Please answer the question, @Vetixio. What CC is attached to Surprise Attack?
Surprise Attack: Cost: 2295
Stamina
.
Slash an enemy, dealing 3097 Physical Damage and applying the Sundered status effect. Attacking with Surprise Attack from the flank stuns the enemy for 3 seconds and sets them Off Balance.
My bad it has 2 CCs attached if you weave properly, there’s your answer lol.
We're talking about next patch. The Stun got removed. If by the second CC you mean Off Balance, ignoring how clunky it is, that is provided by the base ability Veiled Strike, and thus also by the other morph Concealed Weapon that is superior in every other way now.
So please, enlighten me.
Why would I use Surprise Attack?
Please answer the question, @Vetixio. What CC is attached to Surprise Attack?
Surprise Attack: Cost: 2295
Stamina
.
Slash an enemy, dealing 3097 Physical Damage and applying the Sundered status effect. Attacking with Surprise Attack from the flank stuns the enemy for 3 seconds and sets them Off Balance.
My bad it has 2 CCs attached if you weave properly, there’s your answer lol.
We're talking about next patch. The Stun got removed. If by the second CC you mean Off Balance, ignoring how clunky it is, that is provided by the base ability Veiled Strike, and thus also by the other morph Concealed Weapon that is superior in every other way now.
So please, enlighten me.
Why would I use Surprise Attack?
Off balance is still a soft CC and you can easily weave to get a hard CC no other spammable has this much damage and additional effects tied to it next patch.
Please answer the question, @Vetixio. What CC is attached to Surprise Attack?
Surprise Attack: Cost: 2295
Stamina
.
Slash an enemy, dealing 3097 Physical Damage and applying the Sundered status effect. Attacking with Surprise Attack from the flank stuns the enemy for 3 seconds and sets them Off Balance.
My bad it has 2 CCs attached if you weave properly, there’s your answer lol.
We're talking about next patch. The Stun got removed. If by the second CC you mean Off Balance, ignoring how clunky it is, that is provided by the base ability Veiled Strike, and thus also by the other morph Concealed Weapon that is superior in every other way now.
So please, enlighten me.
Why would I use Surprise Attack?
Off balance is still a soft CC and you can easily weave to get a hard CC no other spammable has this much damage and additional effects tied to it next patch.
Please answer the question, @Vetixio. What CC is attached to Surprise Attack?
Surprise Attack: Cost: 2295
Stamina
.
Slash an enemy, dealing 3097 Physical Damage and applying the Sundered status effect. Attacking with Surprise Attack from the flank stuns the enemy for 3 seconds and sets them Off Balance.
My bad it has 2 CCs attached if you weave properly, there’s your answer lol.
We're talking about next patch. The Stun got removed. If by the second CC you mean Off Balance, ignoring how clunky it is, that is provided by the base ability Veiled Strike, and thus also by the other morph Concealed Weapon that is superior in every other way now.
So please, enlighten me.
Why would I use Surprise Attack?
Off balance is still a soft CC and you can easily weave to get a hard CC no other spammable has this much damage and additional effects tied to it next patch.
Please read my full post, not just half of it. Off-balance is not unique to Surprise Attack. Why would I use Surprise Attack over Concealed Weapon?
Heck, why would I use Surprise Attack over Dizzying Swing?
Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
Extinct_Solo_Player wrote: »Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
NB itself is overloaded with that minor and major cowardice, minor mending, even minor resolve and major evasion tied to one skill which now also reduces dodge roll costs. I don't see how suprise attack was seen as a weak spammable by zos when the new abomination that is jabs/sweeps exists.
Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
Extinct_Solo_Player wrote: »Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
NB itself is overloaded with that minor and major cowardice, minor mending, even minor resolve and major evasion tied to one skill which now also reduces dodge roll costs. I don't see how suprise attack was seen as a weak spammable by zos when the new abomination that is jabs/sweeps exists.
You should really add context to these claims.
Minor cowardice is attached to power extraction that is rarely used, as it's a pile of garbage. Wardens also have access to this on an equally unused skill for PVP.
Not sure where you're getting major cowardice. We do not have that in our toolkit.
Yes we get minor mending from our not so great burst heal. Meanwhile DKs can access major mending from a skill and wardens can get it for free from a passive.
Minor resolve and evasion are both tied to mirage. How many ganks you see running around with that? Not many. Honestly can't remember the last time it was featured in a build video.
Let's touch on the person you quoted.Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
It's not best spammable on live. Concealed is now way better on pts.
We are a burst class. So yes we need the ability to burst. A crit guarantee on flank is only mildly useful on a class that crits a lot anyway. Adding a CD makes it a hardly useful "buff."
Wardens, templars, and nightblades all can set you off balance natively, as can werewolves and vampires. There are other none class specific sources as well. Point is, you're painting this like some unique thing to NBs and it isn't.
Sundered is nice but c'mon. It's minor breach, not major. It's a small bump in dps.
Not sure why you're lumping in major resolve with SA but let's break that down too. We are the only class without a native skill that gives major resolve. Instead we get it as a passive, and if you're running no heavy armor, you only get it for 6 seconds.
I know a lot of people like to pick out the things we have in our tool kits. DKs, templars, necros and sorcs all have access to more sustain, more native buffs, and more defenses. We can't even get brutally/sorcery on siphoning strikes. Instead they tied it to an attack that breaks stealth. Not exactly great for a cloak blade.
There's a reason why many NBs ran to get oakensoul. The amount of steps I have to go through before making a single attack is hilariously bad, and all those skills take up a lot of room.
Extinct_Solo_Player wrote: »Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
NB itself is overloaded with that minor and major cowardice, minor mending, even minor resolve and major evasion tied to one skill which now also reduces dodge roll costs. I don't see how suprise attack was seen as a weak spammable by zos when the new abomination that is jabs/sweeps exists.
You should really add context to these claims.
Minor cowardice is attached to power extraction that is rarely used, as it's a pile of garbage. Wardens also have access to this on an equally unused skill for PVP.
Not sure where you're getting major cowardice. We do not have that in our toolkit.
Yes we get minor mending from our not so great burst heal. Meanwhile DKs can access major mending from a skill and wardens can get it for free from a passive.
Minor resolve and evasion are both tied to mirage. How many ganks you see running around with that? Not many. Honestly can't remember the last time it was featured in a build video.
Let's touch on the person you quoted.Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
It's not best spammable on live. Concealed is now way better on pts.
We are a burst class. So yes we need the ability to burst. A crit guarantee on flank is only mildly useful on a class that crits a lot anyway. Adding a CD makes it a hardly useful "buff."
Wardens, templars, and nightblades all can set you off balance natively, as can werewolves and vampires. There are other none class specific sources as well. Point is, you're painting this like some unique thing to NBs and it isn't.
Sundered is nice but c'mon. It's minor breach, not major. It's a small bump in dps.
Not sure why you're lumping in major resolve with SA but let's break that down too. We are the only class without a native skill that gives major resolve. Instead we get it as a passive, and if you're running no heavy armor, you only get it for 6 seconds.
I know a lot of people like to pick out the things we have in our tool kits. DKs, templars, necros and sorcs all have access to more sustain, more native buffs, and more defenses. We can't even get brutally/sorcery on siphoning strikes. Instead they tied it to an attack that breaks stealth. Not exactly great for a cloak blade.
There's a reason why many NBs ran to get oakensoul. The amount of steps I have to go through before making a single attack is hilariously bad, and all those skills take up a lot of room.
Extinct_Solo_Player wrote: »Extinct_Solo_Player wrote: »Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
NB itself is overloaded with that minor and major cowardice, minor mending, even minor resolve and major evasion tied to one skill which now also reduces dodge roll costs. I don't see how suprise attack was seen as a weak spammable by zos when the new abomination that is jabs/sweeps exists.
You should really add context to these claims.
Minor cowardice is attached to power extraction that is rarely used, as it's a pile of garbage. Wardens also have access to this on an equally unused skill for PVP.
Not sure where you're getting major cowardice. We do not have that in our toolkit.
Yes we get minor mending from our not so great burst heal. Meanwhile DKs can access major mending from a skill and wardens can get it for free from a passive.
Minor resolve and evasion are both tied to mirage. How many ganks you see running around with that? Not many. Honestly can't remember the last time it was featured in a build video.
Let's touch on the person you quoted.Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
It's not best spammable on live. Concealed is now way better on pts.
We are a burst class. So yes we need the ability to burst. A crit guarantee on flank is only mildly useful on a class that crits a lot anyway. Adding a CD makes it a hardly useful "buff."
Wardens, templars, and nightblades all can set you off balance natively, as can werewolves and vampires. There are other none class specific sources as well. Point is, you're painting this like some unique thing to NBs and it isn't.
Sundered is nice but c'mon. It's minor breach, not major. It's a small bump in dps.
Not sure why you're lumping in major resolve with SA but let's break that down too. We are the only class without a native skill that gives major resolve. Instead we get it as a passive, and if you're running no heavy armor, you only get it for 6 seconds.
I know a lot of people like to pick out the things we have in our tool kits. DKs, templars, necros and sorcs all have access to more sustain, more native buffs, and more defenses. We can't even get brutally/sorcery on siphoning strikes. Instead they tied it to an attack that breaks stealth. Not exactly great for a cloak blade.
There's a reason why many NBs ran to get oakensoul. The amount of steps I have to go through before making a single attack is hilariously bad, and all those skills take up a lot of room.
Seems to me you don't know how to play your class effectively if you think Nightblade can only be effective as a ganker lmao. Please, do not make it sound like nightblade is terrible when its far from that. The moment you called something like healthy offering not so good when the skill heals me for 17k on live and implied something like fragmented shield is better gave me a good chuckle. Yes there is major cowardice added to the nightblade toolkit on PTS go have a look and you shall find.
Extinct_Solo_Player wrote: »Extinct_Solo_Player wrote: »Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
NB itself is overloaded with that minor and major cowardice, minor mending, even minor resolve and major evasion tied to one skill which now also reduces dodge roll costs. I don't see how suprise attack was seen as a weak spammable by zos when the new abomination that is jabs/sweeps exists.
You should really add context to these claims.
Minor cowardice is attached to power extraction that is rarely used, as it's a pile of garbage. Wardens also have access to this on an equally unused skill for PVP.
Not sure where you're getting major cowardice. We do not have that in our toolkit.
Yes we get minor mending from our not so great burst heal. Meanwhile DKs can access major mending from a skill and wardens can get it for free from a passive.
Minor resolve and evasion are both tied to mirage. How many ganks you see running around with that? Not many. Honestly can't remember the last time it was featured in a build video.
Let's touch on the person you quoted.Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
It's not best spammable on live. Concealed is now way better on pts.
We are a burst class. So yes we need the ability to burst. A crit guarantee on flank is only mildly useful on a class that crits a lot anyway. Adding a CD makes it a hardly useful "buff."
Wardens, templars, and nightblades all can set you off balance natively, as can werewolves and vampires. There are other none class specific sources as well. Point is, you're painting this like some unique thing to NBs and it isn't.
Sundered is nice but c'mon. It's minor breach, not major. It's a small bump in dps.
Not sure why you're lumping in major resolve with SA but let's break that down too. We are the only class without a native skill that gives major resolve. Instead we get it as a passive, and if you're running no heavy armor, you only get it for 6 seconds.
I know a lot of people like to pick out the things we have in our tool kits. DKs, templars, necros and sorcs all have access to more sustain, more native buffs, and more defenses. We can't even get brutally/sorcery on siphoning strikes. Instead they tied it to an attack that breaks stealth. Not exactly great for a cloak blade.
There's a reason why many NBs ran to get oakensoul. The amount of steps I have to go through before making a single attack is hilariously bad, and all those skills take up a lot of room.
Seems to me you don't know how to play your class effectively if you think Nightblade can only be effective as a ganker lmao. Please, do not make it sound like nightblade is terrible when its far from that. The moment you called something like healthy offering not so good when the skill heals me for 17k on live and implied something like fragmented shield is better gave me a good chuckle. Yes there is major cowardice added to the nightblade toolkit on PTS go have a look and you shall find.
IZZEFlameLash wrote: »Extinct_Solo_Player wrote: »Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
NB itself is overloaded with that minor and major cowardice, minor mending, even minor resolve and major evasion tied to one skill which now also reduces dodge roll costs. I don't see how suprise attack was seen as a weak spammable by zos when the new abomination that is jabs/sweeps exists.
You should really add context to these claims.
Minor cowardice is attached to power extraction that is rarely used, as it's a pile of garbage. Wardens also have access to this on an equally unused skill for PVP.
Not sure where you're getting major cowardice. We do not have that in our toolkit.
Yes we get minor mending from our not so great burst heal. Meanwhile DKs can access major mending from a skill and wardens can get it for free from a passive.
Minor resolve and evasion are both tied to mirage. How many ganks you see running around with that? Not many. Honestly can't remember the last time it was featured in a build video.
Let's touch on the person you quoted.Surprise Attack is one of the most overloaded skills in the game and the best spammable in game. The guaranteed crit in PvP will make Stamblades burst even more crazy. It already applies the Sundered effect, sets target off balance, has high damage and provides the Nightblade with Major Resolve very overloaded without the guaranteed crit.
It's not best spammable on live. Concealed is now way better on pts.
We are a burst class. So yes we need the ability to burst. A crit guarantee on flank is only mildly useful on a class that crits a lot anyway. Adding a CD makes it a hardly useful "buff."
Wardens, templars, and nightblades all can set you off balance natively, as can werewolves and vampires. There are other none class specific sources as well. Point is, you're painting this like some unique thing to NBs and it isn't.
Sundered is nice but c'mon. It's minor breach, not major. It's a small bump in dps.
Not sure why you're lumping in major resolve with SA but let's break that down too. We are the only class without a native skill that gives major resolve. Instead we get it as a passive, and if you're running no heavy armor, you only get it for 6 seconds.
I know a lot of people like to pick out the things we have in our tool kits. DKs, templars, necros and sorcs all have access to more sustain, more native buffs, and more defenses. We can't even get brutally/sorcery on siphoning strikes. Instead they tied it to an attack that breaks stealth. Not exactly great for a cloak blade.
There's a reason why many NBs ran to get oakensoul. The amount of steps I have to go through before making a single attack is hilariously bad, and all those skills take up a lot of room.
Sundered is not bad. Minor Breach is harder to come by than Major Breach and most of skills with Minor Breach are not spammables except for Snipe/Puncture morph. Otherwise, they come from delayed sources or you have to make some specific builds to get it to get Minor Breach reliably. And with penetration being valued as is in PvP, I really don't see how readily accessible Minor Breach without having to build for it can be bad.
Falcon_of_light wrote: »Falcon_of_light wrote: »This is a buff for PVP NBs. Guaranteed crit will add to the burst and the loss of stun means you can control the timing of your stun with an offbalance medium attack. Makes it much easier to connect Assassins Will
Cloacl + high crit itself = once per 4 seconds guarantee crit from sa will be wasted most of the time.
Now you have the option to invest into crit damage for better burst. Try to adapt so a necromancer main player like myself dont have to teach you the game
honey, do you even listen? this "guarantee" crit every 4 seconds in pvp will be neutralise by cloack guarantee crit about 50% of the time, other 50 is crit chance itself, so we "get" only that they take stun from SA, so its JUST A NERF. And absolutely undeserved nerf.
Falcon_of_light wrote: »Falcon_of_light wrote: »This is a buff for PVP NBs. Guaranteed crit will add to the burst and the loss of stun means you can control the timing of your stun with an offbalance medium attack. Makes it much easier to connect Assassins Will
Cloacl + high crit itself = once per 4 seconds guarantee crit from sa will be wasted most of the time.
Now you have the option to invest into crit damage for better burst. Try to adapt so a necromancer main player like myself dont have to teach you the game
honey, do you even listen? this "guarantee" crit every 4 seconds in pvp will be neutralise by cloack guarantee crit about 50% of the time, other 50 is crit chance itself, so we "get" only that they take stun from SA, so its JUST A NERF. And absolutely undeserved nerf.
Depends on how much you're cloaking in a fight. It's still boosting your realized crit chance. For non perma cloak blades this is a pretty large buff
Please answer the question, @Vetixio. What CC is attached to Surprise Attack?
Surprise Attack: Cost: 2295
Stamina
.
Slash an enemy, dealing 3097 Physical Damage and applying the Sundered status effect. Attacking with Surprise Attack from the flank stuns the enemy for 3 seconds and sets them Off Balance.
My bad it has 2 CCs attached if you weave properly, there’s your answer lol.
We're talking about next patch. The Stun got removed. If by the second CC you mean Off Balance, ignoring how clunky it is, that is provided by the base ability Veiled Strike, and thus also by the other morph Concealed Weapon that is superior in every other way now.
So please, enlighten me.
Why would I use Surprise Attack?
Please answer the question, @Vetixio. What CC is attached to Surprise Attack?
Surprise Attack: Cost: 2295
Stamina
.
Slash an enemy, dealing 3097 Physical Damage and applying the Sundered status effect. Attacking with Surprise Attack from the flank stuns the enemy for 3 seconds and sets them Off Balance.
My bad it has 2 CCs attached if you weave properly, there’s your answer lol.
We're talking about next patch. The Stun got removed. If by the second CC you mean Off Balance, ignoring how clunky it is, that is provided by the base ability Veiled Strike, and thus also by the other morph Concealed Weapon that is superior in every other way now.
So please, enlighten me.
Why would I use Surprise Attack?
Because you will wear medium armor and that is what you can sustain to spam. Also it is a very strong follow up skill when you open up with an ultimate. Cloak + Incap (crit)+ Surprise Attack (crit) + execute will be a strong combo. Then you can rinse and repeat.
Falcon_of_light wrote: »Falcon_of_light wrote: »This is a buff for PVP NBs. Guaranteed crit will add to the burst and the loss of stun means you can control the timing of your stun with an offbalance medium attack. Makes it much easier to connect Assassins Will
Cloacl + high crit itself = once per 4 seconds guarantee crit from sa will be wasted most of the time.
Now you have the option to invest into crit damage for better burst. Try to adapt so a necromancer main player like myself dont have to teach you the game
honey, do you even listen? this "guarantee" crit every 4 seconds in pvp will be neutralise by cloack guarantee crit about 50% of the time, other 50 is crit chance itself, so we "get" only that they take stun from SA, so its JUST A NERF. And absolutely undeserved nerf.
Depends on how much you're cloaking in a fight. It's still boosting your realized crit chance. For non perma cloak blades this is a pretty large buff
It isn't, though, because you will naturally crit anyway, and you aren't spamming a million surprise attacks. Even a brawler blade isn't going to stand there spamming 5 surprise attacks. At some point the target will require another damage attack. Meanwhile throughout that cooldown we are getting crit strikes anyway.
I thought I explained this pretty straight forward. Let me try again.
If I sit at a dummy from flank and spam SA -> LA forever, the chances of me hitting a crit strike is 52%. My first SA crits and puts me on a cooldown. I'm not being blocked from hitting a crit strike for 4 seconds. I can still crit, no matter the cooldown. So all along, I am more than likely hitting a crit strike anyway on every other SA. Then the CD ends and I hit SA. I get another guaranteed crit WHEN I WOULD HAVE LIKELY CRIT ANYWAY.
That's on a dummy. In real game against players, I am not going to hit enough SA's to benefit at all from the "buff" while losing the CC. That is a blanket nerf to the skill. In a month everyone will be made about concealed weapon because that will be what we have to use, even if we are stam based.
Falcon_of_light wrote: »Falcon_of_light wrote: »This is a buff for PVP NBs. Guaranteed crit will add to the burst and the loss of stun means you can control the timing of your stun with an offbalance medium attack. Makes it much easier to connect Assassins Will
Cloacl + high crit itself = once per 4 seconds guarantee crit from sa will be wasted most of the time.
Now you have the option to invest into crit damage for better burst. Try to adapt so a necromancer main player like myself dont have to teach you the game
honey, do you even listen? this "guarantee" crit every 4 seconds in pvp will be neutralise by cloack guarantee crit about 50% of the time, other 50 is crit chance itself, so we "get" only that they take stun from SA, so its JUST A NERF. And absolutely undeserved nerf.
Depends on how much you're cloaking in a fight. It's still boosting your realized crit chance. For non perma cloak blades this is a pretty large buff
It isn't, though, because you will naturally crit anyway, and you aren't spamming a million surprise attacks. Even a brawler blade isn't going to stand there spamming 5 surprise attacks. At some point the target will require another damage attack. Meanwhile throughout that cooldown we are getting crit strikes anyway.
I thought I explained this pretty straight forward. Let me try again.
If I sit at a dummy from flank and spam SA -> LA forever, the chances of me hitting a crit strike is 52%. My first SA crits and puts me on a cooldown. I'm not being blocked from hitting a crit strike for 4 seconds. I can still crit, no matter the cooldown. So all along, I am more than likely hitting a crit strike anyway on every other SA. Then the CD ends and I hit SA. I get another guaranteed crit WHEN I WOULD HAVE LIKELY CRIT ANYWAY.
That's on a dummy. In real game against players, I am not going to hit enough SA's to benefit at all from the "buff" while losing the CC. That is a blanket nerf to the skill. In a month everyone will be made about concealed weapon because that will be what we have to use, even if we are stam based.
I'll put it this way. If I have a 50% chance at surprise attack and I hit two consecutive surprise attacks with the live version, I have a 25% chance of going 0 and 2, a 50% chance of going 1 for 2 and a 25% chance of going 2 for 2.
With a guaranteed crit I have a guaranteed hit for the first hit, so with two surprise attacks I can never go 0 and 2, it's always at least 1 and 2 with a 50% chance on the next hit. Your chances of going 2 for 2 on crits is 50%, instead of 25%
My chances of landing crits are naturally higher in the second instance, despite having the same crit chance because of the guaranteed crit chance.
Falcon_of_light wrote: »Falcon_of_light wrote: »This is a buff for PVP NBs. Guaranteed crit will add to the burst and the loss of stun means you can control the timing of your stun with an offbalance medium attack. Makes it much easier to connect Assassins Will
Cloacl + high crit itself = once per 4 seconds guarantee crit from sa will be wasted most of the time.
Now you have the option to invest into crit damage for better burst. Try to adapt so a necromancer main player like myself dont have to teach you the game
honey, do you even listen? this "guarantee" crit every 4 seconds in pvp will be neutralise by cloack guarantee crit about 50% of the time, other 50 is crit chance itself, so we "get" only that they take stun from SA, so its JUST A NERF. And absolutely undeserved nerf.
Depends on how much you're cloaking in a fight. It's still boosting your realized crit chance. For non perma cloak blades this is a pretty large buff
It isn't, though, because you will naturally crit anyway, and you aren't spamming a million surprise attacks. Even a brawler blade isn't going to stand there spamming 5 surprise attacks. At some point the target will require another damage attack. Meanwhile throughout that cooldown we are getting crit strikes anyway.
I thought I explained this pretty straight forward. Let me try again.
If I sit at a dummy from flank and spam SA -> LA forever, the chances of me hitting a crit strike is 52%. My first SA crits and puts me on a cooldown. I'm not being blocked from hitting a crit strike for 4 seconds. I can still crit, no matter the cooldown. So all along, I am more than likely hitting a crit strike anyway on every other SA. Then the CD ends and I hit SA. I get another guaranteed crit WHEN I WOULD HAVE LIKELY CRIT ANYWAY.
That's on a dummy. In real game against players, I am not going to hit enough SA's to benefit at all from the "buff" while losing the CC. That is a blanket nerf to the skill. In a month everyone will be made about concealed weapon because that will be what we have to use, even if we are stam based.
I'll put it this way. If I have a 50% chance at surprise attack and I hit two consecutive surprise attacks with the live version, I have a 25% chance of going 0 and 2, a 50% chance of going 1 for 2 and a 25% chance of going 2 for 2.
With a guaranteed crit I have a guaranteed hit for the first hit, so with two surprise attacks I can never go 0 and 2, it's always at least 1 and 2 with a 50% chance on the next hit. Your chances of going 2 for 2 on crits is 50%, instead of 25%
My chances of landing crits are naturally higher in the second instance, despite having the same crit chance because of the guaranteed crit chance.
That isn't how math works.
That chance doesn't increase or decrease based on the number of attacks you make. It's flat and unchanging unless you add an additional modifier, like savagery, or a condition that forces a crit, like the old mechanical aquity.
Please answer the question, @Vetixio. What CC is attached to Surprise Attack?
Surprise Attack: Cost: 2295
Stamina
.
Slash an enemy, dealing 3097 Physical Damage and applying the Sundered status effect. Attacking with Surprise Attack from the flank stuns the enemy for 3 seconds and sets them Off Balance.
My bad it has 2 CCs attached if you weave properly, there’s your answer lol.
We're talking about next patch. The Stun got removed. If by the second CC you mean Off Balance, ignoring how clunky it is, that is provided by the base ability Veiled Strike, and thus also by the other morph Concealed Weapon that is superior in every other way now.
So please, enlighten me.
Why would I use Surprise Attack?
Because you will wear medium armor and that is what you can sustain to spam. Also it is a very strong follow up skill when you open up with an ultimate. Cloak + Incap (crit)+ Surprise Attack (crit) + execute will be a strong combo. Then you can rinse and repeat.
Falcon_of_light wrote: »Falcon_of_light wrote: »This is a buff for PVP NBs. Guaranteed crit will add to the burst and the loss of stun means you can control the timing of your stun with an offbalance medium attack. Makes it much easier to connect Assassins Will
Cloacl + high crit itself = once per 4 seconds guarantee crit from sa will be wasted most of the time.
Now you have the option to invest into crit damage for better burst. Try to adapt so a necromancer main player like myself dont have to teach you the game
honey, do you even listen? this "guarantee" crit every 4 seconds in pvp will be neutralise by cloack guarantee crit about 50% of the time, other 50 is crit chance itself, so we "get" only that they take stun from SA, so its JUST A NERF. And absolutely undeserved nerf.
Depends on how much you're cloaking in a fight. It's still boosting your realized crit chance. For non perma cloak blades this is a pretty large buff
It isn't, though, because you will naturally crit anyway, and you aren't spamming a million surprise attacks. Even a brawler blade isn't going to stand there spamming 5 surprise attacks. At some point the target will require another damage attack. Meanwhile throughout that cooldown we are getting crit strikes anyway.
I thought I explained this pretty straight forward. Let me try again.
If I sit at a dummy from flank and spam SA -> LA forever, the chances of me hitting a crit strike is 52%. My first SA crits and puts me on a cooldown. I'm not being blocked from hitting a crit strike for 4 seconds. I can still crit, no matter the cooldown. So all along, I am more than likely hitting a crit strike anyway on every other SA. Then the CD ends and I hit SA. I get another guaranteed crit WHEN I WOULD HAVE LIKELY CRIT ANYWAY.
That's on a dummy. In real game against players, I am not going to hit enough SA's to benefit at all from the "buff" while losing the CC. That is a blanket nerf to the skill. In a month everyone will be made about concealed weapon because that will be what we have to use, even if we are stam based.
I'll put it this way. If I have a 50% chance at surprise attack and I hit two consecutive surprise attacks with the live version, I have a 25% chance of going 0 and 2, a 50% chance of going 1 for 2 and a 25% chance of going 2 for 2.
With a guaranteed crit I have a guaranteed hit for the first hit, so with two surprise attacks I can never go 0 and 2, it's always at least 1 and 2 with a 50% chance on the next hit. Your chances of going 2 for 2 on crits is 50%, instead of 25%
My chances of landing crits are naturally higher in the second instance, despite having the same crit chance because of the guaranteed crit chance.
That isn't how math works.
It's introductory statistics.That chance doesn't increase or decrease based on the number of attacks you make. It's flat and unchanging unless you add an additional modifier, like savagery, or a condition that forces a crit, like the old mechanical aquity.
Surprise attack IS forcing a crit in this instance.
So,
you have a 50% of surprise attack critting or not critting. With an instance of 2 surprise attacks, there are 4 potential outcomes:
1st outcome: no crit/no crit
2nd outcome: crit/no crit
3rd outcome: no crit/crit
4th outcome: crit/crit
that leaves you with 1/4th of the time(25%) no crit/no crit
1/4th of the time or 25% crit/crit
2/4ths of the time, or 50% chance of having one surprise attack crit on the first or second surprise attack.
With the second option with guaranteed crit surprise attack you have a guaranteed crit on the first roll, so there's no chance of no crit/no crit. Therefore:
1st outcome: crit/crit
2nd outcome: crit/no crit
You have a 50% chance at crit/crit and a 50% chance at crit/no crit. Your chances of two consecutive crits in the second instance have doubled, increasing your chances for more dmg than the first instance.
Over the course of playing stamblade, over a large number of fights with a large sample size, your crit % will be higher with the new changes compared to the old ones. I tried to show it in this way because it's easier to see that your crit chance on your skills will go up, albeit not as high as the example here, but still higher than what your character sheet says. This isn't up for debate, it's just statistics. Or like you said, how math works.
Subjectively, I'd also rather have the off balance over the guaranteed stun on surprise attack. I think it works better for comboing more opponents. That IS subjective and preference though.