Boss nerf is one thing and doesn't affect accessibility that much, fights just last longer. But they didn't nerf portals and extra mechanics that usually play huge factor whether some lower end groups clear or not. They nerfed Z'Maja by 10% but kept portal crystals the same lol. Portals are where the low end groups struggle not the boss. I just pugged vCR+0 the other day and we had to send 4 dps down. We cleared but what about next patch, send half the group down? Lol. And what about vSS last boss portal, can't send more than 3 there. The cat there wasn't nerfed and again, newer players struggle there now on Iive. Content will be less accessible if portals dont get nerfed also.
At this point it's clear that"Break things now and fix them later" is not how I would manage any project, but it has always been ZOS' mode of operating and is almost certainly their current plan.
- ZOS doesn't have the time or bandwidth right now even to communicate about existing changes, let alone make new ones.
- ZOS doesn't have the time or bandwidth right now to do a full pass on what needs to be changed and by how much.
- ZOS is probably relying on collecting data once this patch goes live to let them know what changes they actually need to make to enemy health and other difficulty sources. The real vet difficulty changes are going to come in the next patch once they collect data on the impact of the other U35 changes, and that was probably always the plan. The current 10% reduction is just throwing players a bone to tide us over until U36.
At this point it's clear that"Break things now and fix them later" is not how I would manage any project, but it has always been ZOS' mode of operating and is almost certainly their current plan.
- ZOS doesn't have the time or bandwidth right now even to communicate about existing changes, let alone make new ones.
- ZOS doesn't have the time or bandwidth right now to do a full pass on what needs to be changed and by how much.
- ZOS is probably relying on collecting data once this patch goes live to let them know what changes they actually need to make to enemy health and other difficulty sources. The real vet difficulty changes are going to come in the next patch once they collect data on the impact of the other U35 changes, and that was probably always the plan. The current 10% reduction is just throwing players a bone to tide us over until U36.
I believe nobody is inspecting the developers and they are trying the most effective ways to skip working, community is testing everything for free and giving feedback.
I saw modding communities on singleplayer games putting so much more work to their mods they absolutely do for free. A triple A mmorpg shouldn't get 10% health point decrease across all dungeon and trials in name of balancing, [SNIP]
I believe nobody is inspecting the developers and they are trying the most effective ways to skip working, community is testing everything for free and giving feedback.
I saw modding communities on singleplayer games putting so much more work to their mods they absolutely do for free. A triple A mmorpg shouldn't get 10% health point decrease across all dungeon and trials in name of balancing, you just sat there and changed numbers instead of testing anything, are you guys locked in a basement and being forced to work for free, or do you really hate your job that you don't want to do anything productive.
Oh, I have not a shred of doubt that it's not developers doing this.
In fact, I'd not be surprised if the devs stated concerns and were told to shut up.
wolfie1.0. wrote: »I believe nobody is inspecting the developers and they are trying the most effective ways to skip working, community is testing everything for free and giving feedback.
I saw modding communities on singleplayer games putting so much more work to their mods they absolutely do for free. A triple A mmorpg shouldn't get 10% health point decrease across all dungeon and trials in name of balancing, you just sat there and changed numbers instead of testing anything, are you guys locked in a basement and being forced to work for free, or do you really hate your job that you don't want to do anything productive.
Oh, I have not a shred of doubt that it's not developers doing this.
In fact, I'd not be surprised if the devs stated concerns and were told to shut up.
In thr end it doesn't matter who is responsible individually. Actions and changes made are reflective of the whole organization. It doesn't matter if it came from Microsoft CEO or John/Jane Doe in customer service. It all reflects on ZOS and their product ESO.
ZOS_Suserial wrote: »Greetings all,
Please remember that while it’s all right to disagree and debate with each other. Provoking conflict, baiting, inciting, mocking, being rude, etc. To community members, devs, and others is against our forum rules and not in the spirit of our game and is never acceptable in the official The Elder Scrolls Online community.
Any questions regarding such please see the Terms of service and Code of Conduct
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Thank you for your understanding.
ZOS_Suserial wrote: »Greetings all,
Please remember that while it’s all right to disagree and debate with each other. Provoking conflict, baiting, inciting, mocking, being rude, etc. To community members, devs, and others is against our forum rules and not in the spirit of our game and is never acceptable in the official The Elder Scrolls Online community.
Any questions regarding such please see the Terms of service and Code of Conduct
Terms-Of-Service Code-Of-Conduct
Thank you for your understanding.
First, blanket reduction is not gonna work. Second, 10% is just laughable.
AlterBlika wrote: »Well, solo arenas are already a joke rather than a challenging content.
Vet vateshran is a struggle for a lot of people I know, mainly in dealing with the dps check while being hit by adds and aoes.
Since nothing in them got adjusted I'd say it'll become out of reach for most semi-casual players
AlterBlika wrote: »Well, solo arenas are already a joke rather than a challenging content.
Vet vateshran is a struggle for a lot of people I know, mainly in dealing with the dps check while being hit by adds and aoes.
Since nothing in them got adjusted I'd say it'll become out of reach for most semi-casual players
So much for accessibility, right?
Is there even one thing we can identify that achieves their stated goal of “raising the floor”?
AlterBlika wrote: »Well, solo arenas are already a joke rather than a challenging content.
Vet vateshran is a struggle for a lot of people I know, mainly in dealing with the dps check while being hit by adds and aoes.
Since nothing in them got adjusted I'd say it'll become out of reach for most semi-casual players
So much for accessibility, right?
Is there even one thing we can identify that achieves their stated goal of “raising the floor”?
Buffing heavy attack builds.
That's about it, though. And that happened only in week 4.
AlterBlika wrote: »Well, solo arenas are already a joke rather than a challenging content.
Vet vateshran is a struggle for a lot of people I know, mainly in dealing with the dps check while being hit by adds and aoes.
Since nothing in them got adjusted I'd say it'll become out of reach for most semi-casual players
So much for accessibility, right?
Is there even one thing we can identify that achieves their stated goal of “raising the floor”?
Buffing heavy attack builds.
That's about it, though. And that happened only in week 4.
Wait, so you mean the current one shot heavy attack meta in PvP is only going to get worse? Oy….
Necrotech_Master wrote: »
Ragnarok0130 wrote: »Necrotech_Master wrote: »
@Necrotech_Master true but only if they also adjusted the boss' outgoing damage to match the healing nerfs (which they haven't even mentioned) but you're right, then why even make all of these changes in the first place?