What changed was they took out the emotes that had no text labels and/or were just place holders. It was an enumeration of 1-256. It dropped to 176 after the API change. Two are duplicates in name and animation. There is a minor issue with the early release version that they switched from a starting index of 1 to 0. That cuts off the /torch emote.
My emote add-on (ESOTheater )has been and is available to use at http://www.esoui.com/downloads/info59-ESOTheater.html
--halja
Actually, emotes and controlling PC characters (which is what emote coding does) is something I've never seen a game allow modders to look at. The coding could easily be changed and modified to do all sorts of things.
Also, there was an emote in the addon that allowed you to become invisible for about 4-5 seconds almost constantly if you kept applying it. It'd be a hassle, but that'd be a huge advantage in a PvP setting.
So while it sucks and some of those emotes were soooo amazing and I'd love to use them in RP, I can't argue with them removing access to it because it makes sense. I'd love to see some of them added to the general list later on, though.
Actually, emotes and controlling PC characters (which is what emote coding does) is something I've never seen a game allow modders to look at. The coding could easily be changed and modified to do all sorts of things.
And while I can't say for sure if the invisibility emote affected NPC enemies, I know for a fact (due to testing it in beta!) that it works against other players. My friends could not see me, nor could I see them when they used the emote, making us potentially overpowered in pvp.
Which sucks cause the addon was cool and the emotes were cool. But given all the above mentioned information, it's a loss I'm willing to take for now, and hope that they implement some of them again as regular emotes!