ThirdEye_PULSE wrote: »Mara’s Balm – Heavy
2 – Adds 1487 Armor
3 – Adds 424 Critical Resistance
4 – Adds 4% Healing Taken
5 – When a negative effect is removed from you, restore 2111 Health. When you take damage and have 6 or more negative effects, cleanse all negative effects. This effect can occur once every 15 seconds.
Well, looks like we all have about 2 weeks to PVP until the meta sets in with the best defensive set for every build in the game and everyone becomes an nearly unkillable tank. Dont believe? Watch this.
https://youtu.be/gW2rAvPffXs
He let two friends unload all their damage on him just going through both their rotations. He only let Maras proc and one HoT to stay alive. Thats all he had to do.
Now imagine dodgerolls, blocks, burst heals... yeah, this is gonna be a problem. Everyone already said so as well.
Unified_Gaming wrote: »ThirdEye_PULSE wrote: »Mara’s Balm – Heavy
2 – Adds 1487 Armor
3 – Adds 424 Critical Resistance
4 – Adds 4% Healing Taken
5 – When a negative effect is removed from you, restore 2111 Health. When you take damage and have 6 or more negative effects, cleanse all negative effects. This effect can occur once every 15 seconds.
Well, looks like we all have about 2 weeks to PVP until the meta sets in with the best defensive set for every build in the game and everyone becomes an nearly unkillable tank. Dont believe? Watch this.
https://youtu.be/gW2rAvPffXs
He let two friends unload all their damage on him just going through both their rotations. He only let Maras proc and one HoT to stay alive. Thats all he had to do.
Now imagine dodgerolls, blocks, burst heals... yeah, this is gonna be a problem. Everyone already said so as well.
As long as it doesn't impact pve then it'll be fine 😉
To fix they need to make that small heal proc once per second or every 2 if keeping to hot standards.
Thank you!!StihlReign wrote: »On the schedule to be nerfed September 5.
oops - here ya go! https://forums.elderscrollsonline.com/en/discussion/comment/7695753/#Comment_7695753
Where are you seeing only 1 HoT. I saw rapid regeneration, channel focus, extended ritual, living dark, overflowing altar and illustrious healing.
Not that the set isn't strong but that is far from the set + 1 HoT you mentioned in the OP.
StihlReign wrote: »On the schedule to be nerfed September 5.
oops - here ya go! https://forums.elderscrollsonline.com/en/discussion/comment/7695753/#Comment_7695753
Is it true the healing will be tuned down in September? Someone mentioned this in game but can’t seem to be able to fact check it
ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know that we are planning to reduce the healing done from this item set in the next incremental patch, which is currently scheduled for the week of September 5.
xxslam48xxb14_ESO wrote: »Zos is just obsessed with making everyone tanky in pvp. To an extent it makes the game more skill based, but after a certain point defense carries undeserving players just as much, if not more then too much damage.
xxslam48xxb14_ESO wrote: »Zos is just obsessed with making everyone tanky in pvp. To an extent it makes the game more skill based, but after a certain point defense carries undeserving players just as much, if not more then too much damage.
It's because every time we have a damage meta with low TTK the forums explode with people mad about dying.
Meanwhile when we're in a tanky high TTK meta the forums explode with people mad about players not dying.
TTK is too high. 1vXing is out of control. A 12 man tank group can own any keep with combined damage and massive survivability.
Until they make it a hard choice between damage, healing and armor, you'll continue to have this. As long as most classes can easily build for all three, you'll continue to have this issue.
xxslam48xxb14_ESO wrote: »xxslam48xxb14_ESO wrote: »Zos is just obsessed with making everyone tanky in pvp. To an extent it makes the game more skill based, but after a certain point defense carries undeserving players just as much, if not more then too much damage.
It's because every time we have a damage meta with low TTK the forums explode with people mad about dying.
Meanwhile when we're in a tanky high TTK meta the forums explode with people mad about players not dying.
TTK is too high. 1vXing is out of control. A 12 man tank group can own any keep with combined damage and massive survivability.
Until they make it a hard choice between damage, healing and armor, you'll continue to have this. As long as most classes can easily build for all three, you'll continue to have this issue.
I distinctly remember during the last tank meta people saying "we only build tanky because damage is too high™". Weird that now when damage is as low as it has ever been people still build tanky. Where is the shift away from tanking that I was promised?
Of course I always knew they were talking rubbish, but that was the narrative of the time and its hard to convince people once they get a slogan in their minds.
Players build to do damage, but because you can have significant damage while also building significant tankiness with no drawback. The best thing they could do is soft enforce the role selection to give buffs and debuffs based on choice. Select tank? Higher survibility, low damage output. DPS? Opposite. Healer? Moderate armor, high healing output, moderate to low damage. Maybe that's not a great solution, but one of the biggest issues with PVP is the lack of drawbacks for the paths you choose. Currently only NB really suffers major drawbacks for going glass canon. Sorcs to a lesser degree. Every other class can be damage tanks. Just my two cents.
It's because every time we have a damage meta with low TTK the forums explode with people mad about dying.
Meanwhile when we're in a tanky high TTK meta the forums explode with people mad about players not dying.
TTK is too high. 1vXing is out of control. A 12 man tank group can own any keep with combined damage and massive survivability.
Until they make it a hard choice between damage, healing and armor, you'll continue to have this. As long as most classes can easily build for all three, you'll continue to have this issue.
Players build to do damage, but because you can have significant damage while also building significant tankiness with no drawback. The best thing they could do is soft enforce the role selection to give buffs and debuffs based on choice. Select tank? Higher survibility, low damage output. DPS? Opposite. Healer? Moderate armor, high healing output, moderate to low damage. Maybe that's not a great solution, but one of the biggest issues with PVP is the lack of drawbacks for the paths you choose. Currently only NB really suffers major drawbacks for going glass canon. Sorcs to a lesser degree. Every other class can be damage tanks. Just my two cents.
SkaraMinoc wrote: »Some data for fun.
15 minute deathmatch, Istirus Outpost Arena
1189 Mara's Balm procs (1.33 procs per second on average)
Mara's Balm feels like a persistent Resolving Vigor during brawls. Sometimes 2-3x Resolving Vigor when focused.
ThirdEye_PULSE wrote: »Nice. Only person in whole BG that had zero deaths. Was that common for you before gearing Mara's?
ThirdEye_PULSE wrote: »SkaraMinoc wrote: »Some data for fun.
15 minute deathmatch, Istirus Outpost Arena
1189 Mara's Balm procs (1.33 procs per second on average)
Mara's Balm feels like a persistent Resolving Vigor during brawls. Sometimes 2-3x Resolving Vigor when focused.
Nice. Only person in whole BG that had zero deaths. Was that common for you before gearing Mara's? Wonder how good its gonna be after nerf coming up. I mean if its equal too 3 vigors when focused... even 50% healing nerf would still be super useful defensive set... perhaps still BIS.
Give it like 2 weeks and gonna be meta, nerf to healing or not.
Holycannoli wrote: »It's because every time we have a damage meta with low TTK the forums explode with people mad about dying.
Meanwhile when we're in a tanky high TTK meta the forums explode with people mad about players not dying.
TTK is too high. 1vXing is out of control. A 12 man tank group can own any keep with combined damage and massive survivability.
Until they make it a hard choice between damage, healing and armor, you'll continue to have this. As long as most classes can easily build for all three, you'll continue to have this issue.
Damage and healing need to be separated. They should not both be based on spell/weapon damage. Crosshealing is an even bigger problem though.
Maybe it's because I'm more a MMORPG traditionalist but DD should not be dishing out healing and healers should not be dishing out damage. If you build for both you should wind up mediocre with both.
The biggest drawback is actually the backbone of ESO's stat system. If they made it more like Morrowind instead of Skyrim you could have much more easily separated damage stats from healing stats. In Morrowind you'd train in Restoration, Destruction, Axe, Mace etc. instead of Magicka and Stamina which are too generic to allow for true build variety and stat separation.
ThirdEye_PULSE wrote: »SkaraMinoc wrote: »Some data for fun.
15 minute deathmatch, Istirus Outpost Arena
1189 Mara's Balm procs (1.33 procs per second on average)
Mara's Balm feels like a persistent Resolving Vigor during brawls. Sometimes 2-3x Resolving Vigor when focused.
Nice. Only person in whole BG that had zero deaths. Was that common for you before gearing Mara's? Wonder how good its gonna be after nerf coming up. I mean if its equal too 3 vigors when focused... even 50% healing nerf would still be super useful defensive set... perhaps still BIS.
Give it like 2 weeks and gonna be meta, nerf to healing or not.
It's good to see some data.
@SkaraMinoc is effective even without sets like this. He's been running a brawler 1h Sorc build (sometimes with Bash IIRC) where he has very high uptime and good survivability even before Update 35.
I do wonder what counts as a negative effect removed from you. E.g. if you refresh a DoT, does that count? Or only when it expires?
It's a super cheese set, but in 10 days it will be nerfed.
I don't bother to build with cheese because it's a crutch, so it getting nerfed will have 0 impact on me. I did make almost 2.5mm flipping Mara's Balm items this week.
SkaraMinoc wrote: »Some data for fun.
15 minute deathmatch, Istirus Outpost Arena
1189 Mara's Balm procs (1.33 procs per second on average)
Mara's Balm feels like a persistent Resolving Vigor during brawls. Sometimes 2-3x Resolving Vigor when focused.
Tommy_The_Gun wrote: »* sees yet another thread about Mara’s Balm *
Um... ok then. I guess I am not gonna even bother with grinding this set... because within 3 months (more or less the time it takes for average person to get enough set pieces to make a build) - this set will gonna get wrecked so hard that it will be useless even in crafting or housing lol.
It should not reach live server in its current state, but at last it is not like the old Crimson set that could also kill people (aside from healing you).
Even with 50% nerf mara balm still more powerful dan vigor.
Thank you!!StihlReign wrote: »On the schedule to be nerfed September 5.
oops - here ya go! https://forums.elderscrollsonline.com/en/discussion/comment/7695753/#Comment_7695753
I’m interested in how strong the nerf will be