Hm. I get that the chill proc from winters revenge and arctic blast greatly boost PVE MagDens, but I don't see this translating well to PVP.
Aldoss - do you use winters revenge much in PVP? I never have because it's so static (kind of like no one really uses wall of elements). It is entirely possible I am missing out an effective tactic. Please let me know if I am.
Also, I think I preferred the added penetration for Advanced Species (PVP, obviously it was horrible for PVE) as MagDens don't really build for crit in PVP -- or do they?
I would love to hear PVP Mag/FrostDen perspectives, as I am not feeling very confident that changes to Piercing Cold/etc for the next patch have done anything beyond pigeon-hole PVP MagDen with a frost staff, for a very neglegible increase (~2% overall) in damage.
Thanks to all of the well-informed and dedicated Magicka Wardens who continue to (try) to help the class evolve. Still feels like it needs alot.
ESO_Nightingale wrote: »thoughts?
ESO_Nightingale wrote: »thoughts?
Since this week is boring for Warden, I'm working on a lil somethin somethin. Very early in the idea phase but I still want to utilize the Portal Aspect, just make it, you know interesting.
Just for Insight, Current Idea is a Tanking Morph that has a self-activated synergy that has Guaranteed Chilled Proc that does something to affected enemies, playing around with the synergy effect right now honestly. Sustain is an Idea, getting an Ice Shell that Absorbs Damage or something.
Other Morph is a Sustained Portal thing Gate of Babylon if you've seen Fate
But the Idea is the longer the Ability is sustained, the larger, faster, and more damage the Frost Dart/Spear/Projectiles do.
ESO_Nightingale wrote: »Since this week is boring for Warden, I'm working on a lil somethin somethin. Very early in the idea phase but I still want to utilize the Portal Aspect, just make it, you know interesting.
Just for Insight, Current Idea is a Tanking Morph that has a self-activated synergy that has Guaranteed Chilled Proc that does something to affected enemies, playing around with the synergy effect right now honestly. Sustain is an Idea, getting an Ice Shell that Absorbs Damage or something.
Other Morph is a Sustained Portal thing Gate of Babylon if you've seen Fate
But the Idea is the longer the Ability is sustained, the larger, faster, and more damage the Frost Dart/Spear/Projectiles do.
As much as i like this, zos rarely ever does entire reworks like bound armaments or stone fist. Its why i try to stick to more simple reworks that keep fundamental skill mechanics in place.
Necrotech_Master wrote: »ESO_Nightingale wrote: »thoughts?
i would almost use that over deep fissure at this point lol
the only problem i have with the current frozen gate skill is in PVE it currently does not trigger on enemies immune to cc such as bosses, if the enemy cannot be teleported, they cannot be debuffed (so for example it cannot apply the maim debuff to a boss)
im assuming since this just deals dmg it might possibly still trigger on something cc immune, but would want to be sure lol
ESO_Nightingale wrote: »thoughts?
I'm never gonna fight anyone trying to turn this meme morph into a useful damage skill lol! Since the damage "sticks" here they'd probably want to budget it like the 20 second dots. That being said, I'm on board with this.
I even suggested somewhere turning Retreat into a 'frozen Flames of Oblivion centered on a gate' skill. Change the max gates to 1, have the gate proc 3 frost projectiles every 5 seconds for its duration. It's more expensive than FoO so give it the execute scaling.
I'd take anything for a skill to address the issue of Warden coming up a bit short on good skills that deal damage themselves vs giving us buffs we get from potions/healers. With Wardens (I believe) still behind on damage with this PTS it's a great time to throw ideas out to buff us in cool ways.
ESO_Nightingale wrote: »Next week is the last week until late jan/early feb. Lets hope piercing cold doesn't force us into using an ice staff.
ESO_Nightingale wrote: »Lughlongarm wrote: »Isn't that Chilled scaling going to be extremely oppressive on Magden in PVP when using Destructive Clench with Master's Ice Staff (or maybe even w/o Master's Ice Staff)? The Master Destruction staffs and Destructive Clench were reworked to not be used as spammables, but having Chilled as a guaranteed proc on hit would essentially make this ability a spammable that also: roots the target, applies Major Maim, applies Minor Maim, and gives the caster 600 SD w/ Master's Ice on top of the 12% damage boost from the Warden passive. That sounds extremely oppressive and overloaded, considering it's already fairly broken on Live in terms of value/utility.
Maybe I'm overestimating the damage, so I'll check the actual numbers when the PTS build editor is updated, but this is definitely a concern of mine.
Hi, you give the damage from Chilled scaling way too much credit. We are talking about up to ~2k damage proc on high damage builds. Even with this damage, Destructive Clench damage is way too low to be a functional spammable. On the other hand, the other morph just crossed the barrier of becoming a very competitive spammable to force pulse/ vamp spammable. One of the reasons players never liked this skill as a spammable was due to the animation and low velocity of the projectile. This aspect of the skill is still an issue for some players. You have to remember that magden biggest problem was always the lack of an execute skill and therefor the ability to really land the killing blow. Offensive Magdens can't afford to sacrifice damage for defense/utility. Master ice staff builds could be effective for BGs, but I don't see this trend overshadowing Stamdens in cyrodiil. DB+SA+Spin2Win, just way stronger(Can kill a group of players in one combo).
Its not just the damage. A proper frost warden build in pvp can proc chilled several times a second already. Ice wall, shards and arctic blast each have high chance of applying chilled already, and wardens can use the charged trait pretty comfortably already due to deep fissure giving major and minor breach.
In bgs, frost wardens are already pretty oppressive, and can dish out serious damage, only lacking in finishing power, really.
This change is going to push their damage over the top.
there's counters to aoe dots and immobilises that are often utilised anyway, if you didn't get out of it before, chilled isn't really the thing that's killing you. the real problem is the 10% increased damage when using an ice staff. chilled isn't the problem here, this change is really allowing frost damage builds to thrive in pve due to the procs over the course of a long fight.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Lughlongarm wrote: »Isn't that Chilled scaling going to be extremely oppressive on Magden in PVP when using Destructive Clench with Master's Ice Staff (or maybe even w/o Master's Ice Staff)? The Master Destruction staffs and Destructive Clench were reworked to not be used as spammables, but having Chilled as a guaranteed proc on hit would essentially make this ability a spammable that also: roots the target, applies Major Maim, applies Minor Maim, and gives the caster 600 SD w/ Master's Ice on top of the 12% damage boost from the Warden passive. That sounds extremely oppressive and overloaded, considering it's already fairly broken on Live in terms of value/utility.
Maybe I'm overestimating the damage, so I'll check the actual numbers when the PTS build editor is updated, but this is definitely a concern of mine.
Hi, you give the damage from Chilled scaling way too much credit. We are talking about up to ~2k damage proc on high damage builds. Even with this damage, Destructive Clench damage is way too low to be a functional spammable. On the other hand, the other morph just crossed the barrier of becoming a very competitive spammable to force pulse/ vamp spammable. One of the reasons players never liked this skill as a spammable was due to the animation and low velocity of the projectile. This aspect of the skill is still an issue for some players. You have to remember that magden biggest problem was always the lack of an execute skill and therefor the ability to really land the killing blow. Offensive Magdens can't afford to sacrifice damage for defense/utility. Master ice staff builds could be effective for BGs, but I don't see this trend overshadowing Stamdens in cyrodiil. DB+SA+Spin2Win, just way stronger(Can kill a group of players in one combo).
Its not just the damage. A proper frost warden build in pvp can proc chilled several times a second already. Ice wall, shards and arctic blast each have high chance of applying chilled already, and wardens can use the charged trait pretty comfortably already due to deep fissure giving major and minor breach.
In bgs, frost wardens are already pretty oppressive, and can dish out serious damage, only lacking in finishing power, really.
This change is going to push their damage over the top.
there's counters to aoe dots and immobilises that are often utilised anyway, if you didn't get out of it before, chilled isn't really the thing that's killing you. the real problem is the 10% increased damage when using an ice staff. chilled isn't the problem here, this change is really allowing frost damage builds to thrive in pve due to the procs over the course of a long fight.
i'm gonna be keeping an eye on what i said here. i could be right, but i also could be pretty wrong. if it proves too much for pvp, we're gonna have to see if they can reduce it's effectiveness in pvp and not pve as this actually makes frost warden solid there.
Lughlongarm wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »Lughlongarm wrote: »Isn't that Chilled scaling going to be extremely oppressive on Magden in PVP when using Destructive Clench with Master's Ice Staff (or maybe even w/o Master's Ice Staff)? The Master Destruction staffs and Destructive Clench were reworked to not be used as spammables, but having Chilled as a guaranteed proc on hit would essentially make this ability a spammable that also: roots the target, applies Major Maim, applies Minor Maim, and gives the caster 600 SD w/ Master's Ice on top of the 12% damage boost from the Warden passive. That sounds extremely oppressive and overloaded, considering it's already fairly broken on Live in terms of value/utility.
Maybe I'm overestimating the damage, so I'll check the actual numbers when the PTS build editor is updated, but this is definitely a concern of mine.
Hi, you give the damage from Chilled scaling way too much credit. We are talking about up to ~2k damage proc on high damage builds. Even with this damage, Destructive Clench damage is way too low to be a functional spammable. On the other hand, the other morph just crossed the barrier of becoming a very competitive spammable to force pulse/ vamp spammable. One of the reasons players never liked this skill as a spammable was due to the animation and low velocity of the projectile. This aspect of the skill is still an issue for some players. You have to remember that magden biggest problem was always the lack of an execute skill and therefor the ability to really land the killing blow. Offensive Magdens can't afford to sacrifice damage for defense/utility. Master ice staff builds could be effective for BGs, but I don't see this trend overshadowing Stamdens in cyrodiil. DB+SA+Spin2Win, just way stronger(Can kill a group of players in one combo).
Its not just the damage. A proper frost warden build in pvp can proc chilled several times a second already. Ice wall, shards and arctic blast each have high chance of applying chilled already, and wardens can use the charged trait pretty comfortably already due to deep fissure giving major and minor breach.
In bgs, frost wardens are already pretty oppressive, and can dish out serious damage, only lacking in finishing power, really.
This change is going to push their damage over the top.
there's counters to aoe dots and immobilises that are often utilised anyway, if you didn't get out of it before, chilled isn't really the thing that's killing you. the real problem is the 10% increased damage when using an ice staff. chilled isn't the problem here, this change is really allowing frost damage builds to thrive in pve due to the procs over the course of a long fight.
i'm gonna be keeping an eye on what i said here. i could be right, but i also could be pretty wrong. if it proves too much for pvp, we're gonna have to see if they can reduce it's effectiveness in pvp and not pve as this actually makes frost warden solid there.
-Keeping an eye? How are you going to that? You have data room access or something? Even if you could tell that Magden is doing well this patch and being popular, how would you will able to identify it got do with one passive and not the other?
-Master frost staff Wardens with Destructive Reach, is probably one of the only build variant that is buffed(in PVP) from the ice staff damage boost buff, compared to live. My theory is that players will play with it for a while because its the flavor of the month and will get back to their original builds very fast.
-If needed, a very easy nerf that will not impact PVE at all, is to get the attached "chilled" out of "Destructive Reach" moprh, and make it part only of the "Destructive Clench". It will reduce the burst potential of this skill as a spammable in PvP.
-BTW, If frost Wardens will be a thing, Nord DKs will be amazing. with wings on, frost staff is shutdown completely. Also "Trial by Fire" set could increase in popularity.
Lughlongarm wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »Lughlongarm wrote: »Isn't that Chilled scaling going to be extremely oppressive on Magden in PVP when using Destructive Clench with Master's Ice Staff (or maybe even w/o Master's Ice Staff)? The Master Destruction staffs and Destructive Clench were reworked to not be used as spammables, but having Chilled as a guaranteed proc on hit would essentially make this ability a spammable that also: roots the target, applies Major Maim, applies Minor Maim, and gives the caster 600 SD w/ Master's Ice on top of the 12% damage boost from the Warden passive. That sounds extremely oppressive and overloaded, considering it's already fairly broken on Live in terms of value/utility.
Maybe I'm overestimating the damage, so I'll check the actual numbers when the PTS build editor is updated, but this is definitely a concern of mine.
Hi, you give the damage from Chilled scaling way too much credit. We are talking about up to ~2k damage proc on high damage builds. Even with this damage, Destructive Clench damage is way too low to be a functional spammable. On the other hand, the other morph just crossed the barrier of becoming a very competitive spammable to force pulse/ vamp spammable. One of the reasons players never liked this skill as a spammable was due to the animation and low velocity of the projectile. This aspect of the skill is still an issue for some players. You have to remember that magden biggest problem was always the lack of an execute skill and therefor the ability to really land the killing blow. Offensive Magdens can't afford to sacrifice damage for defense/utility. Master ice staff builds could be effective for BGs, but I don't see this trend overshadowing Stamdens in cyrodiil. DB+SA+Spin2Win, just way stronger(Can kill a group of players in one combo).
Its not just the damage. A proper frost warden build in pvp can proc chilled several times a second already. Ice wall, shards and arctic blast each have high chance of applying chilled already, and wardens can use the charged trait pretty comfortably already due to deep fissure giving major and minor breach.
In bgs, frost wardens are already pretty oppressive, and can dish out serious damage, only lacking in finishing power, really.
This change is going to push their damage over the top.
there's counters to aoe dots and immobilises that are often utilised anyway, if you didn't get out of it before, chilled isn't really the thing that's killing you. the real problem is the 10% increased damage when using an ice staff. chilled isn't the problem here, this change is really allowing frost damage builds to thrive in pve due to the procs over the course of a long fight.
i'm gonna be keeping an eye on what i said here. i could be right, but i also could be pretty wrong. if it proves too much for pvp, we're gonna have to see if they can reduce it's effectiveness in pvp and not pve as this actually makes frost warden solid there.
-Keeping an eye? How are you going to that? You have data room access or something?