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Standardized daily reset, please!

Cosmo_Nova
Cosmo_Nova
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So in Update 36, daily login rewards are having their reset time changed to 3am UTC/10am UTC depending on server region as opposed to the universal 12am UTC reset from before. Daily resets are something I personally find inconsistent and confusing, so it's nice to see the devs addressing this area. That being said, I feel like this change is only a small convenience on its own and could be taken further to make dailies go smoother.


For reference, here are the reset times of various in-game events:

Most daily quests reset at 6am UTC. This includes crafting writs, Undaunted Pledges, holiday quests, Cyrodiil and Imperial City repeatable quests, individual zones' WB/delve/incursion quests, guild quests, and Thieves Guild/Dark Brotherhood heists and contracts.

Endeavors, both daily and weekly, also reset at 6am.

Daily login rewards currently reset at 12am UTC and will reset at 3am UTC for EU servers and 10am UTC for NA servers after update 36.

Mount training and being able to obtain the Glorious Undaunted Reward Box from random dungeons do not have specific reset times, instead resetting after 20 hours have passed, per character.

Holiday events begin and end at 2pm UTC.

Hirelings deliver new materials 24 hours (12 hours with max rank) after their last delivery.


Ultimately, I think any player who logs in at any point, once per day, should be able to do any dailies they need to. Because of scheduling and work/school, some of us are restricted in when we are able to come online each day. The system as it currently is though can make that problematic.

Say for example I log in on my tank to run some dungeons for my Undaunted Pledges and a random; the random is also likely to be one of the daily pledge dungeons, so it's convenient to do these together. Let's say the day before I had free time after work, and the next day I have some free time before work. Even though it's an entirely different day, I end up not being able to get my Transmute Crystals from the normal, because randoms are on a separate, 20-hour timer, and I end up having to wait a few more just to run the random dungeon - which I can't do, because I'll be at work! For the same reason, I also can't do any mount training on my alts. I often end up missing both of these until the next day, which is effectively longer than both the 20-hour timer and even a 24-hour period.

Daily rewards also don't match up, and still won't even after Update 36. If I don't get a chance to log on until after midnight, I end up missing a day, even though most daily content still won't reset for another 6 hours. This will be softened a little by the update, but there's still going to be a 3-hour period where it's possible to miss the daily reward before the 'day' actually ends.

Then you have holidays, which I almost always miss the last day of. Event tickets reset at 6am UTC, but the holiday itself starts and ends at 2pm. This means that on the first day of the holiday, you only have 16 hours to get your event tickets, rather than the 24 hours for every other day of the event. And on the last day, you only have 8 hours - right in the middle of usual work/school times, and frequently interrupted by scheduled maintenance!

Having all of these reset at the same time each day - either midnight (logical), 6am (same as most current dailies) or the new 3am/10am localized server times - would eliminate all of these issues, and ensure that every player can get their dailies done as long as they get a chance to log in at some point during the day, rather than having to juggle all these different times. It would also make maximizing your event ticket gain per-event more accessible.

The only downside I can think of is that it would be a technical minor nerf to mount training and random dungeons which are on slightly shorter timers, but you'd have to be playing ESO 4 hours earlier than the previous day - every single day - to take advantage of that with the current system, which is pretty much impossible anyway unless you have the weirdest sleep schedule known to man. So it wouldn't actually be a real difference in practice. As for hirelings, just have them double their quantity at rank 3 instead of their frequency.

And lastly, it'd just be easier to remember and less needlessly complex, which is a fair enough reason to make a change in my opinion :P
Edited by Cosmo_Nova on October 28, 2022 9:55PM
  • Heartrage
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    There are also 20-24 hours hidden timers that prevent you from dropping more than one motif from containers obtained from some zone dailies apparently. And there are even hidden timers for overland/delve/public dungeon bosses loots and even furnishing plans by rarity.

    Consistancy and more available information on these would be good too…
  • The_Boggart
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    It wasn't broken so we fixed it again?
  • BenevolentBowd
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    Thanks to all these different reset times, I became a self-taught Calendarmancer. :smile:

    I see a few missing reset items on the list.

    Probably the weirdest is the weekly trial quest. If I recall it has a gap between end and restart. Anyone know the specifics? I can add it to my ESO Calendar.

    Second weirdest are the black sacraments, they change twice a day.

    There's also guild traders weekly resets.

    Megaservers: PC NA (sometimes) / EU (sometimes) Xbox NA (mostly)
    Luxury Furniture Gallery [PC/NA]: Moon-Sugar Meadow
    Website:BenevolentBowd.ca, "Shared My Notes With the World to Help Others"
    ESO Calendarmancer - Retired
    #TeamStackableTreasureMaps
  • vsrs_au
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    It hardly matters what the reset times are, because it always inconveniences players in some timezones. I think instead ZOS should be advertising information such as the various reset times somewhere that new players can find it, e.g. on the ESO website (because many players don't use this forum). It could also be in a sticky thread on this forum, of course.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Hapexamendios
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    I'm used to it the way it is. No need to change it for me.
  • NeuroticPixels
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    I'm used to it the way it is. No need to change it for me.

    Okay? 👍
    Check out the ReShade I made: Crispy Sharpness
  • estelrandir
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    I've got to agree. Having all these different reset times are messy.
    hopeful.heart on PC-NA/EU

    "'Never love a wild thing, Mr. Bell,' Holly advised him. 'That was Doc's mistake. He was always lugging home wild things. [...] You can't give your heart to a wild thing: the more you do, the stronger they'll get. Until they're strong enough to run into the woods. Or fly into a tree. Then a taller tree. Then the sky. That's how you'll end up, Mr. Bell. If you let yourself love a wild thing. You'll end up looking at the sky.'" -- Truman Capote, Breakfast at Tiffany's.
  • MidniteOwl1913
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    Well I don't mind the timers as much as not knowing when it will reset. So for leveling the horse, try to click and if you can't it tells you when you can.

    But trying to run dungeons for the transmute crystals and all I know is not yet still blue. It would be nice to know *when* I can next run for the 10 max not just not now.

    Also the timers for the event tickets. I have no idea when the day clicks over for that and outside of making notes I have no idea how to do so.

    So how hard is it to add a next event in X line to things like random dungeon rewards?
    PS5/NA
  • Toanis
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    There is also the Enlightenment you get every 24 hours starting from the first time you ever reached level 50 on the server.

    Yeah. it's a mess, just make all daily stuff reset at a fixed time once a day.
  • Danikat
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    I don't care what time the reset is, but I'd like everything to reset at the same time. Having all these different timers and resets just makes things confusing.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Stinkyremy
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    Heartrage wrote: »
    There are also 20-24 hours hidden timers that prevent you from dropping more than one motif from containers obtained from some zone dailies apparently. And there are even hidden timers for overland/delve/public dungeon bosses loots and even furnishing plans by rarity.

    Consistancy and more available information on these would be good too…

    Timer on plunder skull drops too stopping your from just farming the same location over and over.
  • PeacefulAnarchy
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    There's also the thieves den laundering/fencing daily reset which is like 3 or 4 am utc, don't recall which.

    Crown store refresh is 2pm UTC like event start/end times.
    Also the timers for the event tickets. I have no idea when the day clicks over for that and outside of making notes I have no idea how to do so.
    6am UTC, same as daily quest reset
  • praxis
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    Trial coffers drop exactly 7 days after you last received that trial’s coffer on each character. Got a weekly trial group working on progression? Better hope you don’t beat your time from the week before because clearing a minute earlier means no coffer.
    Edited by praxis on October 29, 2022 11:20PM
  • SammyKhajit
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    Reset everything at the same time would greatly help to reduce confusion and increase players’ enjoyment of the game, especially during events.

    Every event there is the inevitable thread asking about drop rates and resets 🙀
  • CGPsaint
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    Imagine if all timers reset at midnight every day... You could log in any time you like during the day and actually PLAY THE WAY YOU WANT TO...
  • tomfant
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    CGPsaint wrote: »
    Imagine if all timers reset at midnight every day... You could log in any time you like during the day and actually PLAY THE WAY YOU WANT TO...

    This, so much. Most wanted QoL improvement.
  • hrothbern
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    Perhaps ZOS want to encourage us to play every other day... or have two main accounts and toggle every day...

    praxis wrote: »
    Trial coffers drop exactly 7 days after you last received that trial’s coffer on each character. Got a weekly trial group working on progression? Better hope you don’t beat your time from the week before because clearing a minute earlier means no coffer.

    Is it so difficult or abuse vulnerable to use a 6 day cooldown ?

    Just imagine people going to their weekly Bingo evening and they get no rewards because of such a cooldown

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • ghastley
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    1. Resets and cooldowns are different things, but they keep getting mixed in these lists. You can do something twice in ten minutes, if the reset is in between, but not if there is a cooldown.
    2. If everything reset at the same time, all the server processing that happens at that point adds together, which is not a good thing. As much as possible gets deferred until the client checks for the change, but that can’t be everything.
    3. When timers exist, they should be visible before the player finds out they were too soon / too late. Many are already like this, e,g. we know the daily quests are what it says on the can. Is it really a problem to tell us when we enter an instance that some daily reward won't be available?
  • HerrKeinTipp_MrNoTip
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    Oh gosh. This change could be better if it was actually what we started with (maybe?) but this sounds terrible and confusing to me now.

  • wolfie1.0.
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    it probably has to do with some type of server lag that would occur if all of the activities reset at one specific time .

    that said one would also think that removing individual timers/cooldowns on each character/account would also remove some server demand time.

    either way, data on individual timers and stuff should be known. tired of hidden cooldowns
  • Marto
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    My guess is that there's something about holiday events and crown store items that must be activated manually, and cannot be set on a timer. That's why they update on 2PM UTC. Since it's pretty much guaranteed that someone will be at the studio at 10AM (USA time) on a monday-friday.

    As to why ZOS is moving daily reward changes... I dunno. It could be related to server load, as some people have mentioned.

    Maybe there's something about the code for daily login rewards that gets borked after maintenance. So it'd be easier to just turn off the daily login rewards right before maintenance, and enable it again after maintenance. Maintenance usually happens around that time.

    Maybe it's a creative decision. They want most resets to happen while the player is sleeping, so the player doesn't have to stress about timers while they're playing the game.

    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Kingsindarkness
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    I just wander around asking if it's time yet in Zone...

    it's amazing how nasty folks can get over a simple question asked fifteen times in a row...
  • code65536
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    I asked for a universal 0600 UTC reset back during the first week of PTS. ZOS didn't listen. :(
    https://forums.elderscrollsonline.com/en/discussion/618276

    Probably the weirdest is the weekly trial quest. If I recall it has a gap between end and restart. Anyone know the specifics? I can add it to my ESO Calendar.
    @BenevolentBowd You mean the weekly trial leaderboard?
    • 0000 UTC Mon close, 1200 UTC Mon reopen on NA (12h after close)
    • 1400 UTC Mon close, 0200 UTC Tue reopen on EU (12h after close)
    There is a 12-hour gap between closure and reopening so that people have time to check out the final leaderboard standings before it gets wiped for the week. The campaign leaderboards (for AP) in Cyrodiil are similar, in that there is a brief window (much shorter than the 12 hours for a trial, though) between the end of a campaign cycle and the start of a new one, so people have a chance to look at the final standings.

    The other strange thing about the trial reset is why EU happens after NA, even though EU is ahead of NA in terms of time. My guess is that this is a leftover artifact from way back when the game had separate NA and EU clients and as a result NA and EU had separate patch schedules. NA would get a new patch almost a day before EU (and back then, there were incrementals almost every week), and the weekly trial reset times reflected the fact that, maintenance-wise, EU's week ended a bit after NA's week.

    Finally, there is one last reset that you forgot to mention: The daily fence limit resets at 0300 UTC for both NA and EU.

    Cosmo_Nova wrote: »
    Holiday events begin and end at 2pm UTC.
    @Cosmo_Nova Not quite. Holiday events start and end at 1000 US-Eastern. During the summer when that's 1000 EDT, it's 1400 UTC. But in the winter, when it's 1000 EST, then it's actually 1500 UTC. I.e., it's the one and only game time that follows changes in DST (US DST, to be specific).
    Edited by code65536 on October 30, 2022 8:51PM
    Nightfighters ― PC/NA and PC/EU

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  • kringled_1
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    code65536 wrote: »
    I asked for a universal 0600 UTC reset back during the first week of PTS. ZOS didn't listen. :(
    https://forums.elderscrollsonline.com/en/discussion/618276

    Probably the weirdest is the weekly trial quest. If I recall it has a gap between end and restart. Anyone know the specifics? I can add it to my ESO Calendar.
    @BenevolentBowd You mean the weekly trial leaderboard?
    • 0000 UTC Mon close, 1200 UTC Mon reopen on NA (12h after close)
    • 1400 UTC Mon close, 0200 UTC Tue reopen on EU (12h after close)
    There is a 12-hour gap between closure and reopening so that people have time to check out the final leaderboard standings before it gets wiped for the week. The campaign leaderboards (for AP) in Cyrodiil are similar, in that there is a brief window (much shorter than the 12 hours for a trial, though) between the end of a campaign cycle and the start of a new one, so people have a chance to look at the final standings.

    The other strange thing about the trial reset is why EU happens after NA, even though EU is ahead of NA in terms of time. And that's a leftover artifact from way back when the game had separate NA and EU clients and as a result NA and EU had separate patch schedules. NA would get a new patch almost a day before EU (and back then, there were incrementals almost every week), and the weekly trial reset times reflected the fact that maintenance-wise, EU's week ended a bit after NA's week.

    Finally, there is one last reset that you forgot to mention: The daily fence limit resets at 0300 UTC for both NA and EU.

    I thought benevolent was referring to the 7 day cooldown on trial coffers, not the leaderboards, but maybe that was another poster.
    Edited by kringled_1 on October 30, 2022 8:40PM
  • Dr_Con
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    I want my reset to be based on time zone of my choosing so I can use VPNs to get resets every hour

    it's not exploiting i just have a really fast airplane
    Edited by Dr_Con on October 30, 2022 9:10PM
  • BenevolentBowd
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    code65536 wrote: »
    I asked for a universal 0600 UTC reset back during the first week of PTS. ZOS didn't listen. :(
    https://forums.elderscrollsonline.com/en/discussion/618276

    Probably the weirdest is the weekly trial quest. If I recall it has a gap between end and restart. Anyone know the specifics? I can add it to my ESO Calendar.
    @BenevolentBowd You mean the weekly trial leaderboard?
    • 0000 UTC Mon close, 1200 UTC Mon reopen on NA (12h after close)
    • 1400 UTC Mon close, 0200 UTC Tue reopen on EU (12h after close)
    There is a 12-hour gap between closure and reopening so that people have time to check out the final leaderboard standings before it gets wiped for the week. The campaign leaderboards (for AP) in Cyrodiil are similar, in that there is a brief window (much shorter than the 12 hours for a trial, though) between the end of a campaign cycle and the start of a new one, so people have a chance to look at the final standings.

    The other strange thing about the trial reset is why EU happens after NA, even though EU is ahead of NA in terms of time. My guess is that this is a leftover artifact from way back when the game had separate NA and EU clients and as a result NA and EU had separate patch schedules. NA would get a new patch almost a day before EU (and back then, there were incrementals almost every week), and the weekly trial reset times reflected the fact that, maintenance-wise, EU's week ended a bit after NA's week.

    Finally, there is one last reset that you forgot to mention: The daily fence limit resets at 0300 UTC for both NA and EU.

    Cosmo_Nova wrote: »
    Holiday events begin and end at 2pm UTC.
    @Cosmo_Nova Not quite. Holiday events start and end at 1000 US-Eastern. During the summer when that's 1000 EDT, it's 1400 UTC. But in the winter, when it's 1000 EST, then it's actually 1500 UTC. I.e., it's the one and only game time that follows changes in DST (US DST, to be specific).

    thanks @code65536 (also I love your sealed writ marking addon. Thanks for making it. )
    Megaservers: PC NA (sometimes) / EU (sometimes) Xbox NA (mostly)
    Luxury Furniture Gallery [PC/NA]: Moon-Sugar Meadow
    Website:BenevolentBowd.ca, "Shared My Notes With the World to Help Others"
    ESO Calendarmancer - Retired
    #TeamStackableTreasureMaps
  • BenevolentBowd
    BenevolentBowd
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    kringled_1 wrote: »
    code65536 wrote: »
    I asked for a universal 0600 UTC reset back during the first week of PTS. ZOS didn't listen. :(
    https://forums.elderscrollsonline.com/en/discussion/618276

    Probably the weirdest is the weekly trial quest. If I recall it has a gap between end and restart. Anyone know the specifics? I can add it to my ESO Calendar.
    @BenevolentBowd You mean the weekly trial leaderboard?
    • 0000 UTC Mon close, 1200 UTC Mon reopen on NA (12h after close)
    • 1400 UTC Mon close, 0200 UTC Tue reopen on EU (12h after close)
    There is a 12-hour gap between closure and reopening so that people have time to check out the final leaderboard standings before it gets wiped for the week. The campaign leaderboards (for AP) in Cyrodiil are similar, in that there is a brief window (much shorter than the 12 hours for a trial, though) between the end of a campaign cycle and the start of a new one, so people have a chance to look at the final standings.

    The other strange thing about the trial reset is why EU happens after NA, even though EU is ahead of NA in terms of time. And that's a leftover artifact from way back when the game had separate NA and EU clients and as a result NA and EU had separate patch schedules. NA would get a new patch almost a day before EU (and back then, there were incrementals almost every week), and the weekly trial reset times reflected the fact that maintenance-wise, EU's week ended a bit after NA's week.

    Finally, there is one last reset that you forgot to mention: The daily fence limit resets at 0300 UTC for both NA and EU.

    I thought benevolent was referring to the 7 day cooldown on trial coffers, not the leaderboards, but maybe that was another poster.

    If they are different, I'm interested so I can add them to my ESO calendar.
    Megaservers: PC NA (sometimes) / EU (sometimes) Xbox NA (mostly)
    Luxury Furniture Gallery [PC/NA]: Moon-Sugar Meadow
    Website:BenevolentBowd.ca, "Shared My Notes With the World to Help Others"
    ESO Calendarmancer - Retired
    #TeamStackableTreasureMaps
  • vsrs_au
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    CGPsaint wrote: »
    Imagine if all timers reset at midnight every day... You could log in any time you like during the day and actually PLAY THE WAY YOU WANT TO...
    Midnight in what timezone ?
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • zaria
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    Toanis wrote: »
    There is also the Enlightenment you get every 24 hours starting from the first time you ever reached level 50 on the server.

    Yeah. it's a mess, just make all daily stuff reset at a fixed time once a day.
    Now I know why I get new around a hour before daily quest reset.
    Know I got to VR1 in Reapers march but obviously not the time.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ApoAlaia
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    vsrs_au wrote: »
    CGPsaint wrote: »
    Imagine if all timers reset at midnight every day... You could log in any time you like during the day and actually PLAY THE WAY YOU WANT TO...
    Midnight in what timezone ?

    UTC *takes cover*
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