As if all this wasn't enough, gutting dots in pvp pretty much forced every single dk into running Corrosive Armor which in turns created more "tank" builds.
Urzigurumash wrote: »TechMaybeHic wrote: »I'd also argue we should have weapon/spell damage add more than what it does now to be a bigger chunk to match his the built in damage went up with CP 2.0
Something like that, or as I've said before perhaps increase integer Weapon Damage sources. The increase in baseline damage meant these sources became relatively weaker choices - and thus sources of Mitigation and Sustain became relatively stronger choices. Right? I'd be willing to wager that less people than ever run Warrior or Apprentice and more than ever run Lady.
Off the top of my head I guess Kvatch Gladiator is the closest thing to your idea of a reverse Pariah.
TechMaybeHic wrote: »Urzigurumash wrote: »TechMaybeHic wrote: »I'd also argue we should have weapon/spell damage add more than what it does now to be a bigger chunk to match his the built in damage went up with CP 2.0
Something like that, or as I've said before perhaps increase integer Weapon Damage sources. The increase in baseline damage meant these sources became relatively weaker choices - and thus sources of Mitigation and Sustain became relatively stronger choices. Right? I'd be willing to wager that less people than ever run Warrior or Apprentice and more than ever run Lady.
Off the top of my head I guess Kvatch Gladiator is the closest thing to your idea of a reverse Pariah.
Kvatch is also a good example of how lopsided it is. 1500 ish WD is not anywhere comparable to 10k armor and it requires the target to get to 25% where you can execute anyway but you're missing the stat help to get to that point.