So in Update 36, daily login rewards are having their reset time changed to 3am UTC/10am UTC depending on server region as opposed to the universal 12am UTC reset from before. Daily resets are something I personally find inconsistent and confusing, so it's nice to see the devs addressing this area. That being said, I feel like this change is only a small convenience on its own and could be taken further to make dailies go smoother.
For reference, here are the reset times of various in-game events:
Most daily quests reset at 6am UTC. This includes crafting writs, Undaunted Pledges, holiday quests, Cyrodiil and Imperial City repeatable quests, individual zones' WB/delve/incursion quests, guild quests, and Thieves Guild/Dark Brotherhood heists and contracts.
Endeavors, both daily and weekly, also reset at 6am.
Daily login rewards currently reset at 12am UTC and will reset at 3am UTC for EU servers and 10am UTC for NA servers after update 36.
Mount training and being able to obtain the Glorious Undaunted Reward Box from random dungeons do not have specific reset times, instead resetting after 20 hours have passed, per character.
Holiday events begin and end at 2pm UTC.
Hirelings deliver new materials 24 hours (12 hours with max rank) after their last delivery.
Ultimately, I think any player who logs in at any point, once per day, should be able to do any dailies they need to. Because of scheduling and work/school, some of us are restricted in when we are able to come online each day. The system as it currently is though can make that problematic.
Say for example I log in on my tank to run some dungeons for my Undaunted Pledges and a random; the random is also likely to be one of the daily pledge dungeons, so it's convenient to do these together. Let's say the day before I had free time after work, and the next day I have some free time before work. Even though it's an entirely different day, I end up not being able to get my Transmute Crystals from the normal, because randoms are on a separate, 20-hour timer, and I end up having to wait a few more just to run the random dungeon - which I can't do, because I'll be at work! For the same reason, I also can't do any mount training on my alts. I often end up missing both of these until the next day, which is effectively longer than both the 20-hour timer and even a 24-hour period.
Daily rewards also don't match up, and still won't even after Update 36. If I don't get a chance to log on until after midnight, I end up missing a day, even though most daily content still won't reset for another 6 hours. This will be softened a little by the update, but there's still going to be a 3-hour period where it's possible to miss the daily reward before the 'day' actually ends.
Then you have holidays, which I almost always miss the last day of. Event tickets reset at 6am UTC, but the holiday itself starts and ends at 2pm. This means that on the first day of the holiday, you only have 16 hours to get your event tickets, rather than the 24 hours for every other day of the event. And on the last day, you only have 8 hours - right in the middle of usual work/school times, and frequently interrupted by scheduled maintenance!
Having all of these reset at the same time each day - either midnight (logical), 6am (same as most current dailies) or the new 3am/10am localized server times - would eliminate all of these issues, and ensure that every player can get their dailies done as long as they get a chance to log in at some point during the day, rather than having to juggle all these different times. It would also make maximizing your event ticket gain per-event more accessible.
The only downside I can think of is that it would be a technical minor nerf to mount training and random dungeons which are on slightly shorter timers, but you'd have to be playing ESO 4 hours earlier than the previous day - every single day - to take advantage of that with the current system, which is pretty much impossible anyway unless you have the weirdest sleep schedule known to man. So it wouldn't actually be a real difference in practice. As for hirelings, just have them double their quantity at rank 3 instead of their frequency.
And lastly, it'd just be easier to remember and less needlessly complex, which is a fair enough reason to make a change in my opinion :P
Edited by Cosmo_Nova on October 28, 2022 9:55PM