The tab thing and the permissions thing are basic guild-bank things in Neverwinter. The Guild leaders can set what permissions each rank can have, and the bank is split into several tabs. If anyone donated a big-ticket item, it would be put in the highest vault that only three of us could access. Then we would raffle off the things in that vault, or give them away as prizes in competitions or for helping in guild events.
We would also put new members on probation which meant they couldn't access the bank, so you'd quickly see who was there to play and who was there to try and steal because they don't like playing the long game to rank up.
Every other MMO solved this issues years ago with subdivided guild banks (e.g. tabs) that each have their own permissions tied to guild ranks, including full access, limited withdrawal, deposit only, view only, and no access.
And really, ZOS saying someone who clears out a guild bank might just be RP'ing a 'thief' - sad.
NoxPerpetuo wrote: »I've seen multiple ESO guilds crumble and collapse after a guild bank robbery, where one jerk withdraws the entire contents of the guild bank, then drops guild. The resulting in-fighting and drama often drives players away from the social aspects of ESO. Guild members from those guilds often end up leaving in bunches, with lots of players quitting the game, too. Without their favorite guild calling them back, I suppose they stop caring, and go looking for some other form of entertainment. Those players could have been easily retained, had measures been in place to prevent such stupidity from happening. It would take a minor change to guild permissions settings, really.
Currently, since day one, there is a setting in guild permissions where you can turn guild bank access on or off for any rank. Why not add a sub-setting where you can dictate how many withdrawals per server cycle a player of a certain rank can make? (Reset the count at server change, don't use a timer for each withdrawal, to save on processing.) This way, low ranked members can be limited to taking only one or two items per day. Higher ranked members could be given a higher limit, or perhaps if you do not enter a number in that field at all, the rank in question could have unlimited withdrawals in order to do bank inventory maintenance.
This change would also allow Guild Masters to safely allow guild bank access for newer, less trusted, likely lower level guild members. This would mean the people who could use the items would actually be more likely to gain access to those items in a guild bank. This would mean less crap data and inventory junk stored on the servers, too.
More players retained, plus less crap stored FOREVER on the servers, plus fewer guild bank robberies? That would be a win, win, win, you ask me.
That's not a simple change. That requires storing an extra piece of information for every member in every guild.
Here's a simpler solution that I've seen many guilds successfully use since the dawn of time: "If you want something from the guild bank, contact an officer"
After all, a withdrawal limit of 1 won't help if the newcomer withdraws that one style page worth several million gold, now would it?
I look at guild banks a bit differently. If you put something in a guild bank, it's for others in the guild to use. If you put a style page worth several million gold in the bank, and it gets withdrawn, that is your problem. Sure, it might take a bit more development code to add guild bank permissions, but this has been a problem since the game was created and ZOS has never done anything to address it. Honestly, I doubt they ever will, but just about every guild I have ever belonged to has had their bank emptied by some jerk.
SithisKhajitiiLamae wrote: »I have my own guild and I let anyone of any rank withdrawal whatever they want as long as they don't empty the whole thing in one go.
I seen no reason to limit other guild members from being able to take things from the bank meant for the guild just because some people are inconsiderate.
Just give them a suitable punishment and move on. No big deal. Its still a game at the end of the day.
To handle the "emptying the bank" problem, maybe the guild leader and officers could set a daily withdrawal limit, as others have suggested.
To handle the "someone took out something valuable and then sold it and made millions" problem, make anything withdrawn from a guild bank bound to the character that withdraws it.
Zodiarkslayer wrote: »
I'm surprised they didn't 'role-played' right back at that 'thief' by stating the traditional penalty for getting caught thieving is to chop off the hands and confiscate all their property - or ban the account and transfer all player game assets into the guild bank robbed as an equivalent action. Maybe have the thief's avatar locked in the town stocks/gibbet for good measure?Happend to my guild once. I reported the player but ZOS told me they wouldn't do anything, as this could be a "roleplayer" playing a thief ...
To handle the "emptying the bank" problem, maybe the guild leader and officers could set a daily withdrawal limit, as others have suggested.
To handle the "someone took out something valuable and then sold it and made millions" problem, make anything withdrawn from a guild bank bound to the character that withdraws it.
Not sure this would work. First problem is sometimes a player will take items out of the bank stack them and then put them back to free up inventory space. 2nd problem is some players have a private guild bank and might be storing things there to later be sold.
To handle the "emptying the bank" problem, maybe the guild leader and officers could set a daily withdrawal limit, as others have suggested.
To handle the "someone took out something valuable and then sold it and made millions" problem, make anything withdrawn from a guild bank bound to the character that withdraws it.
Not sure this would work. First problem is sometimes a player will take items out of the bank stack them and then put them back to free up inventory space. 2nd problem is some players have a private guild bank and might be storing things there to later be sold.
The stack thing could be an issue but I'm sure ZOS could figure out a way around that. Also it would be great if we could take one item off a stack from the bank (guild or otherwise).
As for the private guild bank, I'd say tough. That's not the intended usage of a guild bank.