Oreyn_Bearclaw wrote: »Nope, new version is better IMO. The problem is that while many people are focused on the motif of the spear they dont like, they are missing the bigger picture that the animation needed to be changed to get it on the global cooldown. That was 100% a good change to get it so you can weave it consistently with other skills. What are you suggesting, that you could pay for a skill that potentially hits harder with a longer channel? No way. Its by definition pay to win.
The damage on the new jabs needs small buff, no question. But we need to stop with the doomsday scenarios about the spear change. Its overall a good change, and templar is still probably the easiest class to play in PVE.
I do think it would be really cool if they gave you control over the motif in the spear in someway, but as priorities go, its pretty low on the list of things they need to address.
The question posed by OP was entirely concerned about the animation. I don’t see any suggestion of buying back the old damage or channel time of the skill, and I’m not sure why we need to drag the implication of P2W into a conversation about cosmetics.
The shortened length is a bit of a red herring. Even though they shortened the animation, the fact remains that one still needs to animation cancel to get the most out of the skill, meaning part of that animation will inevitably be cut off anyhow. That hasn’t changed. How much is cut out is irrelevant when maximizing light attack weaving, since we aren’t going to wait out the animation duration either way. It will change things for those who don’t animation cancel, but even then the shortened length is not justification for changing the animation the way they did, i.e. jab-jab-sweep instead of jab x4 AND the use of a motif AND that motif being Nighthollow. They could simply have shortened the original animation by removing a strike and speeding it up a bit. Instead they chose to redo the animation entirely in a manner completely inconsistent with the class and with other Spear line abilities. It would be so even if a more lore-appropriate motif had been or could be chosen instead, since the other animations do not use a motif at all. They are their own style, one which Jabs/Sweeps no longer resembles in the least.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Nope, new version is better IMO. The problem is that while many people are focused on the motif of the spear they dont like, they are missing the bigger picture that the animation needed to be changed to get it on the global cooldown. That was 100% a good change to get it so you can weave it consistently with other skills. What are you suggesting, that you could pay for a skill that potentially hits harder with a longer channel? No way. Its by definition pay to win.
The damage on the new jabs needs small buff, no question. But we need to stop with the doomsday scenarios about the spear change. Its overall a good change, and templar is still probably the easiest class to play in PVE.
I do think it would be really cool if they gave you control over the motif in the spear in someway, but as priorities go, its pretty low on the list of things they need to address.
The question posed by OP was entirely concerned about the animation. I don’t see any suggestion of buying back the old damage or channel time of the skill, and I’m not sure why we need to drag the implication of P2W into a conversation about cosmetics.
The shortened length is a bit of a red herring. Even though they shortened the animation, the fact remains that one still needs to animation cancel to get the most out of the skill, meaning part of that animation will inevitably be cut off anyhow. That hasn’t changed. How much is cut out is irrelevant when maximizing light attack weaving, since we aren’t going to wait out the animation duration either way. It will change things for those who don’t animation cancel, but even then the shortened length is not justification for changing the animation the way they did, i.e. jab-jab-sweep instead of jab x4 AND the use of a motif AND that motif being Nighthollow. They could simply have shortened the original animation by removing a strike and speeding it up a bit. Instead they chose to redo the animation entirely in a manner completely inconsistent with the class and with other Spear line abilities. It would be so even if a more lore-appropriate motif had been or could be chosen instead, since the other animations do not use a motif at all. They are their own style, one which Jabs/Sweeps no longer resembles in the least.
But the animation was changed to accommodate the duration change. How can you go back to the old animation, which had 4 hits, and reconcile with the new animation and skill that has only 3 hits and shorter duration on live?
Now I get not liking the spear motif they chose, and if that is really all you are talking about, then I dont care what the do with it in the crown store. I have said many times, they should make the spear motif match the motif of you main hand (or chose something completely unique), but thats probably wishful thinking. That said, the animation is more complex than simply what the spear looks like.