xxslam48xxb14_ESO wrote: »People won't want to hear it, but dying is an important and healthy part of competitive pvp. When dying becomes impossible in 1v1 scenarios how are you supposed to figure out who is the better pvper? What is the point of competing if it always is a stalemate?
Zos please play your own game. If you want I can bring you on a grand tour and show you the absolute state of ruin Cyrodiil is in. Ill bring you to the ball groups and let you attempt to kill them for an hour. Then we will stop by the lovely resource towers and ill introduce you to the tower "lovers" who make their home inside them(watch out they bring friends). Ill stand by the flag and let you evict them since this is clearly a part of your "vision" for pvp and you should easily be able to handle them without my help. Finally we will meet face to face with the OAKEN MARA KNIGHT, supreme lord of pvp and skill. I think if you come on this tour with me you will know exactly what to fix next patch.
xxslam48xxb14_ESO wrote: »People won't want to hear it, but dying is an important and healthy part of competitive pvp. When dying becomes impossible in 1v1 scenarios how are you supposed to figure out who is the better pvper? What is the point of competing if it always is a stalemate?
Zos please play your own game. If you want I can bring you on a grand tour and show you the absolute state of ruin Cyrodiil is in. Ill bring you to the ball groups and let you attempt to kill them for an hour. Then we will stop by the lovely resource towers and ill introduce you to the tower "lovers" who make their home inside them(watch out they bring friends). Ill stand by the flag and let you evict them since this is clearly a part of your "vision" for pvp and you should easily be able to handle them without my help. Finally we will meet face to face with the OAKEN MARA KNIGHT, supreme lord of pvp and skill. I think if you come on this tour with me you will know exactly what to fix next patch.
xxslam48xxb14_ESO wrote: »People won't want to hear it, but dying is an important and healthy part of competitive pvp. When dying becomes impossible in 1v1 scenarios how are you supposed to figure out who is the better pvper? What is the point of competing if it always is a stalemate?
Zos please play your own game. If you want I can bring you on a grand tour and show you the absolute state of ruin Cyrodiil is in. Ill bring you to the ball groups and let you attempt to kill them for an hour. Then we will stop by the lovely resource towers and ill introduce you to the tower "lovers" who make their home inside them(watch out they bring friends). Ill stand by the flag and let you evict them since this is clearly a part of your "vision" for pvp and you should easily be able to handle them without my help. Finally we will meet face to face with the OAKEN MARA KNIGHT, supreme lord of pvp and skill. I think if you come on this tour with me you will know exactly what to fix next patch.
Hahahahaha this comment is gold! Laughed out loud at the Oaken Mara Knight part. Sadly this is all true. And resource towers should be made destructible again.
xxslam48xxb14_ESO wrote: »People won't want to hear it, but dying is an important and healthy part of competitive pvp. When dying becomes impossible in 1v1 scenarios how are you supposed to figure out who is the better pvper? What is the point of competing if it always is a stalemate?
Zos please play your own game. If you want I can bring you on a grand tour and show you the absolute state of ruin Cyrodiil is in. Ill bring you to the ball groups and let you attempt to kill them for an hour. Then we will stop by the lovely resource towers and ill introduce you to the tower "lovers" who make their home inside them(watch out they bring friends). Ill stand by the flag and let you evict them since this is clearly a part of your "vision" for pvp and you should easily be able to handle them without my help. Finally we will meet face to face with the OAKEN MARA KNIGHT, supreme lord of pvp and skill. I think if you come on this tour with me you will know exactly what to fix next patch.
TechMaybeHic wrote: »Yeah it was pretty laughable before Maras was even farmed. Adding minor resolve to vigor and nerfing DOTs that could have actually used a buff in PvP for most abilities, and reducing the weave damage. Just not fun
The disheartening part is Maras at the moment, but it will just be another set next patch that is just recklessly thrown in without consideration for consequences. We almost had 2 this patch had they not put a very prohibitive cool down on NP. We had several with DC, PB, and Unleashed terror.
This is what happens when you do wild unneeded balance hits a long with aiming for a quota on new sets. Balance is hard to achieve, but you could at least procede with caution and precision
The other part of the problem is the [snip] devs who, time and again, keep doubling down on the idea that a player's sets need to do all the work for them.
[snip]
ketsparrowhawk wrote: »TechMaybeHic wrote: »Yeah it was pretty laughable before Maras was even farmed. Adding minor resolve to vigor and nerfing DOTs that could have actually used a buff in PvP for most abilities, and reducing the weave damage. Just not fun
The disheartening part is Maras at the moment, but it will just be another set next patch that is just recklessly thrown in without consideration for consequences. We almost had 2 this patch had they not put a very prohibitive cool down on NP. We had several with DC, PB, and Unleashed terror.
This is what happens when you do wild unneeded balance hits a long with aiming for a quota on new sets. Balance is hard to achieve, but you could at least procede with caution and precision
Balance is not hard to achieve. Small adjustments from one patch to the next.. eventually balance will be found. Balance is not the goal here.
From my POV maras only start to heal at very high levels once there are 5+ people and guards beating on a guy.
In 1v1 situations Mara heals almost nothing when compared to regular HoT and burst heal usage.
Not sure what kinda of ganker NB cannot kill through 5-6k healing done in 4-6 seconds time. Problem in small scale and 1v1s is obviously not Mara's, anyone who can do math realize this.
It is when u bring a huge numeric advantage to kill ONE person and all of the little zerglings start to apply status effects while at the same time not hitting very hard themselves that Mara shines and will keep that tank alive forever.
It is basically an intelligence check in PvP - first time it has been done, and we see the result. Lol.
TechMaybeHic wrote: »From my POV maras only start to heal at very high levels once there are 5+ people and guards beating on a guy.
In 1v1 situations Mara heals almost nothing when compared to regular HoT and burst heal usage.
Not sure what kinda of ganker NB cannot kill through 5-6k healing done in 4-6 seconds time. Problem in small scale and 1v1s is obviously not Mara's, anyone who can do math realize this.
It is when u bring a huge numeric advantage to kill ONE person and all of the little zerglings start to apply status effects while at the same time not hitting very hard themselves that Mara shines and will keep that tank alive forever.
It is basically an intelligence check in PvP - first time it has been done, and we see the result. Lol.
As if we haven't heard this before with Crimson
xxslam48xxb14_ESO wrote: »People won't want to hear it, but dying is an important and healthy part of competitive pvp. When dying becomes impossible in 1v1 scenarios how are you supposed to figure out who is the better pvper? What is the point of competing if it always is a stalemate?
Zos please play your own game. If you want I can bring you on a grand tour and show you the absolute state of ruin Cyrodiil is in. Ill bring you to the ball groups and let you attempt to kill them for an hour. Then we will stop by the lovely resource towers and ill introduce you to the tower "lovers" who make their home inside them(watch out they bring friends). Ill stand by the flag and let you evict them since this is clearly a part of your "vision" for pvp and you should easily be able to handle them without my help. Finally we will meet face to face with the OAKEN MARA KNIGHT, supreme lord of pvp and skill. I think if you come on this tour with me you will know exactly what to fix next patch.
Hahahahaha this comment is gold! Laughed out loud at the Oaken Mara Knight part. Sadly this is all true. And resource towers should be made destructible again.
Why did they make resource towers immune to damage to begin with? Oh yeah, one of the game designers was a nightblade YouTube star.
The other part of the problem is the [snip] devs who, time and again, keep doubling down on the idea that a player's sets need to do all the work for them.
[snip]
xxslam48xxb14_ESO wrote: »People won't want to hear it, but dying is an important and healthy part of competitive pvp. When dying becomes impossible in 1v1 scenarios how are you supposed to figure out who is the better pvper? What is the point of competing if it always is a stalemate?
Zos please play your own game. If you want I can bring you on a grand tour and show you the absolute state of ruin Cyrodiil is in. Ill bring you to the ball groups and let you attempt to kill them for an hour. Then we will stop by the lovely resource towers and ill introduce you to the tower "lovers" who make their home inside them(watch out they bring friends). Ill stand by the flag and let you evict them since this is clearly a part of your "vision" for pvp and you should easily be able to handle them without my help. Finally we will meet face to face with the OAKEN MARA KNIGHT, supreme lord of pvp and skill. I think if you come on this tour with me you will know exactly what to fix next patch.
I could not agree more with what you said: you summarized well the current poor state of PvP.
When palyers are not killable and this is happening in PvP the game has a problem....it's boring!!
But when you discover that their immortality is mostly related to sets and game flaws then you know that the issues are terribly serious.
Mind you I know a lot of very strong PvPer who can be extremely successful without having to platy troll tank like builds.
No templar olorime/clever build.
"The more tanks you are the less damage you do" seems good to me when I wrote it. Because tanky players(I am one) shouldn't be able to deal this kind of damage.
Just saying what I thought 🤔
Anyway, they should do something about warden, deep fissure and polar wind cross healing are a joke 🤣. But we know how they will do it: nerf them to the ground instead of just make small nerf
The other part of the problem is the [snip] devs who, time and again, keep doubling down on the idea that a player's sets need to do all the work for them.
[snip]
TechMaybeHic wrote: »I'd also argue we should have weapon/spell damage add more than what it does now to be a bigger chunk to match his the built in damage went up with CP 2.0
"The more tanks you are the less damage you do"
No templar olorime/clever build.
"The more tanks you are the less damage you do" seems good to me when I wrote it. Because tanky players(I am one) shouldn't be able to deal this kind of damage.
Just saying what I thought 🤔
Anyway, they should do something about warden, deep fissure and polar wind cross healing are a joke 🤣. But we know how they will do it: nerf them to the ground instead of just make small nerf