I really hate the current PvE meta / Give mages back the destrostaff

Parasaurolophus
Parasaurolophus
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I consider myself an end gamer. Despite this, I'm far from being a player who looks exclusively at the numerous numbers on my screen. For me, impressions and sensations are no less important.
Don't misunderstand. I support hybridization. Although this has brought some confusion to the classic roles, there are still more advantages. It still matters what resource you use. The rest is a balance issue. And this is where the problems start...
It annoys me wildly that I am literally forced to use dw / 2h on my magical characters, completely abandoning the staves. Some even use bows. And in my opinion this is not correct. Yes, good, hybridization is good because it made us freer. But for a year the staves have become like bows - not an acute weapon.
Please ZoS balance this. Return the staves to the mages.
Edited by ZOS_Hadeostry on September 19, 2022 1:34AM
PC/EU
  • Dr_Con
    Dr_Con
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    You could run double inferno instead and swap out stampede for unstable wall depending on your set-up... There is utility in having long range sometimes, being on the butt of a mob and dealing max possible dps or having the safety of being 14-28 meters away is a fair tradeoff. I don't think that the people using cloth armor with pointy weapons should be punished, it is high risk high reward.
    Edited by Dr_Con on September 17, 2022 3:55PM
  • Destyran
    Destyran
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    VMA staffs are still BiS for 4 man content same as 6-7 light
  • Artim_X
    Artim_X
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    My damage went up once they fixed the maelstrom staff bug. Although I'm not out here trying to mid max to the point of using stamina weapons.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Klingenlied
    Klingenlied
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    Destyran wrote: »
    VMA staffs are still BiS for 4 man content same as 6-7 light

    Disagreed. With AE major and minor breach and additional penetration from the passives, Warden goes medium now. And for a lot of the recent content, I'd advice going medium no matter the class as long as you know what you are doing. More speed just lets you run through a lot of the new content way faster - and thus safer! And that's pretty important for trifecta. Oh and on maelstrom staff: doesn't matter. If you want to cleave through content faster, you slot direct damage AE now or go for high damage cleave spamable options.

    Personally, I do enjoy staff frontbar and bow backbar right now the most. Might seem weird, but works incredibly well with fluid, uninterrupted rotations allowing for highly efficient and safe gameplay.

    Anyway, this is the perspective from someone who runs and enjoys trifecta dungeons on a regular base in varying teams.

    In terms of dps and melee vs range, after you mastered your rotation, uptime will be the deciding factor on your real dps in content. If you manage even a slightly better uptime with staff, you likely will out-perform people going for melee, especially with positions being out of sync at times. That said, I don't want to imply that we are at a perfect balance right now. However, I don't mind dw outperforming ranged options, even by a more significant amount. Do mind however dw outperforming 2hand - because those 2 should be relatively close. On how much better melee vs ranged options should be .. this is difficult. In PvP the difference should be negligable, in PvE slightly more pronounced. Thus - difficult ^^

    Edited by Klingenlied on September 18, 2022 12:05AM
  • PrincessOfThieves
    PrincessOfThieves
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    I don't like hybridization. ESO always had issues with class diversity, but before the hybrid patch, we at least had 2 versions of each class, magicka and stamina. Now it's all the same, with daggers, stampedes and what have you. Even the same sets for magicka and stamina.
  • ixthUA
    ixthUA
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    I once tried to solo craglorn with medium armor and melee weapons, failed, then soloed in light armor and frost staff. DPS is lower, but overall i am stronger this way.
  • GlassHalfFull
    GlassHalfFull
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    ixthUA wrote: »
    I once tried to solo craglorn with medium armor and melee weapons, failed, then soloed in light armor and frost staff. DPS is lower, but overall i am stronger this way.

    Did the light armor work better for you because your crit was increased? I have been soloing dungeons and noticed 7 light made a nice difference in my DPS.
    Curiosity is the cure for boredom, there is no cure for curiosity.
  • Soarora
    Soarora
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    You're not forced to use dw/2h, not unless you're scorepushing or doing a trial trifecta (that is probably not something like AS lol). Even then, there's support dps (brittleden and ec cro) that use staves. I use staves fine (dw/inferno, ice/inferno, ice/ice), though I won't pretend dw doesn't do more damage than a destro... assuming you're in melee range anyway.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Raammzzaa
    Raammzzaa
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    I'm not really sure who is forcing you to not run a destro staff. Perhaps your only focus is hitting those sweet >120k parses then I guess you might be limited. I've been running a vMA inferno backbar in raids, and no one has mentioned it. The toon that I use for arena leaderboards still uses dual inferno staffs. I didn't know it wasn't allowed.
  • Parasaurolophus
    Parasaurolophus
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    Raammzzaa wrote: »
    I'm not really sure who is forcing you to not run a destro staff. Perhaps your only focus is hitting those sweet >120k parses then I guess you might be limited. I've been running a vMA inferno backbar in raids, and no one has mentioned it. The toon that I use for arena leaderboards still uses dual inferno staffs. I didn't know it wasn't allowed.

    Now I'm doing a GS with my raid and I see how the destro staff is significantly inferior in damage to the dual weapon. Naturally, for such tasks, I must be as efficient as possible
    PC/EU
  • Ksariyu
    Ksariyu
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    In my casual opinion, the reason for this boils down to the game's mechanics, both for the player and enemies, not clearly distinguishing the pros and cons of a melee vs. ranged playstyle. With the ever-present stack-on-their-butt style of encounter design, it's rather safe to play melee range and simply stand still behind bosses and parse. The amount of movement you avoid by going ranged is not nearly enough to compensate for the reduced damage their skills deal. In most cases (Obviously a few exceptions), the amount of mechanics you have to dodge is the same whether your ranged or melee, so if melee just statistically does more damage, then there's no reason to not use it.

    This also is fed by the fact that the game doesn't really distinguish between burst and sustained DPS either. In theory, if you wanted to play melee and be a sustained damage dealer, you'd expect to have to wear medium and likely even some heavy armor to keep yourself alive. If you want to wear lighter armor with better damage stats, you should lose enough survivability that you're forced to adopt a more bursty playstyle, pulling out of the fight somewhat frequently to avoid taking prolonged damage. That's just not the case in-game though, where you can run 7 light pieces with a greatsword and still parse like it's a target dummy.
  • Remathilis
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    It's funny that two years ago, stamina was considered inferior and you could get kicked from vet trials for running stamina DPS. Now everyone is running stamina weapons and medium armor on mag DPS.
  • peacenote
    peacenote
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    Soarora wrote: »
    You're not forced to use dw/2h, not unless you're scorepushing or doing a trial trifecta (that is probably not something like AS lol). Even then, there's support dps (brittleden and ec cro) that use staves. I use staves fine (dw/inferno, ice/inferno, ice/ice), though I won't pretend dw doesn't do more damage than a destro... assuming you're in melee range anyway.

    Yea, no one is forced to do anything, but part of the reason I have made so many characters over the years is that it was fun for me to have so many setups and I could explore different weapons. I would have the "best" set up for mag and stam and that would look different.

    It is kind of lame that working towards the "best" means working towards the same gear for the bulk of my characters now. I would rather the complete opposite actually. An optimal class/playstyle for all the weapons so I could have one of each. The variety of pre-hybridization gave me more to do in game, personally.

    I remember back when front bar swords were BIS for templar healers and it was so very annoying. I rejoiced when it was changed and am bummed that this type of play is back. At least with the constant change we will probably get our staves back, eventually. ;)
    Edited by peacenote on September 18, 2022 3:38PM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Drammanoth
    Drammanoth
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    spartaxoxo wrote: »
    Dojohoda wrote: »
    Onions?

    I think they meant ogres orcs. Jk
    Eeeeee ooooooh! Eeeeee ooooooh!

    Oh, wait, he could control that. It's the Puss in Boots who could not when they switched.

    A brilliant reference @spartaxoxo
  • Raammzzaa
    Raammzzaa
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    Raammzzaa wrote: »
    I'm not really sure who is forcing you to not run a destro staff. Perhaps your only focus is hitting those sweet >120k parses then I guess you might be limited. I've been running a vMA inferno backbar in raids, and no one has mentioned it. The toon that I use for arena leaderboards still uses dual inferno staffs. I didn't know it wasn't allowed.

    Now I'm doing a GS with my raid and I see how the destro staff is significantly inferior in damage to the dual weapon. Naturally, for such tasks, I must be as efficient as possible

    Ok, gotcha. I understand, and I agree with you now. From your original post it wasn't clear to me that what content you were doing. Nor that you were disappointed that for a Godslayer prog, any trial perfecta really, that you can't really run a destro staff now since it is not meta and DW/2H currently is.
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding
    Staff Post
  • asalemi
    asalemi
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    Simple solution. I simply don’t listen to these “experts”. I use a destro front and back. So u lose a few thousand dps. Big deal.
    My idea of a sorcerer in general terms is always a staff IMO. not a great sword and daggers. So don’t worry the Target Dummy won’t tell anyone or hit back
    Edited by asalemi on September 19, 2022 4:22PM
  • Everest_Lionheart
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    Artim_X wrote: »
    My damage went up once they fixed the maelstrom staff bug. Although I'm not out here trying to mid max to the point of using stamina weapons.

    I actually switched over to a master staff backbar and lean hard Into the 20 second dots like what you get with flame reach, which will proc your enchant as well for 20 seconds. Combo it with trap, degen, and a couple other 20 second class dots and you can lean hard into your spamabale. The end result is better single target damage and because they nerfed the hell out of aoe and dot damage you may as well lean into your hardest hitting skills.

    For what it’s worth in content mag users can all run force pulse and get their missing cleave back against trash mobs that way. Build diversity and complex rotations are no longer needed to hit high single target DPS. Embrace the mediocrity!
  • Hapexamendios
    Hapexamendios
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    Don't care about meta. I'm still using staves on both bars.
  • XxSuPeRNoVaXx
    Im 100% with you Parasaurolophus.
    It is horrible to see all mag players with daggers and greatswords.

    Play like you want!!! But if you wanna do dmg YOU HAVE TO USE daggers or/and greatswords.

    Sry but this is way too much pressure in one direction!!!!!!!
    Edited by XxSuPeRNoVaXx on September 22, 2022 4:02PM
  • Everest_Lionheart
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    Im 100% with you Parasaurolophus.
    It is horrible to see all mag players with daggers and greatswords.

    Play like you want!!! But if you wanna do dmg YOU HAVE TO USE daggers or/and greatswords.

    Sry but this is way too much pressure in one direction!!!!!!!

    For what it’s worth lots of players parse with daggers and great swords and end up switching to 1 or 2 staves depending on content. I have used the combination of dagger front and staff backbar and also staff front and great sword back. I have also use dual staff again depending on content and role. Like vCR portal I’m running double staff on blade and only leaving the middle of the room for elevator or to run an orb. Melee and greatsword make no sense. But if I’m ZenDK I am full melee and greatsword.
  • Iselin
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    Staves were caught up in the overall DOT nerf to the point that it's only worth running wall and morphs with a Maelstrom staff. They should be creating incentives to use Destro. Using DW or 2HD instead of staves for magicka builds was the meta even before U35.
  • malistorr
    malistorr
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    People are overlooking certain play styles or just not willing to consider them at all. Try using:

    1. Oakensoul (empower = 80% HA buff)
    2. Charged lightning staff with shock glyph + using Wall of Elements = concussion + off-balance = 70% HA buff (or at least used to be, assuming it's still the case)
    3. Noble Duelist's Silks = big HA damage
    4. Sergeant's Mail = big HA damage

    Charge in on a mag sorc using Critical Surge and Boundless Storm and lay down Elemental Blockade. Then just heavy attack away and watch things melt. I ran vet Vateshran and got in the top 15 on the leaderboard without even trying using this build. I see ticks of my HA doing 35k+ damage at times. This is for PVE of course. I've been using a build like this for my whole time playing ESO over years. I don't use staff in PVP since it does significantly less damage.
    Edited by malistorr on September 27, 2022 6:59PM
  • Iselin
    Iselin
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    malistorr wrote: »
    People are overlooking certain play styles or just not willing to consider them at all. Try using:

    1. Oakensoul (empower = 80% HA buff)
    2. Charged lightning staff with shock glyph + using Wall of Elements = concussion + off-balance = 70% HA buff (or at least used to be, assuming it's still the case)
    3. Noble Duelist's Silks = big HA damage
    4. Sergeant's Mail = big HA damage

    Charge in on a mag sorc using Critical Surge and Boundless Storm and lay down Elemental Blockade. Then just heavy attack away and watch things melt. I ran vet Vateshran and got in the top 15 on the leaderboard without even trying using this build. I see ticks of my HA doing 35k+ damage at times. This is for PVE of course. I've been using a build like this for my whole time playing ESO over years. I don't use staff in PVP since it does significantly less damage.

    I just tried that for fun since I have a ton of spare transmute orbs so making the two sets was no sweat. It's better than I thought especially since I already play at melee range for my Hurricane (which I use instead of Boundless Storm even on my mag sorc) so the uptime on Noble Duelist was 90% +.

    I was getting some 50K+ crit ticks and was consistently doing 65-75% of the damage in a Hallowed Graves run with everyone at 1500CP+ It was ridiculous and a fun change of pace. I think I'll keep it for a while :)
  • haelgaan
    haelgaan
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    For what it’s worth lots of players parse with daggers and great swords and end up switching to 1 or 2 staves depending on content.
    this, 100%. daggers/2H is just to try for a max on the dummy parse. what you use in real content depends on the fight.

    the more you understand your build, the more you can own it and not just copy it.

    But if you wanna do dmg YOU HAVE TO USE daggers or/and greatswords.
    the emphasis added is yours only. no one is saying this. staves v daggers is rather negligible in trial content, and staves will out-parse daggers if you stay alive more ;).
  • Quethrosar
    Quethrosar
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    so what i am noticing is due to mechanics, daggers and swords suck for a lot of fights. all those fights you need to move away from the boss due to aoe or something, or boss flying around. You will miss alot of melee damage on those, but staff is still weaving just fine.

    i am also finding the black rose prison staff and it's corresponding skill is best for AOE. wall and ma staff max at 13k crits, but i can get 20k+ with black rose staff.
  • Kahnak
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    I don't like hybridization. ESO always had issues with class diversity, but before the hybrid patch, we at least had 2 versions of each class, magicka and stamina. Now it's all the same, with daggers, stampedes and what have you. Even the same sets for magicka and stamina.
    Destyran wrote: »
    VMA staffs are still BiS for 4 man content same as 6-7 light

    Disagreed. With AE major and minor breach and additional penetration from the passives, Warden goes medium now. And for a lot of the recent content, I'd advice going medium no matter the class as long as you know what you are doing. More speed just lets you run through a lot of the new content way faster - and thus safer! And that's pretty important for trifecta. Oh and on maelstrom staff: doesn't matter. If you want to cleave through content faster, you slot direct damage AE now or go for high damage cleave spamable options.

    Personally, I do enjoy staff frontbar and bow backbar right now the most. Might seem weird, but works incredibly well with fluid, uninterrupted rotations allowing for highly efficient and safe gameplay.

    Anyway, this is the perspective from someone who runs and enjoys trifecta dungeons on a regular base in varying teams.

    In terms of dps and melee vs range, after you mastered your rotation, uptime will be the deciding factor on your real dps in content. If you manage even a slightly better uptime with staff, you likely will out-perform people going for melee, especially with positions being out of sync at times. That said, I don't want to imply that we are at a perfect balance right now. However, I don't mind dw outperforming ranged options, even by a more significant amount. Do mind however dw outperforming 2hand - because those 2 should be relatively close. On how much better melee vs ranged options should be .. this is difficult. In PvP the difference should be negligable, in PvE slightly more pronounced. Thus - difficult ^^

    "Disagreed. With AE major and minor breach and additional penetration from the passives, Warden goes medium now."

    Maybe if you're in a fully optimized group, which most people aren't. If you are not, penetration is the best stat in the game.

    "And for a lot of the recent content, I'd advice going medium no matter the class as long as you know what you are doing."

    I'm just curious as to the size of the portion of the playerbase that you think 'knows what they are doing' or what that even means. I promise, that portion is much smaller than you think. Not to mention that builds drawing from one resource generally suffer from sustain issues. Not particularly helpful considering the OP's subject seems to be on behalf of Magicka players.

    "More speed just lets you run through a lot of the new content way faster - and thus safer!"

    There is absolutely no evidence whatsoever that moving faster makes you safer or that movement speed makes the content go quicker, especially considering there are a thousand other factors that aren't being taken into account.
    Tombstone Reads: "Forgot to get good"
  • Kahnak
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    Im 100% with you Parasaurolophus.
    It is horrible to see all mag players with daggers and greatswords.

    Play like you want!!! But if you wanna do dmg YOU HAVE TO USE daggers or/and greatswords.

    Sry but this is way too much pressure in one direction!!!!!!!

    "Play like you want!!! But if you wanna do dmg YOU HAVE TO USE daggers or/and greatswords."

    No, you definitely don't. Statements like this are totally unhelpful to the conversation and lack any kind of nuance. Stop basing your opinions off of ESO content creators.
    Tombstone Reads: "Forgot to get good"
  • Kahnak
    Kahnak
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    I consider myself an end gamer. Despite this, I'm far from being a player who looks exclusively at the numerous numbers on my screen. For me, impressions and sensations are no less important.
    Don't misunderstand. I support hybridization. Although this has brought some confusion to the classic roles, there are still more advantages. It still matters what resource you use. The rest is a balance issue. And this is where the problems start...
    It annoys me wildly that I am literally forced to use dw / 2h on my magical characters, completely abandoning the staves. Some even use bows. And in my opinion this is not correct. Yes, good, hybridization is good because it made us freer. But for a year the staves have become like bows - not an acute weapon.
    Please ZoS balance this. Return the staves to the mages.

    2H and Daggers have ALWAYS done more damage, because melee generally have more mechanics to avoid and generally takes a little more skill to use well. If everyone could stand at max range and do the same amount of damage as people who are having to avoid more mechanics, no one would use melee weapons. In many situations, staves are still a better option and good players are not sacrificing that much DPS making the switch and doing more damage when ranged is more appropriate. If you aren't switching from one to the other when the situation calls for it, you're not doing it right. Not every fight is 100% melee and not every boss is going to stand there and take it like a dummy will.
    Tombstone Reads: "Forgot to get good"
  • Quethrosar
    Quethrosar
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    people who needlessly run through dungeons to a boss and drag along 30 mobs for aoe and a boss *** me off. someone always dies!
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